原著KeeperCN 篇外引用作者VengXCNE$ _8 `! O. v {- W
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
* r1 G& @' ?/ y. H+ V3 ?以下内容均来自www.goodbj.com ) ^/ o- |6 Y9 D: H& e
目录:
! ` h# m$ m( m6 C/ ?; p; F6 E4 `1-2L 战斗机装备解说
7 o- v+ i; ^+ s$ J; w1 o3L 武器的修改) \; }% o' f2 y, i! x3 H/ ^6 H
4L 武器的贩卖设置: ~2 X( ^ ~, ]' v' J
5L-9L 建立一个新基地
2 t* o0 w! Z. c10L --11L 建立一个新派系1 e* H5 n7 `& ]2 C+ f) v
12L 更改npc的护盾5 f1 R2 v% q0 E; M. R
13L 派系友好度的变化修改办法; W; i* z) C! \# V
14L 基地建立补充说明* W3 `9 N0 V& `# c
15L 激活无法使用的跳跃洞
8 D: U7 ~2 _( k2 A) \16L 战斗机座舱的修改! j* C1 u1 r8 u
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
. m# ~" F* Z9 C& e1 M4 ?18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备
# W) n" k$ h+ @9 q/ ~# D装备意义解说
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推进器意义解说
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! v0 q4 C; d3 [# J& R) n* x打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster
' R) h i4 d* ^9 ?0 Z" X, t. x) B( unickname = ge_s_thruster_01 ; nickname,不是新增就别改变它& V* B6 B5 } B# m) `7 V
ids_name = 263737 ; 这个不多说
, k' [" R. z* Mids_info = 264737 ; 这个不多说) V6 h1 I. ^; d0 J
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的# ~2 e: X- u$ x j# z- d
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的+ A0 e# A! _6 |) O, b+ u' Y- \7 u
HP_child = HpConnect ; 连接点
. g$ c9 M" c, H! g! q4 I+ ~hit_pts = 1000 ; 可承受的打击力3 W4 T# p3 s: g! q4 Q1 b
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入: d7 S' H+ ~* U# s
debris_type = debris_normal
; l; ?/ @" U9 y+ U1 zparent_impulse = 20
2 _' \: t8 T8 K5 Z5 W+ N8 achild_impulse = 80
7 x4 W+ N+ ^! t7 ]% ~+ }; \+ E1 wvolume = 0.000000 ; 占据多少货仓空间
8 C. w. r$ N( R j& W5 cmass = 106 ?' j4 i* b/ q$ L: \0 U0 m
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
6 b3 v- {' P# n3 m6 s7 q5 e. dparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
' \3 k' f* f9 r/ l* ?; Nhp_particles = hpthrust ; 推进器的尾焰轨迹! g" E2 }( A* ^6 S3 C$ m
power_usage = 165 ; 使用多少能量: c+ O; |! z- [3 |, t
lootable = true ; 可被丢弃在太空
" i. M# o% j( Wseparation_explosion = sever_debris
' U/ I" S: T/ F- ]6 x* GLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。. a) @1 s& k, k6 ]( j! E
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护盾意义解说& N) g+ t6 I2 V/ F x
% \% i/ j5 J, ?% e V6 p4 ~$ a8 ~ShieldGenerator
- l0 }/ a" [3 y* A e1 i1 }# onickname = shield03_mark05_fr ; nickname,不是新增就别改变它& S% Z9 E n- u6 B7 x
ids_name = 263873 ; 这个不多说
4 f$ Y0 t$ i* `1 [1 ^* h jids_info = 264873 ; 这个不多说
9 v% X% s: k% N$ {3 T5 v5 dDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
5 d `+ p$ o) w2 f/ Y; B% mmaterial_library = equipment\models\li_equip.mat ; 护盾模型! h+ ^- f( g6 z) l1 _, h b' m
HP_child = HpConnect ; 连接点
( D3 f& F+ [8 L: yhit_pts = 1405 ; 可承受的打击力
- `! X% Z& q: ^" uexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入' ?3 j& U; e' }! [% R
debris_type = debris_normal m6 @' e4 ~- U8 Y$ n
parent_impulse = 205 G) ^* S: L* a
child_impulse = 80' _; c& O- n. e1 G: p* I
volume = 0.000000 ; 占据多少货仓空间! F+ Z9 S. r0 ]- q! ]9 l' D5 ?
mass = 10- M; V3 K/ F6 M u9 E$ t4 d
regeneration_rate = 44.900002 ; 护盾再生速度7 R+ |: x" a) k4 o
max_capacity = 2020 ; 护盾容量 ' ]4 ^* X8 `5 d. k$ k- ^
toughness = 20.200001
" v! C2 ~+ e% K# O' E2 F0 Ehp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
5 P7 ?$ d. _0 ~7 v# J/ F) xoffline_rebuild_time = 12 ; 再度恢复联机时间* p9 Z$ u2 U2 p" t6 ^$ w
offline_threshold = 0.150000* b# x7 {" t: T3 O" C7 h
constant_power_draw = 0 ; 使用多少能量( z; b) p. v+ |2 B
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
9 C' `! `' A& ]) Xshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
0 c2 ]3 l5 }" d4 y( V1 e# w9 ]shield_collapse_sound = shield_offline ; 被击溃音效
0 m, s9 n4 }4 q: B q8 W, Ushield_rebuilt_sound = shield_rebuilt ; 恢复音效
4 o8 Q! _+ X$ f% `8 C. {2 ?shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效0 G3 O7 }8 i9 y2 m" @ ~
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
8 u) x( t U$ C& yshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效, T. H; Z1 K5 T- y
separation_explosion = sever_debris q6 u4 z( F% o8 @
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
/ P& t1 m1 l% s% a j' Olootable = true ; 可被丢弃在太空0 t- s2 F4 S; `/ O9 W
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。# V6 C- |! ]3 L! C2 i; C
- k) I) U: m/ r/ m0 T让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
% L, P. h+ y) M/ w0 ^ K* ], p6 KMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
3 {! ^- g }" @; r- nMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 10 d7 b8 X2 Z2 l8 J# U) v: N7 R' y
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1) E2 }6 I! G `9 B
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
( R* L0 o( _- L- I$ {7 v2 XMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 18 g N0 M3 _- `' O0 `' Q7 w
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
: n* y/ W+ e5 fMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
* c; f2 W- w' L8 ]' @$ jMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
: i0 x; A7 N% m S5 x$ ~MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
: T R, j8 s; D7 t0 a; TMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
; f* L, n( a+ u$ |5 {. M! F2 ]MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1+ V( ^2 H! b4 E0 Y1 W! Y
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1& [3 z. h. c9 O0 l y3 L: `: w* v
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
# m) g7 g, ~! Y. xMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
: E1 K/ I' ^0 S7 E+ i& k& _! Z+ CMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1. S' t0 t8 ]6 x# x( X) A
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
$ \5 U7 M2 j! i1 u7 l. }MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 13 Z6 b4 e E, m+ K
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 17 r" x2 b$ h. l/ R) X5 R
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
7 ^& f4 r2 z* a6 N. U% m5 yMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
! p. h) l# w* ^+ X5 H7 b- ~( D. wMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 12 [3 M6 w% A2 g
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
k& }% W$ ]6 D$ HMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
5 |- d0 D) D# f0 ~1 V9 K3 B& E+ `9 sMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 17 J G# X) Y- E% K
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1/ b$ v8 a/ M- m- L( @
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
6 U: W6 q1 r% U. Q/ aMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1, ?3 E* Z* L8 F
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1+ J v( g" Z# d$ T3 F
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
% |' o3 E8 m* d, qMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
$ j4 |& ^ z2 d6 GMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
, q8 V* z; t% p3 W; l! p1 \6 x/ wMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1% @% A( P# s7 p$ `9 p# K: f8 @+ i
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
2 V. J6 r1 z1 C0 WMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1& }3 R& u: r" c1 W
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1. Y Z- H$ X, m- @. d$ F( T
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 15 w, U3 e! `8 t6 ^+ c7 D: z
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1' @4 h- f5 J. Y
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1$ q% {" P- [/ t9 A! E9 ^
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 17 S8 G$ X8 \9 x ` x- Y8 }
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
8 T8 C M2 W# M) [4 NMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1$ q; u1 P( y( A; \3 R, V+ e1 ^$ G
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1) A, L- j, }& V; `
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
8 ^: F+ [& U9 K' P$ C7 HMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 15 a: K1 O4 G4 V% v" O2 l
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
# [6 I6 v$ f G* ]& \MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1 e% y% \0 P+ a) `$ f& n
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 11 B4 d$ ^0 `0 X
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
3 x, q5 H/ a6 n# jMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
# ^! M/ T! P# ?; c* m: _! g8 vMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1# S d$ X6 a, J5 Z
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1) o" S! P' ^5 x. x
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1) \9 Q0 a3 e( `& P) b
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
# i3 b+ c, } E* K0 {$ \1 R9 ^MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 10 j& S! [4 G. m b% j
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
) \& f8 J' @ Y, h: l- M1 qMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1- ^) ?) \9 Q; ^2 e- f8 r' ]. J
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
, ~: H/ r" ^) rMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
8 Y; g# A% L. dMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
; Z% N( x' {) T2 eMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 19 `! f2 F: t3 Z" z) ?
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
5 [- M/ Z2 O: l- a9 h1 s5 nMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 19 c0 Q7 f1 A0 A1 p% `. _( F
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1. ^2 T j5 U h: w
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
- d1 O! O R7 q* {MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
/ h+ @5 u. m' n ]7 F, CMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1, u$ x1 k4 C2 e1 O1 U2 l
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1: @9 C7 Q9 b6 q, i1 h( q7 h
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
/ i9 N3 }8 f& V+ } C# }& }MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
8 n; {+ U# l- X9 E# \) hMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1( s I7 B) R% T- ]
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
1 g/ Y! Q9 `; I( dMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1 z6 c: H! i% t3 i- s1 T! B
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 19 }5 Y0 t5 P. G% _2 J
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1# G" \+ j" c T
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
/ s9 U& T8 r( `/ q+ ], eMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
8 u9 J1 \! |. f8 ^+ e! t( mMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
' |. T! z% T7 W. B; JMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 17 K+ M" E$ _; q' m# b' c
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
8 u6 O, u, a! S% _9 }/ UMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1- l! a# g- t- L& z- _5 s4 Z$ b
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1$ ~ c. K- {% ?
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
5 K1 G2 M8 u# h, nMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1. G- U) S0 _2 P
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1- V+ b* N, O+ Z9 ^$ M
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 12 H% s3 e5 Q7 g) R, u p# A
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
% g) D( e+ m$ Z" O: UMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1& A O/ h" ?" t& p' q, L$ I# b
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
7 |# y5 e0 d* _MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
" D* Q6 Z( j+ ]5 R7 @1 vMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
$ G& o" i& K& |! V6 ^* i4 W, ~% AMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
* A8 w8 `1 l" S* t0 OMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1" F2 l* B4 u" ^7 `) @5 k
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1" H4 z* X4 n# W
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$ C" |, d% x6 B现在我相信大家应该能够了解这些必备的知识了。
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( j! P/ y' v$ _/ a3 q; `- G现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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' F3 g5 ]' Y$ o1 v& i看看下面的叙述:! ^$ ]9 K* Q5 n5 {' y% @, }
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Good
" q/ w! x' ?5 q1 g9 _, @9 B$ \1 Snickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
" A4 j' R6 }% x5 Y( Z/ Z9 E" Mequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
' e5 l1 I. K. y4 q# Q2 L/ d7 gcategory = equipment ; 所属类别
9 h( X" I8 j+ N0 J( p0 Yprice = 500 ; 价格
, x2 R, K1 A$ `1 y' K7 Citem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
# i4 _( z; Q. Tcombinable = false ; 不允许你买一个以上
) D3 P: w$ J5 e% R# U' x: W3 dids_name = 263737
3 E2 S4 o! Z7 }+ eids_info = 2647379 Z6 L# K' B( i! [7 v4 K
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
8 s- L( e2 r8 w9 D6 Lmaterial_library = equipment\models\ku_equip.mat ; 推进器模型3 h: B* q8 S/ W0 m8 \
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护盾与它非常相像,所以你必须有这些基础知识。
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# `+ b& `# X4 _. @5 n要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。2 y, t/ ?8 r% `* G
4 R1 u2 K0 l. b1 B# f2 F每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:) D2 e9 E! e" U8 \4 z7 z
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BaseGood6 P8 d8 U* X5 N8 t/ _5 @# G: N( Y
base = Li01_02_base ; 这是 Pittsburg
6 |1 j, G- Y( L- o! N. `' U( hMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器& S- z, q- W& d* H2 ~% |' C
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1! V4 ^# v1 I' k
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 10 I& c; ]0 o- @ _' d8 d- V
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
9 N& v$ J8 J, Y# ?* Y$ p5 e. ]MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)% d$ k$ J7 h# t: `0 O. a( E& A
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药& M7 d6 y( I# p! N8 e3 H" j! H: u
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
- P0 C" }/ z3 l. WMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
Q& \1 T+ T+ M1 T0 |- n' w4 AMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 15 y, r/ s3 `6 E) \
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
& f1 [4 |6 q/ OMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1* a; `4 W2 V ~4 @
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1* k( U* a% m2 @- A
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
6 H' g1 i6 {" `MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1$ o4 C8 b/ O7 C S( @' P
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 17 e' `% u2 \' o8 l4 l6 U: P/ ?( }
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
8 t, f: I& @4 Y& S" NMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
4 [6 F( e5 B- [% eMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
+ g8 H4 G2 ]1 n. b$ H8 Y, dMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 n: n8 s* P% N9 @
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
5 S V+ @+ F) l5 D) q$ G6 IMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 13 [, E9 N: ?/ P
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
4 s( X' ~% s; Z5 T8 J4 }6 AMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
: p4 M: S+ Y5 h! ^, HMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药+ ?! i# s% B* {
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药' e. e @% x# q P- b
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
, B6 D9 E X/ N% pMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷4 R4 G8 G, P% U' z9 a- t; U& R
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1; }, U( ~ b8 |6 J1 ~" A
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1, c. A8 U- m+ Z+ ^9 V+ [
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
7 O p. O7 u; `' G% E, {. D3 aMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 18 F! O3 W+ _5 `3 S9 W, \
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
; ]/ H1 W0 m; ?" _7 Z2 y( R$ \. B3 aMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
6 s% {7 M* y( q3 d* r- g) C8 DMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1: y' P5 s' _# z4 ~
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
* U; J' G0 x8 T% pMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 12 ]( H- k1 h+ u
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 16 a; l7 S1 X' o4 C0 r' F0 J
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 12 F! w& j; E7 i& e$ o* y2 q2 M
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
+ g* ~! h% R" t/ f& I" ]" @; {2 j3 T3 YMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
" }5 R) K" k* {8 [( [% |MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药. Y r) ^ t! ]4 @# `
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
# G8 o" g7 Y c. o) H1 V1 XMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药7 I- V7 J& }: c3 p- O
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾, `$ o5 f1 q" t D
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 16 s' C5 a/ d0 T+ |: {2 y8 R1 ~+ G
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
9 I1 @' s8 K8 a, q. }MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1. O3 C b L8 B* _
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
; A; v4 z, q' ~; ]3 i3 UMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
5 Y. V, r4 n* u* s# n' zMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池7 ^7 B: U/ d9 h
8 G7 Z$ ]2 a$ u# ~/ T我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 & K9 A, b. _9 c
3 r# h0 A7 c5 V( A1. 第一个参数是表示可购买的玩家等级; f% t+ p9 [$ @; X! c
2. 第二个参数是表示所需的玩家名声( e( ^$ S0 n; Q S" U$ j, i
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)1 V) x$ |, \) e) ?* @& C
4. 第四个参数是表示一次可卖多少
5 U6 q& ]3 Z; F: p d5. 未知
. t+ w; _& m Q; ]# E% ^& Q6. 把原设定价格乘以多少倍数6 V* ^" V7 _5 z" s* P# u% c; L
! E5 p J+ h+ M' t3 D
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。# T1 R% z/ S2 J8 I2 f# n
- l9 I0 O7 }1 R# Z& \# |6 E
我再把相关知识解释一下:
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% l7 g- d& @ b$ u物品的等级通常以 mark## 部分表示。2 P- J: E4 U& x1 o: z& g$ N
- D1 H/ W# j2 u6 u
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。1 P/ M& y! P/ }: Z
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***************************************************************************
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商品部分解释
7 D/ |4 i6 b7 y2 f( o; k 5 I, h8 n8 J8 E/ X
market_commodities.ini 档案里表示商品的有无贩卖。
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* W! k7 u9 {: T, q5 n8 E/ L6 d* G例一 (没有卖) t4 J6 \7 C1 ?! e2 a6 I" B, ?5 K
0, -1, 0, 0, 1, 2.250000
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2 A2 o/ R3 P9 x- {* ]例二 (有卖)1 h% V7 o: O9 q. O2 {( ~
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
7 a* m9 n/ l9 H
0 Z, v; t8 i; q. Z现在我解释这些商品数值意义。) O( z! n. @) I! \; v
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..0,... -1, .. 150, .. 500,.... 0, .. 1.300000/ Y% ]" Q" f; W: y9 H) J3 w' d% j
..1 ... 2 .. 3 .. 4 ... 5 .. 6
6 M4 {; C6 P5 |! _+ B
2 u/ C% H8 o2 C' L0 y3 ~4 h. h2 a: K1) 通常都一样
4 u2 k& {! b+ U; e2) 通常都一样6 D! a" E" L' o" L* S/ E
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
; w5 |- C- s! ]* x: ~# L0 I4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。8 e' c( f. {& K1 P* f
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
' p0 R5 O' O+ e4 w# L6) 这个基地的 买/卖 价格百分比
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" \2 p7 k2 U8 A所以你只要按下面的格式即可更改该基地贩卖的物品:; i9 Z1 i$ y+ J- _* B, D
8 y9 e5 Y) B. ~, C
BaseGood3 O8 l {& I( u8 Q9 m; W% ?
base = (你想卖的基地名称)
( m$ z. N5 b( s$ S3 E2 f+ MMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
; e' \2 W$ |- H5 MMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
1 r# u5 t3 f! }* y" C) |; |MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####% |" i$ M) j! E7 o3 H' c9 b9 y
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |