原著KeeperCN 篇外引用作者VengXCNE @ M! |0 g$ M% }0 Y& |
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
- n5 ]1 g6 T: h6 o+ S' [以下内容均来自www.goodbj.com % L! d% R; j) T! {9 q9 P4 p( R
目录:
: o- o. G7 N5 r L+ ~. V/ `! W1-2L 战斗机装备解说
! F, q& L; M; I3L 武器的修改/ X& O; L- G& A$ ~& z J$ n
4L 武器的贩卖设置
6 P1 b9 }1 k6 L' b$ ?0 p8 h9 v4 s& N8 p5L-9L 建立一个新基地
/ _5 i5 ^8 q% I+ [( U' P5 G8 p; d: s10L --11L 建立一个新派系- ?4 K/ w( r- z8 M: Z
12L 更改npc的护盾5 }* h2 Z- \7 t
13L 派系友好度的变化修改办法
6 a: O$ o' J, m# w# M1 c4 B14L 基地建立补充说明" t( {: ]2 `* c9 B+ g
15L 激活无法使用的跳跃洞* X) q$ d# g. ~: i/ ^
16L 战斗机座舱的修改
" j* D/ ~+ j; f! B6 @/ W17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
5 z+ G$ H9 f- j' b- [* J# ^18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程! C- ?" E# e0 ^
$ T( y5 ~7 A; E" B" X& ?/ x/ M* ?装备
. D9 f8 u" y7 n! Z& ^; H装备意义解说/ x6 V2 w% q( ~' M! H
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推进器意义解说# v' n, h$ L8 @9 F
! a3 c; D- |8 I& G! V4 c打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述: }1 W5 x& u8 T& E
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Thruster ) l0 E' z" c, s. I4 u( A
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
- g" a, E& `8 Z; h$ sids_name = 263737 ; 这个不多说
3 ?5 l/ Z1 e. E: q0 kids_info = 264737 ; 这个不多说1 E6 q7 k; L( I C
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的* R1 F/ ` B' \ R9 W0 S
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的- A0 Q o- R; u! c
HP_child = HpConnect ; 连接点
$ a1 s8 X& F! ihit_pts = 1000 ; 可承受的打击力$ G6 d2 e: ]0 k
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入3 W3 O& O+ i" a
debris_type = debris_normal, J! e+ x1 s' b' g3 l. U
parent_impulse = 20
. p, X- B, g E. E$ c% |8 j* @child_impulse = 80: R$ g$ S1 j9 {5 ?- C$ ^' x+ W
volume = 0.000000 ; 占据多少货仓空间! [2 ]# R8 y! L- |* b5 R4 |
mass = 103 p9 R: S: V s# U
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。. T4 y: X! N' `* Z9 |" N- Z
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
. A5 T, i; G x7 uhp_particles = hpthrust ; 推进器的尾焰轨迹
, c; }# y {3 C2 z9 \power_usage = 165 ; 使用多少能量
6 O, y! y. h7 W( llootable = true ; 可被丢弃在太空
) g9 d9 D, M! ~, tseparation_explosion = sever_debris; `* M/ \" F' ~: a- h0 r: N
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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$ }+ D' j" [, q- e3 dShieldGenerator
; [' K# n) R: W8 q/ J# enickname = shield03_mark05_fr ; nickname,不是新增就别改变它$ K5 L5 l# S) x) @! J& C
ids_name = 263873 ; 这个不多说
6 L6 U! y% B' Y; E# T3 a% Gids_info = 264873 ; 这个不多说
6 w' F+ j$ W0 g KDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
" H( E* n3 k& w! B: M! S1 jmaterial_library = equipment\models\li_equip.mat ; 护盾模型% H& q2 M$ w! `+ @6 Y& m
HP_child = HpConnect ; 连接点, Z8 W* j: y% G; T+ P
hit_pts = 1405 ; 可承受的打击力! ~2 h e) l1 C2 Y
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
% N3 q+ b2 \$ t# m! l9 Y' Odebris_type = debris_normal
: r K Z* N$ x% H& d6 qparent_impulse = 20
1 |; V% H' N5 D0 M6 X" p5 \child_impulse = 80+ Q) h: g* U4 u. X0 b
volume = 0.000000 ; 占据多少货仓空间5 K6 a1 {; v; A9 k8 L( z9 K" J( a
mass = 10/ F2 g' k' E7 H) q/ I
regeneration_rate = 44.900002 ; 护盾再生速度. H6 I: `. X+ D# M3 w |
max_capacity = 2020 ; 护盾容量
! i1 v( i4 H( \/ U& Ttoughness = 20.200001
, }$ Q# Y6 l' r# @3 C) @( ?: ahp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级) [/ `" s( t4 n2 ~) v: F+ G( E9 x
offline_rebuild_time = 12 ; 再度恢复联机时间
# N7 f( K: ?3 ` Hoffline_threshold = 0.150000) Q {5 S* a$ _
constant_power_draw = 0 ; 使用多少能量
% m$ w5 U- s; U2 g+ Zrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复% O! q: X" ?' X) s! b1 W
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)2 d m6 a8 c: c0 E5 Y* M
shield_collapse_sound = shield_offline ; 被击溃音效* p( d9 A7 G* I5 J0 C) R
shield_rebuilt_sound = shield_rebuilt ; 恢复音效: |& \/ T% U- K8 W' _9 Y# @
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
9 I. S$ T* i, F7 Yshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
: I& W- L: ` L2 s+ l9 \shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
, f8 f8 c1 p0 |8 `( \& W1 eseparation_explosion = sever_debris) H+ T+ e D3 {, z6 \9 O
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。! ^3 v0 s7 \* p9 O, Q/ Q; _
lootable = true ; 可被丢弃在太空
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' {. U8 {# D/ f# |如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1, W" v& Y L" [6 i! q4 \$ q
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1% n9 V) h& J; r1 G: @5 e4 ~: C# h
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
$ F) @9 E' m7 W5 }% F" K% s0 q* I/ RMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
$ K+ F5 {- c( w: |; R: q7 q+ MMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
1 M% H7 @+ \$ o( d, c# m% s# ^MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1) v. ]2 @7 g6 ?( K7 `8 c* L2 e, v' v( T
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1* i" E. n& j# E7 }
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1) R( Y# N$ B! c6 M& \: p3 E
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
% y8 Y& @. G0 W/ a5 C: cMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1' P( I) d7 Z- k: s2 T
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
4 N! l% i# [0 ]MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 18 F W4 d# V3 S
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1" Y3 ^4 V+ k+ n6 j
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1* J1 v$ @2 K5 \. d3 A( _
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
5 T/ T5 O& d, n DMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
' \0 G# Y) M3 S# H3 ~* q- a* ^MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 17 L. s( w1 y8 {, y# h7 I9 v5 w1 q
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1) o" D4 S( E5 A, K$ A$ \. D
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 19 o% ^. ?1 c+ E7 k& Q9 c
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 15 R: @ Y* d) m6 n/ Q7 P4 I
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1, b: O4 C& M6 W* \
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
4 S: K4 N) ~- }1 Q; o* EMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 13 Z& I* J0 F: ` w9 C) b
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
( O0 w9 f" i* I( g7 W- Y7 d7 OMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1. p! f7 K D0 t
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 15 Q- G) s# [) H* K
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
5 F; u/ n# g7 t5 d5 D, RMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1+ x d6 h+ |. S, U
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 16 E7 W, _8 X4 e6 M7 R% [
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1; }; ~! ?1 K4 I! k& e y
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1' p0 d0 y2 p9 c- u; [& s
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 11 Z6 S/ V' U; } ~' w" |0 Y9 l
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1" o, s* o7 ]0 o' N) r
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 16 H- m9 B0 M# u
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1# N- x: F( x9 z# B1 z3 Z2 t
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
( @3 g- t" s9 f. ^ R: t4 I+ fMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1. I) V1 V# O+ s+ \ F4 D" U- b2 N
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
9 ?# K j; i8 N9 I( V. [MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
" Q# G/ x) M" O+ G/ ~ R Y: nMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
8 f# a9 j6 U/ f2 \! {& h- ?MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1. w+ P1 z G% T% r3 f9 m
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
3 R* @2 L& o+ U3 r$ g( cMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
3 V5 }2 ^% {: _$ R) QMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1% {- r* f& ?( A* F+ o' h! v
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
" f+ H2 `% j+ l# n) G/ UMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
' ?; F" u! u! jMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1% P( |. f( S, K# g: h+ E0 d, O
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
( y3 H* q/ q* t" }2 |MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
+ G* @& c6 E* u3 g0 V# dMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 14 Y, A& h1 i0 p* r6 X5 f- D
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1* s% S' L# w# z, I
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
! I9 c) s2 ?& P/ K1 [. f, p3 DMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
* n5 B, L1 i( ~MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1. @ O3 O4 @6 M
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1' ?4 Y, ^9 Y' F3 l2 V
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1; b c) g1 a3 A( c/ L4 f1 ?/ f* X$ m
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1' z- s& `2 S3 M% _ g& @1 T
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1" N+ o$ m# }* l7 t# T& w. T; ?
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
8 c1 I4 Y- _5 C* UMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1# U- S* l+ P2 I% Q0 Z' j7 r: v
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
/ A* _0 S: c7 C; l+ }/ AMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
1 H' H0 n! G% S5 W% XMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1; o* |* A5 p# n J, j
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1# [3 E- P' k6 L+ L5 W9 r& v
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1( R7 c5 F) w" r, L5 ^5 ?
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1% N. S9 v% E4 h! y" r- q& f' H
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 13 ? @0 w' e! i- ?4 q _
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 12 h# Z3 O6 b2 [( [4 O
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
! h! Y% X4 y3 H% V% k# }1 m/ WMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1' c. v! V8 ^: n4 M, |
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1$ H, n1 D) F+ L; n" Z4 `
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
' \, s) t: `+ _1 {2 h* |MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1/ ~$ y" x2 \- b7 ^; K
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
3 w0 T4 h% {, b4 Q: E* o0 uMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 18 N) ]& F! b4 L
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
- n7 h8 ?9 ^# B' \MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
/ ]# x5 Q" i9 k+ M* l9 S7 M, LMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
, ^+ T+ @& k7 V, qMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
3 s' `* V" V3 DMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
( t1 Y1 F! y9 `" y9 p" }MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
0 P& b* h7 K' }; WMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1/ F: N- }6 c# @- J. f
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1/ E1 p: h+ s8 l. {4 E
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
/ |" b9 c, W4 ]7 [1 l' f, J7 g ZMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
3 _- m# `% t# `6 Q. YMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 19 i* A4 L+ h0 O6 N4 P% B# |. c, ~+ E
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
6 p* \5 { W' i! _$ J, k" OMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
* N" [1 y, _6 Z5 {9 ?MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
/ D K9 }. Q4 j+ J/ Z# `5 ]MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 18 ?: D- X& h1 i8 ?
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
# t% G: t, l! Q# i! B0 bMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
* u" ^ q/ ^, nMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
/ l5 M9 A6 P8 h7 v% R3 H0 rMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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" w' l" z* h6 b' O2 p& M现在我相信大家应该能够了解这些必备的知识了。
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! q% W: }$ s# y) J0 [现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:9 s3 M8 s- z; }+ a
9 U8 `# k* q. [: F. o9 P' hGood
; }1 a# V( o: ], J m3 W. U4 T# ]- Pnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它7 a" J9 b) H/ o9 E- O# ?8 V$ o
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它2 U/ ~' r; ^( P
category = equipment ; 所属类别
4 ~% I4 ]/ H9 s$ L4 B; O; Q) j4 hprice = 500 ; 价格
5 ~, u* `& a# k$ [* aitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
4 A- a4 o; K; p9 Acombinable = false ; 不允许你买一个以上
. y; M. n2 Q$ r& s3 W. Fids_name = 263737
7 `0 N! c4 w f# Gids_info = 2647376 `7 W# X' j7 H4 H( v
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型7 `( ~; ?$ R6 j
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。! X, z7 b4 }- e& G1 H) j( N
0 P+ E& @- _" A* k要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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! z2 r& o% p% X% B. P每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。( |$ v5 }' f$ U. B4 v
( ^3 B! u. U4 [3 s搜寻下面的叙述:
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2 B; o% j- x1 j2 c. `0 VBaseGood
) O- F3 x% e9 P0 l5 J, P- a1 nbase = Li01_02_base ; 这是 Pittsburg8 S7 s9 v) c8 U. H* _
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器9 s0 d! Z1 I8 W/ o8 G+ S, d1 u
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
6 I" M# H- j q$ lMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1% o7 r" }; y: u. t7 U1 O
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1) }9 C6 @ J: m9 p0 g9 m
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)$ U% X, ?% u, y4 T+ a( R1 v) A
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
& w8 X4 u5 m- H. i4 G+ f$ x8 JMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1' m$ D- r7 D. z
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 19 u2 k# e6 L4 N$ p- l) }
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 11 J! y) i2 a1 J5 m
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 15 w! w4 Y' c& w
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
. C q5 N# ^* S0 H4 cMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 17 p% }1 W8 p4 }( V0 ^
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
3 } D0 c G* m+ m8 q/ TMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1/ H- h! b: u* Q8 @) q
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1; @0 y* N' t& I
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1: c! f q4 C2 U4 {# a
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 18 n- _( ] C( X( S, I( @( v; J. D
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
* b& K; n* g3 K& OMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1+ T+ W0 P/ q# H6 s: s2 V
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
# ~0 v1 y2 B$ Q, E" W8 ?MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
& M* d3 X2 @0 U! r3 i& X7 BMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
3 j* j* h: u2 t8 L; }1 WMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药& B0 Z( m9 v6 h7 F9 ?
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药+ o7 f$ a, Q; w% l$ \- p: u
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
" \: Q, N% F* W( s5 wMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
7 ]. U. s9 t) p& E$ z9 z7 t' R+ WMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
# j# Z, U8 O% N$ B& RMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
, F4 C- n( k! a" \1 ~5 KMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1: W% p' S" e* l
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 19 O( @/ M/ u @4 i1 X a9 z
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1- V1 I' g7 y- M1 }
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
; `; C* k* P. j8 g$ A4 _MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 12 R. @2 \) V7 c
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
6 A2 x( _% b1 t8 i* s2 gMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
8 L$ K' v, z+ Q5 i) t! W# TMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1+ S1 m, h8 g. a4 f* V2 d& i
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
* @: n1 k. ]+ J; D8 AMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
+ f; T/ o5 X7 Z$ zMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
' N" d: [, N) }- D7 w9 r1 E* EMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器6 B8 e/ j* [# F+ ]5 p, p: B
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药. {2 W# @1 y5 T1 H5 X
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
7 a! e b6 v- e: @0 \MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
* y; T9 ` Y. B) aMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
! I% y6 E( t8 ?/ D' cMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 x. i; n8 H" ?2 q3 A4 p
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 11 p: L( W! O4 |- O4 z9 h
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 s4 A- ?+ Y6 Z2 o/ q* f; E, F; ^
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 s I* z, Q5 a+ T
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
% ?( M' G; H% EMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池# |2 }& c3 a' F( n% H. k
. a# w' w8 l$ c$ P( n n我们解释一下每行参数意义。- w. f( S( B5 a1 ?: P
6 C/ E4 F/ l; A1 {* ?$ Y
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 & y4 g5 b9 U; t' E
8 h3 h9 e: F# h: X1. 第一个参数是表示可购买的玩家等级
" N+ @/ H- x3 `/ W& M. ]# Y$ s2. 第二个参数是表示所需的玩家名声5 u& p7 I8 H1 O# a
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10). T$ d2 H! Y5 f7 F
4. 第四个参数是表示一次可卖多少
H+ s5 |0 t' k' @5. 未知0 l: S f6 j4 w6 x: \( u8 b
6. 把原设定价格乘以多少倍数; V! p: y c# `# r9 Y
. q/ E" M2 ?5 } g% J: d增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:
0 X. [* w6 k$ p+ l z
: J; s7 z* m! t物品的等级通常以 mark## 部分表示。+ I: }7 f. U& C6 L: `& h: {
( u, a3 {$ l! Y0 jlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
: M6 X+ N- e2 K4 P/ ^, r8 J
?3 p$ |# [, K0 J* s***************************************************************************' Z% ^# z% b F* O7 o& P U
, E3 r% @3 u( t8 ~6 b9 {商品部分解释* G5 u: g- e8 {: r7 a
* [8 n2 a1 H" f* p$ ]market_commodities.ini 档案里表示商品的有无贩卖。. p6 \3 f" r, ~. S
7 p- i1 H) R0 c. Q例一 (没有卖)* ?# P" q4 S. x- R) m
0, -1, 0, 0, 1, 2.2500004 ?9 S2 B" D/ Z l' x
: Y- L& Y C! r. G( ~
例二 (有卖) u2 \& m! ^& ~
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)! R& B* A! v4 i& R. b
5 B: e8 t5 ?2 G. c/ ?现在我解释这些商品数值意义。
9 n R: \ O$ m0 h3 \3 k5 b6 a 5 n. s8 p4 `. l* {8 D9 S; U
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
! K* C* Z$ t s) O& }$ r..1 ... 2 .. 3 .. 4 ... 5 .. 6
1 v2 d# r$ s& N s
5 }; E* v1 r+ r4 ]/ u' U T1) 通常都一样
& \( t9 ~# X+ g0 y/ x" |- T2) 通常都一样; y1 ^. G0 O9 y
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。6 @3 N2 W" w! n* i
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。! j5 J2 Y ]# ^% A0 ~
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。5 M( Z' ]; n8 n# R2 O* U
6) 这个基地的 买/卖 价格百分比
( p" S3 j3 Q- B8 E6 L 9 D3 W4 F7 u4 ?8 @; w6 ~
所以你只要按下面的格式即可更改该基地贩卖的物品:+ N7 H" `4 B3 {/ O2 w+ x
8 \/ m# A a, tBaseGood
1 x, K) K* b4 T5 Hbase = (你想卖的基地名称)
' B! D. v& v8 S, vMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
: j. p1 V3 d% v+ v! B% a$ WMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####. b. A0 j; j. K0 X
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####( G7 t# H- Q# V& N
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |