原著KeeperCN 篇外引用作者VengXCNE) S, g9 p/ f2 h" ~, B. |2 [' i/ _
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
+ a0 o k _* F2 V9 l1 r c# k" E以下内容均来自www.goodbj.com
) J5 X6 t+ l: M" [3 G) e3 |: }目录:+ v5 R7 |! ]0 ?3 [# K
1-2L 战斗机装备解说
5 s5 x% ?1 z" ^1 f3L 武器的修改
( F' q0 r. Y/ a) P4L 武器的贩卖设置: }/ @* `# [* c. t) t& J2 P6 ]
5L-9L 建立一个新基地0 o2 j5 K# G& Q
10L --11L 建立一个新派系
/ A' l- F. A, h. p# Z6 C% z12L 更改npc的护盾3 ~0 A& F3 D* ?) {0 O3 y, |
13L 派系友好度的变化修改办法
6 y5 Z; S) E" K$ [, \, `- g4 X( ^14L 基地建立补充说明 ^) {' F7 I7 o
15L 激活无法使用的跳跃洞1 Z) F3 |' p1 ?( W
16L 战斗机座舱的修改
z. X5 H( _4 t) o! u17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 " X: _1 Y0 o' l2 c
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备
, d5 S: {" e6 @, C0 z装备意义解说
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! u* p* L/ n6 v. g5 m推进器意义解说5 M/ k. Y# \. X& s4 B' u( N
' o0 _! C5 o# y; K4 _打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:- O: ~8 R, D5 y, P
0 a' }3 m/ _6 A6 e/ zThruster
3 w w$ S3 U/ I( U6 {2 Xnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它$ e5 h# K. w+ {) T
ids_name = 263737 ; 这个不多说" ?6 s+ O, i: k
ids_info = 264737 ; 这个不多说8 R: ?0 o& o' O
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的6 {6 N. O& w# q$ `3 Z. x8 ?
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
* l+ Q# [1 F9 r6 u+ F$ UHP_child = HpConnect ; 连接点
, Y u0 E, U M8 X4 m0 {hit_pts = 1000 ; 可承受的打击力
7 | j' f: o* M# ]) {1 \) Aexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入5 L2 h/ ^3 |2 e
debris_type = debris_normal
I0 h' L: I1 q5 F: Y: |* @! ?parent_impulse = 20/ Q, h0 `1 Q" U+ J
child_impulse = 80
# d2 e, @6 S3 e+ Q0 J o8 _volume = 0.000000 ; 占据多少货仓空间
% b" m4 z2 A2 e( O4 ~" S. Nmass = 10( s4 k8 t1 ]* m0 _* ~
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
# l: z+ w6 Y$ Q8 b5 @+ G( V2 {particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹) g) W9 g$ O4 R5 {6 ^. l# _
hp_particles = hpthrust ; 推进器的尾焰轨迹
" t5 s; _5 [$ M' O, D1 Spower_usage = 165 ; 使用多少能量% y" W+ R9 D: P8 N- i% n1 u
lootable = true ; 可被丢弃在太空: s' i7 D: q" b+ s8 Q3 y
separation_explosion = sever_debris
0 k3 H' |2 y$ H9 C bLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。$ T: f+ C# x' V9 P4 H
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护盾意义解说9 Z/ ~% w; L8 }& u3 u1 T
) I% Y6 X. z5 ~) N6 P `ShieldGenerator
9 q* P: i7 p% `( l8 u& p6 r% Hnickname = shield03_mark05_fr ; nickname,不是新增就别改变它1 s3 a+ n$ J9 o! q
ids_name = 263873 ; 这个不多说
1 g) d2 A% P* ?3 S% }. dids_info = 264873 ; 这个不多说
+ m; v2 z6 E0 E+ BDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型1 W" ^4 o% j! r6 b9 b" X$ D
material_library = equipment\models\li_equip.mat ; 护盾模型( M# o3 L/ p9 {. n' m
HP_child = HpConnect ; 连接点
$ I1 a5 T4 E0 P, hhit_pts = 1405 ; 可承受的打击力
/ I$ ?# l/ b+ L; Uexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入, V, h" y& `# Y- g
debris_type = debris_normal
0 j3 b3 `) g" k3 Fparent_impulse = 20
! b( }. L& o0 }# i2 z4 R8 h( mchild_impulse = 80* C- B" g1 h: r% Z8 I
volume = 0.000000 ; 占据多少货仓空间8 M7 p) {/ p, N) K1 V# ?& S ]
mass = 10
8 d" J, R+ p& O* X7 l) ^ m$ G% @: vregeneration_rate = 44.900002 ; 护盾再生速度- q0 j, j8 b6 A+ j) L z
max_capacity = 2020 ; 护盾容量 : F1 Q* {9 ]6 X A% b% N9 a7 K9 L# O
toughness = 20.200001
/ G& ^" r. I8 N" [9 Nhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级 _! J5 P; R1 S
offline_rebuild_time = 12 ; 再度恢复联机时间* k; V( V% n4 s+ l0 P, g! f0 X
offline_threshold = 0.150000
5 L8 b, }/ k# F+ O5 vconstant_power_draw = 0 ; 使用多少能量0 e+ k" w$ m+ E$ F: D$ H5 e
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复: P& _! x; d$ }6 K- i0 e" I
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)1 k, S0 B0 k, D9 u* G) I1 ^( s
shield_collapse_sound = shield_offline ; 被击溃音效
: D4 L' v; S, D$ f2 Ashield_rebuilt_sound = shield_rebuilt ; 恢复音效
9 m* w" m6 A8 J3 Zshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
9 u2 F; w, W% a8 w( o& d% z$ n: yshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
5 o, [4 I& Z* {, dshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
$ T8 Z/ X8 {" x" o8 g. Zseparation_explosion = sever_debris
3 K) y- M8 @. n; L; s. QLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
, D; ] s. \% u# A2 @8 wlootable = true ; 可被丢弃在太空
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, \! h' X6 U& E如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1" s" F6 F9 g6 T9 Q+ _" H: I
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
4 _ H! _; a) f, P) rMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 14 i: k, d; ?+ q$ F* D0 _
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 10 N) P6 J8 U7 t: Q. Y
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 15 L* c% j; t: m1 \& ~
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
' R" k9 g5 M O( ]8 JMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 10 {) Z! ]) ]- O, C4 w: E" r
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 18 F2 \2 \1 u% \8 i! S' ^* o( F
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1" _5 `( n I. Q& N ?! F0 r. T
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1( D1 U1 @/ K& r0 t9 P+ v( K
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
0 \3 }+ a# H+ y4 i8 {& GMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1# g4 V% S, I1 J% ], {7 u
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 11 y5 ~; B$ l# i
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1! |" r3 @& M0 ?
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 18 Y/ N9 ~" f# r: H" X! g
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
, N3 Y. W, t; Z- L b% O6 Z5 t- G, XMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1, b7 S7 z V; G4 U( D
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 18 Y' p4 z. f& D$ V% }- c% ^
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
3 ?9 [' Q" l6 A9 G xMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
) I+ g5 b* L* C {0 O9 K1 N9 ?/ BMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
9 ^, P0 x' Z, Z! z1 e5 ^' A6 AMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 13 b2 [4 I9 _6 V- s/ O5 g9 [, ~
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
- y5 \% l" G( l- dMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
* u, K# V( _ b& j7 d9 V. RMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
0 c) I6 S6 K/ fMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1) ^: P2 j- z& q
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
- B/ _: o( u2 {4 S# b5 ]' a7 ^MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
7 E2 G& T- g1 _" @4 h) K* H- WMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
1 H; Z8 u5 b! l+ D! U* z% P$ @MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
4 x4 r: O/ Y0 x; V% }MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
$ `4 D& o$ n+ ]) OMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
9 G% C% c) k8 g9 t" Q% \. MMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 18 p( y3 ?; ?* a7 K6 Z |, z( m" d
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1" N! L5 _# B5 j
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
# E- v# c1 |- K& ]0 d( }" K2 i; qMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
2 }* w0 t/ q& J( @, w$ N2 `MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1- @( D" w$ q. \
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
+ Q/ J! [# k5 m! [MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 19 U& e. I1 \, w5 J4 Z" L
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
2 i& `$ |' m# o1 _3 Z% @1 EMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 14 Y" N, _+ v: l
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
4 ]- I) j& }$ L: wMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
/ ]* G1 c) ]8 f9 p! ], `+ U( fMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 17 X( `: j$ J+ I1 i8 C* t- ~
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
7 T' m9 c$ L+ i" v# a$ n4 x: J; e7 bMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1. b1 ^1 L' ]5 W* l/ M( G& ^" Q. a$ F1 [( S
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
2 E7 @. m( ^, iMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 15 y( b# D7 ?* B- r6 d
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1! w' M4 r. k$ f" s, \. H
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
- d4 h. D, s9 @MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
; J9 D/ N4 n$ i1 ~# y: PMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1. c$ m$ Q: ]5 G! q+ L& {
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 14 z m4 }6 I& j
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
R5 o" \! `' U0 HMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
& d* |* C: M& H+ c5 t# q6 XMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 11 r4 U) [" u$ o+ K
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 19 y% c: n& @* i- \
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
% f3 w2 {& `+ O+ K1 Y8 F3 T% ~MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
; a+ ?# D+ H; y! KMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
4 B' i- t- F4 PMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
, t1 w; B! G8 O! m; B+ NMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1; l6 A$ w6 a2 A! b
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 12 e4 }4 m' X2 a: [) v) J
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 17 D0 {8 ^, n' Y: R5 d: G
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
! H& u; D, S9 O% WMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 17 X- c& P6 y6 f
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
+ u% i3 I. k2 l+ k- I) x6 e2 RMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 19 p' r- }! h& ]4 i" Q* J
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 18 B* A! S8 U# B; |& a( a
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
. s- Q0 h- ^5 l( eMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
& x# y8 b7 W, L! Q; \2 QMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 12 X8 |4 o% r K$ ?# R
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1" a# [" f f, h. {# e3 u, v
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
4 U# @- ]& o- l7 g9 S+ `. NMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1/ a$ B2 ~: r4 l/ v, {1 Y* [
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 15 l( O/ L6 G9 D e2 e
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
4 v/ N. B9 Y0 y; C5 y5 r+ `8 E, kMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1, E5 D7 P _- m t' J5 Q
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 14 g1 o# @* h0 L% T7 ~6 F: u3 _
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 19 s; p# R$ Z3 D0 n: g9 p( M4 v$ t0 L
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
( [: W0 `3 I: R: Z$ Q) B Z$ q# gMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 15 v) @: e. S! P; y' Q' e# m
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1) l- K' |& h; ~& L$ ?8 l
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
1 L/ m2 R+ O8 L, C1 o- H$ cMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1" G/ j+ X" P" \& g" O- ]! ]1 ^
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1) g! i2 q, {+ {8 J, X. o! `
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
: b, V. V: ]% Z0 RMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
3 C' O7 T! k8 E( u- J0 O" pMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
}/ ^, R- e/ n; q0 @% x' XMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1; B" F; W( g# d2 |
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
1 A: T: _' _ k8 z5 Q9 V% P) p( fMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
) l9 v' G5 {3 p! W8 ^" NMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1' U% Q* o5 x7 H2 j
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1' ]$ E$ ^6 T. p/ R7 e
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8 Y8 O! A) K5 A5 z$ {5 F现在我相信大家应该能够了解这些必备的知识了。/ s6 o5 I) I: O( Q/ |' B
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。4 ? G9 S# @% w* J7 J
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看看下面的叙述:
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( I. Y, H7 W9 Y2 SGood
3 R, Z) b6 o( G1 ]3 qnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
6 Y* \* \" f% Q E3 u" gequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它+ Z6 j: \1 X4 S! K$ I* j' e
category = equipment ; 所属类别6 G9 c2 a. a2 f+ i7 B6 v
price = 500 ; 价格
7 t ]4 X+ R6 t( D& I! mitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
4 P3 T. ~. {' [# ycombinable = false ; 不允许你买一个以上8 W/ b0 i$ U- W6 g2 ?6 Q
ids_name = 263737
" K, v a% w4 v# s# g; P+ L9 W9 wids_info = 264737# f3 M y( H" P8 Q7 n$ m9 S' a
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型' K3 q. w, N) z) o6 S
material_library = equipment\models\ku_equip.mat ; 推进器模型
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7 K; I. h, z, {$ c' i1 m护盾与它非常相像,所以你必须有这些基础知识。8 S+ g. a; x" d, g( z( }. @
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:
% u9 b' _+ H B7 s* I# _
e( t$ U; Z# U% L* G2 u( I& OBaseGood
+ w, T/ y" M& w0 Zbase = Li01_02_base ; 这是 Pittsburg3 ?0 C' ?4 q; D
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器 |& p0 g+ l# O# Q- K& Z
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1: S; q/ h& y5 X/ W( g' J- q8 E
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
7 }" S7 {0 W. l1 z$ H3 XMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
$ @# } R" w: ]" n, A# b' _7 TMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
: A* L5 ^- M- {' O0 x8 @9 w* sMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药" l0 ]3 |1 G! a8 h/ d9 L5 d
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
- E( ^, H4 w. H5 {" YMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
( r9 O/ I( S% r) n- i: {, EMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1% e1 C" ^% s, F) U j( G' e
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1* m* v R1 T% r
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
. Y2 _1 ^* }$ H4 [MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
, @" l. [/ q$ s; n& MMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
4 v, ?! j! E) @2 P3 k6 KMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1# t- ~& h; t7 m, a
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
7 L" y9 J' @2 h' yMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1$ o2 G: z; _* y/ ?0 m3 [; D
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1 v3 N5 e* j$ O6 H
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1) {) q0 P- L! ~( n% z. c
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
' k& y i4 P/ d5 |3 l `. H/ SMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
! b9 Y2 Y ]+ g2 l4 ~; q0 BMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 16 B G! L; V0 ?9 r
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1. Y( h) u7 S5 l5 R! y& x
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药% q" a3 z/ A. Z) Y1 k2 E( p
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
+ G- s* S/ e! ZMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
2 l/ b2 k* T* Y1 H+ z7 `MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药2 r/ u- n# w( \# {4 L
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷1 Q0 d' G. s- Z1 m
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1$ J! v; O1 [& Q: T8 b2 `; s, r9 o7 t. c
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
0 j/ Z& h$ \# I& l2 EMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 10 J& J9 z" T& @& Q$ N
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
( T5 b% y0 N% x5 A% c: b0 mMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1* E! p) H2 t4 f' g" ^4 W ~
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 16 ?5 d7 v% e. o4 |* E! ]
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1" T# v# f% R$ n
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 12 k* [ P, _+ A! U Y8 f
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 18 ^, Z9 Z8 l! d( G4 p
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
: M6 s6 u& J* p( _: K+ b- y0 fMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1- f) U6 ^5 Z7 |# B+ t1 H
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人7 J! Z6 ^, T) c2 I4 E2 }' ^8 o) M
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器+ x7 e6 o: g# v3 D
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药1 Z" i+ e5 w' t7 j) O! M9 p, |( V
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
2 ^9 ~2 w6 {7 T, U/ @MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
8 v9 P8 y* M4 E9 LMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
/ z. f4 G, l( P" WMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
/ l' \4 q f. \8 ?MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1. D1 u: U l5 u# _
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
: l% i- y9 U" I3 P& @MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1$ H: ?1 x* g6 }: Q) Y) x2 a3 G
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 11 ]& n+ L3 f6 t1 s& T& w! W
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
- r8 J1 F5 K6 S I c
: H3 X, o- k# {2 I. Z% d# ~我们解释一下每行参数意义。4 R3 U s$ h. J; c! X. j
2 V, s" ~ \3 v e
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 / I! ^% q. x* V5 z1 z8 [ U
& c$ j- A7 F, C- a& o9 ]1. 第一个参数是表示可购买的玩家等级% l( k4 U/ k2 X- _3 Y5 |
2. 第二个参数是表示所需的玩家名声* b: X- Q" J$ k( C2 H* J
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)1 d! ?4 }7 U- H$ @/ s' i
4. 第四个参数是表示一次可卖多少
c0 t2 }1 V; w: m5. 未知
5 m H( y) z6 r6. 把原设定价格乘以多少倍数 J; e1 x) Y4 c. F
2 E; l2 M( f" x& M p" Z% w p
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。. P9 i7 v3 L( A% \2 I' f
1 E% |' x& |7 N% J我再把相关知识解释一下:
) ]+ M# `: v: I; S1 b2 W2 J/ n( |
& s4 Z5 `+ r4 Z( {3 m+ X% h h物品的等级通常以 mark## 部分表示。
4 E0 o9 \- q, ]" C7 M" w5 P& B& Y+ H
/ `( @. S+ ^2 a1 Zlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
6 J- A( I' M# ^- x: E: z9 ^% K$ ^
& f v+ }$ a# Q***************************************************************************# @* F$ {* s. o' K* W
3 a- e, ]* R) v7 o5 E* c# `5 i7 o3 Y商品部分解释, E2 o$ h" ]1 A: @, R! b; h1 O
3 k; @ z7 t0 F) S: j$ X
market_commodities.ini 档案里表示商品的有无贩卖。
2 I7 A/ S% O: z E$ }5 J2 m
5 m2 n3 h' D2 J1 S5 p3 R1 T- @2 c例一 (没有卖)0 L9 Q/ l0 L* G3 x2 V3 N0 n: m8 D
0, -1, 0, 0, 1, 2.250000
' Y% [9 o% p' n- P7 W" q' A 1 \; z q$ u* p& j% `
例二 (有卖)
9 |* G+ v$ f# B' w7 T) M0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)1 E% Q9 ]8 U" I/ {
4 l4 ]2 I( w- I+ _- g/ a: Q& f现在我解释这些商品数值意义。+ P+ N8 G0 D- R |$ M( O
5 E" Y8 J) m3 H# w
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
4 ]' Q" u) d. r) z" M8 K, t5 a..1 ... 2 .. 3 .. 4 ... 5 .. 6
1 v3 F& ]& D9 O; @4 S, m- ~
0 X8 v+ |% X* B1) 通常都一样
! e) Y! }, w: s: a/ o* N2) 通常都一样; C- J. o: o; }+ g' K) W
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
/ |9 b1 q( ?& _' ~- Y) W/ I4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
. B# `/ ]& F( a6 P/ c! B5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
: X5 J; R) D5 o2 Q$ A' K6) 这个基地的 买/卖 价格百分比- ^/ A% O# T5 {. y6 k1 [" z, `
+ E2 P; R6 o& {) U. O1 Z8 E所以你只要按下面的格式即可更改该基地贩卖的物品:8 V+ n& K8 s- h9 K
3 A1 ~6 \0 T2 r4 F/ I0 X. G6 pBaseGood
s1 y0 r8 u, ?base = (你想卖的基地名称)( p1 m+ N3 _8 R
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
) Y% w) |, C; \& o5 v/ NMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
9 f+ W; J& G* D7 R: w: v' LMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####8 P; Y0 C0 b# N/ F
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |