原著KeeperCN 篇外引用作者VengXCNE
6 R4 d8 G0 M! L$ @+ J% R本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
# C5 R! B1 n; C. I3 s以下内容均来自www.goodbj.com + u. Z% |5 Z( g* ], Y) p7 o
目录:, [ V. p5 S5 h- q% Q8 L: j9 s
1-2L 战斗机装备解说! x( b. K+ Z8 m6 i3 q
3L 武器的修改
5 C0 y' q% H+ r8 Z3 e& P. i4L 武器的贩卖设置
- i. f( ]( K2 [" k- I2 j9 {; O5L-9L 建立一个新基地 D# K( j& o. n" l$ i& V
10L --11L 建立一个新派系2 ~9 a* A' v# V4 Q+ \! U# M& u/ k' c
12L 更改npc的护盾
1 D8 V" \( h; @/ d13L 派系友好度的变化修改办法
# _$ l. s' _# b14L 基地建立补充说明
, M4 {! E9 ?9 x) \7 `! _15L 激活无法使用的跳跃洞9 m X- T$ F+ }6 b8 D0 a1 t
16L 战斗机座舱的修改
; s& I! O2 w4 n4 l17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 5 T. ~9 \0 Y% R3 d& [: j: N
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程3 k! X& ^ K# n: g) |, D0 J& C( \
6 y7 n) i% N8 u) u装备
5 S2 K4 f! z- d) `! D# P装备意义解说$ F* K7 t8 |0 G' H! z' C
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3 k4 Z- ~0 o& S4 Y# Q) J( }, R7 f推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:/ I2 P5 h" Z0 K$ H) B# y! T
+ m1 O0 j$ `4 S, w+ i; PThruster ( s+ R0 j6 s- Q$ P
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
0 T' v. @; W3 I- ^" s U" Eids_name = 263737 ; 这个不多说0 F2 m) f6 X: e! }' j' h" ~
ids_info = 264737 ; 这个不多说
0 o; W* O) m* [! H6 mDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
$ G5 y5 I* D# d/ j. w3 E- [5 zmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的- x: K) L& W. G1 `+ w" B0 s
HP_child = HpConnect ; 连接点
& P D0 u( v2 a' U9 jhit_pts = 1000 ; 可承受的打击力
' q& ^4 t0 M3 v% c6 H5 lexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
5 I2 Q* |: A4 _debris_type = debris_normal) X( T/ A: K) ]% ]
parent_impulse = 20
: E: h' p/ g: {+ N1 Jchild_impulse = 80
* a6 N. G% K2 {: [1 rvolume = 0.000000 ; 占据多少货仓空间, K0 @+ z0 S: w% r* H' A# \, t
mass = 10& j. h8 r, Y/ b, f6 z' C3 y
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。: I5 D8 ~: x7 d, L8 o+ p
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
+ U' E# m( }& d1 w$ I3 B5 \hp_particles = hpthrust ; 推进器的尾焰轨迹
9 V( K3 n) n' x* vpower_usage = 165 ; 使用多少能量
7 P5 h+ o/ a5 ^% `lootable = true ; 可被丢弃在太空7 U8 m. A$ j8 X, D/ g! S4 c I, W0 [
separation_explosion = sever_debris# W' U \1 N" w: d* P7 F+ n% G: i
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。: q* p+ y3 I( B4 S
$ \0 s' f! Z4 f+ M$ X护盾意义解说
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ShieldGenerator, K( t3 [; v1 o+ P; c3 t7 i( \
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
) K- h: g0 d$ ~7 [" e9 g6 U% Bids_name = 263873 ; 这个不多说
- L) a7 c; v( S W. G: q6 \ids_info = 264873 ; 这个不多说# L, ] `; y: z+ S" R9 P
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
5 _0 K2 U5 B; Q4 F$ Pmaterial_library = equipment\models\li_equip.mat ; 护盾模型. X" T j- P; t; ]; y# X( b% ]3 P
HP_child = HpConnect ; 连接点
( M5 n$ r& A( y0 D. Xhit_pts = 1405 ; 可承受的打击力: m. I4 J8 a9 N+ [+ v/ u
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入8 _) [: I: ]$ m. @/ Q
debris_type = debris_normal
7 C3 \: p0 p" ^, Eparent_impulse = 20
+ e% K2 z7 }" U% S5 k! [$ q$ Echild_impulse = 80
$ S6 l: C: h! U3 E2 Mvolume = 0.000000 ; 占据多少货仓空间
9 G1 \( J7 `$ |9 Z5 [/ m2 \6 lmass = 10& p( u1 `6 E3 W/ t3 l5 {
regeneration_rate = 44.900002 ; 护盾再生速度
7 B$ c: ~* a! T' U) Imax_capacity = 2020 ; 护盾容量 # x$ r% v6 K- W4 i
toughness = 20.200001; y4 X4 k7 u+ v" S2 @0 ]9 N
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级# T8 @4 \8 g9 S. m
offline_rebuild_time = 12 ; 再度恢复联机时间- ~9 p; c! M' q, U
offline_threshold = 0.150000
9 E. p- [# I/ wconstant_power_draw = 0 ; 使用多少能量
' v1 {) ^: b$ H( Jrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复- j' W s9 Y! w
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
( r/ ?3 H7 k$ Z ?shield_collapse_sound = shield_offline ; 被击溃音效
! {7 Y# I: i* c Z1 ~- Q7 _, y% vshield_rebuilt_sound = shield_rebuilt ; 恢复音效' ^) O# q+ C& m
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效6 L2 [7 c: b8 P2 W& }9 ^+ y/ @( b
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
9 {% x; ]: B1 V2 [shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
4 e- L; c& I5 e1 N4 U0 xseparation_explosion = sever_debris
/ |# y$ ?$ G0 g. h+ @0 T4 |5 x1 iLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。% L) V9 C# j" |! Z" s1 g# `' B
lootable = true ; 可被丢弃在太空% x9 r! ?6 {, w; l6 U5 M
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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# ?, ]6 j7 D( o- _2 N让所有上述物品在基地里贩卖必须编辑下面的叙述:4 c; n1 G* X+ t) D7 ~* {5 q" d- e
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1" N2 x8 g2 |' C& \) \: |) C
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1" _2 t- D. F; l7 Q1 ~
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 18 o/ S/ _. {! D! \
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
- i* L' O9 s% ^- m' A# C- R/ xMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 16 R# a. C' ^9 [( N n- @
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
3 }5 D" s$ R2 ?6 A" Y( QMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1; R1 A; q4 M7 B8 M A" n
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1+ `' K+ w' _0 k! J& F2 p% ~
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1% ]9 K% @$ [1 T. R7 x8 B
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
; ?7 G) y, B2 e( @MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1" [, t! E: m! @
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1) P% A8 c5 X3 w* F
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
" a4 X) ]/ e5 g7 aMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1( n0 j8 D4 V# ?+ W6 @ z5 {, x
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 13 Q8 P \! R$ _3 D9 C- P# K
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
( Y+ U7 B/ M0 Y/ ~/ |/ M: HMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 18 y/ D8 `4 R( m8 k1 e
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1+ g9 U4 C" h" Z% x& H' n6 M
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 10 f# z2 l+ g6 Q8 `! t# f
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 13 Z! u9 B0 I7 n0 ?% R! p
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1. s% h: ?2 S: J7 M$ _& F
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 z7 v4 L! y. V* v
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 13 f5 ?* H' {: J# G/ k% r2 j5 N
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
& D+ a" _% U- f# {$ Q, }$ j3 n& TMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
/ p" v$ F2 F- y/ l0 g7 DMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1) }0 m% n$ }+ k. }+ c2 G5 l
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 17 T# Q1 o0 Y2 m5 b; s1 v4 @4 A7 F
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
3 ]/ v) L3 u0 n! U: H, wMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
' d& }9 K T% b) [1 S c* ~2 dMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
; x3 y9 I5 u; f0 G6 {5 h) A$ qMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
- G+ ]" E* I8 c! l4 x# vMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1. D0 \8 W& Z" F) ^; |$ B+ ~( c
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 12 s0 L" i* U7 {0 k- s p5 R
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
7 w0 Q3 c3 n- Y0 ~$ ?9 bMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
- T; w! h" K: b RMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
8 n+ r' l1 e& z3 m- d# MMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
1 U7 @) U) Y7 q6 O! x. _% e. IMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1 r+ |5 K/ n7 X1 Q
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
3 l: z, T; |& q0 B9 y! pMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
7 J3 F( J+ O' |1 q) cMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
G2 I% B2 V. KMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1# c7 X5 I. z. m1 \) Z* O
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
% ?, |) @. E5 J9 ZMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
9 e+ a, u! m6 A7 `* a) vMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
! h2 G$ \! W; B3 y9 D7 m1 v3 JMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
3 R( N% x7 S7 x: H* V, aMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 14 C& v6 E; R3 n/ @$ z
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
2 r6 P: @7 w. y8 |9 K6 ]MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
; C6 e& {) @6 U3 K9 i' QMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
0 R: e! U, O# D! w) |/ }5 ^* qMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
9 N! `; r7 f: P% {# n, k( GMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
: Q% E. s1 f, c4 _+ n5 ^MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1% U1 r& `4 \. F3 }
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
# A- \% [; M8 Y- x$ P7 `MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1: j- }1 y$ D" R' k
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
7 k d' r2 b' C( E1 X, N3 k2 ^* PMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
7 m) ?7 ^6 ^9 X2 dMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 14 u2 _* c [( Q0 e; N5 |
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
+ p- L; x! \: J; n4 G6 {( j3 qMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1, M( ~5 T' f3 b. f' f+ \0 ?
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
! R$ J* {2 [& ` y8 y, IMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
( H8 {1 Y0 n5 C) E+ ?% `MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
' O3 j4 _3 V* i$ D7 T0 zMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 14 I% G8 G) f6 A1 C: Q( Y" ~
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 19 x+ ^5 n& i; J) z# u
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 13 X) b& N; ~: ?' d6 K* M0 b, b9 q
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
& T7 o. c9 c' f- [3 jMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 15 g: \5 ]- K6 E, Z H
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 12 X5 m9 U/ D% w$ t' ^- n$ _: ]& ~% A; ?
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
' a3 {2 J0 x/ |' D1 uMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
4 n& H4 D. v7 b5 E- ?& |: H9 X; kMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1; ~$ k# _$ } p
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
* Y) ?7 g+ {- _9 aMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
0 u2 |: ^" ~# L0 e( x" c: x1 |. tMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 15 B' D3 U% h% x; K' _5 C
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
! c) C, H- F) i9 ~; g4 KMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
7 d6 A, q: Q1 X7 K( p" e' E. X, WMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
( W/ M6 c3 ~& ?2 _* G6 ]* m$ lMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1, B- ]) {4 v& G( j3 T$ G" {8 L5 y
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
/ k2 R( M" `4 U+ MMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
! S" |" K, X, ~ H- u) LMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
' L6 ?/ q2 O: b) e( H( vMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1' I* F9 |( @+ n
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
! m8 i: _0 \5 ^) C' hMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
0 C: T: B. D- _ }- q( DMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1$ Z" Y+ I" O. Y, E
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
2 t7 b# M+ n* l# }2 I! ]$ ]# tMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 11 @/ N* D$ u3 Y6 [( h
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 16 ~6 n8 R" F2 p W
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
0 A% w7 d& ]& s6 lMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
9 D/ t3 J4 g, ]# \MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1* _5 O2 P% r4 I# s+ k/ L6 ^
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
; z6 O" C. z( G2 Q/ y3 BMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。3 x' N" R! F0 j9 C- H0 a7 d
9 t0 \; X/ @; L. X! ?现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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4 o6 Z- k: G& h+ i# J% p看看下面的叙述:
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Good9 @' K' H! s3 M0 D) G2 u
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它8 B5 D; m3 k3 D0 v
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
. ]: m( Q2 [" t& \% J$ Vcategory = equipment ; 所属类别
: r; ^* H0 j( Y2 e. E. H% r; Yprice = 500 ; 价格: M/ t! N1 C# ]! n/ q* c7 N- ]* l
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
$ z# B, P9 C1 c4 B! n0 p& acombinable = false ; 不允许你买一个以上/ ^- q, \# `( t4 @6 W1 f
ids_name = 263737% E# {6 \+ D+ Q4 a- J8 O3 V5 o8 a
ids_info = 264737
' h; m+ k: ]* i' q' lshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型1 {/ f" u" _) E( |, ?. x
material_library = equipment\models\ku_equip.mat ; 推进器模型
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, F- @; c- q! k, \( W护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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, l8 X. P. Y9 d" t每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:! U$ f4 q4 g; x) Q4 x
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BaseGood
a4 V: m. w+ E3 Pbase = Li01_02_base ; 这是 Pittsburg- t+ |5 b" {! R. O
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器' u& |% O' Q: b# B; {, |
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
& F* K3 t6 ]! W7 N1 @) J; qMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 18 c7 C! b4 ~3 E; @) t
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 14 N5 f6 O9 l8 p1 f4 ~
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)& } a8 G' t s V6 y* e
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
3 S0 n$ b# R8 _MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1# d4 T- O; z; r& Q
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
# W- q3 K, o0 N- M( o( ZMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
& O. i* F/ {( z) J& y3 pMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 15 o7 T+ t0 `. c7 M( D5 j) i
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
: m/ ~1 s9 C2 ^4 I# k- j/ NMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 12 q# R: w/ i) z1 S
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1: U5 F* Y4 l8 j/ a4 y, E9 U7 ~
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
, k5 ]3 J- I* |4 N5 a$ [# R7 D0 hMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
; C/ t7 B/ }7 E5 A7 lMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1# l K X( a) a/ n8 {" D, H
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 12 g7 l2 j1 ^6 n: Z, X; S
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1* G) a2 z5 g7 c9 L- _% U
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
3 v) t. l8 n" i7 v9 R, O6 rMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
) { t: g+ P* f8 j+ Z/ H7 jMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1$ W; W. n5 T' L; M
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
4 q! o! t4 J4 r, Q/ Q" tMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药/ n6 L8 p' q9 ?' [
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药' y) j1 r# O& l
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
) B$ x$ V, P" ]MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
( N8 L( o, Q/ P9 }MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
$ Y# ]) U a g0 o! dMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1( b3 i* b1 a4 ]5 r$ n9 ]
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 11 P; n1 X) i5 ^& C
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
" ^! ~0 K6 F. c5 ?' zMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
+ C+ G8 E& s* ?6 b& J" O3 kMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
& h8 w: T1 m9 YMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
1 I3 b4 Q& J+ k! YMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1; a7 F9 R6 x" V
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
5 ~$ I" L' H1 [6 z4 QMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
' t, E" J! \9 p8 JMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 16 d# Z9 ~5 T0 U; K
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
6 P$ ?0 G' l2 c" u% kMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人+ C' k' q9 Y0 `
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器$ \$ t9 B/ g& _% Z7 m
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
+ B! f3 K7 o6 ]& r$ gMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
0 @: \, X: g$ A8 @MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
0 d- F$ u y' r7 K: Q5 PMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾! y& g! J9 c4 O9 U' y
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
S1 f2 {) u% {; p# W8 d* XMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 17 w$ p. f1 o& N. b/ W$ e) f
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
$ Y8 g2 y8 o0 q6 w4 o2 y* m; VMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
I9 z7 `. B* Q! oMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
4 a# K# _7 `" t5 M( D, e. ]MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
1 A, a; ~& [1 F1 C$ L6 q 8 X, U/ x6 Z+ }" `
我们解释一下每行参数意义。/ B5 B) q/ m3 ?4 L
6 s( Y+ G% Y) I
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 + k# P b2 p9 @* v
' l. m$ P. X' p/ N r( ^, M n1. 第一个参数是表示可购买的玩家等级
2 P: \: a' `6 ?1 {0 h2. 第二个参数是表示所需的玩家名声) ~, d' k7 t5 n2 K2 M
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)2 b9 k! t; T% j( U4 d
4. 第四个参数是表示一次可卖多少1 h8 o, \' H a, M0 D- D* p
5. 未知
) Q1 y h( q- N. t9 U/ V6. 把原设定价格乘以多少倍数: g, p3 f3 K6 X! k6 ^/ ~
# V6 b2 B& [# ]( h- h' g+ Q8 a
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
- _8 V! {4 D3 D5 x+ g$ i) I& U5 A( x * H4 C% g+ }- q" u5 B
我再把相关知识解释一下:
7 Y5 g$ r7 t$ I$ q/ K9 i8 m , g6 [/ {. S9 _
物品的等级通常以 mark## 部分表示。8 ?5 s- ~/ o; Y: b8 M) r
8 Y0 p0 P' B d
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
9 w# q+ J& U, u( C# J 6 H: \9 |6 S1 V( [3 ]
***************************************************************************
) i' u& h; }# r& i4 P Q
; G; R; t( ~, a- ~& C4 v) n商品部分解释
7 C* T( {6 P: L
/ A; A6 a3 A; L. fmarket_commodities.ini 档案里表示商品的有无贩卖。$ C( H6 p6 T4 ]' ], f! D4 x
4 A$ h( x" o8 W7 O2 U, |/ f例一 (没有卖)
# h1 S4 O' ?# G: w8 d0, -1, 0, 0, 1, 2.250000
. N- W' ?. i8 J; M& ~8 f / b# R3 \! w* Y: m% [
例二 (有卖)3 R7 U4 Z* U4 f# Y% N5 b9 T4 c1 p
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
4 F7 }7 D; N0 r+ x
, f# Q v/ m" y9 n( c; q5 S8 G9 i现在我解释这些商品数值意义。
: V) v" q: F9 Y0 o # t6 Z1 M2 M+ C: ]
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000/ T9 t8 ]: h: T) F6 w! P
..1 ... 2 .. 3 .. 4 ... 5 .. 6- N* I# b0 m. r; R" ~
0 a* z X, R4 e. ?; A: ?0 j4 B2 z
1) 通常都一样
9 K9 e9 Q: @) a1 A$ b( X' c2) 通常都一样0 ^- u: |* Z8 P
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
) M. V, H8 x4 @6 h4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
( d# a% E% [) l2 t5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。1 L0 G# T* `- t, |* A6 c
6) 这个基地的 买/卖 价格百分比
# z0 t* P4 g; @- [5 \ $ k$ k6 i4 g/ y$ l* w/ @
所以你只要按下面的格式即可更改该基地贩卖的物品:: d D$ r+ O" n1 N: m5 {
} V7 g( w& ]! c0 D
BaseGood
! e$ s$ E) c. N) A) e0 v6 ^base = (你想卖的基地名称)
6 G- o! ?- x' n8 X# a* @. zMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
6 V7 a2 k7 R7 n8 {& R" X4 o. HMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####! Y; y, v; L. W1 i `
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####2 B* G2 F9 s2 G# N$ e: M
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |