标题: 家园2 妖都MOD0.91,5分30秒左右卡死 [打印本页] 作者: 997276443 时间: 2014-10-18 23:12 标题: 家园2 妖都MOD0.91,5分30秒左右卡死 系统:WIN 7 64位旗舰安装版 GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下 ) ( T3 B) Z& Y% b$ J' f# a配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死0 l9 v6 O9 c' C8 c# q, M: S+ ]
驱动:均为官网最新驱动 ; Z- y& O/ }5 o# r* ]; w死亡模式 & o7 Z1 C, L' }资源:标准 # v3 q: O# a5 g; Z9 R单位:低 & @0 B7 l! f& J$ s" J- Q& A2个AI正常干(他俩护干 不敢我 ) 7 F( _' Z0 a w4、5或6个AI就在5分30秒左右卡死. `2 n2 W! G' f, b$ ?
以下为报告( w$ Q/ ~1 f3 U0 {: J) d M
Sat Oct 18 22:29:36 2014 6 x, R8 G& {4 F8 \( w$ w& R2 `: r Loaded Archive: 'Homeworld2.big' 1 e2 k' A: n; J- T; Y UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 7 Z' K. B$ o* U2 \7 `- U
Loaded Archive: 'English.big' 2 c5 w6 v) j5 a: c- U/ h8 p2 j
Loaded Archive: 'yaoduMOD.big' G. e$ ~- Y1 ~5 u
Loaded Archive: 'yaoduMODCH.big' " Z/ n' P2 @ e: X
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs ; @0 C; X- @) s- l i h0 K; h1 u
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs 5 `8 m- q6 A% P& z0 ~1 _
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs , r, c6 P+ F4 |/ t$ U3 F9 ~2 U* k LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs * w7 H; [ V2 l8 _ LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs j/ S @3 s; a' C* z+ n Uing ..profiles\ for profiles folder / ^: }5 V" i- J) b
Cannot overwrite function OnStartOrLoad - j' i$ W& D" i Cannot overwrite function waitForEnd 4 B0 }" X% \. C5 b9 a Cannot overwrite function OnStartOrLoad 6 @( a4 e: M2 B8 G& A, Z- k S
Cannot overwrite function waitForEnd / h1 w, J( t/ Y1 D! x
Cannot overwrite function OnStartOrLoad 8 P1 a |9 j6 t. B
Cannot overwrite function waitForEnd + Z/ p7 R$ t1 B Cannot overwrite function OnStartOrLoad $ G# F( ]( {5 p$ X
Cannot overwrite function waitForEnd 5 B' k% y, E$ ~3 l& s7 a" X1 w. B2 ?
Cannot overwrite function OnStartOrLoad 1 q2 J7 u+ A, Z5 K9 b0 l
Cannot overwrite function waitForEnd " A, j$ N9 E7 s1 K2 D, {' L Cannot overwrite function OnStartOrLoad . t/ {7 `. T' w' j) p- B( s; u
Cannot overwrite function waitForEnd ; U# C; j' l% } Cannot overwrite function OnStartOrLoad # C6 [6 {3 F X8 [& C( u: n. h7 t+ g
Cannot overwrite function waitForEnd . D: m. ~& H+ x
Cannot overwrite function OnStartOrLoad 2 w2 L" m" L" J- {8 }; c GAME -- Using player profile ( @2 z, g1 ]: ^8 \ Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 * `+ F7 x8 y& l# _4 s* r, a$ ~+ g error executing GetAssumedLatestDll() in driverConfig.lua 8 ~% h* j" G) G: J9 C5 O, h( C
error executing GetAssumedLatestDllVersion() in driverConfig.lua . _" x+ @- U! l1 t error executing AdjustForBadDrivers() in driverConfig.lua 5 B% c& Z+ v a8 Y7 F3 s Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is 0) / g; c' }( o; S; o% Q2 |* m Loaded Archive: 'EnglishSpeech.big' 3 Y& H1 k$ G% f8 T- T5 l1 v6 t2 s
Loaded Archive: 'Music.big' / \! x+ k7 a! Q1 a f$ y$ A
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created : D6 a" [: |( S( Q
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created 7 M* G# B2 M+ M% d1 \ Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte ' s: r, N& b8 l9 U* ~ Built by : mrbuild ( G' s0 J4 @6 ^! }" F5 v/ h, P Data path : E:\家园2\HomeWord2\data / l' z/ ]9 U4 M UTIL -- filepath failure, missing alias '宋体' ( d7 a, Q; k! a b4 Q0 I+ U8 f Cannot overwrite function OnStartOrLoad / s& Q. |9 C4 [) q
Cannot overwrite function waitForEnd 1 i# Z; }/ O9 M! y2 t; h Unabled to find data:animatics/combined512x512x30HzNS.avi & M0 Z8 @5 o( I0 L1 l* _$ E4 e3 a, U Resetting fp control word. " @, L5 t) ]; o+ B9 p
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace + c9 K7 J9 Y$ {# P9 u+ ^4 } Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL . k: b. ]9 }9 w) `0 u
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! * n4 D: H/ L% p# I" Y ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! % D+ h- H" p$ Q) Y( v7 J
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! * S; c+ d. ]2 o1 h MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! , R+ C9 Z5 ?% k
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! * P0 m) d! Y6 T
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! 2 \ C$ R# ~1 j3 R MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points! 9 `9 G9 W8 d7 o! O1 k MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 6 l4 }% o$ R- L0 L1 a
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! & ^/ C# @4 Q; ]* ]; `0 v
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! # j$ ], S8 W/ w) G: M. N% M0 G MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! 8 R3 `( o Q# ^5 ~% ]+ V0 I; f: `! R
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points! 9 v' r! A/ W( u. H4 W7 p: `- L5 |& b MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! 3 V2 L/ x& i- R5 V
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! 0 j, o M/ f: ^. S5 F F+ B& \ MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! ! J, Q0 j; \& c: ~
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! . q. | |: m# D( Q3 o MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! : F @+ T8 q' _3 }* W MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! ; [3 Y3 k1 t+ w/ y MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! ) N1 E9 ]5 l( E# [1 f MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! ' T# F! B* y3 b( s6 K& h
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! ; [( n( q$ s; }2 E+ p
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! # R% r) Y \; f0 b3 k7 {
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! ' T0 F; `+ E E h; ` MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! / P) s ^$ ^/ W7 i6 g+ l MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! / C3 n, W" k' I HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! % H! W( u( T2 h; I2 v HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! . J6 _$ X1 k$ v+ X HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! ! r# W: A; @! e( V6 V0 i
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! + `$ [4 v+ i4 ?6 C6 G/ ^. ?
Cannot overwrite function OnStartOrLoad 6 d: S* s( T( G Cannot overwrite function waitForEnd 那么问题来了---挖掘机技术哪家强 9 f. o5 ?0 l) t7 I p; l build available ; e0 o% c. q9 v* |( ^/ w) S
utility build available ZGN_RESOURCECOLLECTOR RESOURCE $ v3 s( Z; q% d( c& m7 |' f7 Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 ], w7 Q% N! o/ r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) Q& a3 q7 s3 i% r! g. @ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ A- E, K9 ?9 a j5 P1 Y' P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; w% u" q# N) ?
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 @, w) |5 K Q, w, j8 k( c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # L5 O, j! j% @$ R) F5 B *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " K2 @1 W8 _4 o4 B7 A! o
binding for hotkeyId:9 not found 3 v6 @9 i, a* o! p6 H' e: ^1 c1 P3 | binding for hotkeyId:19 not found ' J! M4 ?9 s" f9 R9 H) y
binding for hotkeyId:9 not found / [+ ^4 J3 s$ k
binding for hotkeyId:19 not found ' b' S L3 H1 i0 _5 [ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 l0 m& P% j. [1 X/ Z# c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 h; E$ s) z+ a' P2 @( I: J+ L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % ^- F) ]% [1 z) @3 A, r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ S+ k) D T" \/ n7 ~! b! B& C4 z build available ' C a/ y! w8 W+ V/ E( ] Y frigate build available ZGN_SMALLFLOWSHIP FRIGATE * Y: I. m2 F; i: T F. x9 g *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " P, E" b/ P: t+ R4 d& I build available 4 U7 O" ~$ W/ G1 C8 Y9 M. s generic build available ! P3 W2 a, V: A+ e# r$ b9 t
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' ^4 M) ^) B$ ~4 a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . f9 B D* P! G5 H+ a" J
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; ]& _# G5 W6 k2 x3 {& q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . o9 U$ C: `; b4 R T *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) n8 n# v' J5 E# t
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( C. p* }, o: @1 f, ~) o *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 o" P( _6 D) ]0 a) O1 H *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' G- G \: U. w4 K7 O1 H# m
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % Q, _* ?% }4 n* J* N. f
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # q/ N) c; H9 T/ F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( @$ d1 D" m5 O# {& M
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 H, n. `( o4 Q) L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 C8 i* g% x9 d* S *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 g# s n5 T* _8 ?
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 T o2 t i# r# M9 g+ @% r& H *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " z1 B6 s% d6 J+ D& V
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 W% V" P. n3 P9 R *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - [0 J o4 _* e9 k- ]- N
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # ^, I) V" T- P: Y [+ w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 : G' n% J8 @. C
build available % S6 H- ~' k; S/ z6 r generic build available % X6 v+ e7 u6 Z" _9 O
build available : J- X u: a+ n. _8 j
generic build available 1 D* \1 H* Q0 x, P
build available 4 E. H% z. p; _8 _' r generic build available ( ~" v1 ?8 v0 b! K5 \- A2 G* F build available 9 ~/ V' ^6 L* P4 Z generic build available * k% ~2 N; `" E9 R9 k$ Y+ W9 s build available $ g& V* N8 @2 S) U% P: s* N generic build available : t% y& E; E$ I) e6 C( V+ e build available 5 w2 W+ z& ^8 V! J. D8 |$ T
generic build available $ D/ X) y! V2 T j
build available 9 I4 J2 G1 t7 i
generic build available 9 z+ a1 ~" P0 k: G; a3 ]! y+ n
build available % i* ]. Z2 B) n0 |5 q& [
generic build available / W1 F, j3 g* o8 R2 X
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! 5 P7 q4 P; i! G# Q6 E Y4 [& x8 J MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! 3 N2 _0 w5 e' {5 A, s$ ~
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W" I- ~2 g! l) O2 T) F