原著KeeperCN 篇外引用作者VengXCNE
, b& ^& W: @4 C% M( {本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子1 D7 F3 F/ h+ j* Y0 _
以下内容均来自www.goodbj.com ; B3 E) ~, M! t2 R2 Q
目录:
! \. I( f5 Q$ t5 S! j! J& M4 m1 @1-2L 战斗机装备解说7 }+ j9 a- h+ K: J }& S- W1 Z
3L 武器的修改
1 H0 i# q+ Y7 M& u. j7 D% H4L 武器的贩卖设置9 k. A& N. _& E
5L-9L 建立一个新基地
S3 f5 C7 q9 R5 Q10L --11L 建立一个新派系
6 m+ Y1 u! D5 [- |12L 更改npc的护盾
/ s! V7 y2 ^' ^) c: s4 J# t* j) w13L 派系友好度的变化修改办法
$ L: K! D( i* F0 f# a" ?14L 基地建立补充说明
5 x3 y: C& @! p2 z* m+ J15L 激活无法使用的跳跃洞7 m' ?' k& U+ c) Z9 L& W, w `
16L 战斗机座舱的修改6 t4 H- R' p8 R( q
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 6 H( q5 r2 M/ _4 N
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程" P: n5 A# R ]- J
# T- Y z. ^: Y# D装备
) V7 w; h! Y# P- m5 `装备意义解说0 g4 F# n# ?5 A( D( w6 o( W: U" V' M
9 y/ o4 F. ^. b1 Z f' }
/ D+ K) I$ l, s, M* h( d推进器意义解说
4 H$ P0 Z' e6 s r
) u( z/ P! L. j7 D& C [打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:, J/ s+ R2 L) c0 ~( S
( J6 Q3 A" x6 ~6 a" H# Y
Thruster % _% n. U, k: x2 N4 ^! J+ e7 S6 u
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它) r$ m6 g+ w" T& @7 f9 Q4 ^6 h5 P
ids_name = 263737 ; 这个不多说0 J1 C* H0 z. S: @7 g) t# s; Y6 ~
ids_info = 264737 ; 这个不多说) f% A9 D; x$ W/ Z/ |' u$ |7 @
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
F" ?. ~$ o R8 B2 `8 W# Omaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的4 P$ |# t7 J( t7 m2 O! p$ q' O
HP_child = HpConnect ; 连接点
1 |, ?+ H1 J+ n% w2 I+ I4 Ohit_pts = 1000 ; 可承受的打击力, a2 V- ]( r% Z4 x
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
* J0 T, D: g* F j9 ]- Adebris_type = debris_normal q1 ^& Q' D3 O- T' v% G+ D0 o
parent_impulse = 20
+ X4 Q$ `4 n. q# v" echild_impulse = 802 ?. L8 O6 @9 K/ ?) J- H
volume = 0.000000 ; 占据多少货仓空间
" _- q7 J! h \" Wmass = 10
) i& j5 J) k0 W4 Emax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。+ [/ l. q% t, `
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
. S( z% H9 T1 Z6 J4 q5 |* Ihp_particles = hpthrust ; 推进器的尾焰轨迹
6 v* G1 W/ I7 o$ `+ O& n# ypower_usage = 165 ; 使用多少能量) L* c3 P2 o) u- b& `( Y/ k" l/ [
lootable = true ; 可被丢弃在太空8 H1 o1 e' y( u$ o5 d
separation_explosion = sever_debris
) V1 ^3 V; F* [4 U2 {LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
, ^8 g' y q7 X5 o! l0 B4 D, ?
) K) S0 l* Q0 C v4 l护盾意义解说0 A7 \& x- ^" w) X5 X s3 I
8 o% D# m. B: BShieldGenerator
2 E0 j5 U( V& O) w' D4 Mnickname = shield03_mark05_fr ; nickname,不是新增就别改变它
4 f J+ t5 g( Q4 ?ids_name = 263873 ; 这个不多说7 d. D! l8 t) c
ids_info = 264873 ; 这个不多说9 \: P9 X4 h3 }" |
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型5 t j5 k7 R& @8 _6 ]1 z: v
material_library = equipment\models\li_equip.mat ; 护盾模型
/ o! e5 o+ |) z0 AHP_child = HpConnect ; 连接点
; p" L6 C* g3 A2 S" Hhit_pts = 1405 ; 可承受的打击力) ~' N2 @( A1 M* {1 P0 v3 W
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
, o* T9 y9 Q" p8 Hdebris_type = debris_normal9 _. t- |. z* u% f2 x
parent_impulse = 205 _) `1 `" W* k, B# X7 d
child_impulse = 80# L& E9 ~6 S2 N: f/ G5 u
volume = 0.000000 ; 占据多少货仓空间' y' r0 u& }+ y1 k; U; g9 K
mass = 10
F0 r+ K$ c7 f) vregeneration_rate = 44.900002 ; 护盾再生速度7 o! {8 n3 j4 P$ R+ i: A3 {! w6 N
max_capacity = 2020 ; 护盾容量
9 i+ u. [* c* M; z }toughness = 20.2000019 H6 C' ]9 G" K8 N# ]
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
% k- v, F. @7 L$ y: Uoffline_rebuild_time = 12 ; 再度恢复联机时间
2 ~& H( {, |/ Q8 y$ _+ g- Uoffline_threshold = 0.150000
7 u+ y; x/ ], Z3 u2 Gconstant_power_draw = 0 ; 使用多少能量
' O B4 {" L7 J/ erebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
9 [& v3 e& V% o+ N; Hshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)- X3 X w# y. q( Q' R* ?
shield_collapse_sound = shield_offline ; 被击溃音效
: I5 j& ~+ { G. S! Lshield_rebuilt_sound = shield_rebuilt ; 恢复音效. Q3 y$ Y' f; H# x
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
# s$ `/ f2 J5 s$ V# zshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效) Z$ e2 H, D, K0 K
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效& e v! W% W& ~0 c
separation_explosion = sever_debris
9 k5 U% p+ S7 L( K' c4 ^LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。! V9 P5 R( l i( L0 Y
lootable = true ; 可被丢弃在太空
2 r0 I0 T1 D% Y, M
; a2 ]) H; q( f$ W+ b) ^
. U; V5 S; K# h: `如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。4 H$ H# p- q8 ]/ ~) ]
' P$ ]+ s2 x" Y h
让所有上述物品在基地里贩卖必须编辑下面的叙述:0 @ s) o! b* ] f8 f* e1 }
9 m# z4 W4 i; e" t: O1 Q
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 11 v5 |- m7 S- Z- T& ]; Q9 G( l) L
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
; L% u' s% q U) w; QMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1! w# k* P" Y: A% K- ]) m5 _4 }
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
/ C1 d4 K: R' GMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
5 V9 ]7 j( H. m6 D0 rMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 14 E. V- s3 `/ ^+ T. f0 M
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
2 g4 n0 P# @' D; O0 TMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
" w9 @/ ?4 H3 p! _- h9 L- IMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
2 _: d* c5 B" [MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1" r3 z! F1 j7 A L0 k: K$ P
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
3 i2 P# d' I8 G" z4 W! iMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1$ d) a$ j" G1 R5 L" J7 Y! [
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
9 T& p- i# v; Q) m- N+ n j mMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
: W' f) m8 }7 ~8 U; `* UMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
5 M) Q: s6 f/ _ pMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1$ j/ |5 w+ F% J6 H) r
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 11 u1 t7 ^' u+ a' o5 h
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1: y2 N" f6 H( H/ Z% a" ]
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
% u8 o1 b+ ^& q' [" T( ~ e9 TMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
( o# H) P9 _# k& m5 }MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
$ o2 h7 z( w) {& JMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 17 K9 Q# E$ `0 E8 F
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
7 J: s2 Y9 f6 p1 t S0 v0 B& W9 `7 `. tMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1! a0 V9 l$ N: I8 N1 n# M
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1) w# e; E2 q8 l
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
# t6 t. E* f7 _+ ]0 A$ L6 ZMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1, ?2 i* G2 e6 w) _$ W, }% \
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
( E, `2 r% a7 v" N' S6 XMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 17 [# ]* Z% E# i
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
1 O q: E/ x9 t AMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
2 p0 t& Y; v2 tMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 12 u( Z( y" R4 Q; A* L" }
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1: t' @( _$ b1 F; J( e9 f
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
: o. {# K9 n4 w1 U& B" z& y: bMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1* y) K' z" V. C; A* V" S! n
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1 A& n. _' t% ~& ?6 J: D& g
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
B3 c. s# u7 H, c: _% @MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
+ w l7 N5 ^( XMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1( j$ R* | |/ v
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
% L6 G( ?! k' w) \MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 12 s6 N' N1 Y7 L* X9 B& \- e6 @ @
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1# U ]2 F+ `" [" l
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
- r) ?; `# P' i( ^MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1# q8 C/ p( r" E/ t* Z
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1( I3 f6 F- r! r+ c$ g; z2 }
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
n: L' N0 [5 E# [4 FMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
2 Y9 Y# H+ E9 k5 J2 E) n7 z( DMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
& Q6 ]9 l3 w) a. z6 F+ fMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
$ t& s% U- t8 v0 a4 CMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
: H1 Z* \- d+ B$ c: h4 n& b) \MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 18 k7 d3 X/ e% y+ x( u' f
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 19 v2 Q9 m0 q7 C
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
( ~. k2 P; }) V' AMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
4 G6 e7 e" H! c/ o3 G, M8 M& ^MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
. `: w8 E: J( r' t) U! v. {MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
- _* d+ S( {6 U+ P. m) l- S, m# H W+ cMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 19 q' [0 c; P9 p# Q
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
( F6 S, ?3 W: C& E2 @8 e/ uMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
, v+ I, D$ I! Q% a5 g. y$ U7 C- AMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 14 a. W0 w5 ^) _2 s+ U/ a
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 10 J) x/ K8 O' \# R5 X3 R: V
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
- [+ \) P- a5 vMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1* O$ j5 B) b' \$ m, {4 }
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
0 i$ Q' \4 K, r7 b+ {( dMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 11 f' \& R; j0 I; \8 t8 L3 O
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 15 k5 ]9 c9 x: l2 t
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 13 R1 l* \) O+ {0 x @! B0 \
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
; |" y# R/ p0 G z f! z! \/ \MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
% C# o+ L! n; FMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
9 _: z) F% z% n3 H7 F1 eMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
. H2 F$ J3 B4 V' VMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 10 | O/ g: C9 [/ J# O
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
2 m+ Y3 ~( D. ~6 O0 z- V! cMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
1 [% q: r5 q) z7 u+ n ]MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1/ z2 }9 Z; ]! g: V+ q5 N- F7 J
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
7 y2 X$ q/ ~& a. oMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
6 i8 h4 P4 q/ zMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
: T6 G( W' o: EMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 14 q c* [' E/ c: {
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1$ Z* f! w, J- O# ]& V& m
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
8 J; ]7 M3 k2 a) F$ i0 uMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1& N- n3 U: z4 M! }" c+ w
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1% Q7 R) A% a: ` b2 [3 h
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
1 G$ N0 s3 |* x& i" u% j, eMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
7 ^' \9 O' W1 XMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1' _* A% W: ^8 l! q, z2 O! ~
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1& m- h r! M, e4 ~
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1& x* u" F* Z% q$ @
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
+ ]$ b. b6 e9 ~) T0 bMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1! L' y2 f+ ?7 T! |
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1( J+ S M2 O( l# {
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
% h( r2 \' [& aMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1: h0 y; v4 f; i" O: a6 K3 G
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
) ^2 d/ m3 R" J8 }/ s! a) @* r6 y
1 t' Z+ {1 t/ g2 {3 D
u- ?& j3 l: _4 E" J, _# f现在我相信大家应该能够了解这些必备的知识了。
* n+ L: J% H9 h8 n- g) r6 J- R
9 d( h' P5 w; u5 e8 U* g现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。6 z* ]4 \9 i; i3 V
; \% D$ W. U* }- z
看看下面的叙述:
6 a5 Q; y5 D- p% f
6 ?5 _- d }3 K8 x0 fGood, t; m% c0 v" ^
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
6 b4 z- D$ S( w0 `+ I' Hequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它" h+ Q2 R2 \- ?; v% L5 J0 T! |& `6 c
category = equipment ; 所属类别# [' ~$ C' F" C! ?
