原著KeeperCN 篇外引用作者VengXCNE( x4 u4 ]& n+ ]
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
" M: b. g" U7 v5 K以下内容均来自www.goodbj.com
0 f. Q7 D0 ?! Q目录:
; R4 N) Z) Y6 S4 E2 g0 n. p" Q1-2L 战斗机装备解说! J& Z& P9 Q, E; z+ ^+ ~
3L 武器的修改
2 j7 v! Y& m4 x1 O2 l' L( a4L 武器的贩卖设置! j( e4 [, u3 R1 D' U. m, N
5L-9L 建立一个新基地: [9 N2 Q2 [5 ^2 z
10L --11L 建立一个新派系1 k; @1 C0 P! J* [+ k( r
12L 更改npc的护盾
5 k% y4 |/ F8 T' N' m) T1 C13L 派系友好度的变化修改办法
- S" v5 Y' k& F2 J) J9 A14L 基地建立补充说明
7 W8 f. o- d/ j) m$ E/ X M- h& M15L 激活无法使用的跳跃洞' N) [' Q8 Z7 q# d
16L 战斗机座舱的修改
; L% u+ _; z; J" I17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 ! D0 Z# {) J' w( j9 B8 X2 E
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程5 m; d9 y+ u A( a$ T6 A* ?
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装备 / D& y1 F/ ~ _, p+ C6 r
装备意义解说
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! ]* B+ b( D0 v* y: s7 k推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:0 N& M% X" j- h! l1 k2 c- ^" M1 L
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Thruster 7 Y6 b0 B M, t4 d4 z
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它" D! n% _; H. \) N0 k
ids_name = 263737 ; 这个不多说
% q6 v! I2 M, U% X" nids_info = 264737 ; 这个不多说
( y+ f k% n6 }( Y6 @4 a) U. |( VDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
" Z, A6 Y2 i; k" B5 C5 i9 umaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的# ]2 Y# n1 ^' B& ]3 z+ u1 N
HP_child = HpConnect ; 连接点
9 ~+ ^+ Q# z4 Q* u( f2 s4 |hit_pts = 1000 ; 可承受的打击力
! P! A( c# P0 k0 b. {explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
. \. r5 v: V, D- l$ S& |debris_type = debris_normal
, l+ y9 `9 I X* n! T9 X- d" p) i& @parent_impulse = 20: c1 a/ A3 {! R
child_impulse = 80
2 `" V1 }% u0 q. zvolume = 0.000000 ; 占据多少货仓空间5 a# d6 Z# B6 Z% L- _3 ~' k* S* D
mass = 10
* j5 T% x3 r/ {max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。$ f3 g! k. t d3 {
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹# n( i" h# c6 v8 n
hp_particles = hpthrust ; 推进器的尾焰轨迹7 ~- f) ~. A( c& ?8 |
power_usage = 165 ; 使用多少能量. q/ d9 Z) R$ Y- A& ?1 ?
lootable = true ; 可被丢弃在太空
8 v! z9 O' ^! x) E. h8 ?separation_explosion = sever_debris0 s7 Q3 x, Y' I8 g7 y3 c: ^) c8 L
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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2 n/ f5 [% ]4 g0 |$ t# I护盾意义解说
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ShieldGenerator
4 C& F. J6 t) `! pnickname = shield03_mark05_fr ; nickname,不是新增就别改变它# x3 w' n2 a, K m' N: {
ids_name = 263873 ; 这个不多说
, |& `' J* P' cids_info = 264873 ; 这个不多说
- O) `$ \- e) \. E5 T; iDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型, W2 Z0 o9 G; F4 m4 w; K6 P6 g
material_library = equipment\models\li_equip.mat ; 护盾模型" M0 J7 a' y5 L# i5 ~! W9 M
HP_child = HpConnect ; 连接点
# H6 ]" `* P2 W6 y: E' thit_pts = 1405 ; 可承受的打击力' {. }6 L: z2 b) W: Q: T
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
) Y. \5 u2 o |$ g( y( M" W) U. w% kdebris_type = debris_normal- [, l: p7 u; P7 `0 ]) O ^
parent_impulse = 20- d& x! P$ t3 X( T6 W+ ~
child_impulse = 80
) C8 b% [6 C4 ^6 q/ ~volume = 0.000000 ; 占据多少货仓空间
1 Y4 L+ ^' N+ Cmass = 10
/ S l J ^# B5 w# gregeneration_rate = 44.900002 ; 护盾再生速度
. H/ G8 C+ k1 P+ e/ vmax_capacity = 2020 ; 护盾容量 2 R/ ~( ~/ y. C' k* M5 x T
toughness = 20.200001( p/ c& @1 g7 [ b2 ^8 d
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级3 L0 k' M7 S: @/ @
offline_rebuild_time = 12 ; 再度恢复联机时间
, n& p: ?& U( Aoffline_threshold = 0.150000
: j& ^# @, [4 Mconstant_power_draw = 0 ; 使用多少能量$ Q3 b1 @# m3 v+ S8 z" `
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复1 y- w5 e3 N8 D+ g9 @8 P
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
7 R* p& y( d1 R6 z0 t* y& cshield_collapse_sound = shield_offline ; 被击溃音效
& U4 k1 A: R z) ?$ rshield_rebuilt_sound = shield_rebuilt ; 恢复音效
5 P. f: [9 Y; x; o* qshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效$ h1 |( [4 d5 x1 x/ G
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
( o+ D* F4 |. m( a) pshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效$ p3 P/ O+ d D$ \
separation_explosion = sever_debris
! C8 ~( h% S" B$ i* n! pLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。/ v& D" j$ k/ h# k
lootable = true ; 可被丢弃在太空$ S2 U( p4 i1 B* Y; p2 U
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。+ j3 j' C0 k/ W7 f" T0 `- J
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让所有上述物品在基地里贩卖必须编辑下面的叙述:$ ]# y+ {- t' l+ y
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1! P& V5 b) s4 c1 S" V
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1/ E- U5 m, e# \+ e' a
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1/ l9 l- \" n* h% g% |+ E
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1! n: ]8 O2 F4 }8 ^
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1: c' L" [; `. R$ N8 [7 C- |
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1$ m }1 x7 I3 f/ p: q# U8 B
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
, {3 e8 @0 q; e' wMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
( c& [0 ^- z+ U; ^5 L6 ]" p3 @0 vMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1- B, t0 w: \. ?! h1 K
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1; n; `9 u& \9 }6 D/ y+ _
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
/ K% n: [ j2 R7 v! G& KMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 10 e- G1 d$ U, S* {6 s" V
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1; a0 H3 u$ q& S! |. x p8 F
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1& n3 X5 S! k3 G4 g: p- d
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 19 h3 w M) J. e5 N
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
' v6 R& f; k$ g9 ^8 LMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
+ B) @, g$ d! S: ~9 _MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
) _9 {+ m* y# x5 EMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
# o, Z( Q A, `$ U7 oMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
" {2 n) l7 {3 N% w- JMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1% k7 S4 u# l$ D: G- h9 G
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1* e( i) p4 U6 u/ C. r
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1" Z K' a7 C1 R" `+ X, C( W5 L. ^
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
3 t9 X) K" k0 H! S+ x# |! G/ aMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1+ A: }) o% M0 A/ P3 @
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1& K0 P2 K5 M. N9 I |! H
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
( d% m) ^! F# c* BMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1) U, @( |) x8 {" K* }$ \
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
) R$ R! l m W+ O" j) JMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
; f9 r# u8 k' KMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1' }& t! m" X9 z N
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
1 Q( L+ \! V+ N, R% C2 b% xMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1* W9 i/ o" p1 g& U/ ?
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
* ~+ D4 _ ~ T" A h0 S( X5 AMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1& G0 q2 r0 A" ], H! p
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1. z0 W" o8 W7 G8 x' Y* G
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
% c& {) {& V: h! g$ w8 HMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
! F3 n( [, \/ ^& z/ w7 L1 hMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
5 w. l$ X; a rMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1# V+ _7 s5 x2 b+ |1 o# H8 M
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1, A) F6 H6 `; M! P! D0 T& R
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1% M- L$ x# f( z' @ U Q& Z
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1/ p' M/ J6 u0 M2 {
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
% w1 ]8 N, k; uMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 14 o# I0 p" q D1 u/ }
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1* D, _! C; ?2 U. x7 ?) j
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1- n* s) p- U' ]1 i0 Y: y
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
( _% m% I W Q0 j/ t& N: MMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
" m; j" L$ ?! B" P$ `$ h6 AMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
% r4 f) B4 ^( ~MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1& X1 N' W6 q1 g- G& f
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1& {' g6 s, I2 z0 \9 ~' z) q* y
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1! ]. X9 H& v& o. K, Z- ~
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
0 y& O3 W& x0 G+ |8 MMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
. Z; a; r8 U6 t- v, Y. m4 |$ XMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
4 L! ]8 y8 P( r8 C. z4 J9 oMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 12 P3 b' F2 R* |, p6 ~" ]* _2 s* b
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
- ]4 |& E" N9 A6 L% S& O( a/ N, iMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
+ V" P( G3 s. R, ?* C' J; ZMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1. z) ?* S$ m7 ^+ u
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
1 M" o4 ^& ?: Z$ kMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
. z( o, S2 |3 I# C& Q# @" F" nMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 17 W& w8 t: v& [' P4 @ g- h
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
* G+ c9 j, l/ v3 n2 ]5 yMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1( Q1 P3 w' H, b8 U: q+ V+ }
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
' A5 D' a, |+ r6 }/ B4 dMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
( j+ T" J$ x3 N0 i4 L: s9 wMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
9 Q' ]+ Y* M4 U7 y" SMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
* A" q+ S- M! |0 a% E0 zMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
1 x6 O3 U8 \( Z( O" T8 eMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1& Z& v/ W' k, Z! l9 S' j1 t- Q
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
( P- m% R7 G: G6 [+ w$ w% b: }* EMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
+ s1 b4 i5 w4 |) DMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1' ?: u1 d3 P5 K6 U
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 17 ~9 C6 e4 Y1 p I: S) q
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
+ p1 K+ s' W7 q6 X: B% x$ JMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
8 C! B( b: X* O* H$ IMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
6 |! K$ `3 n, E. z; W3 }; LMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1( D) ]1 W8 ]) w1 a
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
# }4 {; z; t& UMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
a! N U& [, bMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1' d4 @; q- Z2 H6 _$ |8 x0 w
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
7 V4 A7 k* V3 b; Z3 gMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
; p4 f$ a+ \9 m2 p0 O- ]MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
$ F: l8 g4 g: e, g. d0 T. m: SMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1! v: y w0 l/ a" z9 n4 l
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1% j( w% h6 ?" }/ x z) `
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
6 \. d! f- z; |. `0 W, {' \MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
% O# t' D: |' h0 o! X+ J9 ZMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
T# w+ G5 ]4 F( q$ T3 i& z' z* @MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
3 D7 z# R. I% ^2 \ _0 PMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1; l. J! n$ h ?% n# }
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
( Q( X( J6 i7 @# TMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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* D& D" e/ @1 n! u& f; }现在我相信大家应该能够了解这些必备的知识了。
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' o. c+ H) C' u d9 k现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。( f! L; X5 j# U9 ^ P7 Q$ D/ h
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看看下面的叙述:
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" S5 m. D: k1 m. jGood# l0 `: n i+ k7 N$ w$ h
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
: c3 F N6 |/ Z# s6 F3 N+ o( aequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它7 T6 a' f1 h5 b" P4 f& ]
category = equipment ; 所属类别
) S6 m1 {+ _5 p- [( g% _4 V! q F5 Zprice = 500 ; 价格( G9 @9 l3 ~3 P5 a2 Z U* \+ ~9 [5 W
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案! a1 U5 R: e7 h3 E- N
combinable = false ; 不允许你买一个以上
6 x5 d9 h6 {; @( nids_name = 263737
2 c" t: V! A4 j2 v" B/ X9 D" K4 wids_info = 264737, \3 m; `. H& S0 t
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型& s4 j+ ]8 X; x3 ^
material_library = equipment\models\ku_equip.mat ; 推进器模型
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& m2 B' U% D" r$ _3 Y" |+ F% X护盾与它非常相像,所以你必须有这些基础知识。- g1 D/ G$ B0 I4 u1 l9 K
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。- v1 g N3 R8 n* F3 a- W
; u9 v) t# {+ ^( _3 b4 Y每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。4 O+ s1 w: D6 V+ i0 R
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搜寻下面的叙述:
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$ R% p0 F6 s/ V$ `5 G) b2 X$ uBaseGood
$ K7 [- ]* ~) f$ n/ Dbase = Li01_02_base ; 这是 Pittsburg
. G) [8 v5 c/ _0 A& k' kMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器8 B* f) S" |/ `/ Q$ c0 b
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1: c& D" R. f( Z
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1+ X1 q2 n4 r7 ?
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 10 J2 Y: W" |0 ?$ u j0 o. L1 x
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
# y! j5 Z7 z& Z6 D/ S0 RMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
8 a, a2 {: n& d) G; o; cMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
D+ X! j$ z5 |7 T' [* n, @) eMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
: P( q8 U$ X7 Y' p# o! H# sMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
$ n1 z% N! p, |5 P" GMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 14 E9 L; b, Q$ j, U, `) d$ [# j
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1# i5 M5 d+ ]9 j: I% V) q% w
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1; a/ v# H! O. d, A9 u7 R3 o2 G
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
) \+ L4 d. n; p: t6 Z4 ^MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1& Q% \6 i# C+ g `' w7 l; e+ q
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1- U* T5 z6 R1 a! F' f9 n0 K% R8 v
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
5 p1 \8 D: l6 D9 `; |) Z7 {MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
* N5 b- V( {. i0 N$ ] O0 z9 C, _MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1* r1 t. H; D3 ]7 Y( I" M
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 12 r% ?" r4 V1 u# r
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 17 z8 ]" N4 D3 A7 F; q% _" _* o
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 10 Z+ Z$ c- }/ @
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
4 Y- g& z5 l# ^% H* t$ sMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
* _. H5 c5 f9 [+ k% \MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药8 l- `. \3 Q; ^' n; G4 j
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
) O q+ m# Q6 g: B0 y6 bMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药7 c1 {% x; m( w$ [" ~+ g5 z3 |" G
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
. O7 R4 w/ N) J9 m; ZMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 13 Z2 `; X% J, G# M5 o
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
! p8 h; ^0 @! S' dMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
8 m) {2 x% { s" n* K, N' JMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 11 E. r8 u! T+ o5 b
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 13 F/ o1 I& n$ x! m( {4 ]# H
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 12 T' j7 f5 a1 F( V. k' h' @* ~5 f
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
3 ]+ a" J5 j+ Y3 RMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1/ @8 @2 |2 W/ {8 m7 ^* w0 J7 f
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1) Y5 T+ ?. B( g) C x- A$ R, t' i
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
: O$ T# w2 y$ t" Z2 a+ eMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1& L* c9 H- F+ z6 @9 E
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人. T, _. U1 E+ ?1 x* Y
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器0 @ }( L$ U! C
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药0 N& [/ a/ {$ y% S
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药1 m$ t; a; s) h; O# w
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
% P: w* U; _& N8 b$ u( D) E1 zMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
( W( O6 s* P3 Z! pMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 14 `+ Y8 _$ S1 A# F
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 16 u& b( @. i6 }" E, c3 \3 X7 K) l% P
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1& `* C( M m& o8 L+ |6 n: i
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
7 n, G, {6 N. T( s9 o: _MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 17 d+ G. a9 ? u+ r
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
. D H; y) q3 Q9 p$ v- ]) l
8 v3 p9 |0 |2 m3 h0 `0 [/ y我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
^2 x0 H+ u! y+ x 7 e- u0 @- v. F% o# K2 `
1. 第一个参数是表示可购买的玩家等级% |3 T2 a( P- L( y6 ]+ M3 m+ H
2. 第二个参数是表示所需的玩家名声
+ k0 C$ W! Y. j; U$ z* P5 _3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
' _- a: |; }, x6 B$ n4. 第四个参数是表示一次可卖多少
, J( f* T' Z. F- p' m2 ^9 v5. 未知 ^7 b" O% U8 f' t6 s: j3 U- e k1 J
6. 把原设定价格乘以多少倍数6 Z/ ?1 \ Y8 x( P* s# ]7 I
( V* ~) [) m, t) u' b增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
' {' k+ }* |2 i/ P - a3 d. J% J: f6 r
我再把相关知识解释一下:
, f$ _% W. c. J* _: O* W, [
4 K$ L( X+ i1 p% b3 M+ U/ D物品的等级通常以 mark## 部分表示。
( o3 o$ { f6 M( c/ E # I0 h5 b" ~8 }4 R$ R# v1 a4 ]5 `
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。 D6 B$ z3 x1 T* R
0 ~+ F- B5 l& P4 m: e! X
***************************************************************************2 y8 J3 @! w2 w$ o& i O- |
* F2 q& ?$ \3 g) f) w商品部分解释2 j; L2 S. U8 f
+ R) m4 P% K ~- V
market_commodities.ini 档案里表示商品的有无贩卖。
0 K" W4 M9 T0 W" ?9 \1 n8 K ) Q* ]2 b# i7 M+ v
例一 (没有卖)
5 K% ]4 w! } k \1 F8 f0, -1, 0, 0, 1, 2.250000
) U2 I V8 O: H8 @; l8 o; u+ [
, X. e* N) q4 D0 Z: l( H例二 (有卖)
; {- V& c# f" n% ] h0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
- z4 ]5 E: l& ~" d4 M* J3 [
- U% r! p C$ j1 ~现在我解释这些商品数值意义。% g0 _7 {7 I: t: E5 H; Z
6 v9 N6 n+ H$ V! q5 H9 j
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
3 b i( `9 T( Y5 ^ H..1 ... 2 .. 3 .. 4 ... 5 .. 6
l' [7 C: G; c) B , Z, W$ l N9 p$ I% c. p$ g" }
1) 通常都一样. L m/ E3 ^7 w* u" w9 H+ j
2) 通常都一样
u+ q5 W) n# a0 _; D" s% I3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
% f# I% s/ B! S4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。4 O, m2 s' ]2 p; ?% |
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
( w/ e& k$ S1 z+ P& Y5 ^5 z6 _6) 这个基地的 买/卖 价格百分比
& \% D( o0 c# ~/ F 2 k- g) a& a, J2 r+ c1 z4 |' ]
所以你只要按下面的格式即可更改该基地贩卖的物品:8 D2 y) L% G1 Q9 F: Z$ ^0 ?8 J
: O! K m' y; w. e9 h2 T8 _BaseGood
% }( h2 A9 }1 T) I4 Obase = (你想卖的基地名称)
% B3 X2 s7 v! P: H; Z: r2 PMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
% w* g5 R* `3 o' a/ ?7 j) ^. e9 eMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
* _2 Q* X/ A7 @6 r" LMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
$ j3 n/ j, s, q8 K* o! uMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |