标题: 家园2 妖都MOD0.91,5分30秒左右卡死 [打印本页] 作者: 997276443 时间: 2014-10-18 23:12 标题: 家园2 妖都MOD0.91,5分30秒左右卡死 系统:WIN 7 64位旗舰安装版 GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下 )# A$ y) q# J6 h& O) k( g- ^* K
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死7 |( O6 X6 p$ o. _5 I& g
驱动:均为官网最新驱动$ o. ^) `7 O* ?( u7 H
死亡模式; W& v3 w% n; e. R% g& }
资源:标准 ' O8 ]% S9 c! M" Q$ J1 k1 E单位:低 ) t4 {$ S! h& B! f2个AI正常干(他俩护干 不敢我 ) % ~- [0 B( v+ J* c0 {- {$ _- A- x4、5或6个AI就在5分30秒左右卡死9 L8 X2 b$ T$ a$ v# H% h' `
以下为报告 9 _. S5 O3 y0 }0 s0 u4 q; SSat Oct 18 22:29:36 2014 h" k4 m' Y& N a Loaded Archive: 'Homeworld2.big' # F Z' C j8 i0 i7 f UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 7 D( J8 N7 M0 D( |
Loaded Archive: 'English.big' 1 A* f( `& s7 }( O
Loaded Archive: 'yaoduMOD.big' 9 d4 O; i' Y$ n: E/ }0 R Loaded Archive: 'yaoduMODCH.big' 5 \1 U& Z( M7 |& M, w5 n: G
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs + S8 M. k7 V; k$ N" x
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs . @/ `" d4 b: A U$ a( Y( I8 F F LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs : G3 U5 \2 ]2 K- L9 s# x
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs H( T8 F5 l! m4 D0 |6 K8 W1 H LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs # u# `( @# `3 W4 E1 f: A) @6 } Uing ..profiles\ for profiles folder + Z) W3 l- @6 }! q
Cannot overwrite function OnStartOrLoad 8 |# b0 w) e& J; p Cannot overwrite function waitForEnd 3 F& Z* [' ~( t8 u5 |8 I Cannot overwrite function OnStartOrLoad & D9 E2 Q( G1 q1 X ~1 S0 V
Cannot overwrite function waitForEnd 3 }* p' @# _; {: J8 M# N0 N9 D Cannot overwrite function OnStartOrLoad 5 x& L! R- E: W; M Cannot overwrite function waitForEnd ( Q/ }; c. b' S8 W
Cannot overwrite function OnStartOrLoad & y* c4 Q6 p) n7 ^" T3 S Cannot overwrite function waitForEnd 9 `8 a! X4 k! ~* {
Cannot overwrite function OnStartOrLoad 4 E+ T( c3 Q4 k6 Y6 O0 m( z
Cannot overwrite function waitForEnd " P% V' ^& a' s5 F7 X- u Cannot overwrite function OnStartOrLoad + _' t' I3 c- Q; B) f: r* P
Cannot overwrite function waitForEnd 7 ^6 o* B( M- y+ e
Cannot overwrite function OnStartOrLoad 2 ~& K( F4 X' U2 I- G/ b, k3 o S Cannot overwrite function waitForEnd 0 c! ?. y$ t$ U2 B" I
Cannot overwrite function OnStartOrLoad ! M( U8 [: R0 K* I ^" A
GAME -- Using player profile $ ~+ R q& @: `
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 + V& M. B2 ]# c% I5 E, M
error executing GetAssumedLatestDll() in driverConfig.lua 8 |/ D" T2 m5 T' x+ F( \
error executing GetAssumedLatestDllVersion() in driverConfig.lua X# k" z: g( `# n7 q8 _ error executing AdjustForBadDrivers() in driverConfig.lua 9 ]2 q1 a8 C8 Y$ S" {; e Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is 0) ; s! Z- s4 d, \: \' u6 g$ y
Loaded Archive: 'EnglishSpeech.big' ) i8 R6 h+ Z8 t! X1 {2 ] Loaded Archive: 'Music.big' # p2 {; S4 N# b& y SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created 9 C [6 X& w3 @3 w& {* ^ SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created + ^, }/ v7 U% O2 L Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte ! G* i; |, s" Z0 [/ f6 H$ z! e6 } Built by : mrbuild & h2 A- O8 H( [2 g) u R
Data path : E:\家园2\HomeWord2\data " C% w# }2 r3 f' |# j
UTIL -- filepath failure, missing alias '宋体' $ u" [ j$ L1 F- {$ V- [
Cannot overwrite function OnStartOrLoad $ ^9 C1 V0 S# E" y) y
Cannot overwrite function waitForEnd . k& i z+ q( i9 N; H# K0 T# W+ f
Unabled to find data:animatics/combined512x512x30HzNS.avi ' o4 M5 u! }5 x8 y Resetting fp control word. ' A( w# e) s( U, J6 v1 Z! L& p
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace L( G& W2 j9 j: r: w. y& E4 D4 ^0 V
Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL 8 E U% s& D! Y7 S; Z4 G/ Y
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 7 f! N D4 w6 ~$ k, t2 V
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! : ]( M4 w5 u8 R5 m/ a- U. X* p
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! ( i+ Z( O; E. Y$ V& s) {0 D MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! $ K6 P) p2 ?. t% z1 S+ U% Z MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! . |. C+ r1 i D( [ MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! $ [6 h! X( c2 p
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points! , Z0 Y1 L. W! w MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! ! ~& Z$ Y$ C" I+ U5 `. i- s
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! 1 J2 m9 ~/ r. ]+ n: F7 A MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! ( d5 o% n O! l: {: }2 c, n8 y MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! % K8 }9 z) C/ n, ]# r* t( X% i MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points! ; M: J/ {- J9 ^7 V+ M% | MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! 5 k! t! f: D! I9 g' R9 Y
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! . K+ O( V, ^( [8 c
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! 5 k: |! E( P- G% D2 l, k+ \2 S, ]6 Z" M MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! - i/ ~* ^" U6 c4 t MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! : a+ D! ~) g9 T1 ]# Z" X" D MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! + G, Y7 ~* d0 x" v
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! - `% E! Z* Y, b! B& m3 q$ X: E8 V7 ~ MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! 5 P. t# X! z4 D
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! * `1 N7 E+ `. C. H
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! & p" M! `6 s# V MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! 1 t: a* Q2 z8 j9 p+ @ MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! 0 k" M3 K+ y8 A7 ~* Y# c
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! 6 c. t4 B8 t! O A+ ]1 T* N) Y
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! % a% z! k5 A/ o0 \ e
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! ! {; l0 `( s$ H
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! 8 [. R t& k5 V0 T* ~8 V! \* w
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! ) R2 E3 `2 d0 X Cannot overwrite function OnStartOrLoad ' t; ~5 i8 z9 o, n6 q8 Y2 F; p- t
Cannot overwrite function waitForEnd 那么问题来了---挖掘机技术哪家强 ! b+ K. L' n ~% \; z! v0 B build available - Z# G) C9 B5 s/ E6 N# J
utility build available ZGN_RESOURCECOLLECTOR RESOURCE ( Y; ?% ~$ Z) V& T. u
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : d. v! @. }* b1 s: b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , b' n2 O# l. \' o *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 e4 G9 x% H* w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) K6 \! ? B+ k- ?) ` *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 r, y, I: Q" l$ c; } I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , o, m* V$ J9 c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) P5 S3 z# ^6 ]0 f; M binding for hotkeyId:9 not found & {- x: Q: k7 C2 a. z: H7 C binding for hotkeyId:19 not found - x1 m) p7 n& ~$ ]' ~; N binding for hotkeyId:9 not found 9 C! o/ A6 s! a4 `
binding for hotkeyId:19 not found : a3 U8 W$ V8 n
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 g" R/ k$ C; u# n1 j
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " h' T% c3 `6 k6 }! N a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! R0 `& t' a3 j% V2 s/ f+ r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : W# g" K/ E: v, T0 S build available 5 g) k" Y% h& k+ N+ t. z. `
frigate build available ZGN_SMALLFLOWSHIP FRIGATE ( C" {2 j" c; m, K0 D
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' k$ m* ^8 n8 Q- l! O! @: O
build available w4 D$ o! x0 s. u# N
generic build available ) N6 W) F% Y2 z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . ]' X6 [$ t" ^7 d( F: D
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 u j$ [7 Z: s0 [6 v
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 m$ m# M0 N/ }" s *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . d! H- n$ u( G
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 r) k7 ^' a+ i/ X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 ]- f2 P4 W3 v4 s
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 f* ~) r1 Q6 B$ U4 ?% `2 f4 Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - g9 b4 D9 {. j# P" n7 d. F4 i *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 F! n2 E2 h. j' o* m+ \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; H. a( ?/ ~3 Z' ^ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 {- J h" _" g2 b; X# G *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % |/ r: p' F9 Q3 {) q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + n m1 [# ~& D: V3 z' U+ h# Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! N i/ H0 @3 l$ U' a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 N$ a6 x% J" j* w- q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - y; a. Y0 o a* e9 D: F
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! k8 U& l; f2 b' o9 I *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 q& `4 F% A& i7 i6 Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 `( l4 s- P! {+ t
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 6 ]. H0 Z0 T3 R+ N6 Q) F
build available % O# j* B- I0 [/ u, T generic build available ) C8 G( w$ L( ~# G% \/ m7 p build available 5 j) F# C1 Z9 s: t7 y generic build available ; L. N( Z' b1 ]" R t( Q# L4 |! R" D
build available 7 w6 A2 O4 @0 C generic build available & H: E2 [( d2 I build available , T5 p5 S9 K' x# }/ Z
generic build available 6 C3 h' t8 a( ^, m
build available 1 V3 W9 j. _% @6 q2 u# w, O4 b2 ~ generic build available & y# z* E: j" D: q: |2 h( @/ {7 C build available ' u i# N. D! G8 q: G$ z( g! ?# d generic build available ' B0 J; h3 V* c. n build available # ]) e8 {" M0 D# A/ S generic build available . X+ g8 o+ o0 t2 l* r+ l build available # k% k: ~2 @( n. _. V generic build available ! `5 ^" u& k5 g4 ]
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! . D; t" y2 W( l; T( [# e MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! , f% X. z- o/ L$ E* d, u# T9 |7 y " H9 W3 ~* k3 q! j) {( I 2 B' R( l3 T+ f) |. V O r( a! ]3 o5 b9 W
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还需要啥才能解决作者: colossalaiur 时间: 2014-10-19 00:59
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。