price = 500 ; 价格
0 ]' X* Q+ e- C2 m2 @7 }item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案% ~, r! B. @, s8 ^0 C9 {& t
combinable = false ; 不允许你买一个以上
$ @. s7 ]. g( \2 Vids_name = 263737+ y& \3 \. f6 t; k- M( |6 c0 N
ids_info = 264737
! [/ z4 {1 W. U! N) Eshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型/ [0 x5 \( n9 N6 p4 R) x
material_library = equipment\models\ku_equip.mat ; 推进器模型
2 J- g5 Y# {9 K# z, N ! o3 F# `5 H5 y- C. t4 ~
- T# N$ i9 ~9 z& t2 C2 l) c* `护盾与它非常相像,所以你必须有这些基础知识。
; H! M% a' z. x9 w3 t5 v) q % K& H1 Q8 ?7 }1 s/ t9 o2 Q
要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。; I" F |5 L$ [7 f" Z
+ ?, k2 W h) t4 q每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
9 M" H/ l7 X/ C8 V4 N, `; C 9 b$ d- X/ e. `0 [. w
搜寻下面的叙述:
; a7 _! l4 Z6 z2 T
) |8 z0 i3 ~& g }+ a1 bBaseGood
% V# H" g! y7 ?1 a5 ]6 bbase = Li01_02_base ; 这是 Pittsburg
& J; W& u7 M. b. C' ^) MMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器: a2 u# |& E/ x! p
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
1 b! K- r0 M( V q3 FMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 17 K! N- V* J, B+ C
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1* L$ T9 K6 l4 {5 g
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
8 d% M$ ^. T: h9 C% ]8 oMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药( p7 f# Y* {2 a. ~( Y2 M1 l
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
5 h$ w) j2 ?0 ^+ eMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 10 B3 Q! U) F' o+ U0 D; d
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
% M' m9 I" r# g9 u oMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
; z4 F/ L" _8 PMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
) k$ l! w# u. P; O, |$ V0 KMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1- M# k6 G% `- c& E; Q+ u4 a" J
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1; L3 y- x' P: W4 }8 a: V* r& g" K
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
6 z- P3 S8 k% L+ H0 ~5 N8 uMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
/ Z; h0 g1 n! c* c8 |3 FMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
6 J- o( ^/ B, vMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
1 e( B3 N" t- hMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
; p& f* L7 p, |6 ZMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
' u0 F) P5 `" K+ GMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1* k; H C# f5 z9 q- j! t7 Z
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1: E1 m+ ~: N. i4 @4 h+ C3 J
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
$ }( M6 c' R! Q& ]$ wMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
/ v/ r e" b4 q6 ^MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药* H: H0 j/ a8 e
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药5 x+ P" C+ c1 h) p; B
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药9 M6 C3 q; I/ { W
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷9 a: K6 Z% p3 ^0 f9 d* u1 w# g
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
5 e* S$ |8 n% n( \, x2 aMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1# X4 W; K+ w9 ~) ^% I* _6 }# t c, ?
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1: C4 [: W( q% h
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
/ i& m( E- Q5 M5 ZMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 15 i7 F' E/ c9 r% B6 w8 s, T8 O
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1& q( j( s( n: m V9 |
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1% l; f h. h1 T/ [1 A7 L0 E8 D
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
2 b/ z6 O; d; ~; B+ P3 QMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
5 T1 V% M% u: B1 h) Z1 t4 KMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1% Y( _, j0 r* v8 C& q' m
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
v7 B8 V* E) l' a8 W) ~MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
& N- _- L$ K- y0 J6 \MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器7 _. k6 `9 V1 g* ]4 E
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药5 s+ q+ R t: \
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
1 V7 b& P) B a- t2 m# XMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
& p# ~7 `! d5 \7 Y* ~MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾! ]2 G9 \: Q+ u
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
+ E4 C, ^ Q! gMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
0 b+ ^& l& Z M, l5 f0 Q/ V; b MMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
( ^% V7 |1 R ?4 Q; ~6 _MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1$ z0 `# H9 q8 y" L9 k% e! _% ?" @1 U
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1# N2 N2 r. E( ~$ k- a/ M$ \
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池$ I0 L0 X- y# a& U: N- A. x
8 K6 p# b! r8 B d6 x) c9 H
我们解释一下每行参数意义。
- Z" w# B# |$ \$ H9 y9 K 7 ^4 q& \1 O: G# d% o- @
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ; s" u; }! n1 l- x3 d4 N# B4 [
u& x1 r0 b# X8 T- q; `6 b1. 第一个参数是表示可购买的玩家等级
( e3 j* b' G. w7 X @ n8 }8 a" a2. 第二个参数是表示所需的玩家名声
2 Y G$ n) k& }, u1 B. ?2 Z3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10); A- a8 d4 w7 b2 Q: f
4. 第四个参数是表示一次可卖多少7 i- m! n8 r4 r& p7 J
5. 未知
$ m, V4 Y S$ t/ A8 k3 x6. 把原设定价格乘以多少倍数: T# Z* f. y% {' S _
+ n/ a/ }/ C( e
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
/ o$ [# J$ M% J. b
5 H6 A S2 }, F. I7 A2 c; p+ _4 @我再把相关知识解释一下:
+ D! P" C( |) M F. } ( t% E7 \- s7 e( {; G
物品的等级通常以 mark## 部分表示。3 l4 W0 C# \" I0 ]% J
* _: F! p2 n! m) J! p9 `; Y
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
* w' L1 T7 ?" C% t/ ^8 `; k5 v$ S : r9 s! w! c0 g' a8 x
***************************************************************************
3 K9 Q/ |3 @7 R: ~1 J* v
( T5 `( A. Z' W商品部分解释 @3 q+ T! E9 @3 s8 O
, f+ T1 E0 C2 k! Y* ^4 Y3 c. Vmarket_commodities.ini 档案里表示商品的有无贩卖。
+ L6 Q9 |8 q& |" b2 o% q, o- v
! m1 e, W* Z& e" u B0 g' H例一 (没有卖)
- ~! C& O8 Y4 P5 w0, -1, 0, 0, 1, 2.250000
$ h- G5 `4 K. {
' B! \ M2 `9 Z3 x例二 (有卖)
! O! z$ p9 L+ B0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
' m' K* i) [$ p6 f. I
1 B8 L8 a* z5 C' X, \5 }# f8 ^现在我解释这些商品数值意义。# t/ }3 z! {; F6 I/ f
/ F* t* A/ s/ E..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
& h3 b3 @- t% v% L2 V: }..1 ... 2 .. 3 .. 4 ... 5 .. 6
4 d7 g& o9 P. Y5 B* ?0 ~$ {
& C* @. u4 t0 G* ? v% r1) 通常都一样# p2 o/ u7 z4 r. B a& Z
2) 通常都一样
3 w" E B( `( U0 f% P3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。/ |; b' i1 M( O* H T
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
3 o# X7 y6 O) {& s0 u9 {5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
4 ^; d5 I; l0 u4 {2 c* ?6) 这个基地的 买/卖 价格百分比
0 S* l1 h) g! M6 l% Y
" J" k* ~! q/ |0 O8 b ?# {所以你只要按下面的格式即可更改该基地贩卖的物品:" c* m* B2 |+ [. k4 c4 k$ a% X
6 g/ Y/ S3 m% w: y9 q1 [$ C
BaseGood
. w$ v1 x. T6 |+ H5 p% r$ G# Dbase = (你想卖的基地名称)" ]- L* U1 V/ T$ O( b2 d
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
2 T2 l. y1 B' d, kMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
- I& E# {7 P4 \" A. ]1 k, I! v7 ?MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####4 n& x4 F. i; { J
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |