原著KeeperCN 篇外引用作者VengXCNE
1 P# \- H% J5 Z& E本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
) F% o" X6 O; n3 f以下内容均来自www.goodbj.com $ T2 H. n" F0 E7 ~
目录:3 |6 B9 Y! j4 i( e/ }4 S
1-2L 战斗机装备解说8 @4 C3 G; S, U8 H8 c' J
3L 武器的修改; z' ]% t5 y* W+ _
4L 武器的贩卖设置- l. x+ Z: Z1 F3 e. {" f
5L-9L 建立一个新基地
" o1 y v' E# L# Y J10L --11L 建立一个新派系8 w% r9 I9 j( j b1 M) Q3 i+ c
12L 更改npc的护盾9 k& \. `) S4 U: Y6 p
13L 派系友好度的变化修改办法
4 o) ^. o0 {- Q: B! t: O' D" s) R- O14L 基地建立补充说明
1 k' i* n0 I# D- M0 _! l Y, s15L 激活无法使用的跳跃洞/ n/ {9 G9 T7 K- \$ M
16L 战斗机座舱的修改1 A# P+ b* f) p! c% G. O- u3 E4 P
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
& Z2 Y- T R: W: B- d18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程8 {* ?0 L k, N- @/ k! R" q
5 E$ {2 v/ y( C装备
. j, v0 S* ?+ E {装备意义解说! A, }- D' F2 p/ `- Q
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3 J3 g$ b8 X7 F1 K$ w$ n推进器意义解说4 |5 R, x% {1 Z$ X7 M e; y
; @7 g9 b! Y7 g p3 v. G9 q6 ]打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:2 }! y$ \- F" X
- a3 J0 P# L1 s& M1 \8 AThruster 0 Y5 c4 N! t) [' N
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
. t7 W8 I( g2 K8 y, H* Vids_name = 263737 ; 这个不多说
4 o+ T8 E% _" |7 |" A, o7 {ids_info = 264737 ; 这个不多说. i- c7 G1 Q6 b! x3 @1 Q7 n+ i0 X
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的; L" D. p; k" L: ]* A
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
6 w- E8 L6 q& m4 Y3 s1 q( BHP_child = HpConnect ; 连接点 w! c3 f# _3 A/ [7 m
hit_pts = 1000 ; 可承受的打击力
) u2 a, V$ e6 o @5 s2 Kexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
" e' g( g( e1 D! o1 e$ S- M p5 tdebris_type = debris_normal+ T" p: X( A0 z' J- l6 U
parent_impulse = 20
1 @+ k Y8 G% s- Pchild_impulse = 80" x) T' P- r4 `% l7 O- K6 m
volume = 0.000000 ; 占据多少货仓空间
; ?1 G1 ?1 J. t: U. ?# Tmass = 101 K/ R5 C- w; G" |& @8 \
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
" X& y# `" ^5 d7 G. I+ zparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
; a3 l6 t8 |" E8 e% V$ [hp_particles = hpthrust ; 推进器的尾焰轨迹
! E0 ^1 O) ?9 F, |" R4 ~, M% G/ ypower_usage = 165 ; 使用多少能量
; L& _4 i( b$ K9 B9 X5 Z1 ~5 Dlootable = true ; 可被丢弃在太空3 {9 s; g1 J. f4 J1 C# A
separation_explosion = sever_debris
' o) D L3 `# R; RLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。2 f t r4 q* C4 O( z7 |2 W, v
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护盾意义解说3 @) [; `0 @7 h1 m% j" x1 D" ~, ]
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ShieldGenerator4 r; I+ T) [* U8 s
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它! V) O& o; F, A; ~. q1 J
ids_name = 263873 ; 这个不多说
" X# X) @$ A* ?( J5 {& [1 g6 ]ids_info = 264873 ; 这个不多说
! Y5 \/ d, P y3 L& ?4 T7 ODA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型3 q2 I* s3 \6 P1 a
material_library = equipment\models\li_equip.mat ; 护盾模型9 K; b' U! X$ t O& _& y4 |) R
HP_child = HpConnect ; 连接点0 }& K& u9 a1 t9 U
hit_pts = 1405 ; 可承受的打击力. P7 n3 o/ i- c& W: F3 n. q
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
( y; s v+ e# H0 G1 ?0 z( I2 g& Rdebris_type = debris_normal; ^/ l, D$ r7 V! D0 K s
parent_impulse = 20
0 N2 G3 `/ g/ a) Tchild_impulse = 80
0 U7 t9 t- q( q" f+ h a9 mvolume = 0.000000 ; 占据多少货仓空间
8 v" Z7 L9 r+ Nmass = 106 K: i; ]4 M8 E% W4 o
regeneration_rate = 44.900002 ; 护盾再生速度" \3 _* @" {3 C* f: n' ?4 v$ M: Q
max_capacity = 2020 ; 护盾容量 1 ~1 L' E4 b3 h* L) `
toughness = 20.200001
# @% H9 Q A7 C& i0 c" a2 rhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级+ M( y# F& @7 l- o; t- A% u
offline_rebuild_time = 12 ; 再度恢复联机时间
$ G. L6 m( w0 S. }2 @/ K) a7 `offline_threshold = 0.150000* j9 s9 k8 @ ]9 a) ~, L( \
constant_power_draw = 0 ; 使用多少能量% P( a/ M% x, M* a2 r
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复6 M" j& M1 i6 d Y o% x: l; r
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子): }: R& h. b% C+ `& c' x
shield_collapse_sound = shield_offline ; 被击溃音效
2 y: _: S$ X/ l4 q! Xshield_rebuilt_sound = shield_rebuilt ; 恢复音效
5 f- E4 a5 f7 B( J0 m4 W/ {! _! Sshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
4 D/ m; ~) h% eshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效8 ?4 @; \* h9 p) S* P# Y2 U
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
2 M7 N1 D' x8 _( [separation_explosion = sever_debris
7 R( o8 Y0 g M- R' wLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
/ n# v9 u5 x& Slootable = true ; 可被丢弃在太空. V% N7 c3 C' W; s( G( x
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。. y7 E, M& L4 o" }" o) H
- o9 ~5 ^# R* C! ?% |7 |. k让所有上述物品在基地里贩卖必须编辑下面的叙述:6 R" H4 [4 M3 ^3 S& h2 C% E b
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
( t4 H- v2 w# V3 V* E4 w/ b6 WMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1- {9 ^( _- v# H) v! ~+ v
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
3 x# W2 Q4 i7 H0 B- X9 QMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1: T5 X9 V) U9 b0 P1 j% a \( d" A
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1+ D. P2 P k0 Q8 t& f/ v
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 16 V w+ k- ?* h' A- t7 u
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1' k! f6 D% I+ y5 b: {( c! |! l# N& X. Q
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
! j D) y; N' `, u9 aMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 13 g3 [, H- u7 I1 t: C X
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
i- a3 z; }# h# E \MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
, r8 e' s9 Z0 u" m9 OMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 18 h0 M$ z( N1 U K( p. p
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1$ S1 o6 G# W1 Z! P7 y! _
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1- B- G3 H" g3 I0 H
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
5 O9 p5 \& d8 W8 e9 ZMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
/ x0 N3 D( b2 A2 q% |$ KMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
' ~6 f3 }# ?, J1 o, d$ K! wMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1- ]9 E3 b% o6 w5 \8 \
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
4 Q+ Q: T, S ]5 e2 cMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
+ m0 B a, @: S1 E- L$ AMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1- H+ S, _( w2 c) t
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 17 G- L( i8 o8 m) J/ [( g
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 11 i8 J6 G3 M# ?, i9 G5 z0 Z4 J
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 12 e( l2 B' C. Z4 ]2 `8 i
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1* {9 O6 e' I- X* ?: d# A: \
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
, a+ T# o& \6 _6 D% hMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
c5 }& @" F% K' hMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
1 {* l, r9 k$ l( K' K' g( P: ?MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1" u' b8 n1 [7 a6 B0 K* X) a
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1/ j! I; z+ H* ~6 a8 R; `% B
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1- T6 Z. a& n( k
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1% I) E, Z/ C! v/ J, e
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
6 E3 {+ ~4 C$ [: o+ O NMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1% S* i Z. ~8 W2 a
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1# z# C3 r# m9 `
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
" k/ R |- O/ nMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
% I! D) c; H- n4 c- X) {2 C0 \MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
: d: `6 f- j: e/ b, SMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
: [. H5 C( t: ~" s2 h) ]8 mMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1: f! P% ^9 ~0 f+ i
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
2 N. j- A5 k7 C( o/ zMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 14 H" [0 o' l2 `: k/ `! m
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
' ^& J& d, F$ D6 E+ M' EMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
- \$ g8 I9 y( V. O) |2 ]# N" uMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 18 Y- ?8 ]% Y7 x; I+ D5 G
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
- }4 ]* p: Q7 B" H" I' oMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
8 C% t3 Z/ Q% [' n; BMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 12 `. T' Z8 I1 `7 e% C/ z4 V
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
`/ X5 B. L9 B8 v; gMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
0 w$ u- a: A1 x/ w1 TMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
/ d4 \& T! u; B# g; i OMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
+ j8 U7 O, N; \; E6 WMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 15 V% `) U- E# R6 r# B
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 14 k# y& k, c6 {( \
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
1 ]4 J- z; _3 G; LMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 11 ?5 k: k5 ^9 h: K" Y" @
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
. M. |% z! U" J7 b. u/ cMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
/ ]6 B$ S! ]1 e! \% aMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 13 A# a# F6 J$ B3 t7 ?" L7 O3 R
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
9 V3 p0 w2 `) }4 N0 M, DMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1# F! ]% s& X4 @: ]$ B# k
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
+ r+ G; y; A; k. N3 Z' GMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 t4 b( z( l5 a8 E' @( j$ L
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
5 J0 g1 q0 X9 @4 i9 ZMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1; Q A: r/ P$ l" f# N: U- A
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
+ R- u0 N. H5 T' CMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1% d) ^$ w" j/ @2 x
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1$ I# t4 I2 w. G5 }% r- l( G
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 19 m h( \8 y; K! w- o: O- z# K) L7 B3 Q
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 10 [; t; I7 u8 F
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1" v) E d/ p! b4 y o* t
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
. X/ ^; R. D" W- O# r0 vMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1. e8 z" t: F3 l' l
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
! p) V6 J9 u2 m: q$ l! [- F; TMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1' o; k; q: _9 q9 M* K% V
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 17 |' s& F" r( t- Y) {+ f
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 12 h! R* }; u0 Q& p+ j8 {7 {! b( o% R
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
% \0 i4 i7 `4 L P Y0 cMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 13 o" z8 Y) n7 N9 n
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1: `) _/ V) V: R* z, n+ ~
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
% z2 R: S6 W& K$ hMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1: w( o+ }+ v3 z( [
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
0 B- T' J, X% u- Y; Y1 `1 t6 Q7 GMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 11 C$ z+ P* |9 ^ }$ g
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
3 Z1 G: t7 {9 Z" qMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1" K5 {% D0 x1 F8 D# r
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 17 F! g2 \/ l; ?. G1 C
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
7 Z7 o: Q8 }5 \1 K8 ZMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1) g x( ]1 O' T
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1- m; a/ B) h1 m2 t7 {
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1; k4 l( l" v8 o/ d3 [0 U
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1# p! d# T1 P( J! V6 l! L6 @. m
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1 }. G3 H2 N' R8 Z) O" n
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1/ U% B' m1 D. d; ?$ ~7 H3 x1 l
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现在我相信大家应该能够了解这些必备的知识了。
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# D$ G+ n- w/ ? ` R3 b U) Q) g现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。6 Y8 Q' M# h- ]
2 B2 S+ y4 x. N! c! n) u看看下面的叙述:2 j$ ]' J- l# W/ x$ {2 y
9 g% V4 R& s. ]' u, a( fGood4 G! v4 z; ?. ]# i$ D
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
( [) F$ H+ a7 a5 }0 }" |equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
" h" G; x. B, s; qcategory = equipment ; 所属类别1 t0 Q' K. E% Z* e' K
price = 500 ; 价格) i1 w+ B- l6 ]$ ^) t0 w! |( Y
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
$ _3 {$ [& ?+ M! }1 _! Gcombinable = false ; 不允许你买一个以上
, _% p$ N( z6 rids_name = 263737
3 I' _) J1 E: zids_info = 264737
, B) {8 y+ P. l& ~& }( F! lshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
0 o# ~9 e. G# h# [ Dmaterial_library = equipment\models\ku_equip.mat ; 推进器模型& I% X5 F7 l' J- G& c! y, Z
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护盾与它非常相像,所以你必须有这些基础知识。
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: O* N+ R2 n* M- a9 G, ?& @要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。4 n, | y, H4 s
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:" v8 N. D# ~, l: \9 d
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BaseGood
! Y1 ?2 K4 e/ N$ \& ^+ N* A. sbase = Li01_02_base ; 这是 Pittsburg
/ s3 I) U0 ~* sMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器6 Y9 i2 C2 h* y" ^. P7 `( ~* c
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
9 C8 c2 U- K4 ]* SMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1- k: b6 V" o6 m" K
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1) F) T; x. Y. x0 l/ o
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
3 f8 y- M7 s( V7 mMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药! B- m* Z# P/ g6 n
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 19 e: U- p. o. O7 o* _/ i# ^9 ~
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1/ f* v* s! l* M+ a7 ]1 h
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
" |( S) s! Q1 ?- n) j) R5 [* DMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 13 P" H# c' ]; K' S" m# m
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
6 z. Q7 h. G0 u4 z6 W# h. }MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1" b! i# A6 _1 |( ~5 y
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1* A& \5 ~& o- V9 }3 j+ p8 ~# L0 j9 a
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
# T! K. ?* M8 o- f# C! }5 QMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 12 Y, S: N4 U1 _/ C
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1: _# x/ R% L T
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
4 Y+ M% v# h: f3 l5 J: f' v- J' uMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1" A s( O7 m: x9 F4 C4 e8 s. Q
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1; _* v/ k; h) z ]8 e$ h
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
/ l2 [& Z# s9 C% l& NMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
5 J3 l5 @* B- [: P5 h% {MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
4 v' ?, z5 e$ c( l" a) U& [2 zMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
: i, @1 T* M. K% }MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
! L: ]' r' t4 NMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
+ I7 d! S. K+ d* K4 D% F$ S" pMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
, J( e* \" O) R. c4 R, e# u) \2 Z9 zMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷4 ]& i+ e9 d! J# E! }
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
2 J/ ^0 f& r3 H$ @7 r+ t* SMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
8 t' o9 }9 |7 Z. Z# @- K* v9 cMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 14 s5 s" p' e6 h- x) I
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1/ z* S1 {3 w. |4 @
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
1 u- v9 M/ o8 g, {9 m, AMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
! S g" @, b. }/ n6 `7 b: v8 hMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1/ d1 c+ i7 G/ o3 y3 h
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1& z; m7 s( h1 j3 K
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
# j% L: j5 C" E' pMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1/ j, L4 ~. a: H g) P
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 10 v' P; r z; W) X$ Y
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
: d: w3 C$ [5 a1 f0 O. G5 FMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
( u8 O4 {; t ^$ O4 c/ V! E% ^1 T* [MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药3 t0 h: D' X c: a( x. D1 i
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
. {$ Z9 J# @" X0 n GMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
% ^9 ^# {/ M% C, C, y3 W0 YMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾+ O: O+ K& W* h! Z% I5 V
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1/ [ m, r! C' [# E7 X; h
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
( B+ Z: C9 v2 g% E. }' bMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1' c, B* I4 p. I: B, i
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
1 F1 M6 w* A, Q/ p& jMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1$ e g! ^, u; y6 h( k5 @# d
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池# D7 e9 d! r" \0 R; {
0 P4 |2 A4 R# Y" A" S我们解释一下每行参数意义。
7 D7 i- H# y) q v6 {' b0 R+ Q+ ~
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
+ h" ^3 p* K6 E, T3 T . ~7 k* V5 ?, G+ o) @8 ~
1. 第一个参数是表示可购买的玩家等级6 Y5 I, l& s+ o. d$ W4 V0 {
2. 第二个参数是表示所需的玩家名声; r# r$ x# V# p
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10). _2 g# r Z. r2 z
4. 第四个参数是表示一次可卖多少
3 k Y: X1 z5 x+ C) O5. 未知
3 p d1 P- W. _1 O: V6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。/ ?" A. e8 U0 r
5 e7 M) B8 t) L" q) Q$ q我再把相关知识解释一下:
. |: Y. e( ^8 U+ U( |
8 P& w7 [: G# i9 |物品的等级通常以 mark## 部分表示。
0 G$ K4 M2 E6 L- T _$ u0 _. E " g# ?; S' i8 J' \& U. p
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
6 x3 y8 c' l: D1 w0 c5 ^: i7 n
4 u; y# a0 x. q; S***************************************************************************# c0 ^2 T6 _8 e7 v$ l2 E
6 P. N; _- Q+ F4 X
商品部分解释6 x( u8 c) X# {) @6 X/ x
* j# @- [' [$ h, i! W" |
market_commodities.ini 档案里表示商品的有无贩卖。( X) f/ Z8 v- s& s
' l" {) Q/ h! U8 r例一 (没有卖)
; V- ?7 b: `5 s0 q& F9 k5 @* U, V$ r6 a0, -1, 0, 0, 1, 2.2500007 f% I [( n: c- w$ Y' b1 b0 K! m. C
! G2 W) |4 {! W4 a' B# T
例二 (有卖)
: x% Z! R5 Y( v0 Q5 b5 V8 o1 F0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
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$ O7 x4 s8 O0 H. w现在我解释这些商品数值意义。' p* V" B. x9 V+ ~- S4 f' o
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..0,... -1, .. 150, .. 500,.... 0, .. 1.300000. R! l% G! d9 m2 |+ S
..1 ... 2 .. 3 .. 4 ... 5 .. 6) o. A$ E$ |( \' n0 L
6 M( B1 _8 T" Q. X/ Y; c* ]. O
1) 通常都一样
" D1 J1 H5 G7 J* \! d$ J2) 通常都一样
( M7 @; I8 t; R; t! w3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
7 b' o) v" O& O5 I: Z4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
8 Z8 N- H7 `* Q+ L) s8 \' ?5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
# }* Q7 e! W- p. ~0 F \9 |, g" j6) 这个基地的 买/卖 价格百分比) j7 k3 i: S) n0 K5 @ @
% [7 H; U( M R" B" J4 Q& A所以你只要按下面的格式即可更改该基地贩卖的物品:: W$ n: t0 X; x$ c ^# G* b
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BaseGood: q4 B0 O; y+ V8 p# G! ~
base = (你想卖的基地名称)
. l$ K) u0 z/ L0 l1 l0 D& aMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
b1 x. O9 W" Y$ o: @3 oMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
; [/ f$ `+ }& X5 z3 j/ p: ^; J7 a! \MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
- ~, V0 `4 c, h2 _/ \MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |