原著KeeperCN 篇外引用作者VengXCNE+ X0 h# v( _6 @2 I9 E! P7 b+ O
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子8 K4 F; f/ d6 P6 Q& Y8 ?
以下内容均来自www.goodbj.com 4 a$ X( F* y# G
目录:' G8 k, h4 `- e
1-2L 战斗机装备解说
$ \' q# u" @/ F. v4 ` q; y2 j# I3L 武器的修改
$ c5 E: X: d2 w" M! B4L 武器的贩卖设置4 E7 G& t5 R# o# k
5L-9L 建立一个新基地' D" |" U$ Y" R# D9 y
10L --11L 建立一个新派系) V W: r- L* [+ e( l
12L 更改npc的护盾% `( v% z- R+ f5 [
13L 派系友好度的变化修改办法- J& `, i0 K; ?# r
14L 基地建立补充说明
7 u* h9 G6 x6 A% \9 j4 W7 f4 q* \: j15L 激活无法使用的跳跃洞' f# N' E; p5 y7 O. X. L, |
16L 战斗机座舱的修改
9 F; @+ V3 _& E17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 + D" A( G U p/ g
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程9 I, y* y3 f; {# m# d& q
2 C0 a( k a- x% W) u装备
% d+ P7 {! N' f0 `) X- ~4 U8 T装备意义解说. Z; M0 w9 a+ e& o
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推进器意义解说
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9 P, g5 M* x( Y* Y打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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% }& R1 u$ b' J# ?+ q+ sThruster
; R- F1 u: U9 M0 T/ e# Xnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
2 {: S% V/ S1 J3 |3 _- Eids_name = 263737 ; 这个不多说6 m( ?/ c& C0 y4 i5 I/ ~
ids_info = 264737 ; 这个不多说) r$ M/ S8 ~5 i# V$ V* A" W
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的, L: a5 _2 M; L
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的' K+ [/ w% l. a# d4 S2 p C
HP_child = HpConnect ; 连接点
, m; a7 w! o, w3 [hit_pts = 1000 ; 可承受的打击力
& }' `7 `' ]; K. Q8 M+ ~1 k+ J% hexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入2 K+ u8 F9 T3 T) U1 m/ o+ f
debris_type = debris_normal
4 C( q: Z3 q) {* {1 Lparent_impulse = 201 X7 G- d3 d5 I9 n+ }; y
child_impulse = 80
) Z: {/ l2 I7 h* Tvolume = 0.000000 ; 占据多少货仓空间
, ~: t3 \( V+ V9 _9 S, n7 y6 _mass = 10, \/ g5 k% ?2 s
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。3 C. _, |) o }7 K2 k( e
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹8 s8 G2 ~) y6 m( ?; ^3 @' ]" n
hp_particles = hpthrust ; 推进器的尾焰轨迹
# x5 Q! u9 |7 u! B- v* {power_usage = 165 ; 使用多少能量
- [: Y; m. M# D3 N& P glootable = true ; 可被丢弃在太空
$ E( W( ~% q; E t7 k0 q1 p- W# lseparation_explosion = sever_debris( V2 D& w$ _3 j7 F5 |$ Z1 M
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。, {5 ]5 P& l) J+ A
5 x+ C7 F; ~% o; b* T w# f& z! U* s' U护盾意义解说
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3 H$ ?) {, A5 D. V$ v4 kShieldGenerator
2 I4 J$ H y* m# vnickname = shield03_mark05_fr ; nickname,不是新增就别改变它
" i2 w; C2 {1 _' ?8 l7 V. D+ j: Vids_name = 263873 ; 这个不多说
3 g" O8 F4 ^( _6 U1 b4 `& r Y0 n9 ?ids_info = 264873 ; 这个不多说: S( Y% f6 q( S1 {
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
5 |4 V2 O' v3 nmaterial_library = equipment\models\li_equip.mat ; 护盾模型
) z/ e( t1 |8 D5 y* w6 g4 [HP_child = HpConnect ; 连接点
: i& s1 j) I7 V6 @7 u8 p( S1 ]hit_pts = 1405 ; 可承受的打击力3 D5 _% p9 n9 @/ q( `: i
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
& u8 e. ^6 d9 O$ bdebris_type = debris_normal1 W( f& H$ Y* F" f* u/ U& c5 O
parent_impulse = 20
& q: m z; ^* _' g) n+ F& M' echild_impulse = 80
6 C O' o5 \1 u$ dvolume = 0.000000 ; 占据多少货仓空间
) J A5 y! D$ c0 A2 xmass = 109 P5 e' |5 x: D8 c% x
regeneration_rate = 44.900002 ; 护盾再生速度
1 n3 K. v ~. |0 J. pmax_capacity = 2020 ; 护盾容量
; P% }& U4 z" p) { i9 P! d5 Ztoughness = 20.200001& {; i k$ y- a/ i# M) g
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
3 d! i c5 z t- B9 I, }. P/ \+ G* voffline_rebuild_time = 12 ; 再度恢复联机时间6 V, ?7 ]$ v4 D3 }! R \2 E
offline_threshold = 0.150000
3 O0 I3 D. D" ?% Tconstant_power_draw = 0 ; 使用多少能量+ q5 o7 E# I+ ^0 h/ L) v
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
) Y7 l S% z6 ?: [shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)5 d8 L9 R: a+ ~/ L! P
shield_collapse_sound = shield_offline ; 被击溃音效: E i# u# R3 C p% W
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
+ i. C+ a" ^ H' R9 l6 tshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
. O1 m. ~+ n6 C/ U8 k9 Y" pshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
( ?, U8 U) Q# C1 R( @; M. Hshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
: X# M6 r8 a8 T! c+ k" Xseparation_explosion = sever_debris6 j: i# I: }, @& A$ s Q
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
% {8 N+ ~4 x% \7 W- w. j; tlootable = true ; 可被丢弃在太空: |( L1 K# ~& M( K8 ]
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4 ]. |) {. R3 |, G# M* y' D如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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" Y8 L5 S# {! Y0 ^6 n+ G8 {$ Y- V让所有上述物品在基地里贩卖必须编辑下面的叙述:5 H% d7 |4 `% Q, \% _, b
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1' J% n: Z, u3 j8 V8 | {2 [) h& D+ c
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1% V: L2 y! s/ V6 T
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
5 `1 e) ?4 r4 X5 J, U9 ZMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 19 t9 J1 T) l+ R+ x6 ?
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1/ w5 x4 O3 Y+ `4 c! x
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
; |3 H6 h4 S! w; V; e' qMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
! `, r" W. Z1 ? {" N& MMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
% u; j* v: ~8 C0 n! Y5 B+ fMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
; p! t* ~" k7 X, j* f8 ]) dMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
7 t9 C! T2 y- H. \+ T, L: y' TMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1( n* }* S5 F9 d- ^
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1: b! F5 E+ w3 B4 S! a! Q8 c
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
" E. F! }* P1 o2 \MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
; S; t) ?1 k' Y7 Y' A6 iMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
9 d1 ]& e& L0 X: UMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1, r) V1 a( }' ?! G; P3 q, }
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
( F3 E0 t! v5 Y; u. `$ j! zMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
- K. F4 G, f* F8 j9 _. ^4 p! qMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
( D# K4 L2 o: _MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
; {( R2 H b' f% W9 kMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 y( E2 W/ P' a2 E! j( [8 _
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 18 m! J. ~2 W& @& m# s
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1" U& @4 d0 O" k0 B6 f
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1: T N7 o- \' R* N5 ]
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1' v0 Z2 R% s! S$ s& q- P
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 11 R& c, f. g, f3 r
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
0 r' t+ m+ E+ W( mMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1: Y# @7 t0 A) {& |. r- u& v& Y4 f
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1( \; M8 w! d, l4 }6 k
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 11 Q G. T4 [. ^
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 14 a; D/ e" e/ o p
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
) ~" w1 e2 y% x( X- t" zMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 16 h, @0 O H8 R* ~8 r/ f
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
( k% n$ [0 o/ l* j+ @& r! O$ OMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 15 G. f3 o& \. i. ?, r* Y3 {2 L' L3 F
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 16 r3 O! j. s6 l/ ~7 J- D( }5 O
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1- P2 `/ b! m6 h% s$ t9 e: k
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
! D" [4 \, w( N0 i& yMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1. E# R2 F0 U' O. D/ j# ~
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1* _/ z6 w% U9 R% D
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1( f( O5 T1 J1 j- l; |" V- u
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 19 A2 ]( I6 ?+ g' W! L* R
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 11 h5 w b/ j/ _
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
7 y- I- A) X- _MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 19 N: j+ D& `+ Z6 o
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 19 E/ g" B. ~) j1 u: t5 x
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
y) i1 ]. }9 a. [2 f$ c0 LMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1/ i7 r1 i7 m: n+ A9 ]
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
6 r* f: H9 ^7 {. z9 o& ]MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
5 X$ u; k5 d2 x3 s, qMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
; D, p3 F a9 z cMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1, F, v/ F' r3 r0 P; X% Z* s# i7 S
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1' ~% R4 B& w7 ^) ^ J
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
8 N& L6 W' ^. x) I! \6 E @MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1/ i4 v; j; o; j3 G! ^6 {
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
2 v7 r' h8 E# b( B8 e9 fMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1# w% I" @ H0 ?, |2 Q5 x( ]
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1: u0 ^/ s( c2 I
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 12 }: k8 P+ ~1 I: m! D% q
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
9 B! k" R7 l8 A N- qMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1% R: g" m% O9 D7 i3 ]
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
! d' p0 x/ M, b/ Z" VMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
; A1 `. d6 P* `5 t( E' X( Z2 SMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
' `8 b: b: `3 v8 p3 o3 A% k2 oMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1& m, B9 _3 f" j' |& D9 a7 T
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
7 Y5 D6 D0 `9 m. vMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 16 J1 _3 Q. c) t
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
$ T* }( I' e+ z- mMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1/ o5 |3 `: r! f/ H3 g
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
- Q( M: k# c6 f- r( D- N* D( KMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
& T. p* n6 ^ T: a- L YMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
* O! o. Y, |7 B5 a5 p/ U' \MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
1 S8 ?" s& O; a8 d! o0 y* ?4 f7 QMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
5 L/ Z3 c. _ N; `, B, x$ }8 ~MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1) A% `$ q9 Y6 @/ S4 [
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
e6 l( {* V4 A/ E" Y5 PMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
7 p- x; D; g% f+ O5 Q! VMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1; F8 [# C- B) K1 b
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
: @9 ~0 g) J2 J* x6 n8 [MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 16 S( P4 l% @3 D2 N: L
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
$ z" U+ A. J8 lMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1* Q# p3 d2 I3 J- M8 r& w
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
8 k; P9 n% p6 w/ c1 b+ ~( UMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
7 Y# u6 ]8 k2 `' b, H2 ^2 {; rMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1+ t7 X% x! d- v( }5 c
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
( _( m t3 v, b0 BMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 12 t5 F+ D" A- N# u- V& i, W2 T
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1# Z0 I" o( v! |3 Y5 j
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1" u' T: |, n" U
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 15 _7 M& f, W0 D* o4 `! Z& e7 @
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
8 r8 L! Y; T: V5 K; G2 K* h+ }MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
3 _: ~& `/ r5 W9 Q$ L! A WMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 17 L- L& a/ b$ G9 X* `$ s' i
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1- Q, v o$ {! i q2 ?
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$ D. U/ A( E& \/ ?" n9 e- G现在我相信大家应该能够了解这些必备的知识了。! m( E9 W9 D: B
% `# z* \9 P* _6 a4 n现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。" k* l5 }' g+ O5 O$ `, y
! U4 K0 G0 Y2 I: H& Y: ^. Y看看下面的叙述:' A9 S: q' g$ d$ s* a/ o" [
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Good
. T) m* t/ [6 e3 hnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
4 q' y% \2 H3 ?# w% w# R Kequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
- n' K# M8 s% j4 i( gcategory = equipment ; 所属类别7 g9 F" j( _" p* U/ Z: ~& K. C- V
price = 500 ; 价格
* K7 R+ Y7 c' l0 |item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
& R5 a9 Z! C) N& n" A3 j6 ncombinable = false ; 不允许你买一个以上2 l. i5 P! @! e+ c
ids_name = 263737
. Z/ S ?" ^# i. I, uids_info = 264737
4 j1 t. X# K7 D, c) n4 A# T) x/ {1 bshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
; J- \+ i9 m7 A& c6 vmaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。8 c+ m7 F5 W8 c1 l% u2 p. ?
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。- M- b( m2 O8 g8 M$ _# w+ h
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。9 l; }# w( G* c: p; U- c
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搜寻下面的叙述:% h6 X0 G# ]# @( O- B
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BaseGood
1 z8 w5 H6 U7 B7 ?* kbase = Li01_02_base ; 这是 Pittsburg a' z0 y( p" x) V+ C. M
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器1 p* i0 w! ~4 X# {" A V$ U
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
" x) H1 ^6 W t, b2 Q4 E4 v8 jMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1! I P' t- o( W1 X" R
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1& W% v: k+ V6 \6 h) L
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
7 D( ?3 I2 C4 Z" I ?MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
. g' W5 {5 P1 G" |+ `" U, aMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1, I5 j# c/ N+ u+ j6 f
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
- [, |) l2 I- L4 N5 i/ vMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
P, d" |7 v* X2 pMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
3 }' p, h' v% x6 a x3 Y: G4 n) x" LMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1% R6 Y+ S0 d7 J; x$ ^. l) |. G, H
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
- @) I) m& n- JMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
3 B A* [, v1 v- V' DMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1/ q/ p/ k: L# `, G
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
, z& X7 g1 p- v) B' Q; z* {MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
. ~2 l+ _& ]: Q3 D* }: P0 QMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 10 q( N Z" Y: Y* _6 ^* h3 A+ z
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 17 M4 }5 g% G. w% b5 C) s
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1* G! \% U7 m5 b# c" {! ~ K
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1# I. p" v$ v! `0 H0 K- D! k
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
1 i: C8 n) u) f4 e+ a8 [/ kMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
% |7 T& c% a4 H! _+ |/ V* C' LMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
! B' R) I% m* KMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
9 [, S1 \1 j% K; P/ ~6 `! SMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
9 M J2 u5 e$ A9 q! |MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药0 Y% j! x( y8 y1 Y/ ~! z
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
& {( ?& g5 l/ e( B+ e' ]# d, PMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
1 V6 U# d9 y5 K2 Q# k( eMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1- x# q3 Q4 f! j+ J
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
- ?4 T5 I6 o+ ?/ `+ _MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1/ _ S" `$ ~, a3 i% n2 t' F- Q9 f
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 18 Z; N* u, M+ _. c
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1! n2 X8 @# M+ A x# u$ ^2 a
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
4 S* a5 N3 n7 E9 V LMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
* e; V* j/ p! E- I! ]MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1: D8 _ k& }8 F, Y1 @) D9 v
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 10 V7 X, L' m z4 @3 ?4 r4 J
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 16 I3 h( J6 Y" I' M# x/ J
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
& [. S& J7 w0 A. ?MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
7 Q8 k' x# O0 B0 W- VMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药! t1 ]# N# f6 e' J( A9 r' @
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
* q$ f: u* l* D* B" k$ ]MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药, r3 [9 S$ Z/ z2 Y
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
6 Z6 a( c6 K: A3 q4 C) v% ZMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1( _2 n0 o1 {' W V" M8 y' g
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
$ c+ b' n/ ]2 ^+ g, R! fMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
' x0 h& h: c7 Z. a5 iMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
% c% t3 y" W) F9 p1 W% RMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1, C8 d6 U3 Z7 l. W c% O
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池& V: A6 h# c" K% z/ g
Q2 X3 Q- ?4 Z# x9 F
我们解释一下每行参数意义。' `5 f, `! d. q% V/ H6 P- @0 O% L
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
N3 Z5 b- g+ ?, V! H. V
* C1 \9 w- r. }0 g, x1. 第一个参数是表示可购买的玩家等级
" h; N* \% H1 E: u5 |2. 第二个参数是表示所需的玩家名声3 }7 n- r! j( m
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
2 \1 B& B2 t. N% {4 R* _6 v- ?4. 第四个参数是表示一次可卖多少
2 v2 p. w$ H) w5. 未知
6 I# Z: N; q/ s* J6. 把原设定价格乘以多少倍数/ L k1 a0 z& B
: i0 Y' G: i: k7 } a增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。" z$ z" u2 s0 p1 e& R; \# i
( h' Y X" l1 [2 o+ v我再把相关知识解释一下:
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物品的等级通常以 mark## 部分表示。9 {5 ^9 J+ s' Z: c& n2 t9 j
2 q; _; o! R1 E8 `2 Y9 g/ k
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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C- K8 u$ K" N: A a
. _$ y; Y# h' a. V) h- }商品部分解释
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: l- h! S7 X. {2 N$ _market_commodities.ini 档案里表示商品的有无贩卖。
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例一 (没有卖)
; t+ ^2 ^, L- g$ V0, -1, 0, 0, 1, 2.250000
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7 X, A9 B7 s8 |9 K8 I b, m5 U例二 (有卖)- p$ v$ J0 l+ W: w
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)1 t8 K: r' A; X0 B: g" f8 @' _
# Q: G! U% ~' e现在我解释这些商品数值意义。, U# |1 ?+ w9 w
6 N7 Y/ T- S& q..0,... -1, .. 150, .. 500,.... 0, .. 1.300000: n" e, N$ f; U+ a
..1 ... 2 .. 3 .. 4 ... 5 .. 6
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( R: Z5 Q0 r! _) \8 l/ O& H1) 通常都一样
/ D" q7 ?6 |4 M2) 通常都一样
0 A( f; X/ J2 K6 Q0 L9 }3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。% Y/ U+ E K) U0 l, ]
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
& a0 M+ f3 A- U8 B [. W6 s) f5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。& ]3 D0 |1 g. ^; j
6) 这个基地的 买/卖 价格百分比5 B5 }# F4 |! C& ~
; R6 M2 N( |# _' G* q8 o$ u' m, B0 E
所以你只要按下面的格式即可更改该基地贩卖的物品:5 S* ^8 B* A( X; Y6 y$ A- Q R
% c: @7 b7 g2 g S0 u9 {BaseGood* b5 u, U$ ?% [9 a' S
base = (你想卖的基地名称)
+ q3 ^+ l s' ^$ bMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####* E' B! J( {5 u8 j# }" K
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####( q" a! |. D5 ~" q* p4 z% Z3 U
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####- q+ I* U9 l" Z& e
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |