原著KeeperCN 篇外引用作者VengXCNE
! _& Y& i% ^2 ~1 a( _( N5 S, m* O) z本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
+ k' T/ X) @; V; Q" K) k以下内容均来自www.goodbj.com / h# n, K3 v7 z' t( R! a, w. u) G
目录:
7 o! e* a% I4 T5 r* L1-2L 战斗机装备解说
6 ^& G6 t' L0 l1 n$ Q3L 武器的修改; T4 C! s* Q/ l+ J7 a& B) h# j4 l
4L 武器的贩卖设置 w4 c( b3 a8 w& _) o9 V' g- J8 C
5L-9L 建立一个新基地4 `3 e! X8 f7 \3 D/ T2 C
10L --11L 建立一个新派系
% O8 _4 k: e$ e" R8 e% C12L 更改npc的护盾% G2 |+ o" d) a9 Y7 A7 m3 \' P
13L 派系友好度的变化修改办法: n c# c+ w, v4 t# o
14L 基地建立补充说明0 E/ U0 \$ W# O
15L 激活无法使用的跳跃洞
/ y I& L9 Q3 @4 z4 v16L 战斗机座舱的修改; B8 v* a- P& K' V- {
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 " X+ C& `0 m9 R+ \
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程. V* R) C# [! G
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装备
" m0 P6 C4 t }' P! _8 e装备意义解说: K( @0 A5 U' E' Q( t% P
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推进器意义解说
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9 X- T( F" F- r打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:1 p9 M( D' G$ v. Y& i$ n4 [' E( L
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Thruster
; E! @; b6 {$ Snickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
. O& n- ~1 i6 w; I5 s& tids_name = 263737 ; 这个不多说
! n8 i! m8 u, z' ~2 ], @% @, F: |ids_info = 264737 ; 这个不多说$ S, ~8 T& |+ }0 r
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的3 v W \. a2 S {" }1 r3 f) }1 ]
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的2 |* z) B1 y3 s; G4 J& g8 @6 @% E4 G
HP_child = HpConnect ; 连接点5 W0 p5 q5 Y! `) v) @! p" _
hit_pts = 1000 ; 可承受的打击力
" \& j& K' P Vexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入5 E+ Y( P* p6 A0 P# P6 W
debris_type = debris_normal
) l& f( E% a! u4 N- J7 \parent_impulse = 20; N2 t. s' j5 _: H" M
child_impulse = 80
2 {# m9 W7 J# N9 m% ~/ Jvolume = 0.000000 ; 占据多少货仓空间0 Q0 r9 K! T# Z7 P8 O5 v
mass = 10
8 ?" R/ Z6 q( K% `9 @9 V. |max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。: R( ~- T( e3 J! ]& N
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹+ _2 X; d% Q! k0 U. Z
hp_particles = hpthrust ; 推进器的尾焰轨迹# ~9 R' g4 k2 ?8 j; r' B
power_usage = 165 ; 使用多少能量
% r' u# [7 V6 U1 N* M, n5 G) x6 ` F }lootable = true ; 可被丢弃在太空7 Y; @" k" Q* t, l
separation_explosion = sever_debris
- J) ~+ s$ L# {( B- h: u: l. w! OLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。) n. D8 K! L* P
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护盾意义解说! d0 {$ V1 _( d( ?, u( A9 q$ B1 j
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ShieldGenerator
% G. r( o9 P" @ lnickname = shield03_mark05_fr ; nickname,不是新增就别改变它
* S' Y. \: Z6 M. lids_name = 263873 ; 这个不多说" a: Q$ X& M& M4 A/ z# `3 G% p
ids_info = 264873 ; 这个不多说6 U- }3 m- C* ^. q
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
2 x; q# r( C/ t( e3 o' s; {- cmaterial_library = equipment\models\li_equip.mat ; 护盾模型2 b) q# I" m- |& O. S- H
HP_child = HpConnect ; 连接点9 V6 d, q. q: ^" @3 J# D) b
hit_pts = 1405 ; 可承受的打击力
) {% U% q$ u* {6 w* T4 Oexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入6 G+ X9 B+ T: ~8 o/ `: J1 y
debris_type = debris_normal1 L) |; H4 X) z% r# e& f
parent_impulse = 204 t: ]$ m* U+ D* y# L( z' f) z
child_impulse = 80
+ {) f' V9 F6 Y; P/ O3 |4 X" @volume = 0.000000 ; 占据多少货仓空间
/ A0 L! }3 b; @+ Gmass = 10
0 Q" G) ?3 }. f. Dregeneration_rate = 44.900002 ; 护盾再生速度
3 V9 p1 x$ d6 ?3 r4 L/ C' Wmax_capacity = 2020 ; 护盾容量 * E8 o$ k* S! e- h4 w+ Y
toughness = 20.2000018 b% [8 S& r& k: h4 j
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
# k [6 i K Z( H9 boffline_rebuild_time = 12 ; 再度恢复联机时间- H8 _/ F( u a- w% C1 s( I. @7 t
offline_threshold = 0.150000
# D. z+ w7 k V0 dconstant_power_draw = 0 ; 使用多少能量
/ v( u1 @2 M" L9 U; B } rrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复4 Z8 m2 C& A7 Q3 T
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
4 A$ A) S7 @( f0 v3 e+ `$ ^shield_collapse_sound = shield_offline ; 被击溃音效
5 _. ?# ^9 u! q1 N4 t+ _shield_rebuilt_sound = shield_rebuilt ; 恢复音效
8 j7 C: v" Z3 v: b. jshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
; m0 j; ^2 x, S! Sshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效* i! J7 B- K, ?5 _
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效- n+ c" W3 [& C; P7 |
separation_explosion = sever_debris* X6 r5 o1 t* ~8 W/ H5 j' s \
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。- J P" w$ X! g, @; f
lootable = true ; 可被丢弃在太空% O- E4 y% Y [4 j( A. ?! Q/ W
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。! ^; S/ J4 ]1 i2 X( D. i' m% @' T
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让所有上述物品在基地里贩卖必须编辑下面的叙述:. M& Z' O! d& b, v
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
8 ^' ~: u& h* X6 N1 aMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1. M. M+ _# _( S$ t1 J
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
- A0 }1 m! b- D+ qMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1 A5 I% N* d* s2 u7 k: v
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 18 R# W4 w, p' ^+ M0 B! d0 y
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
1 z8 y1 G$ }$ T o: y& o+ H9 ?$ g& HMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
+ k" z9 G$ m8 R- uMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
$ R+ ~: I6 O6 U, o7 r5 M. F0 b( JMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 14 h/ |$ T, w+ w5 g/ s1 m
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
5 x. E+ M$ k9 ^& @MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
* j: B% s1 }7 Y3 D' mMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1& h5 H* j5 `2 O1 h
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
5 T$ h% l$ K* _# KMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
' N3 b4 T4 m: c* U( @- |MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
! Y+ r; l1 b6 E9 QMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
/ r' g7 B+ D. dMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 16 d0 g$ |' H( ?! G9 L9 N
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
$ `! h, T4 {1 u% o: r! KMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1. |% L& u, \0 r. }$ O
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
! [' N' f! [1 _# ?+ gMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
. S- K. S s5 A8 V* P+ {MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
% S5 m* m7 n3 x3 G; [: P' zMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 13 K: d' `3 }; U" D% B# v/ r
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1; R1 s* w$ p+ U# C" o
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 12 ]' F2 ~ F9 v
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 18 |% c) T3 o( s- {# z
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 15 x$ j4 Y, R6 q9 O$ m5 v
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1, t m) R/ m9 i2 [6 D1 i
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1" Y X9 F' O1 Z3 h
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
! C# p& K2 w* h3 G+ [. e, l7 C5 l `MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1% d; Q- T; w" j* R$ C, s
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 19 E) ^% P2 O' x+ @8 a$ C: {
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
9 O, A$ `/ G; N$ tMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 12 F# \1 {3 E! ~, m, y
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
/ E/ e3 |* Y9 z j1 U- dMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1) R% _* n+ z0 i
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 15 j' X) J( J4 a
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
( f0 G. V* @( R0 U. ]MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 17 c+ N, X+ J p0 a- p' \
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1! X1 y& r) P1 \$ m& F: c
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 11 j/ L, V* ~1 Z; W3 |
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 16 }$ ~8 a2 e5 I
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
/ @% K8 G; s& d( fMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
9 V( l/ I& K6 A J' E/ @MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1) _) g: H8 G; r% w4 f
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1' q8 k% H. ^3 x8 N1 b: G7 b' w
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1; H) W, L4 W' @8 F: x+ n" M" ]
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1/ s5 o( H' w! i) A! C/ |& A: }
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1( P9 Y& l' C8 k: ^3 D
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 15 X& G. i d- x
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1" G3 Q: B8 Y2 B! p9 H
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
. Z& G+ Q6 l7 z4 oMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1( X Q* r: K+ {% F$ K7 d1 n" B: e
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 15 O% c6 `* m2 N1 p4 \
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 19 T- z4 v) i/ t, \% [, k
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
; ~; J% m# J! L1 z; j E! x4 yMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 10 R. j$ [7 l. `: g
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
$ y9 ]. i# a. h9 rMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
- E9 b# d. B6 `% GMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1# M" U: a, g- Y0 t- |
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1, X! Z# M2 D/ }
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
; \* \, g @, [MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
( v4 @# |/ K, |/ EMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
* A+ G: y+ h$ |4 _) o- m: IMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1; [" r% Y: V: _- J
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1' J, M5 V0 y& m3 C: Z5 w
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
% g- a, j0 g7 A* o4 \MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
! u/ L5 L1 W! M, R" L; \MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
- g/ K- E3 p& D9 M- rMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 14 c; z3 k1 f3 k8 l4 p
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
$ E9 Z9 \" ~2 _& \1 r. t7 x: sMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
U/ \5 f6 Q* Y2 n" j4 xMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1; c- |2 Q. P. o2 i, v6 C
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1- A1 C2 t$ r+ F, [6 W8 X2 P+ Q
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
( Z1 L7 ~3 W3 hMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 10 m# l) S4 ?) E9 c" J
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
1 ^2 i! u( `- g. \MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
- N3 ?! e- E) k# T" w/ A3 OMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
# i& r$ U7 R% R, P2 a5 _MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 14 ]6 L* e+ p! N7 u( i* q
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
* O/ G+ U6 ]: ?% M2 XMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
! A% H6 W( x4 U+ \+ N- v* n4 ?MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 18 S. x/ S. X# f% m& g
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1+ J+ C2 q ?+ \
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1. L) \: r5 _, N3 }
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
0 G) ~, L! C g8 LMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1% }# h/ z" Y/ x
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1% v; O: K6 n7 e+ a' Y% J& N
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 18 }5 O# }7 ]4 H% d1 \! i- z
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
4 y2 E$ e+ D$ h. r. ^3 n IMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
# \9 _5 l& a. v3 Y8 J+ k, GMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
- ~3 \5 Y R3 h; p- EMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
' }3 D* r- U+ NMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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) X1 t7 t N: H$ ?& e. ~9 u现在我相信大家应该能够了解这些必备的知识了。% b% \9 F. O# f8 w" ^
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。+ U, p5 b, }8 r+ w0 Y
6 m) D9 G- ^/ m$ G, {看看下面的叙述:
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7 U9 s, J. n* n1 v% L5 CGood
8 ~" J7 h- ?1 G: |) Wnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
4 W. T# Y% N0 u, Yequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
n0 f( s: ?1 u- }- K u& g" Q4 R) Bcategory = equipment ; 所属类别
3 S& q3 ~: @7 N2 Y/ `$ Bprice = 500 ; 价格
% x" O/ Q- ]% K) }0 l3 @7 [% Iitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
4 S0 \" h# X! J! R8 _combinable = false ; 不允许你买一个以上6 I+ m4 A& I0 h/ F. |9 L
ids_name = 263737' S; r Z( h. ]# Y$ y8 X: S
ids_info = 264737
8 B1 l3 l5 _) o5 ]4 J" g) }shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
1 i! F, g5 {' G3 p( G8 m, H- imaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。
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. q) _0 \2 u/ R要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。7 ^ _2 j8 o) ~/ m7 G$ s
5 @& U* F9 f, y! D( {每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。1 g: z. b* f1 k$ g/ j; p
5 A ~, U+ C( v; e搜寻下面的叙述:8 ~* Q5 h' ?3 j
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BaseGood* |8 Q! S6 I: Z$ j" f8 N1 G: \
base = Li01_02_base ; 这是 Pittsburg
5 X8 `% u) o: vMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器- Q6 E/ h% {1 `, F! K
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
8 {& A2 b0 w( x, f* X* x$ V# J6 HMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1( G$ A$ F/ }3 `/ M, G
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
! Q5 J4 W* | B! g. _/ KMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
5 h0 e. n, ]9 BMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药2 V3 k7 P8 O2 b& e$ e# E
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
+ w7 a! r% k* uMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1. t* D. J3 R1 R e/ E3 _* S
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 u# P8 M" b3 U% u% N: y
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 11 F0 Y6 ?8 R6 X
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
+ O0 Q1 N9 R1 n; vMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
. m- N# n7 A5 bMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
$ G; v. K( [; c, `" m* _! [, z3 C7 r0 RMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
% Y$ i0 _( J8 f; m- kMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1$ H4 k0 B6 j. k1 w) T3 V% _
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
' I% g) {2 {: H D! y4 `5 TMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
' ]1 k X4 K$ P& ~+ W x, OMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1+ ~4 w `6 q! N) G' U
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1+ F& n. U/ j! y; J2 ]* K& V
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
: B( G' @7 R8 A" \6 E4 ^MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1: n" g. N A$ h
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
3 S/ z) I% R5 Z! C, g `/ \( `) YMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
" {6 H4 C( Z( @( q6 }$ |( Q% ?5 d# aMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药4 R2 O3 l9 d( a& {; z5 T
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药' `; `; X& @9 p& P8 V W" R
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药: k3 U3 V0 Z) p# X# _7 O
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷% ^1 t9 L% y/ ?5 z3 W0 R
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
# c. D' L7 w6 I4 c& G I5 DMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1% S$ f' s& @8 |; m6 n
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1. P7 u4 a2 n7 B z0 F) q
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
' X! O3 q( e# i+ ?7 D) QMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1& ?, D& r B+ Q y9 R
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
: w2 F; {0 Z, V' _( a, d$ zMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
2 L' O9 f5 j- s% q* [- q- e, {MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
) F7 D! j* {5 F7 S/ QMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
! L @0 M2 ?+ E$ B: M& ?MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
$ O/ F+ q& {$ x M; h% S" C2 ? oMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
0 x ~9 d3 H9 v9 p" L% wMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人& ]& l' i4 B! x9 K% |) L
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
- K- K8 N5 P: N+ s+ LMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
, H% Q# D1 b* zMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药. e% W% P6 F7 r" t& k# B! n+ q
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
% ], `+ `. T' u) B, jMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
$ v( u6 |9 Y8 Z; u# H5 FMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1* ]3 d f0 h& u+ g: \) H" W
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1. }& Y. W" z6 y: t1 n3 `, C
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 12 N0 n Y+ u% H. ]. n
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1) S: x* ?5 M t# B
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1$ a, k9 \" R8 N% ?
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池8 }! Z: R, N- o8 n4 @- J4 h
4 a- ]* d! Z6 X% J) L0 H
我们解释一下每行参数意义。; E8 ?3 k4 u" X9 y" }
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
* e6 _% v- ~* F$ {
9 [3 [0 k* O3 R9 V1. 第一个参数是表示可购买的玩家等级: i) D& s8 `/ v' P- T) v
2. 第二个参数是表示所需的玩家名声- Y3 J4 D6 R8 ^5 E
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
8 _9 @$ Y8 n* w+ c4. 第四个参数是表示一次可卖多少
5 a7 {% G9 X1 @/ B+ O1 n2 s* T2 S2 q5. 未知
- o, g& Z! x. j1 \* t, F. m6. 把原设定价格乘以多少倍数
W! ]) z2 I! u( d
3 t& n9 S( w; q. P) A增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:
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$ ~! P+ S+ ~5 t2 F) O物品的等级通常以 mark## 部分表示。" y+ e- h4 c2 O& x ~6 o
/ i" s4 i6 `" W& E& @! X& i- Hlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。5 I. q3 a1 |. r# X% l2 y' x0 F9 ?
4 R) d3 w- R6 f% L- a& v( E***************************************************************************
% }, G1 Z& z; n$ e% {6 h
. g, d3 Y; y2 |8 B商品部分解释
/ D: t( m H! ^: |1 B/ B / ]4 ]. \2 a& L: q
market_commodities.ini 档案里表示商品的有无贩卖。
- @; g; J& T) ?5 A 1 F$ \. S7 K! R5 H
例一 (没有卖)& _# a2 a9 E2 A+ j) O
0, -1, 0, 0, 1, 2.250000* r/ b! Q9 U1 s9 C. y
0 w* N0 V4 s* U3 P |) y8 N1 q& F- o例二 (有卖)) |7 [+ P4 ]' X2 D
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)1 f, i3 M2 u, |- R0 O2 h. X8 G& `
0 l2 x& ^( H3 e4 v8 f/ N现在我解释这些商品数值意义。
$ e6 G; W3 j2 ?; S
: M& F) p* {$ |0 Q( @# J..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
8 e1 P! n. @6 Z: |, G/ R! v..1 ... 2 .. 3 .. 4 ... 5 .. 6
* A: S2 `. D- g9 R- J% U( N 2 \, D* F4 |9 [: D+ W& ^) h! t
1) 通常都一样6 S k2 i: ?" w% s) `
2) 通常都一样
9 U$ d& A( q* A, H* L3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。6 h5 x, h0 G1 g2 Q( N1 ~$ }
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。& v9 @& X/ |6 ^
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
- a% p) V. D4 P6 m g e# y2 [6) 这个基地的 买/卖 价格百分比
' S1 [: k% S& s/ u P/ @7 y- D b( b3 v2 A! j
所以你只要按下面的格式即可更改该基地贩卖的物品:! v% J1 C: t( G3 V( Y' G
2 a9 n6 q0 g8 ?. \% N
BaseGood' H4 ]/ s* Z% i+ U1 g/ J: d
base = (你想卖的基地名称)- u% Q# ~: j# ]1 x
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####/ W- E4 y! d' l# R. ^ n$ u
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
$ x3 _& U* G. R* T5 DMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
" B8 c r7 w; n$ W M+ a7 kMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |