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标题: 家园2  妖都MOD0.91,5分30秒左右卡死 [打印本页]

作者: 997276443    时间: 2014-10-18 23:12
标题: 家园2  妖都MOD0.91,5分30秒左右卡死
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
/ u( N, P7 y" V配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
, ]- @$ ~6 X* @& @: J驱动:均为官网最新驱动, ?/ O# P+ _% s# O2 @* p
死亡模式
2 W2 _5 T9 D6 K3 ?, K' R/ ]/ m资源:标准
4 N( R, i# o) f6 e8 e, l2 T' R1 }单位:低
* \) n5 k, H# @3 F7 {1 d) l2个AI正常干(他俩护干 不敢我9 \& p/ v8 V4 r. p- Q
4、5或6个AI就在5分30秒左右卡死5 p$ d# s7 \1 }4 u7 I* f; y
以下为报告
3 _) h2 e; ^2 D4 FSat Oct 18 22:29:36 2014  l) S0 R+ k! _$ t* ^3 _) y0 |) |
Loaded Archive: 'Homeworld2.big'
# Q! B6 I$ @  a0 k# @ UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
4 p. S. v+ K/ V+ X) U7 `7 [ Loaded Archive: 'English.big' : R! d3 ]5 i) ^) ^; p
Loaded Archive: 'yaoduMOD.big'
7 p$ t+ [: e: _% S" W Loaded Archive: 'yaoduMODCH.big' ( l/ p! j$ |5 Y. d) _- x  D
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs
/ J3 p8 g1 o; V. K# ]# l/ }! k LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs # N  k$ P2 }1 C$ w1 P% P
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs   a- e  C3 g$ Z1 Z
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
  E3 k# l2 D0 w* b% @4 q8 | LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs 2 r- Y9 j: k9 N" k7 }! K
Uing ..profiles\ for profiles folder ' [1 y( Y; |* g" k
Cannot overwrite function OnStartOrLoad + a' H$ ?1 s$ ~2 ]" w; Q
Cannot overwrite function waitForEnd
4 @2 K7 Q: x0 E9 j2 a5 H Cannot overwrite function OnStartOrLoad
& V. T* n" T6 t- D  g( C8 Q' ? Cannot overwrite function waitForEnd 8 k1 @3 s0 D2 T& W
Cannot overwrite function OnStartOrLoad
1 q" W  l. t& \% W  P* |& P% r1 D5 o' H/ ] Cannot overwrite function waitForEnd
9 m/ |& w3 A$ f$ ? Cannot overwrite function OnStartOrLoad 7 B9 s  X) N# W& C: ~* c
Cannot overwrite function waitForEnd
! t+ G7 C- x; H- r3 _! x) [ Cannot overwrite function OnStartOrLoad % D, m( J& N% m( A7 u( D
Cannot overwrite function waitForEnd
  |* ~! c& t) p0 g+ @ Cannot overwrite function OnStartOrLoad 5 c5 }9 ~( A2 n; S4 Y9 J( g
Cannot overwrite function waitForEnd
9 A0 o( n" v7 i, I2 b Cannot overwrite function OnStartOrLoad 5 a/ O2 ~' V( L
Cannot overwrite function waitForEnd
! C6 i, X! x4 J8 v( f; Z Cannot overwrite function OnStartOrLoad + y( g  {% B; Y9 ?! U
GAME -- Using player profile
! c: H: D; a  V1 }8 H* o2 t, h& H Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 ; Q1 w( I& ~7 @2 c9 q% ?
error executing GetAssumedLatestDll() in driverConfig.lua
* z( ~$ j; q* j/ W  H error executing GetAssumedLatestDllVersion() in driverConfig.lua
+ `/ W! m4 I* z7 j& W! J% }  E  B error executing AdjustForBadDrivers() in driverConfig.lua
5 h+ I  B2 t8 B+ D7 ^7 G Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
. y/ p% N  k! E- N  r/ s9 O; S Loaded Archive: 'EnglishSpeech.big' . C- o) m' S0 `$ j# I
Loaded Archive: 'Music.big' 4 A! d2 g; k2 l" X5 H) l, ]
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created ; B& V7 H& v' Q0 q8 q
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created   B, m# ^) x( `5 ]' G% y0 h
Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
) w8 z+ o  t5 T: |! P1 K Built by  : mrbuild " ~' k+ |; c% k, q/ [
Data path : E:\家园2\HomeWord2\data $ X9 G" s4 P8 o' \
UTIL -- filepath failure, missing alias '宋体' 2 @; g5 {/ {" I$ ~
Cannot overwrite function OnStartOrLoad
) G6 s0 ]* Q  N( j; P4 s Cannot overwrite function waitForEnd
+ |' ~0 Z" e0 Q% d1 d Unabled to find data:animatics/combined512x512x30HzNS.avi
/ E9 }; _& [# f8 M2 h. ^" d9 u Resetting fp control word. 7 [* a$ q# h: B( Q0 r
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
6 C- M. f! N6 H1 ~+ j6 ~. t* F Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL , d2 t- f+ c6 |5 j+ ~( N
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
& d0 ?. y1 }3 ~: x/ H% I# \$ w ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 4 q6 [& {5 c$ i: A& T: _
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
2 ^: f+ Q& y) n/ Y: h- }7 e9 | MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
) P6 _& b0 n. t0 K& x5 N MODU_CRUISER is marked as captureable in the shiptuning but has no capture points!
* e, J- f! \# d MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
6 Z( p, F  K8 u, o MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
* J' w# S" R* a( U* {. c$ q, @ MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points!
! L" `4 e# M- V5 D9 W; Z2 @' A$ w MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
) N4 E. t5 S$ j3 \ MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! % i9 d5 X" G2 q  ]; C
MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
: z1 W! z3 q# c. h6 j MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points! 1 [. [  f; W$ U3 s( _
MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! + [7 e9 J- P+ J/ B. Y  [6 N
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! ) s0 `: o: I$ U0 r9 m+ O! P
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
! d4 X! c: y! R( G( j  F. U MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
# e  \/ _& C& w7 G* B MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! 0 J7 o/ _( U2 E! [4 ^9 T
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! ' {5 n1 @5 {- Y, \& L0 E4 A
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! 3 N3 j* `+ T6 Q5 j$ s, L$ R
MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! % c; G3 s1 I/ M$ y
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
& r# P( j/ K0 ^# Z  c, o% s: ^4 t MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
! o# y1 V% ~. g5 O! A; N2 ? MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
, |: A* w& k4 V* B MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
) I- X0 R6 Y0 B" [% ] MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! 8 j5 z, h% V) B1 s
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
+ ?, R- U3 R/ I* _0 e2 G HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
9 _' _0 k( R  |% ?% g: S1 s HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
+ ]: z% ~; C& K5 K HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! 6 K! [  X/ `5 I1 @; I
Cannot overwrite function OnStartOrLoad
! \- ]8 w. B) ~0 V3 I+ p8 \ Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
% h+ ]! f% L/ V& P build available
: n5 ]4 S8 ?% C utility build available ZGN_RESOURCECOLLECTOR  RESOURCE / i# {2 H! A' D: T" x
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * K& ~$ n$ h/ C& R
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 P5 C$ u; u' }  b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' M! t; e8 q2 W% x4 ]6 A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( M+ j. Z3 O1 n* r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ Z" ~6 a* n3 ]8 f) Z *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 V2 D5 |' @8 o6 C7 d *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) i, D# L1 M. Y; V2 V: D* e' ? binding for hotkeyId:9 not found
/ f* p0 {8 S" R& R5 { binding for hotkeyId:19 not found
) w3 ]1 m0 ^0 x- c binding for hotkeyId:9 not found
( l: h0 n! V7 y& ]9 c) q, x1 j binding for hotkeyId:19 not found
. n# D4 a' g" m" W8 b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - T- R+ G. E( ], B8 U$ R7 ?; A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " l$ k5 u+ [( J8 g6 r2 a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) c- s2 P9 l# w3 \3 i* K *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( |  R7 u# a% x2 D- ^
build available / O4 e! X9 n; N4 @  L/ D
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
! i" e9 t" S& i& |) q  [; D *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 G! C# Y" j# n* n4 D
build available
& l0 q$ P, b- Z$ y. ?. S, [ generic build available 4 o* P% y1 J8 {" u1 S! b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' P+ x5 |0 N9 R1 A8 { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ t  T( _& p" R) I, { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 L# O1 [- z9 t. l" m* p' P4 d; @
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 n% r7 F' Z. ?8 Y7 b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( ?, h  x% {. _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ ]; h# u% V5 {0 \ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 V$ N- q# W/ C( b" _/ a$ }
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# }% ^& W  J  ] *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : x1 _8 g1 O% C$ S8 u0 m9 v
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % m  @/ Q4 t+ t; ^
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ V6 F4 G1 r) e& Q1 k
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! U! h- Z7 u1 N/ B3 ]# e$ O* b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 b0 U8 M/ ^9 U/ T- d8 @
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 ^2 s0 ]0 v7 _; ]
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 r% W8 S. M' S" k  p4 }
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ e5 `; B. N4 s9 X) g *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( \' }4 B0 m6 l/ ^0 M& p" n *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 i: C$ z5 Z1 h0 k, v! a2 J *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & }. y( ]' I$ U! [* L  z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
+ v+ \! O: p: Z- X build available
8 ]. |6 k6 N2 ]! T' Z) s generic build available 7 A* L/ v4 f+ R2 I# X( U% F/ W  {3 `
build available
8 q6 \* F2 c2 y2 _/ X generic build available
' i0 t+ g! U& M8 M. X build available * k( r" c3 _  b: }. [7 J
generic build available
. g" r$ u5 C0 p1 X build available
1 {" [- P/ E0 i3 f8 R generic build available
2 y; G, T+ y6 ` build available 0 {2 s! F/ z0 ]9 o/ Z, W$ R1 S
generic build available . }& C- v) _8 n. k/ a0 c5 A; r# t( M
build available
. D+ q; N: L' ^4 M1 T  A generic build available
* I. A! n2 d- t! x; M build available + B" a% k! O# u# ^4 L9 z
generic build available % X# e- V6 c) b" L; J0 N
build available
  [; @% G1 P, W- V generic build available
: b) u9 A0 T! R MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! / R: Q4 }+ x( [$ M1 g* ?
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
! i  @- L/ X1 Q2 x* C  s
" {. k( t6 }0 q7 Y" f& Y3 P: S  c1 X* N3 W! a
$ V2 R( F2 C+ Q, C, }) d

1 V% d  R4 l3 ^3 d! S
2 R. M. v9 G; p/ n8 L还需要啥才能解决
作者: colossalaiur    时间: 2014-10-19 00:59
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。




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