原著KeeperCN 篇外引用作者VengXCNE! c8 j9 Z' {$ e+ k) Y& s& p N: k
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
) C4 z$ b) }2 ^6 p+ t# i7 l以下内容均来自www.goodbj.com
2 k0 K0 v0 e# E目录:
: l( `) q# G' j$ {1 C- b1-2L 战斗机装备解说
" C! @# x3 V) ?9 }/ F. L3L 武器的修改
% _# s& |3 Z- ~. Y" g: S/ Y+ D( o8 ]4L 武器的贩卖设置
" V/ g/ C/ X8 w3 D5L-9L 建立一个新基地
' ], G! N0 ^1 ]. f10L --11L 建立一个新派系4 t, J% }" ?' ^, p- P; O$ N
12L 更改npc的护盾
3 I2 j, X- S6 q- f! a% g/ g1 I13L 派系友好度的变化修改办法
3 c- s3 v' k, h, \' h: B, ^7 d* z14L 基地建立补充说明
) `! B3 m! R, s15L 激活无法使用的跳跃洞
6 S4 C) ~7 z2 s: ?7 }, T# w% @16L 战斗机座舱的修改% G. y. G" C; \
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
' z7 q- x: B1 G& f+ n8 m# e18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程8 i9 Y. d7 w1 }8 t) T
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装备
- w0 y7 T' L" `: V" L9 \装备意义解说2 a3 i9 D! U Z2 Q
1 a# q0 E* d; z) z; U1 N* X
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推进器意义解说 c3 c% u6 R$ w4 u: U, T1 H
' `2 w& d1 w; L7 R# h打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster . n+ V* G2 ^" V1 X
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
) Q7 R3 k3 W+ @/ ^' O5 ?ids_name = 263737 ; 这个不多说3 e* |" |" ?/ C
ids_info = 264737 ; 这个不多说
1 N9 f( O% Q6 x8 K5 ]- tDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的3 n/ M% u5 h9 |! w% w% L
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
$ q$ L+ M3 w3 x$ J6 e; ]" RHP_child = HpConnect ; 连接点4 i- z$ y V+ `6 D- W) J
hit_pts = 1000 ; 可承受的打击力5 Y `* i8 {; H6 G" P: A( `% c
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入8 N; V* z! j$ E$ C- R. A
debris_type = debris_normal$ P+ \% o" v6 K" z E8 `9 X+ X
parent_impulse = 20
' ^/ z8 n& h3 ^: r K" Gchild_impulse = 801 I0 ? p z" \* b# J5 `+ f5 l7 ]
volume = 0.000000 ; 占据多少货仓空间
+ C: x5 p C, D. ]! }1 G& O) amass = 10
Q$ G: [3 i& _; c( zmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
: z9 i, E4 D. |# _& Fparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹5 L4 m4 |6 T0 B' ^
hp_particles = hpthrust ; 推进器的尾焰轨迹! q* k. s* w# W
power_usage = 165 ; 使用多少能量
* l0 j# U/ C+ ~4 Q# clootable = true ; 可被丢弃在太空: `, k0 Y* p$ X* s' v6 d6 f: @
separation_explosion = sever_debris% U0 _: N! s" n
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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* o2 ]$ d$ O1 b1 D% a) l0 L护盾意义解说3 ~2 `) K9 I+ d, S' `) m! D; b
1 ^6 n; k& k6 g! nShieldGenerator6 K+ H5 p5 F5 I. w
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
0 E: n* M3 M. Y( ]) qids_name = 263873 ; 这个不多说6 v$ s6 e5 F& l" X4 w9 [& S! n) u
ids_info = 264873 ; 这个不多说4 f6 p7 |0 b* J2 V
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
# J% S0 g" e& h4 V1 mmaterial_library = equipment\models\li_equip.mat ; 护盾模型
1 H- o! P! d7 o* } E4 qHP_child = HpConnect ; 连接点% f. Y, o4 K- e4 Z
hit_pts = 1405 ; 可承受的打击力
; |' o; u+ t5 h4 |5 c7 \/ d- Lexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入% H& g, s* J3 z; b# U
debris_type = debris_normal
! o! t4 A: z+ b+ kparent_impulse = 20* }& r8 q9 `& m0 y
child_impulse = 800 Z+ P) S8 T/ k- L( ]1 T
volume = 0.000000 ; 占据多少货仓空间9 R9 V B, s6 `' a ~% g9 l, R
mass = 10
, r- G+ H, k. S; s- _regeneration_rate = 44.900002 ; 护盾再生速度
8 W7 I) K( |1 xmax_capacity = 2020 ; 护盾容量 * @) g- B1 \# n( L: \9 P: H
toughness = 20.200001- g" T% \5 m( r# _9 Q1 K
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级1 Y4 b) X2 \: u4 H
offline_rebuild_time = 12 ; 再度恢复联机时间; f5 E+ \" j1 S7 K6 Y. n
offline_threshold = 0.150000
- [7 L3 \+ Z E5 mconstant_power_draw = 0 ; 使用多少能量
: f7 t; ^1 f7 F: y7 orebuild_power_draw = 10 ; 当被击溃时使用多少能量回复8 Y( @( d7 T9 O- [
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)( z4 M$ t9 ~5 g( I7 Z1 E: h
shield_collapse_sound = shield_offline ; 被击溃音效) O% T* E7 f& t& U4 Y7 @
shield_rebuilt_sound = shield_rebuilt ; 恢复音效: c. I/ c- g$ s! @3 M" M4 s$ o
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
; V, r4 f. x' k# vshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
0 X1 ]% L% L' y/ }9 Mshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
! q9 B, F* T1 ?+ C+ _7 pseparation_explosion = sever_debris4 S' y* }4 o: r4 t1 f+ o2 {6 N% X
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
5 p/ M& N7 j! w3 `! Xlootable = true ; 可被丢弃在太空: r- B8 E+ t: C6 a7 V$ Q7 s! A/ ?
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* }4 f ~+ V( V8 ~! _9 ^如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。8 G, U$ K ~% o$ R5 t
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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# L$ a! f4 D1 u5 N$ JMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
# r" `6 c2 C1 g8 \MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1- c% p4 D, G9 l6 m; c
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1/ `- Q. G8 _5 X \0 P
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1( A9 Z4 y- s4 N9 e2 L" M+ w2 ]
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
6 J$ @4 z& ^. u% Y$ ~/ b( Z! s5 ]MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
% U# F! G; @1 F7 W t0 a0 zMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
+ S- f* m0 c, [9 T$ X# UMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1: e9 R% @5 p9 N+ K
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
; E5 T8 |' O& i6 @MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1* p! J& Z- [! S1 N) L' c6 B$ f# l
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
4 f* r* F5 L# A; i# cMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 13 y( j& }/ u) ~( C2 f* \/ y
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1. `& j G: n7 L& F
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
4 V* e' f/ ~( iMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1& s2 w3 L: z' V" R" f
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 14 e6 S. \+ D% ]9 r$ X
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1" l, O6 S4 J' N( x5 a
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1- z" u( ^# ^* B! w1 n, K
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 11 c# }9 l4 r& [
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1' a/ E7 c8 u4 J4 M0 A6 }
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
4 k1 s7 r1 v; x2 S, TMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 d; \" O# G2 P9 C, c, M2 H
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
2 Z8 _6 V7 o5 a! JMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1- u/ M+ T/ ]! ~4 g3 i8 c: N
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
5 V \, N8 z; M" f3 D" @. ]MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1, @! Z; p* t5 r7 ^2 m/ T$ K4 D
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
3 d& `& X$ D8 s$ M/ rMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 10 d. ?; ~/ z7 l. y& x" g3 h) U2 @
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1# ?) B- U1 z G1 X) ]
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
! q3 l8 m9 r; P; Y* L6 q/ }! QMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
+ v! o7 t4 j3 b4 x; BMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
- d3 C& V" K: |3 e5 t3 v* FMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1. w" E, N) L; G4 q
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
8 w3 }; C; v: d5 B8 }MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
; N+ N! J; b# ~% O. H; F- xMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 12 H" q7 Q, y+ S$ L! P( l# N3 L
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 19 b( g& F7 g, o3 H+ a5 e- u8 d
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
/ s4 s9 l3 N/ TMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
, J$ a4 v' r0 a3 }' wMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
5 i+ g. V. ^1 i1 E! P# cMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
$ {$ R T7 x4 A: fMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1( r* ]9 V: P; d8 }: `, x& S# e- ?
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
( ~$ f7 p+ R6 T, h9 dMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
( D/ [5 v/ W% u, c7 gMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1. s2 N% b* S" h0 `* f
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1+ E7 A$ ^0 B" p* l2 i
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
/ P; X# P9 s( H' {/ ~6 _; a! ~: nMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1. g: `( W+ \* f) j( p' T9 y
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 10 J0 u/ d! q0 h0 G B4 T
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
' f3 D: G% H, TMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 19 U) L! |% ]3 P
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1" t9 a; ]. q7 i$ M
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 12 ~2 m& g: R4 F7 m1 e
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
+ A4 v& h( m8 G) y$ S- R2 AMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
' k$ v" m- a# \6 b* ^) o VMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1" Z* C K2 P$ A/ {5 k
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
- A2 _& U3 i7 @" \* kMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1. E8 T+ K8 W! `3 z' [) J* {1 ]0 \! |
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 10 w& @# [/ o! C
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
4 [6 j' l: O( ?4 p/ b, bMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1. L; d, B9 a# z7 j& [' j7 n* x
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1% O* m1 L' K' c( w7 {
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 14 F- S1 A2 T0 |8 B# A, o+ M! ~5 l& X
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1/ `: \4 _/ ~( z1 \3 }1 M
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 19 j7 L) r. @, Z7 j0 j
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1' G% ]8 C6 G- ~4 ^: o# G! D
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 14 S& m8 \9 R3 F3 H& O
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
) ]7 g+ o) x$ E5 }1 U3 x/ K8 TMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
' `5 ]5 \ h# `$ VMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 10 T4 I. ~: Q$ R3 M; n. y
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
9 H9 |5 x8 [ G/ l. u5 ^MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1% G5 W% f# y4 z: p
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 12 u/ ~( p# q4 Q, }* H9 H
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 k- j% W4 M7 n; h5 ^5 j: \
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
0 u6 }" J! \7 E3 a$ y5 }MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 13 _4 x" H) _) Z, B6 |0 j. W
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
, o( x4 c+ S& o5 P' S1 Z b1 [, VMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1 e8 | T1 v7 X S8 M7 _
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
! @. d; d5 Y* q9 b3 J3 MMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
# q! q2 R( ]# O! XMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
" i) q! o R. m; D1 Z# [* sMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1" M2 ~/ E, P" U& P `; S" b
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
; {& b+ B& V _7 d; |9 yMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 16 w1 T5 J9 i ]9 D$ w# j
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
. c# M% u" P& Z3 G2 t) P7 S& MMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
$ A6 s4 W9 C& U5 |* lMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1( d4 x" o* o% W; \* o2 \
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
6 h5 \, M- Y6 H2 h4 MMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1" C Y5 f" ~; y) X
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
0 S: Z1 d# l8 [1 {( ], t# O( _MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1. n5 A3 {+ _6 e4 n
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
) v) e$ U# m; N( p; O' b4 P- JMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
/ M$ w* s3 r* w9 gMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1. \! o; }- Q6 V* i
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。, }) @* F6 `, x% d( z% @6 R
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看看下面的叙述:) Q( R/ [- D; ?
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Good
- D) R8 t, z/ P B+ d9 w% `nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它; V( C5 Q9 C8 U( T; w
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它3 b- s8 T( Y" ?
category = equipment ; 所属类别
; k0 a' Q4 L4 {0 bprice = 500 ; 价格
! a" p% j ]! y0 z* I9 _, xitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
* U& w8 K1 W! C/ d s+ Ccombinable = false ; 不允许你买一个以上
2 t- f+ y* N! f a" N# bids_name = 263737
- n( I/ f5 t) T6 E% I/ Sids_info = 2647374 L2 o/ t G# b" u3 t, W
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型7 ^. i" e1 z. s' n9 ~. a
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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/ h. y, u7 g3 r每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。$ ]: T+ o* ^6 B* W+ ~
0 p( i/ b8 V* h- Y+ D9 U- I% c搜寻下面的叙述:# `. u- m3 D' K; B: N
7 s- M- R- ~( N: g# ~/ Q
BaseGood4 Z2 m" B8 a/ F' q
base = Li01_02_base ; 这是 Pittsburg
% [: z! y/ L# d- [# ?4 yMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器( M) _' J' m L. z3 `! b3 i) p. y1 u
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 14 ~& O/ \5 z; c5 r
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
! j7 O/ |% p0 s4 Q7 f0 FMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1- a% r( V6 ?) Q. u: T
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
% ~! ~' R( |; b' [, f* cMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药3 X# t: e& i: D0 ~. {
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
- o& ]9 ?0 H, n- c' d2 |" A2 {( pMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1. m: F u d& l, S
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1. E/ F7 B, s6 m, |
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
6 l# @9 `2 x9 B/ v+ g( G/ bMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1+ f) A7 V# L) P! t" {( n4 W" j2 T
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 M1 r. S+ m, u2 [: v1 ~1 ~5 ^! e, K
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
* @8 G) Q- l/ k2 M7 UMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
, X, ^/ e4 u X% u( d8 oMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
+ S) ]2 B% o0 f) cMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 14 Z' O* [2 r- r7 e1 g) K& }
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
0 h7 D% D1 s" [# ^0 K8 l" h& wMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1- i2 t7 ~9 _: o# i* _
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1) U. o4 h" z8 H
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1' e8 Y i# w5 |6 K: F9 Q+ w
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1: R. ^: Z- e7 J4 b3 f3 i! Y
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1+ g* S" h1 `; W7 D3 x' K% E0 f! {
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药3 _5 p2 I- b( | Z
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药( N# ]2 z( L0 H' `
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药( {2 u8 d8 {5 O9 r. M
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药% G( B) [+ a" L
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
! S: x, Y6 v: K3 x9 hMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 14 A' ~* K. |* k, f* T
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1+ }1 Z5 h; n9 A5 K/ K! n
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
' V2 n5 h- L! o2 ^2 C- DMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 17 y- v1 W3 v/ u5 Q
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1# S. a- T7 o/ o- O5 C/ A
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
; [' `2 [# W& K% f' y2 XMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
8 k1 Y. r s* l2 _MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 14 V+ ?, f2 {/ W: y2 i" K
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
$ G0 ^+ ?% g& yMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1; \2 z0 ~. B! ^( p+ @" N
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1% ]3 K. o% `) {
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人 G) j# c$ O; z9 @' n
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
. g4 I0 l+ G1 a2 f* ~MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药" o! S) S/ v" k. J; Z, `
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
0 X& _ ^( Q1 K# aMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药/ | M) m* Z5 M- A: U
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
1 Z6 L4 V$ Z c# D) ?8 M( GMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1* f8 B. @& i8 S6 j, H* J6 `* [
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 18 w, E# ~/ A" e' c6 s( r3 P
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
: }' |) [+ f2 X1 |) }7 g& C* |MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 19 ]+ a2 O1 L+ ?7 n
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
3 k/ M, a8 p4 R: u VMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
* T+ E! \2 ^7 g( L& c# V3 \ F, s6 S4 }0 c9 y$ A# I
我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
: d1 O1 s; ?! o; C! p * _2 p1 @; B. u7 m7 E
1. 第一个参数是表示可购买的玩家等级
4 ?( U8 F9 F# q' ^! H2. 第二个参数是表示所需的玩家名声- Q1 g% ^- _* k
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
2 T; a: o8 @) e1 J' ^- U a! `4. 第四个参数是表示一次可卖多少/ Y9 h& z. q* n# W: C8 [" d) ^, a8 q7 I
5. 未知/ n2 f% y+ e. Y) T E: W* F
6. 把原设定价格乘以多少倍数1 O! B9 r$ q. q+ G! [3 x7 U' T* v0 l
0 [3 f N. Y8 h' f+ U增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。- b5 D% I" p# g! c6 [
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我再把相关知识解释一下:( I% q5 S* Z% `' ]/ x" C( Q
0 T2 E1 Q: {! Z; D: l; N( h7 ^物品的等级通常以 mark## 部分表示。2 ^$ \1 g& U. S
1 f" L1 F2 {3 G& U3 Zlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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***************************************************************************
% z1 I& f' r$ o5 F $ t$ a7 t6 y G: O$ |
商品部分解释
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% K" d3 N8 F& K5 ~/ T: `: G: Emarket_commodities.ini 档案里表示商品的有无贩卖。. B: F1 _6 r4 H7 n+ h$ i8 y
4 ], x$ R6 ?# s, N例一 (没有卖)
; d2 v8 p6 j% Z" l( v- @0, -1, 0, 0, 1, 2.250000: w }0 p/ F3 y. N
7 R: M. t1 k2 b1 ?" `. ~: Z' S
例二 (有卖)
' K" n( d, R( `0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
2 f: f( l9 K. ~/ j2 B+ x% x ! R1 D2 T% W% v' J3 J7 n3 {
现在我解释这些商品数值意义。
$ J1 ~) ~3 }' m
/ S o1 ?4 ^9 z/ W..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
: V# _' @/ m6 i3 Y5 x k2 g6 U z..1 ... 2 .. 3 .. 4 ... 5 .. 69 t# ]! M! Y! i& g% s
2 o( v; I: \* v6 n, n
1) 通常都一样5 M+ J$ w$ j! q7 T3 S, `1 s$ w' E
2) 通常都一样3 X4 a9 P; E( B( p* e: B; \, X
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。! F5 V. F& {% T% L1 P% E z
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。# ]5 M5 ?. I9 [! D. a0 P7 a
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。* P- I+ F$ `& o! \+ `
6) 这个基地的 买/卖 价格百分比2 @. \( T& @. x: V2 M% o& y- k- W
8 L/ X5 R! P1 o: Y, ?2 k所以你只要按下面的格式即可更改该基地贩卖的物品:
" s. e+ d9 ?* o; K, |0 w F- l. {8 ?. E6 c9 j
BaseGood4 ?% |# B- \* @7 ~1 j% D
base = (你想卖的基地名称)
" R" [1 \1 i. c. T) v SMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
( j2 s) j+ T# b2 A, ^( dMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####; @: O8 A7 {" j
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
f* d$ y! R1 c1 t/ w! E( QMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |