建立一个新基地
8 m8 C4 J* T, _4 {! d4 ?6 ^8 o" }0 a我们将它分成两部分,一个是基地,一个是行星,我们会做一个行星并放一个基地在里面。
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' l0 o+ ]3 b4 R$ q7 W/ ~ u现在切换到 X:\游戏安装目录\Data\Universe\Systems\Li01 后,打开 li01.ini 档案。- _" } {5 Q0 a1 g& ~
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找到下面的叙述:
8 @8 c- S* Y7 S- k' O' {+ n2 y' R[Object]8 G8 U. O" z& E( b4 A
nickname = Li01_planet_icemoon_800_1
& M; D7 g. V) ~; n7 mids_name = 261119
* w7 A% M* l4 w5 U Y0 F1 f. Gpos = 55763, 0, -69135! L5 C. |+ V4 a6 o) U7 T
Archetype = planet_icemoon_8004 K. \& c3 _3 {6 P# E- j. ?1 y) I
ids_info = 660740 U' ?; C1 j* q& O+ g1 Z
spin = 0, 0.020000, 0
& b3 R9 @( B- T' watmosphere_range = 9004 P% {. \+ D6 G# g+ N- }8 q4 ]8 q
burn_color = 255, 222, 160" f5 o3 a! l; {
Ambient = 30, 25, 35! c$ H U6 q* |; A+ a! S0 k
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下面是这个行星的 'zone of death' 或是大气层危险区域:! ^2 n. A( L1 @
# ]8 t3 n) c2 J' j[zone]3 p5 \+ k6 s5 ~+ T9 u8 u4 o, N
nickname = Zone_Li01_Maine_death+ V. k9 ~% G9 Q* r7 Z+ h% C
pos = 55763, 0, -69135' s+ E/ ^8 ^+ S \2 z* E
shape = SPHERE
8 D: {* a# q' C8 m- E/ Psize = 850
T! L# r+ x6 t3 |: G+ T+ rdamage = 2000000# z$ [' o& u$ z; c
sort = 99.500000
$ o( h6 n: g4 Fdensity = 0& Y: J. W3 q/ h0 |: a' j# F0 J
relief_time = 03 i( Y- ^/ ~; V. `/ t p( P `
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现在我们有个行星了,我们需要建立一个基地,与基地的所属派系,下面是范例:8 u: l4 L$ K' h: N7 h
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[Object]3 Y R, V: P! c7 u- z' S5 z# z
nickname = Li01_planet_icemoon_800_19 @2 f% f5 B! F. H% a
ids_name = 261119 ;这边是游戏中对应显示的行星名称$ G# E) v; k; r8 z
pos = 55763, 0, -69135
( o5 |2 ^/ V1 g8 e) X2 U. }. YArchetype = planet_icemoon_800
+ Q" a8 @ k9 P" W5 Y0 oids_info = 66074& ~/ }! @( ~6 J" c3 _ s$ Z
spin = 0, 0.020000, 0
) q$ Y+ {) d5 I; Xatmosphere_range = 900
! M+ R4 R5 ]: e6 ]7 eburn_color = 255, 222, 160
7 g. Z n' q) Z6 y+ e2 _4 f2 p yAmbient = 30, 25, 351 S" w" U/ e) @. t$ K
base = Li01_16_Base ;我们的新基地名称
' J- w. X$ i% _" b0 R. }6 I4 [reputation = li_p_grp ;所属的派系名称
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注意基地的 li01_16_base 名称,你可以改变成你想要的任何名称,只要确定它不会跟其它基地重复就行。) Y' b3 l; g: d* T2 Y$ x
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现在这个行星有个基地了,不过每个行星都要有个停靠环装置,我们来做一个:
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[Object]
. S O& x7 @) K7 Wnickname = Li01_16_dock_ring
/ u q- J! k+ e/ Uids_name = 261119 ;注意这边要跟行星的数字一样
( b* ]3 c" g! c& Y! F0 tarchetype = dock_ring
" J) c8 k2 I& B# U& g9 p* gids_info = 66141 ;这边是每个停靠环都使用一样的数字1 s0 P+ y+ p5 a
behavior = NOTHING4 W5 g6 L( g& a/ e
pilot = pilot_solar_easy
7 {. W+ Q y _+ h4 j e2 ^dock_with = Li01_16_Base ;告诉停靠环停靠到哪个基地
, e2 }% U! l! [4 \& _6 ?2 @pos = 56128, 0, -68274 ;注意这边是它的坐标位置$ m: N7 S% J! W7 w
rotate = 0, 0, 0 ;面对的方向定位: k# d3 @0 \. ?. l$ m' G7 K8 J; Z' b
reputation = li_p_grp ;所属派系8 q/ U$ l6 i$ h h
difficulty_level = 1
( o% [- ~& d, s5 L% n8 w4 X6 A* Mspace_costume = , robot_body_a# m$ Y) K$ _( Z2 L" v" L) @
voice = atc_leg_f01
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这边有几个要注意的地方:
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1) 必须指定停靠到你的基地, N7 y6 n# p+ |" j( i" E
2) IDS 的数字必须正确
" X6 ^3 n3 M/ C. G4 s2 P3 \4 x3) 坐标
5 c& J/ H4 I: E2 F! Y8 p4) 定位- R; n, q/ C9 S8 J9 N7 B/ I% |
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现在我们看看定位:
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$ u. |& E# m4 H/ {! {5 ]1 LPlanet pos = 55763, 0, -69135
0 ]/ \$ i$ I; z4 B, B! @$ x* ?& {Dock ring pos = 56128, 0, -68274
1 m9 O& n7 P+ R9 n, k) |5 @. SDeath radius = size = 850 (这是大气毁灭区域)
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9 o7 U3 U( l9 e5 Q1) 死亡区域是以行星的圆心为坐标定位,它扩展成 850 公尺,不过行星只有 800m,这是因为死亡区域一定得比行星大,但又得小于大气层,这点一定要确认好。8 e, J, ?: k4 P3 B# r' ^0 m$ h; m
! L9 ^ v' m% }8 D3 G) S- M6 r2) 行星停靠环一定要在死亡区域外,我们这里各增加 500 与 900 的距离以确定它在死亡区域外,所以你不会在停靠时死亡。) d) u: _/ X" K; @8 X
7 U7 t# m: B2 B最后记得一定要把停靠地点指向你的基地名称 (这边面向定位数字 0, 0, 0 的意思是面对前方)。
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8 Z+ r/ u3 G% n% k- F现在切换到 X:\游戏安装目录\Data\Universe 目录,打开 universe.ini 档案,我们定义你的新基地:
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O0 h6 X) x% D[Base]
0 y9 y! }) t2 J; ~; enickname = Li01_16_Base ;基地名称
" v# P. l: s2 a# k# z5 I, E4 @, Z# hsystem = Li01 ;基地在哪个行星8 x$ W" n' N5 ^
strid_name = 261119 ;行星的对应数字/ s+ V2 R, F9 Y, k" S! y
file = Universe\Systems\Li01\Bases\Li01_16_Base.ini ;基地的档案在哪
! |7 `# n9 F% j+ R+ L# }4 K- `+ iBGCS_base_run_by = W02bF35 ;所属的派系控制 (这边是 liberty 警察), a0 ~. A" s! B8 X+ z- d) n/ |
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你可以观看其它基地的相关叙述来更改你要更改的所属派系控制。
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注意你的基地位置,如果你把基地建立在其它行星星系,必须更改相对应的星系代号名称。/ q e9 M" J1 u. s8 b5 y8 b
- V* n- \5 Q- I- V现在存盘后我们接着建立 base.ini 档案。/ {. w# \( Z. w C( d
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现在切换到 X:\游戏安装目录\Data\Universe\Systems\Li01\Bases 目录。
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' V! D' H7 t9 c* i' Q. Y) B4 ?# ^复制一个该行星的基地档案,这边你可以随你喜欢任意复制一个其它行星的基地档案过来,然后改名成 Li01_16_base.ini 档案 (或是你刚刚的基地名称),它看起来会是下面一样:* p) e1 t% O/ z
^3 H5 H" r% X8 i[BaseInfo]
" L* t+ l. J4 ~! [8 i: e' Pnickname = Li01_16_Base& n; L1 S1 n) Z: J$ K
start_room = Planetscape
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[Room]$ v. `5 F+ {- E0 C8 W
nickname = Bar: Q" ]4 r9 Q. Z7 J
file = Universe\Systems\Li01\Bases\Rooms\li01_16_Bar.ini
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[Room]& c( p! k0 V+ S# B s! W
nickname = Trader
: ?5 l0 W+ H Y9 ]8 S: ?# ^file = Universe\Systems\Li01\Bases\Rooms\li01_16_trader.ini
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9 m3 F/ Y% ?. n- K& c[Room]# X" w4 d7 b- R4 E
nickname = Equipment
, F1 e4 B% G7 @! V# w& {& O, T6 D- ofile = Universe\Systems\Li01\Bases\Rooms\li01_16_equipment.ini 8 ]; Q% O8 F D9 B5 A( O! k
* d3 G' G# O0 k[Room]
- J1 t' w% @2 G! |2 z/ e* U3 h- Znickname = Planetscape/ z% u3 L. s9 S$ ?
file = Universe\Systems\Li01\Bases\Rooms\li01_16.ini
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[Room]
( W6 C& V* d4 A4 i( p9 R3 Nnickname = ShipDealer / U: w0 A) I, P) E5 j; U& r! H6 x
file = Universe\Systems\li01\Bases\Rooms\li01_16_shipdealer.ini
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& p$ w) r+ A5 U! i' x2 z3 `现在把相关的内容全部改成如范例的 li01_16_base,如下:+ j' L l2 v2 ]+ _ m
& e1 h2 I: R0 T+ s: z* _& n" L[BaseInfo]
9 N, {" r$ r( p! |nickname = Li01_16_Base
/ T" ?2 i3 Q; b# P4 [+ X* P9 [start_room = Planetscape
/ M, w# N. }+ @9 [: I[Room]
6 |4 p) r0 P( I/ I: v7 \4 q, |. Pnickname = Planetscape
; a* |( J# J Z+ L- ]7 Mfile = Universe\Systems\Li01\Bases\Rooms\li01_16.ini
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! F& P! o" t$ j& h3 l4 G/ v直到全部都正确对应为止。9 j3 G$ p. M& S/ n% ]0 C5 v
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现在要在 X:\游戏安装目录\Data\Universe\Systems\Li01\Bases\Rooms 目录中放入:
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# Y3 f4 P+ J( M& t- q! l) Hli01_16_Bar.ini
- ` s4 {$ J: p" Z9 O5 Gli01_16_trader.ini6 ?2 W7 R6 s; n
li01_16_equipment.ini
) j q, K- p) S9 ili01_16.ini
2 n! C5 _% O/ Eli01_16_shipdealer.ini
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: `+ G) t) C# \* S0 Q这些档案,你可以先从别的行星目录复制这些档案过来改名称使用,例如你复制了 rh01_01_shipdealer.ini,然后改名成 li01_16_shipdealer.ini 后即可。
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现在进入游戏看看,你是否见到它们了?可以降落吗?可以进里面吗?如果你还想编辑房间的事物,请继续看下去。
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5 W7 e$ ]9 D7 P6 S) x* Y现在我们要编辑一个复杂的档案,打开 X:\游戏安装目录\Data\Missions 里的 Mbases.ini 档案,然后跟着下面步骤做。- @" i" s* j7 Q+ x) L
4 Q3 h# j8 Q) C. w+ {现在我们以下面的曼哈顿的例子做说明:; i* f; P2 r& _: ~) w
" ]9 r. L$ ^1 s2 \+ y[MBase]
5 K; d7 D/ P8 \1 w$ Z) ~nickname = Ku04_07_Base ;你的基地名称( K2 c. Y- n2 V! E7 g
local_faction = ku_p_grp
& y4 c, B. i5 B3 Z idiff = 8$ c- N/ m( e5 ^! m* ]* f$ x! \
msg_id_prefix = gcs_refer_base_Ku04_01_Base ;这个是语音档案,最好别修改,除非你做了新的语音7 o: j) F- j3 J( x; H
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[MVendor] ;任务% {" B1 n! K! x6 S1 T7 @
num_offers = 5, 7
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[BaseFaction]5 K% @$ G2 i& S
faction = ku_p_grp ;任务所属派系
1 x( H( u/ R% c1 x# L$ L/ J% e. Kweight = 52 ;任务出现机率
- [2 Z# \ Z- i$ p/ H Coffers_missions = true
* S6 E8 K4 e+ q% C0 O( F. Qmission_type = DestroyMission, 0.900376, 1.687204, 100, o j0 L5 g0 @0 L6 _6 R e
npc = ku0401_kpolice_001_m+ I# T, G! G: S3 I
npc = ku0401_kpolice_002_f
; P2 n, Y6 O$ [5 p4 }, u7 unpc = ku0401_kpolice_003_f
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[BaseFaction]% A( a9 _% D7 k4 A- _) d
faction = co_shi_grp
# J4 p0 v7 G, z. ]$ ^; w3 P, eweight = 16 d( R( n$ n( P; c
npc = ku0401_samura_001_m' j, L/ F! O1 x. z) [& u
npc = ku0401_samura_002_m
s# E+ o- e# m6 }
- d& X' w) N5 R2 E[BaseFaction]
U0 |, ?4 F" T# Zfaction = co_kt_grp) v1 Y* O' B1 H( ?: r5 Y
weight = 16
0 u: y+ K) {9 ~1 \: J( L: Ynpc = ku0401_kishiro_001_m' D, r$ f2 `; ~6 q' Y: c
npc = ku0401_kishiro_002_m
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2 t( |9 a" I$ U& _( l9 b+ `% Q" J$ Q[BaseFaction]6 P- p. m' w$ v7 X
faction = co_ni_grp) k9 w- S( l% b! B& M' `
weight = 8& }, T( u- z: Y
npc = ku0401_synth_001_m) L: K$ n8 r9 _
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[BaseFaction]
. Q% x/ R' ]8 g. F) Ofaction = gd_gm_grp
+ ?7 b3 \" J* R: Jweight = 8
9 `8 N5 K) O; M- G: [npc = ku0401_gmg_001_m
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上面的这些基地派系都是友善的
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( O7 l' ?. P+ `7 k, E8 c( ]4 e[GF_NPC] ;酒吧老板/ V n& n7 m: Y* d
nickname = ku0401_fix_bartender ;这边不要更动 C+ d6 s# I/ Z1 [( a. R
body = ku_bartender_body
8 r4 t3 G a( J+ c) ~1 Whead = ku_captain_head
" ?$ w+ k( E! x8 U# O; [lefthand = benchmark_male_hand_left
2 P) Z5 h, V7 f9 v2 g" I* erighthand = benchmark_male_hand_right3 J9 T$ `: Q2 t4 E' `
individual_name = 244868 ;等等我们再修改6 D# ]; Z+ r- c, c! R
affiliation = ku_p_grp
, |+ D4 Z9 b' L& [" v8 i6 D Cvoice = rvp1266 a' \4 F5 A( w, Y
bribe = ku_p_grp, 10000, 16101% @. N- l% r3 z+ q$ H
bribe = co_be_grp, 10000, 16100# q1 O" g/ v% \4 L% C% F
bribe = co_kt_grp, 10000, 16100
9 x' B4 D/ J$ ?; a9 K- Y- lbribe = co_os_grp, 10000, 16100
% y, }! Q& }4 l: z; sbribe = co_shi_grp, 10000, 16100
9 o7 D3 ?. Y, _. qrumor = base_0_rank, mission_end, 2, 133283
2 _0 ]* I0 U' I6 L1 o7 ^9 ?rumor = base_0_rank, mission_end, 1, 133284% e) t! n2 e2 z- o: d* _
rumor = base_0_rank, mission_end, 2, 133285
1 L) |& I' u- _* z( Drumor = base_0_rank, mission_end, 2, 133287
, Z L1 U! k) r: F2 {% L' I0 Crumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
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[GF_NPC] ;卖战机的人
* t+ e3 x3 }, K6 E1 ~* Onickname = ku0401_fix_ship6 \5 T8 @. l& l; o: f
body = ku_commtrader_body
O; R2 J- d6 h9 I% e$ u& q2 [head = pl_male5_head
0 @- M9 D& k# f& d. `8 dlefthand = benchmark_male_hand_left: j; q7 W' ?$ G
righthand = benchmark_male_hand_right
J4 P9 K8 y2 ]) C: s! s$ }individual_name = 244869
3 n7 @+ ]% ~& m- N& }! baffiliation = ku_p_grp
; o7 f1 _) y3 Y% Xvoice = rvp1269 G6 m N X5 {9 [9 \" X, ?/ [
}5 E: @' Q. G+ Q[GF_NPC] ;商人+ ]- Y- q% U5 U+ q: p4 Q
nickname = ku0401_fix_trader4 |, x: f. R i. N$ T( B8 M# r6 e0 k
body = ku_commtrader_body/ ?) C [$ _- ?0 V
head = pl_male8_head6 d# L# U5 ?. i# s
lefthand = benchmark_male_hand_left) X" Z+ }7 a6 v8 Q0 A# V
righthand = benchmark_male_hand_right% c" t4 h' s/ x- f- |& y
individual_name = 244870- O! M/ ~% M; {/ u& i
affiliation = ku_p_grp
" j/ N8 S j K- [1 cvoice = rvp101# s, F( Z! S4 F. F2 r
2 i8 b4 m% n8 @6 c# Z L) n
[GF_NPC] ;装备商人, u6 @& Y; p( n2 s
nickname = ku0401_fix_weaponsdealer
# B" Z" V( [0 t2 ]7 Xbody = ku_commtrader_body$ e7 u) G4 ^$ A4 x3 Q8 _: T n
head = ku_bartender_head+ M8 ]4 M6 @1 ?* t+ W% M8 d* h
lefthand = benchmark_male_hand_left
6 z8 n6 U$ V$ C; t; e% o' e/ u4 lrighthand = benchmark_male_hand_right x! e' y8 K$ ~. O( Q
individual_name = 244871" U2 U7 F, V7 S t7 j5 n& I1 ?
affiliation = ku_p_grp
) ?' j. G- }' A4 ~. Cvoice = rvp101
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[GF_NPC] ;酒吧的人物
3 k7 S5 M) t# Bnickname = ku0401_gmg_001_m" e1 T% [# b. q7 V3 G' \2 ~ ]
body = li_rockford_body( \: i1 f' V; K: @" L
head = pl_male5_head* b" r' W% G' v S: r/ q
lefthand = benchmark_male_hand_left
" h* P3 i+ f1 U ]3 Y; c. O. x; \6 Srighthand = benchmark_male_hand_right8 N. r( @2 W6 ~# k1 s
individual_name = 2205491 J! f) ^0 A& [
affiliation = gd_gm_grp
; n: I1 K) h8 U9 f$ E. k& \2 Dvoice = rvp101
, i; D2 \( O4 `. droom = bar9 B4 t7 F% A9 D$ v
bribe = co_be_grp, 10000, 16100) _; e- l; r( M* k( Z" ^3 F' D
bribe = co_kt_grp, 10000, 161000 G* v7 Q, b% a7 H, @
bribe = co_ni_grp, 10000, 16100
9 @0 I1 W* ]7 y$ V* Qbribe = co_shi_grp, 10000, 16100) _& \8 {1 ^ p3 a9 t9 U$ V1 B% \4 V
bribe = gd_gm_grp, 10000, 161018 M6 G9 A8 z" o6 C6 V
rumor = base_0_rank, mission_end, 1, 1332701 g2 H5 a! d% V& h! K6 C, n
rumor = base_0_rank, mission_end, 1, 133271
' O& G1 l' U7 e2 |rumor = base_0_rank, mission_end, 1, 133272
: P# l$ p/ R- u: crumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
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[GF_NPC] ;酒吧的人物+ R. r, `; x+ p5 e3 H
nickname = ku0401_kishiro_001_m& K* w! K$ C4 H& l! Z/ u! {
body = sc_scientist1_body
) i* o8 t1 N I; \0 B5 k. j7 X) rhead = sc_scientist2_head
) T/ q0 e+ J6 p, h7 x5 M- }lefthand = benchmark_male_hand_left
" s7 [( B: O0 q3 s7 B) Urighthand = benchmark_male_hand_right
0 c; {/ M0 Q0 P& x7 vindividual_name = 220550# s; G/ J, p5 |' N* O. C
affiliation = co_kt_grp
5 T- O( k% b9 s8 T; Y. q) E8 _voice = rvp126
' Q+ i' T1 ?7 p9 p1 x! }8 Wroom = bar2 o( c1 h) t% s
bribe = ku_p_grp, 10000, 16100
: t2 C% V! c( Ybribe = co_kt_grp, 10000, 161011 @( ^3 q. v, Y& K
bribe = co_rs_grp, 10000, 16100
5 n" a* o6 f/ D4 Nbribe = gd_gm_grp, 10000, 16100
! b9 A$ K8 D6 v' ~) I+ r' I$ ^bribe = gd_bh_grp, 10000, 16100: a5 r. p2 J' w& `( p
rumor = base_0_rank, mission_end, 1, 133273# e$ Z9 s' b" Q/ `) w3 @1 |0 A1 H
rumor = base_0_rank, mission_end, 2, 133274/ d3 A& y2 i1 E! m# p
rumor = base_0_rank, mission_end, 1, 133275
. C& s& V/ D) j1 e3 Prumor = base_0_rank, mission_end, 2, 133276
$ A% X8 [1 _: D2 W- J/ zrumor = base_0_rank, mission_end, 1, 1332770 Y& F, L; _, c% T `
rumor = base_0_rank, mission_end, 2, 133278* ~ N# b) r' O6 U
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
& |; i+ T( B9 A+ {2 U6 K9 _" o; j y8 j9 y1 }5 D5 h$ T' K
[GF_NPC] ;酒吧的人物3 |) j8 S% P/ ]5 l. v, f! O/ I
nickname = ku0401_kishiro_002_m& D9 F0 p, N U" y( c
body = sc_scientist1_body
8 _, L% D2 w0 P5 T1 I8 j1 {; Chead = ge_male2_head
6 I( z( N S; U4 W( ^lefthand = benchmark_male_hand_left q+ g# K" \0 d7 c( x& P
righthand = benchmark_male_hand_right
! ?( {4 z% t1 y9 K: W: d) windividual_name = 220551: j3 t e- B" j0 _ b: j
affiliation = co_kt_grp
, W: k! x, m7 _, I0 `, Vvoice = rvp101& b) S& s- d8 S* K
room = bar
3 C& e) R# ^9 p6 fbribe = ku_p_grp, 10000, 16100
+ o9 {6 n. B3 ~+ `# Q# Ebribe = co_alg_grp, 10000, 16100$ h" A1 C$ m& J, ]
bribe = co_kt_grp, 10000, 16101
7 ~. w# d: _. C, xbribe = co_ni_grp, 10000, 16100. G: e% q: H! x% J# l
bribe = co_shi_grp, 10000, 16100) ~! v- F; ^9 [* T
rumor = base_0_rank, mission_end, 1, 133273
/ ^" g$ @" R) @# r e% ^" C0 Zrumor = base_0_rank, mission_end, 2, 1332744 X% u8 G% c2 N9 Y) s
rumor = base_0_rank, mission_end, 1, 133275
1 t4 k; f5 z9 d1 A1 F3 [' Lrumor = base_0_rank, mission_end, 2, 133276
3 G1 Y; H: P' d! |) brumor = base_0_rank, mission_end, 1, 133277+ F6 H) D+ _; j/ B7 S6 i
rumor = base_0_rank, mission_end, 2, 133278
: I% M) j; a" V% lrumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
5 s4 [' T/ [: L2 A' C: O3 E/ u
. z4 ~5 C `) ]9 z, N[GF_NPC] ;酒吧的人物- L' K0 d6 ~6 y
nickname = ku0401_kpolice_001_m" q2 p6 c r' A3 [
body = ku_male_guard_body
0 i: H; a/ l _; P# c! I8 |+ Ihead = ku_sales_head
6 I1 n2 z( @1 x$ T4 x' ~lefthand = benchmark_male_hand_left
' ~8 t# `! [; [3 T) Hrighthand = benchmark_male_hand_right
' E; M9 O" ^& S) p& ?individual_name = 220552. K0 V& _! r0 R. B* J; }
affiliation = ku_p_grp
0 [/ D1 z0 |* C. j8 o% |voice = rvp111- C% u( d) g- V6 a
misn = DestroyMission, 0.900376, 1.687204
, J& ~+ }$ q9 ~5 `; o6 Aroom = bar
1 p- t, ?1 A4 V, H/ h8 Yrumor = base_0_rank, mission_end, 1, 1332798 {) v0 H7 t% |) N l$ D
rumor = base_0_rank, mission_end, 2, 133280- \9 u% U- Y. y; d! h/ o# d0 ]. O q
rumor = base_0_rank, mission_end, 3, 133281* n- l& b: u0 s& I5 T, A( g
rumor = base_0_rank, mission_end, 1, 133282
+ ?! Z( V( B: zrumor = base_0_rank, mission_end, 2, 133283 c4 j8 l7 K) Y; \$ _! u7 y
rumor = base_0_rank, mission_end, 1, 133284
& y0 Q( B# y$ S; {( s! _rumor = base_0_rank, mission_end, 2, 133285" e h6 E2 j {4 R
rumor = base_0_rank, mission_end, 2, 133286
3 g+ R- y9 [% erumor = base_0_rank, mission_end, 2, 133287& a& u# I+ ]+ K" d1 R
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
3 J4 p7 r5 y% `3 p& w% o0 crumor_type2 = base_0_rank, mission_end, 1, 393419$ a. h* V/ W% L6 |6 E$ @& L
accessory = prop_hat_male_ku_grd' I1 V n% w1 }/ K0 C) i
8 G2 O- h) c" r3 o; w* V, }5 [
[GF_NPC] ;酒吧的人物
) |% Z5 `0 |0 y' a4 f: v/ pnickname = ku0401_kpolice_002_f( {2 F, k3 g- l- O7 l' R& h
body = ku_female_guard_body3 Y' {' _7 T. @6 V
head = ku_tashi_head0 G" R* [! J5 U6 l6 S5 c
lefthand = benchmark_female_hand_left
0 x% p: r# `9 Brighthand = benchmark_female_hand_right* ~; t5 B) J6 v/ y( N
individual_name = 220553
. L* z9 l I: Z- P) f a3 haffiliation = ku_p_grp! Q. D6 z& @! M- L
voice = rvp511; Z3 W& {5 P' D" c
misn = DestroyMission, 0.900376, 1.6872045 y( ~) U! Z; E. p# n9 }. ^8 o
room = bar$ j) U! W4 I( o+ U2 z/ J& I" t3 V
rumor = base_0_rank, mission_end, 1, 133279
$ W1 |1 N8 _, h. rrumor = base_0_rank, mission_end, 3, 133281
: |+ n6 ^$ }- M$ v6 u; prumor = base_0_rank, mission_end, 1, 133282/ P9 m' P0 ?' O3 W: X
rumor = base_0_rank, mission_end, 2, 133283' o' a" J O- n8 p- D6 F) c
rumor = base_0_rank, mission_end, 1, 133284/ ?; l1 H: J8 ~* e& ?/ r4 s
rumor = base_0_rank, mission_end, 2, 133285
1 B5 U; d& M2 S9 |rumor = base_0_rank, mission_end, 2, 133286
/ V: a0 ~4 ~8 Q* s: drumor = base_0_rank, mission_end, 2, 133287
3 M9 t# @; o3 y. [7 _3 y3 Z& rrumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647) J. O0 {, e9 `6 Y
rumor_type2 = base_0_rank, mission_end, 1, 393419* c$ U& h# Q: t7 T* F! P6 ?/ W5 L
9 x! b% Q. ~6 t
[GF_NPC] ;酒吧的人物
" G! f8 Y; o# {% }- Jnickname = ku0401_kpolice_003_f" F: x; j8 |5 P5 ~# f" z
body = ku_female_guard_body
7 e) a! _9 n( }% z& Khead = pl_female6_head# N6 w7 \6 _6 Q4 x6 ?) @* M9 M" n
lefthand = benchmark_female_hand_left8 ], ]: T" E3 z g7 T' c' d
righthand = benchmark_female_hand_right9 ]1 N' L3 p. z; h, G! C
individual_name = 220554
& E/ {& r2 f4 {1 Y1 ~affiliation = ku_p_grp
! Z( _; q0 D6 N& v9 |6 E+ Ovoice = rvp516, N* j% _; g3 ` n+ K
misn = DestroyMission, 0.900376, 1.687204
& M: L/ l/ R( E$ e1 Xroom = bar' y* W; X1 b: D( @% B& [; w
rumor = base_0_rank, mission_end, 1, 133279 b8 c5 h: Z# r: n5 w6 ?7 E
rumor = base_0_rank, mission_end, 3, 133281: Q# P- H, s3 Y5 c, }! z
rumor = base_0_rank, mission_end, 1, 133282
% k$ q: Q. Z/ H; ]& P* mrumor = base_0_rank, mission_end, 2, 133283! u( R! I: G: X% r$ a5 d
rumor = base_0_rank, mission_end, 1, 1332847 ^3 V+ s0 g+ b* G; \
rumor = base_0_rank, mission_end, 2, 133285
- X- k# |: y( }; Y" v- M1 @4 p* orumor = base_0_rank, mission_end, 2, 133286+ v4 R: k( L% A" |$ X5 Y
rumor = base_0_rank, mission_end, 2, 1332879 M2 U9 r& T8 i
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
8 g0 a2 k! b, a# n8 Q, a" u: O( S, Urumor_type2 = base_0_rank, mission_end, 1, 393419
9 |, |9 _" Y. r9 p4 P/ E" p3 a5 {: o7 V" w$ x
[GF_NPC] ;酒吧的人物
* P. L' B2 I3 E# \, _( t! l/ H9 ?+ |nickname = ku0401_samura_001_m3 o d5 _, m1 n' b( q7 k
body = sh_male3_body
# w. ]) Z [, i# _- q) Lhead = pl_male8_head
$ y& u4 A7 C/ @- A$ slefthand = benchmark_male_hand_left( _3 P: P8 n. r9 I! C% v
righthand = benchmark_male_hand_right8 |; b) C* M. z) J6 h
individual_name = 2205556 \; I9 k8 ~4 J$ `' ~& D& S
affiliation = co_shi_grp
0 y+ P0 L( y! A$ Fvoice = rvp126
% v5 e& d+ z6 v" z+ A t) Umisn = DestroyMission, 0.900376, 1.687204
! K' h, s) k6 q' Qroom = bar- n/ Y. m9 ?; g2 ?3 h3 T
bribe = co_rs_grp, 10000, 161007 v1 }7 |- D7 G" j
bribe = co_shi_grp, 10000, 16101
- @- @5 r m1 T" Y9 obribe = fc_fa_grp, 10000, 161000 F. t4 y# z1 M- E: Q4 x' z3 r! a1 |2 [
bribe = fc_h_grp, 10000, 16100- S- C: ~: N4 q* G; E
bribe = gd_gm_grp, 10000, 16100
1 w' S( x0 ~, Hrumor = base_0_rank, mission_end, 1, 1332887 x9 U( ~8 U( B! M
rumor = base_0_rank, mission_end, 2, 133289
- N4 o3 T: c" ?0 Z; g0 `1 zrumor = base_0_rank, mission_end, 1, 1332907 O8 E0 T" h1 ~9 S; ^! v
rumor = base_0_rank, mission_end, 2, 133291
& r* H6 W4 Q5 b: Y2 k9 jrumor = base_0_rank, mission_end, 1, 133292$ ], k2 p) _* P/ @
rumor = base_0_rank, mission_end, 2, 133293# v* g3 J% i: ~: W
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
+ w4 d& l# j! ]4 l% w- A: `0 B/ L7 P I& f0 {5 ?
[GF_NPC] ;酒吧的人物 |- U* D7 i- r( v6 Q* A/ N* P
nickname = ku0401_samura_002_m! R0 z! O# \+ g* K' g( w% i
body = sh_male3_body9 I; V2 _, C# I) _7 ^& ~* L
head = ge_male2_head3 s# {: z0 n' z P
lefthand = benchmark_male_hand_left# I6 _# J w. O$ Y$ L
righthand = benchmark_male_hand_right w: k: |' E$ O
individual_name = 220556
2 m0 } m& ~" d$ @4 Eaffiliation = co_shi_grp" P7 a* X8 B# Q0 Z6 X+ a+ n
voice = rvp101# D4 F5 q5 E. W: E" m- Z% h4 n
room = bar7 V' O" f. v- E0 p9 E, S+ |
bribe = ku_p_grp, 10000, 16100
. E& T9 ]" X! p5 Hbribe = co_shi_grp, 10000, 16101
* f; K, b& x6 W* Ybribe = fc_fa_grp, 10000, 16100& @) n8 e3 x+ @& t, @8 [
bribe = fc_h_grp, 10000, 16100' e3 p! Y( C5 T- J1 H3 W5 j* [
bribe = gd_gm_grp, 10000, 16100% |- C/ r* w' H% H! s! q
rumor = base_0_rank, mission_end, 1, 133288! W* ^. {8 |8 v& V$ S
rumor = base_0_rank, mission_end, 2, 133289
. d) W$ l5 R" x3 p9 _rumor = base_0_rank, mission_end, 1, 133290 D' @, q, f+ B$ S4 u! P" ^
rumor = base_0_rank, mission_end, 2, 133291$ N* @: n' u: _+ ?
rumor = base_0_rank, mission_end, 1, 133292
3 m' A# N7 b' L9 }5 K1 Orumor = base_0_rank, mission_end, 2, 1332931 _3 Q( H; f; w
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
1 D8 d! c4 P6 _* c: E# z9 _1 R5 a4 Y0 ]: h
[GF_NPC] ;酒吧的人物: v8 M; ^/ n" R6 ~: `- K
nickname = ku0401_synth_001_m
' {$ |4 c2 ]7 W( v5 Gbody = ku_shipdealer_body) g" u9 s6 p1 N \5 w) z# J9 v/ W
head = sc_scientist1_head! I5 e- Y) Q3 Y
lefthand = benchmark_male_hand_left( d" ^& } }, s7 U0 T
righthand = benchmark_male_hand_right8 v* J% C0 S' K, M# z
individual_name = 220557
1 n: o( J3 u8 c' Caffiliation = co_ni_grp/ L' c2 b: S* i& E: ]
voice = rvp101
; k1 i" U, t1 l: I9 U! p; oroom = bar. K) H2 I' y1 N# ]; F, B7 i8 L
bribe = co_ni_grp, 10000, 16101
3 s" Z ?: U* ~& G! `, qbribe = co_os_grp, 10000, 161006 r+ H1 @' X& K$ n! x
bribe = co_rs_grp, 10000, 16100) B7 S1 _! Q# n* I
bribe = gd_bh_grp, 10000, 161007 J e. n- s: U& P5 [0 w
rumor = base_0_rank, mission_end, 1, 133294* }% P; K* d6 N" S0 @: ?' Z
rumor = base_0_rank, mission_end, 1, 133295
4 N# ?7 y' h+ o/ Frumor = base_0_rank, mission_end, 1, 133296+ o3 ~- c3 n, v0 R$ u& \2 j; k4 T
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 3936473 G: R" f& T+ ~ d J; C: o. Y W% @
$ U7 v3 ^+ Y5 e& T0 k[MRoom]9 [# h( o6 e, K/ q
nickname = bar
! m5 g3 c* h8 w3 ~7 ]/ Bcharacter_density = 6
' N) q3 d& O4 `6 w& c# tfixture = ku0401_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
$ y# p, ^! U+ m" @9 @5 s$ Y! o
) Q8 d$ d: w, M5 w9 `: U[MRoom]1 T) A7 k3 _9 q. m3 h
nickname = trader6 [3 h+ E- q. Z+ h0 F1 k. R& S6 X/ n
character_density = 2
0 t! L! A$ A9 x N. p6 M) Afixture = ku0401_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader& B. M) E7 }0 R/ d$ M
2 e* Z0 F# j. N \3 Q[MRoom]
/ ]4 W4 z; |+ ~8 h' @nickname = ShipDealer; z6 m! W8 `1 ?* B2 d$ V
character_density = 2
5 h6 v' y; a& c, |fixture = ku0401_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
1 n( W4 q# {9 ^: Y8 W" H3 a: [: {4 m6 Y/ _( H3 j
[MRoom]
% C& A" l/ n" z/ t2 W j" K$ |nickname = Equipment
4 O9 _4 m# c5 |# p: d7 ucharacter_density = 2
+ x* ~2 }- H0 W1 ^+ H, k+ U8 Ofixture = ku0401_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment |