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FreelancerMOD制作天书

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 楼主| 发表于 2015-2-10 10:40:52 | 只看该作者
创造一个基地
3 Z& D3 l* ?) b  K$ v
/ K- }$ \0 P! ~! a( H4 ~5 C打开 X:\游戏安装目录\data\universe\universe.ini 档案,找个适当的地方放置下面的叙述:
) S  w8 T2 Z- M7 B
% u* q  l$ v$ z) z$ y* x4 |[Base]
, A6 r% ~% C$ M8 f7 A' @# jnickname = Li01_jsg_station ;在曼哈顿行星
0 t- }* u0 ~; [% Y7 hsystem = Li01
1 {/ n  |8 L, m" w4 v; v" [strid_name = 524409 ;这部分要自己建2 c4 F' B$ s$ _0 `; ~% h
file = Universe\Systems\Li01\Bases\Li01_jsg_station.ini3 B. b1 K0 ~; ?7 u4 s# c' A! U- e4 i& ~
BGCS_base_run_by = W02bF01 ;这边是所属派系
7 D# Q! f7 C# o1 y: b6 ], a  c3 k+ G/ g6 P" a$ t. C
打开 X:\游戏安装目录\data\universe\systems\li01\Li01.ini 档案,找个适当的地方放置下面的叙述:
/ c3 B: A& ?# E3 L# g4 c
" q3 `- x; r% V* D% U3 U/ ?- V3 O[Object]
! _% U* c5 H; `! W/ xnickname = Li01_jsg_station ;靠近曼哈顿行星
4 t, R% ]9 Y7 ?3 Iids_name = 524309 ;这部分要自己建
: B) I2 q  c) U6 hpos = -35763, 0, -22450 ;这是它的坐标,在曼哈顿附近靠近 Newark 空间站
# v0 _$ v5 X3 t, |0 Nrotate = 0, 40, 0
# p4 w8 s; r% r2 D$ lArchetype = largestation1 ;空间站外型,这边像 Newark 空间站$ y$ T" i3 c' g) l
ids_info = 65761 ;对这空间站的描述,这部分要自己建
8 j4 U0 t" ?8 lbase = Li01_jsg_station ;你的新基地; z" `( Z) y6 \' H, `( w% W
dock_with = Li01_jsg_station ;你的新基地
4 i& e$ s: U7 y" @voice = atc_leg_f01
  D) k2 E, b& f7 d7 k8 m. z" @6 }) Kspace_costume = br_karina_head, br_karina_body ;当降落时听到的声音
6 j. N; @4 r  W2 P/ N# I. C9 r( ~reputation = gd_z_grp ;表示由 Zoners 派系管理
- _8 S) a+ n+ G+ T( Vbehavior = NOTHING$ M0 w* H$ W; s9 b$ \+ N0 k
difficulty_level = 3* ^% l  t4 w" t3 d! t% z0 S
loadout = space_station_co_01 ;空间站部署的武器; @' q" A! ]( d6 N9 n8 o1 @
pilot = pilot_solar_easy& K  i5 j8 r! J( t1 d7 A4 V& @$ I$ q2 q
# d) @" A4 A! J/ L& ]0 ]
现在你有个宇宙里的空间站了,现在你必须给它定义房间。+ w. Z0 [3 |% `3 e' G! }! X
* h! l) Y9 U+ g3 K* l
切换到 X:\游戏安装目录\data\universe\systems\Li01\bases 目录中,建立一个 Li01_jsg_station.ini 档案 (随便任何名称,只要符合你在 universe.ini 与 Li01.ini 档案中使用的 nickname 就行),然后加入下面的叙述:
" W3 B4 ?  _+ y9 c) z. K0 i$ T" ]' x5 l; v% E0 l5 H8 g
[BaseInfo]  n+ m# p/ I1 v- ~% n
nickname = Li01_jsg_station
/ n9 T/ I' |# v% @start_room = Deck: @+ i" {0 P- Y  G

8 v5 s$ q5 x# R% ?1 S' Y& j' o8 F[Room]
' w8 N5 A& i3 ?, X8 Ynickname = Bar+ P( e2 F, Y0 n. P+ @6 I
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Bar.ini# ~+ o( v8 L% b2 v, x' k

. F% _) s& ~5 N; L[Room]
5 Y( _8 g, C9 x$ f. P  y$ _) Ynickname = Deck- X9 e, _3 q+ Q* ?
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Deck.ini- o- E( B- D( u9 K" m: I# L
% E$ g& f7 H4 a/ X; s" z
[Room]' l/ Z' ^0 ~5 d* x
nickname = ShipDealer
' C' o( E1 [( }file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_shipdealer.ini
9 b- n- P1 a# {7 a
) H8 X+ [* V  H$ N8 Q* M把它存在 X:\游戏安装目录\data\universe\systems\Li01\bases 目录里,现在你还得建立下面的档案:
2 g0 {8 o$ F* G+ o" z% E3 l! E/ p$ ~* Q9 Q" ~, X6 D
Li01_jsg_station_bar.ini
9 |* J0 C5 ^9 i$ j% i+ TLi01_jsg_stationi_deck.ini$ B4 X, D0 y% H' t
Li01_jsg_station_shipdealer.ini
) M, m  Z6 @. V6 P  y$ g- A5 ]
, f8 q* G$ @7 x# [先建立并加入下面内容在 Li01_jsg_station_bar.ini 档案中:. I: h% e' C6 ~6 m! b2 h
& ]  y4 m5 I* u' a- D' J% E
[Room_Info]$ T  ?9 ^1 f1 z/ d: }
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn ;本来是 Li_07_bar
5 y  {  K2 P4 U7 g) G/ n  Nscene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn ;本来是 Li_07_bar
& |, A5 K$ R$ c$ {  zanimation = Sc_loop
6 n$ k) a) l. i6 n# V' d
* p: R% g4 P0 d[Room_Sound]4 W9 X: j4 c3 P. v! \0 K
music = music_bar_generic03
8 q: @1 ]8 c# Q6 K: tambient = ambience_deck_space_smaller
& V! n% G7 U2 c
9 ], \0 A3 H) u& ?[CharacterPlacement]
' {+ ]' q4 |; A1 Sname = Zg/PC/Player/01/A/Stand
. _) N' J$ i+ |+ p& f0 I+ }% Sstart_script = Scripts\Bases\li_07_bar_enter_01.thn0 T( ^9 A. \. @
" M+ h# Q( g3 P- e; c
[Camera]
, @; q0 a$ @2 B9 Gname = Camera_0  e" ?+ |4 y# B+ N" ]

' S2 u3 W2 i( ?0 N0 l/ j$ C" H[Hotspot]3 H) H8 ^2 P/ `( k
name = IDS_HOTSPOT_DECK6 n7 o" {6 i/ i8 q: |
behavior = ExitDoor
0 W" C4 `) Y  }room_switch = Deck9 n4 R' \. W# d- n' u: ^7 V: o
: C. \) K/ _( c5 ?+ u% a0 K
[Hotspot]
0 a) ~! f9 z6 W+ tname = IDS_HOTSPOT_BAR
2 P2 M5 n; h; r; Z/ cbehavior = ExitDoor
) k" l1 E6 @6 j8 Y5 r2 v- ^room_switch = Bar6 Z3 T% f: m- J, V/ ?$ f, s

9 n' N+ s- t# ^4 Q% ^& A[Hotspot]
6 Y7 R+ M. U0 m4 Qname = IDS_HOTSPOT_COMMODITYTRADER_ROOM! U6 x1 H2 r; X
behavior = ExitDoor) w+ Q. `, @- W) |- ~
room_switch = Deck
3 n- w3 V- `0 N2 Pset_virtual_room = Trader
( _4 G. Z. }# S8 M% H/ j( N2 {2 I: o' C
[Hotspot]
: ?2 R2 K; ?+ |name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM$ n3 \& X, [% g: i
behavior = ExitDoor' y5 i9 z& }/ z' q$ @" Z
room_switch = Deck
# G* g" g1 y; W4 r8 c) tset_virtual_room = Equipment; I. _2 X. G. y2 s0 H

+ F- @3 n% _  H7 X0 M" g6 s; t[Hotspot]
5 @; z* U1 C8 Z  H1 t) _; E' wname = IDS_HOTSPOT_SHIPDEALER_ROOM
/ h! r9 L, h) ~# Y/ Z* N( u9 Nbehavior = ExitDoor
- F8 p: t* ^9 ^" n  R* |room_switch = ShipDealer
5 C; X/ B9 B! A3 R
: g3 ^! N, Q% d1 L( S$ ~" u# T[Hotspot]+ g/ L! r5 Z9 @7 V8 X$ F, C
name = IDS_HOTSPOT_NEWSVENDOR
/ I3 a( }; R2 `; dbehavior = NewsVendor
' P% w5 {5 p* u) [6 R* M  f) o- D- f3 `
[Hotspot]' k$ r2 v1 y. m' Z: s9 @" i9 j
name = IDS_HOTSPOT_MISSIONVENDOR9 ]0 s% s$ n8 h# N* i
behavior = MissionVendor7 w2 W0 |: V7 o0 T$ g
$ u& l* Y- N: r0 J1 ~7 Y+ o
再建立并加入下面内容在 Li01_jsg_stationi_deck.ini 档案中:( b, [% c2 y6 ]0 S1 i

/ D# w' j" u2 B( x: J' S3 S[Room_Info]
  I- H) _  C* B+ J/ D( x: [. ^+ A1 G6 @set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
, _: D7 n1 V* I: e8 mscene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
% m5 q9 m- ?% P+ S4 `9 Hanimation = Sc_loop* [9 R6 w3 m% I+ \

2 p" P% x' q: w[Spiels]
8 Q" _' `3 S7 o3 o& uCommodityDealer = manhattan_commodity_spiel
+ d7 C- B. n, rEquipmentDealer = manhattan_equipment_spiel" Z1 v/ a# N+ V: r1 C/ H
& y4 a8 |9 A) A2 \0 Y! o2 W
[Room_Sound]
( Z% I' _3 P8 Z1 X1 uambient = ambience_deck_space_smaller" r2 F( e+ {. [5 W. y

: g) [0 H2 f' r  {4 D7 Z+ A  A[PlayerShipPlacement]
  V1 F' K) P. @/ n" O& Vname = X/Shipcentre/01' @, K5 W5 j$ a8 s% S. W

; k! a5 l# ]) [! `' {[Camera]
3 Z# j7 O! W5 ^3 Jname = Camera_09 @  J# U: W1 k3 ~+ ]

- ^* e" i8 y4 m: O7 F[Hotspot]$ W, Z8 n+ `. j6 G3 p
name = IDS_HOTSPOT_DECK& ^) R0 ], s. m2 `2 b, f) X
behavior = ExitDoor# w1 k: u  H. W. n3 m; m
room_switch = Deck
1 P6 [. ]+ [5 w+ q  b9 f% v! K7 K4 L% z5 K" {
[Hotspot]1 s2 x- E2 C) m# s9 P, k
name = IDS_HOTSPOT_BAR3 L7 U. b) S  f/ c' S6 c  ~; j( Y8 Z
behavior = ExitDoor4 `0 c. {! D; l4 r7 P$ [: H
room_switch = Bar6 I; p% }( z, u/ y

% B- R' u0 U) [0 v; U[Hotspot]
( b/ ]' a) ^+ T: E6 {4 n) ~* @name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
; L* R+ x2 X" r" p  ]9 \. A, s& tbehavior = VirtualRoom
' P  K$ A  D+ z7 Broom_switch = Trader" t$ c, Y  L3 w7 X4 p$ O* K+ X
6 M! X- d$ c: h* g, _" r: @! U
[Hotspot]
5 l0 n; }) Y+ k: ~' F! _- [& V( _name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM% W. T/ ]; \5 }6 T
behavior = VirtualRoom
. m$ z7 ^' b& F- x: a6 H- Proom_switch = Equipment0 P0 e+ X7 ?+ P" Y% N

' s% {% e+ V& |9 P7 j  x[Hotspot]  m! D$ g( T- J7 w( e/ a  N9 L
name = IDS_HOTSPOT_SHIPDEALER_ROOM 8 r" }5 c) Z) ]" _
behavior = ExitDoor
" b5 t3 E  ~+ s- k/ G; A9 @room_switch = ShipDealer : q9 `" e  [: B- m$ l* w
3 |5 j7 s: j- z- J, b: t; m. H
[Hotspot]  E' g* i1 A0 C" H2 ?
name = IDS_NN_REPAIR_YOUR_SHIP
( H& G5 b' t" N6 ^' E4 Rbehavior = Repair) \$ z) ~$ z' ^$ ]+ l4 k( w0 R
virtual_room = Deck" c# w1 k8 C8 C! D" Y0 _
1 v2 H$ _" J4 r& ~) ^& K
[Hotspot]) |+ [6 W* [: u
name = IDS_DEALER_FRONT_DESK
6 x5 T  Q2 b3 |2 w6 {. ]behavior = FrontDesk' D9 F" y5 ]) ~( l
state_read = 1  o) O$ U3 e: l5 R% f0 k
state_send = 29 y% N" T( @! K
virtual_room = Trader2 g# L  k9 K' e, {* E  ]1 z" V

4 t/ W/ _4 Y1 ~[Hotspot]4 u$ y: b; ]+ T  U; H: G
name = IDS_HOTSPOT_COMMODITYTRADER& J8 a0 a6 C: `4 a. J
behavior = StartDealer+ a, c/ K' i; j2 C9 U( }
state_read = 2% a- @6 \7 }  I2 {: [
state_send = 1
' @. V- r& Y: b) bvirtual_room = Trader/ z+ B' d. Y' o' ?+ N, V2 Y3 {
4 ?  t8 Q  c) z0 V. c; {
[Hotspot]
3 U+ \/ N* O; G3 y0 c! T( iname = IDS_DEALER_FRONT_DESK# F0 L! o0 }, H4 \  b, K* v
behavior = FrontDesk
; o  _6 O7 Y: S/ a3 t/ ?state_read = 1" K) }( o. S& e+ E- @
state_send = 2+ K3 [. U0 v! Y8 K3 ]  s9 I) D
virtual_room = Equipment
7 H+ h) A) C* k0 D9 m
' H% G, \. H. P, K" f5 ?[Hotspot]
5 O9 V4 Q3 Q3 i* |name = IDS_HOTSPOT_EQUIPMENTDEALER% w8 R9 B* J) m; ]! U9 p
behavior = StartEquipDealer  G' F5 M2 G! C7 D  q6 K7 d( x
state_read = 2
# q* @; E2 ~9 e+ p  Qstate_send = 1
) b  `7 D+ d/ O3 Zvirtual_room = Equipment
$ F1 `: [9 r; F, V4 m( y. @# y7 ~, ~6 h9 q
[Hotspot]
' }1 q7 g8 \8 R0 ^name = IDS_EQUIPMENT_ROOM_RIGHT7 U* a$ ?+ C- z4 `: w3 r
behavior = MoveRight
. `* n2 K- g& R- J, i4 ^1 g/ Hstate_read = 2/ o5 J! i" D' ?7 ~( [+ H
state_send = 1
4 n! @6 |5 M/ g2 Ovirtual_room = Equipment
/ U% {2 h+ F# X0 o0 m1 q
9 l* p; m4 k2 c  y. U[Hotspot]
3 y$ F: S2 V4 ^name = IDS_NN_REPAIR_YOUR_SHIP
7 G  u( a; D& C8 E6 rbehavior = Repair0 t* N) }4 L( m2 _; t* y) {; I! T
virtual_room = Equipment
* V8 s6 }6 ~0 Y! b
8 U5 _# s  @! z[FlashlightSet]6 ]. |0 x, k" }/ z. P5 c9 G
icolor = 0, 155, 255/ a$ o3 f) l- d, Q
scale = 0.250000' j& D0 `4 c6 Y8 _, X  \
gap = 0.000000
- D% V6 @) A: P7 D) v/ A3 r) s4 tblink = 0.000000
$ \' V0 \$ ~. B6 l5 z# Hendpause = 0.0000007 U* F. j' L: a1 Q! J3 N7 h
hardpoint = HpLightA01
8 R; D+ N  ]  u6 C+ b. nhardpoint = HpLightA02" r; Z7 L  m. I& N8 r5 q) D* b
hardpoint = HpLightA03
+ Q( P. ~- `! @' o( y/ v7 K& V& S: Uhardpoint = HpLightA045 W, e- Y  R7 @1 l- q. o" |
hardpoint = HpLightA058 o' S* Z" q' w% d6 H- X0 u# Q
hardpoint = HpLightA063 N( l( j* N- G; @+ P
hardpoint = HpLightA07  w) `9 O' b3 X
hardpoint = HpLightA08( d# W2 K. y% t" L$ D/ k9 x
hardpoint = HpLightA09
. \' N5 }; d- }. z9 K* Nhardpoint = HpLightA10) x7 V8 F% Z  o2 ]  [& t6 y
hardpoint = HpLightA116 Y2 Y/ S9 D, _
hardpoint = HpLightA12# |& t6 B  O; d4 _9 j
hardpoint = HpLightA13
8 C4 {) S7 e! ihardpoint = HpLightA14
  D/ K6 v! b7 A7 `% ?hardpoint = HpLightA15) Q3 Q6 Y& J, V4 p2 y3 E
hardpoint = HpLightA16
/ ^) _' I/ O" \, Q, R+ ], {) ~hardpoint = HpLightA17, C( K( v: r. p+ X8 R& B
hardpoint = HpLightA18
/ X3 |4 l$ g2 Mhardpoint = HpLightA190 C% l+ ?$ n9 j% C- n6 h4 L
hardpoint = HpLightA20/ I2 s! Y8 Y  {
hardpoint = HpLightA21
0 U( Z/ z: s5 p9 E1 [$ uhardpoint = HpLightA22
0 M& l2 @  q& yhardpoint = HpLightA23
, z4 g% B2 J0 Z* R9 B4 d6 Uhardpoint = HpLightA24
9 t. t4 M) o/ h2 H! g6 B) z7 Ihardpoint = HpLightA253 t* E: w( R1 j
hardpoint = HpLightA26$ s. H; a: L4 z2 W; R1 r
hardpoint = HpLightA279 g% h0 p: {2 t# `; q; `; O: E
hardpoint = HpLightA28/ {2 Z8 C5 E8 u5 b; I
hardpoint = HpLightB21
' L" q4 v; R! I$ z; p# e2 c$ rhardpoint = HpLightB223 }# H' f) Z3 ^# J
hardpoint = HpLightB23
8 B3 A! k% V5 Nhardpoint = HpLightB24; U0 ~) U2 x6 U2 k$ z
hardpoint = HpLightB256 C& y+ h( w! E* w
hardpoint = HpLightB267 @9 t3 O+ T3 q; U1 g- x
, I0 j' l& F- i
[FlashlightSet]* m. @0 Y+ ]# v
icolor = 255, 255, 554 s5 x8 d* \9 m/ z4 M3 k
scale = 0.250000/ _3 x+ A$ ^: ~, n2 Z7 i
gap = 0.000000# C' {$ M& N& t+ s1 v8 R
blink = 0.050000
: A* H! I2 a6 L3 Z! c+ ]$ M- u! yendpause = 0.000000
1 O, G# |4 S* c: k; q4 i8 jnumlights = 26
1 ]! ?4 I% I$ n8 ]hardpoint = HpLightB01% R4 d/ w1 k  W' Q; s: B6 P
hardpoint = HpLightB02
3 T5 K8 P& b! P4 ihardpoint = HpLightB03$ J1 @4 F% u, T0 P4 p
hardpoint = HpLightB04& S5 j1 \8 S. C5 {
hardpoint = HpLightB05: B- D9 o+ B; U
hardpoint = HpLightB06) O4 U. P7 y0 Z: r# P
hardpoint = HpLightB07+ o3 L) v/ @: f" M) z6 H8 T* g
hardpoint = HpLightB08$ q0 ]" w2 x3 {8 Z7 H# R) t6 l
hardpoint = HpLightB09
% r0 }% K, h+ b/ z4 Whardpoint = HpLightB10
% j3 ?1 r6 |9 ~6 [hardpoint = HpLightB11
- o- }" M$ g8 z' y/ uhardpoint = HpLightB12
6 i# U' G& c- Xhardpoint = HpLightB13
5 A  ]7 C! h" V0 V4 t8 n/ G  ehardpoint = HpLightB14
7 {9 C" _- Z5 ~& Ahardpoint = HpLightB15
0 S+ G1 {% ]. Z: j5 F1 V7 {* `- r1 Khardpoint = HpLightB162 A: [  J5 u! i6 p
hardpoint = HpLightB17) ^1 b% S, i6 `% ]4 Y' w
hardpoint = HpLightB18
9 Q; w& @5 P" B1 ^1 Lhardpoint = HpLightB198 o4 T0 q, _. @) f
hardpoint = HpLightB20' V8 U9 T$ z. l$ r) {3 l
/ u2 ~! G1 b3 N8 ~. j
最后是建立并加入下面内容在 Li01_jsg_station_shipdealer.ini 档案中:" w5 G+ ~7 T  c" l2 m4 G

' q- z2 z& t; K! m+ w[Room_Info]) `' G5 y) [4 D5 c9 ~) ?5 S
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn : O5 C2 G, Y6 c2 W
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn 4 i2 }$ r  U( U, s- p$ O3 T& z

1 b- X" G4 r1 }/ E; N- Z4 Z[Spiels]! z! n) L- A- u& @2 v
ShipDealer = manhattan_ship_spiel . L; J2 U$ C* H! k1 j+ K

! L! |' W; T3 w/ X) g7 J7 c[Camera]1 f5 q- F- P. i0 D2 f: P' e
name = Camera_0 , C# J# m' L) v

  o5 j* Q. i" T$ p% Q0 ?( Q* Z[Room_Sound]
- M) O1 D- z. ^7 `# Qambient = ambience_shipbuy
. ^+ U0 s# C3 {5 |6 Q1 E/ q2 \7 N2 I4 s* e3 g' Z
[ForSaleShipPlacement]
/ }! ^: ]! c+ f: Sname = X/Shipcentre/01
; c% W4 Z/ d- _& B9 E2 A1 [1 a6 [, B) }; f8 j
[Hotspot]
1 b$ m3 q6 x+ G/ ~9 M4 vname = IDS_HOTSPOT_DECK ;计算机用来建立停靠时的连接
: N' }/ D" w* S3 {behavior = ExitDoor
- N: _7 `# \8 uroom_switch = Deck ( d) Q2 B) `2 F6 s1 o; i

# {. f6 q* G, h% g! q[Hotspot]4 {6 h( O8 C+ P# _) K# P
name = IDS_HOTSPOT_BAR ;计算机用来建立酒吧的连接
* k8 g/ m. E8 k0 d: x; d  jbehavior = ExitDoor
) L5 }; i; W' G4 U4 s- eroom_switch = Bar ' I$ F  x$ c; {3 w$ _  _2 |% R
/ F# Z1 o0 V4 {' S3 p
[Hotspot]
4 t9 W( e6 b0 Z, ]name = IDS_HOTSPOT_COMMODITYTRADER_ROOM ;计算机用来建立商店的连接% o4 Y5 m0 z* s& k: L8 d& P+ R
behavior = ExitDoor
' g6 e% e  f( n$ g6 Y* F. H) Eroom_switch = Deck
0 j9 K& m9 C% d2 @: s  z# \set_virtual_room = Trader
7 j# q  Q, J: j* ?1 r& B6 M* W4 C' K* e
[Hotspot]$ k- N: p2 }$ S* Z
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM ;计算机用来建立装备商的连接3 S* g9 P6 {3 a7 U
behavior = ExitDoor
+ j& Y7 u8 m* [! R/ T7 ^& W7 ]room_switch = Deck
6 q6 N! l) Q6 C) `+ c' D# e6 t0 n9 L6 xset_virtual_room = Equipment * n5 [+ Q" e1 O" u& W1 r
9 S6 X" Q( p3 ?) {8 j0 g$ {+ o
[Hotspot]- K& I; {; K8 d7 X
name = IDS_HOTSPOT_SHIPDEALER_ROOM ;看来像多余的,但每个基地都有
- t* i; `  Q- g* Ubehavior = ExitDoor 1 `; W, W; |- Q1 B% C- `9 e& S
room_switch = ShipDealer 6 h; V, E! d4 e  Q' t( ^
6 X7 G" @9 P8 V/ ?" b6 v7 I
[Hotspot]
# ^" o* V( O3 {9 J$ M, ?name = IDS_NN_REPAIR_YOUR_SHIP ;用来当你的战机必须修理时显示出一个修理图标 . S8 N* e, g8 X* q6 I: S' b" c1 j
behavior = Repair
. l9 J5 x* s8 e+ L& c
9 J% [; l9 V( e7 C) Y9 H[Hotspot]+ M" i, m. ^2 Z
name = IDS_DEALER_FRONT_DESK ;显示你要买战机的图标# ~& J' X6 G3 [, T
behavior = FrontDesk; R& t+ v' y# Y+ c7 j* }
state_read = 1
9 s- Z: c1 e/ K$ {! D# F/ Dstate_send = 2 0 t8 B& l* U/ `% l

8 N# ?8 @' s) k[Hotspot]0 w5 i: W" m3 u
name = IDS_HOTSPOT_SHIPDEALER ;显示你要买战机的图标
1 p( ^: z9 M* g4 `' j; Ebehavior = StartShipDealer   ^6 _* z) A1 P$ f4 H6 A% i) r
state_read = 2 % ]" h! h4 p+ c* G9 K
state_send = 1
  k3 A( f8 C3 S% ^4 z
. I7 ]# T' D. ?" I2 [现在切换到并打开 X:\游戏安装目录\data\eqipment\market_ships.ini 档案,找一些你想在新基地卖的战机放到 commodities.ini 档案中就行了,记得还要加些日用品等等。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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12#
 楼主| 发表于 2015-2-10 10:41:17 | 只看该作者
激活无法使用的跳跃洞6 S+ I4 m% T2 j) t3 `* q$ g8 O/ u
我们以一个例子做说明,打开 Alaska 到 New York 的跳跃门。4 G* K% G2 G- G& Z. R# h% Q& i

0 C- m- y0 B0 G首先打开 X:\游戏安装目录\DATA 的 initialworld.ini 档案,找到你要打开的 locked_gates 名称,然后以 ; 号批注掉或是删除它即可。
/ ^' q& X! d9 o* U' C8 P5 N
; I0 \1 I3 J7 v; `* `同样的方法适用于任何被关闭的跳跃洞等等。3 T2 B' Z' W7 Z

! v5 C4 ~% k- a# J清除 Zone 21 的布雷区
: w( u8 }% ~* R) V
5 f* v9 W$ b$ C7 A打开 X:\游戏安装目录\DATA\UNIVERSE\SYSTEMS\LI01 的 Li01.ini 档案,批注掉或是删除下面的叙述:
0 H5 U# K8 e4 ?+ o
# w# d- f8 n. ~! {: x9 k[Asteroids]
3 |* \. B. V# B8 A  m5 t  ~) M1 Rfile = solar\asteroids\Li01_zone21_mine_field.ini7 Z+ t3 L* X  I$ U" ^6 z
zone = Zone_Li01_zone21. n& m% X' W" T# a  B4 y( p

/ K8 u- }7 j  P  L还有这段:% e+ a: x% D# O: `2 {

! j4 o# n0 N$ f% }6 [[zone]
  W" a% H1 v/ I2 t" q" ~0 }nickname = Zone_Li01_zone21
# n( a# U. S9 t* B! W2 ~+ e8 B4 \ids_name = 261212
! T$ b4 \# E1 ~1 lpos = 81640, 0, 2050" w- k3 F9 O$ [# ]
shape = ELLIPSOID0 p! t: p" k0 ^, c3 F0 w/ _' w) P
size = 20000, 20000, 30000! s0 x/ {# h7 s0 v+ y! f
property_flags = 4128
* G* a  w" p8 SMusic = zone_field_mine" R5 i, N' [; D, D1 T
ids_info = 66000$ h  [3 l1 ]2 w
visit = 32
0 x2 [- w. x1 W5 b. y) b. ~  Wsort = 99
3 A- W3 g# l2 b! V  e7 {
9 @2 \7 \1 B! U8 H  P, j! Q这样即可。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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13#
 楼主| 发表于 2015-2-10 10:44:02 | 只看该作者
战斗机座舱2 A* T( ~/ Y2 E7 D6 Z
" x5 g  ]/ `, K7 Q; _4 \1 P
1.以 UTF 编辑工具打开你想有着透明或半透明座舱的战机的 .MAT 档案〔一般放在 X:\游戏安装目录\DATA\SHIPS\战机名称目录 里〕。& d' A, @" ]$ r' Z

+ ~5 a& o: [, P1 [6 z7 A2.展开 material library 目录树,找到你要编辑的驾驶座舱对应的图片名称,例如为 GLASS,点选它后选择 add node 功能,增加两个新子项目在其下。8 R, [8 T# a* M  o( ]. y3 j3 T

  U$ C$ Y0 ]/ [: j, k8 b3.点选刚刚新增的第一个项目,名称目前应该是 NEW NODE,轻点一下它后改名为 Dc〔注意大小写不同,一定要大写〕。
9 W0 j' S. u6 m& k. ^. x' X) ^1 ^9 b0 H) q% i+ W) U
4.点选刚刚新增的第二个项目,名称目前也是 NEW NODE,轻点一下它后改名为 Oc〔注意大小写不同,一定要大写〕。2 A% b2 Z1 k) Q3 x( v6 s! |  V, `
7 i4 a9 {. J% b" X  w; z* k) M
5.点选 Dc 后,切换程序功能的 Interpret data as 部分为 float array 类型后,按下 EDIT。5 {2 Z' r% A- O# C

" o4 |$ q' b; f6.在跳出的窗口中输入下面的内容后,按下 UPDATE 更新:; o7 {, m/ }3 x* f
0.000000% J6 v" H2 n5 b
0.000000
! ?2 J" J5 P/ H5 @0.000000* ^2 U( _! e9 h8 c! {% T0 w' S
0.000000
3 ?7 E/ x! u  E# E/ D: U% \6 n7 C$ Q. H1 `/ [
7.再来点选 Oc 后,按下 EDIT。1 U' t7 Q( x7 }

3 p5 e% I( m) o' X0 w% @8.要使座舱变为半透明的话,输入下面数据:
4 ^  R' L/ P7 C3 S  u, C% }, }9 x4 H0.500000
1 n$ A: b6 H- ?: h: ^+ C; |  s0.000000) \5 E( O* W" d/ d/ c. Y( U( w/ }
0 w# ?) f- t- I5 |: `4 L
9.要使座舱变为不透明的话,输入下面数据:
  N( n" B  ]6 R2 Z; f& f/ P. y" ]- x1.000000& x6 Z. d' }" g+ K4 o7 [9 s
0.000000
, ]& I1 X* s( q: K' M- p$ ?; g+ t3 L6 i6 R2 r( g% C
10.要使座舱完全透明的话,输入下面数据:
  l0 S6 h" R5 [$ M' x( g, q, |0.000000/ L' [$ z+ [& k5 @% B+ _
0.000000
* Y1 H) l# \* M! _
3 A: r0 A6 f" D. d7 P, @* s5 U11.按下 UPDATE 更新后存盘即可。) g0 Q) X% E# t( G9 t/ @+ _

: q, W* q+ A) x' J  M3 V6 `下面是目录树范例,不懂的可以参考一下:
, \! h% [+ @) D, ^+ |! x7 d. k0 I( U' B
-material library
. s- U3 |% ?% C5 C$ K|$ z1 G" e' M4 z' i! w- J6 L
-..Myglasstexture8 e  O$ w+ x- _5 S" w) |% q( _' ]
|5 P# h( G1 M1 ]4 b
|..type string = DcDt4 K5 Z4 n2 W6 p
|..Dt_name string = Myglasstexture.tga& A8 ^5 H3 J) i* {' A' Y2 J
|..Oc float value = 如上述
7 ~6 P+ p1 Z3 T7 ~" y9 C2 q|..Dc float value = 如上述
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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14#
 楼主| 发表于 2015-2-10 10:45:07 | 只看该作者
改变多人游戏开始的金钱与基地位置: ^9 N1 l& t$ P9 C7 Z9 W1 W# m
% \' j2 G7 ?( R7 J
打开 X:\游戏安装目录\EXE\mpnewcharacter.fl 档案,这是一个服务器端多人使用的档案,你可以单独编辑它而不需要修改连接客户端档案。& W' S4 Q# P, {, D
9 g7 {% O" X+ _3 T5 N2 g2 ^
1. 开始的金钱数目
- u4 }: s! [% Y7 G2 D# b5 ~5 _4 U2 ~
8 Q7 b4 a/ h( m. k" t2 R+ n+ U要调整开始的金钱数目你必须先找到下面的叙述:
( A, K: b. i6 r- }/ V$ p; [) }  L7 B, D
money = %%MONEY%%
. g/ ]- F, u  q( q# |4 B. J5 F4 d$ m* q! \3 J% y  _7 M$ z! c
然后把它改成你要的数目,像下面的样子:0 w8 n" X+ {5 n; F9 ~) V

- `2 \. Z2 J, z" p0 B+ ^5 ^- |* Xmoney = 25000
: f- X* L8 F% R' `
, f5 d! K6 f+ c0 s2 B5 G1 E2 P% O! F2. 开始的基地位置
) g5 w( Y7 b9 ~% X, J! m! w! T7 L
下面两个地方是可以改变多人玩家出生地点的叙述:
$ y8 U! i& a( H) Y7 b( B+ Y
( R0 U. \( X; n/ c/ x4 Esystem = %%HOME_SYSTEM%%
1 c, D) _- G" `  ?; g- B7 _' rbase = %%HOME_BASE%%
( t# E8 B5 G% ^5 m" ~( F' r$ n/ |4 ^1 m+ R
你可以改变 HOME_ 叙述为实际的星系与基地的 nicknames,像新纽约曼哈顿星系就是 Li01,而基地是 Li01_01 如下:
+ D4 S- }/ X1 q$ H
  x; c. `6 \5 O% X; x8 _system = Li011 ]9 r2 m7 }8 t$ W. x
base = Li01_01_Base
8 `" T, h6 h/ m: O( o9 t6 G" W/ B) ^5 J2 K/ D% u
相关的星系基地 nicknames 的对应档案说明,你可以参考相关档案。
, o; C, C* @; _! G8 [4 n: h0 H+ q0 O9 B# R1 {2 ~( }
3. 开始的派系属性与名声( ?. j4 |9 _) }
2 d  R, u3 w) t- `6 d
不用去管档案中最上面的 faction 叙述,先找到像是下面的地方 (这里举的例子是 order,Liberty 海军,Liberty 防卫武力与 Liberty 警察):
* P! N8 x( `( P9 [8 X1 h! R. M+ b3 k3 S  o% q2 N
house = 0, li_n_grp
: Y4 ^4 T3 l0 T/ lhouse = 0, li_lsf_grp
" s* @9 Z3 ^3 N- q' _house = 0, li_p_grp
" U, s5 S7 s3 h' L' |% @( [9 S/ O' v6 z
你可以看到这边的数字是 '0',它的意义是玩家的名声名单上已有这些派系的列表了。这边的数字格式是有小数点的,从 -1.000000 到 1.000000 都可以使用,而 -1 表示这个派系跟你为敌,+1 就是友好的。请注意,游戏中使用的数字是介于 -0.910000 到 0.910000 之间,所以最好别超出这个数字范围。/ s: _* w6 i" r- \% E7 y
; g1 l( W% @, E! `
派系的 nicknames (例如 li_n_grp) 是很容易理解的,比如 li_ 表示 (Liberty) n_ 表示 (Navy) grp 表示 (Group/faction),其它像是 Zoners 就是 (gd_z_grp) 或是 Xenos 就是 (fc_x_grp)。  S3 I- ^; ~* V; x

6 G3 ]# z. J+ Z  ~6 h4. 改变多人开始的战机
) K0 g( G7 M) e  P
/ A) [9 d+ Z7 I) ?2 m/ y7 ?0 @: t1 b除了 mpnewcharacter.fl 档案外,你还需要:1 ^1 H2 W" U$ F# \3 h# D

. M* B# h9 D( `2 uDATA\SHIPS\loadouts.ini
4 _* g, A9 B9 P7 s- L, I; K1 I1 \; gDATA\SHIPS\ships_arch.ini
/ A( |9 F3 E) N( h: L4 B! nDATA\EQUIPMENT\weapon_equip.ini
" ]8 \/ M7 l% ]; n8 ?DATA\EQUIPMENT\engine_equip.ini
5 n. P- S+ G& i& O- \9 Y) ~DATA\EQUIPMENT\misc_equip.ini <--战机发电机档案
( B+ f8 ^+ m  iDATA\EQUIPMENT\st_equip.ini <--护盾
- y  G: ]3 ?( I5 q) w3 Y- XDATA\EQUIPMENT\select_equip <--商品3 B3 z3 M$ B& N2 @; |8 q& l+ {1 t
& _6 O5 L' ^* j- y2 J* ]' o% g& P% o
不过你先不用改变上面的档案,只是以它们当参考。$ T" x3 b, {+ r$ {  J1 ]5 j4 O
7 A1 O* e" [7 ?0 l
首先打开 X:\游戏安装目录\DATA\SHIPS\loadout.ini 档案,找到:, J9 |* m: r2 K8 X" I
1 {5 \2 @6 D( }$ V
[Loadout]
+ A1 [+ w6 d/ Gnickname = msn_playerloadout/ y  s) V* Z4 ~: _7 e- q9 c* m2 ^3 l
archetype = ge_fighter <--战机的在 shiparch.ini 档案中的 nickname〔从这边开始复制〕
9 A6 c3 b  q5 ?$ W' Y/ _, Mequip = ge_gf1_engine_01 <--引擎# @: L- q& ?" R$ C; R$ \
equip = shield01_mark01_lf, HpShield01 <--护盾
1 x9 N$ q3 P; R  G/ _equip = ge_fighter_power01 <--发电机
6 Q3 O% E% q. b3 g- F9 x2 G) E' Bequip = ge_s_scanner_01 <--扫描仪
: s3 [1 x: x8 F% Sequip = ge_s_tractor_01 <--牵引器
, K) A" G2 b) N" K6 `# Hequip = ge_s_thruster_01, HpThruster01 <--推进器
# Q* `" D5 F! j  K6 P" r" N3 }% Vequip = li_gun01_mark01, HpWeapon01 <--武器) @. A) [, ~+ W- K7 m
equip = li_gun01_mark01, HpWeapon02 <--武器
: P* |, t5 z% S  ?! \5 fequip = LargeWhiteSpecial, HpHeadlight <--灯光
% u: |/ t  f$ U: r  {4 ?* p$ ^' Oequip = SlowSmallOrange, HpRunningLight01
! e, V0 g* m& E, v' ?% f2 E( q( Zequip = SlowSmallOrange, HpRunningLight02
2 O0 \" |$ S% m" r5 x/ X8 r0 Q+ ]8 vequip = SlowSmallOrange, HpRunningLight05
# G1 S$ N9 q/ M" `( Z; Gequip = contrail01, HpContrail01( }' O) a, t$ G" j
equip = contrail01, HpContrail029 J" X  C  k8 }+ c$ @. K
equip = DockingLightRedSmall, HpDockLight01
# g: n4 Y- o: m' v. N. Dequip = DockingLightRedSmall, HpDockLight02〔到这边结束〕
. s, T4 T3 G' a# y" v% U' V& @cargo = ge_s_battery_01, 3 <--货仓的护盾电池
4 X6 Q! S( }" ^) Wcargo = ge_s_repair_01, 3 <--货仓的修护机器人3 L* w2 k; f+ K
: w+ b0 z  ~( `9 U2 v# P7 E
你可以从 archtype 开始到标记 '〔到这边结束〕' 的地方把这段复制到 mpnewcharacter.fl 档案里,不过你还需要更改:
: ~( r7 f9 p0 R" ?% n) P8 i1 W  S& l* ]7 G1 H; _
archetype = ge_fighter
( g- Z' B2 L' y2 L  w4 |$ Y& n  j% p; C6 }- i. j, A
把上面那段改成:3 {" i" \: C0 ^/ n. s
7 m2 I9 `4 m/ C' ~
ship_archetype = ge_fighter
* p8 F; O8 J7 a# v3 ^
9 E. d" _5 k  b然后你得停止下面叙述的运作:
2 w8 w  l# `/ f, k* Q( q1 n4 u% w5 T2 z. A
%%PACKAGE%%8 W5 _: [  C7 \; ?( e1 d4 c9 J/ C

* i8 [- A% I$ H" m$ E把它改成:
% O3 |- }& N/ J7 ]( K: O4 x, f2 |: `
;%%PACKAGE%%
1 Z- H/ ]; M, U5 k* Q. w- E
3 v" [3 t. U( @! ^6 L9 F现在如果你开始测试,你会发现还没有改变,因为我们用的是同一架战机,继续看下去。
  O  `0 ?' r9 M3 k3 y5 [- `% }% ~3 Q9 E  K* U9 N
现在我们更改游戏预设的战机为海盗的,给它适当的武器,海盗战机的 nickname 在 shiparch.ini 档案中是这样的:
1 ?3 z) c, R* P2 \# e
5 L  Y- ^8 V- B+ T! w* y, Rnickname = bh_fighter
& F% C2 H4 K7 ], q: Z* n9 ~" H" }3 \) Z0 G: t  o) O
现在到 loadouts.ini 档案中去搜寻 bh_fighter,你会找到:
1 ^2 A7 N' O( m7 u) G2 B5 U
. s8 U3 G1 z) ]archetype = bh_fighter
  j9 e9 V: B1 w* L, L  |9 aequip = ge_pf_engine_01. O* o: R* S/ G: q: I% r3 G
equip = npc_shield02_mark02, HpShield01 <--NPC 护盾,不会再生" y; |4 I6 Q. k( _
equip = infinite_power <--无限能源发电机
' p) Q* M# a6 Q% [equip = ge_s_scanner_02 <--NPC 的扫描仪,可以搜寻更远$ H1 }3 _$ `* f' b, ^% k
equip = ge_s_tractor_01% U& z" W# A; a# J' c
equip = ge_s_thruster_01, HpThruster01, a- y. A/ l+ p) A- C7 O
equip = armor_scale_-1 <--改变装甲百分比,可以在 select_equip.ini 档案中找到; Z. ?9 N8 i% r+ H4 w1 @! \
equip = gd_bh_gun01_mark01, HpWeapon017 }2 }. f6 D4 f+ _0 s9 A, X, T; A
equip = gd_bh_gun01_mark01, HpWeapon02: I7 o" i( q# K8 m' p# ?
equip = gd_bh_gun01_mark01, HpWeapon03
, N/ X+ K  N- d. Aequip = gd_bh_gun01_mark02, HpWeapon04( [3 R0 V" l5 V3 T
equip = gd_bh_turret01_mark01, HpTurret01) s; {# k9 Y# u. M, i( R
equip = ge_s_cm_01, HpCM01 <--反制武器发射器
3 k+ Z; V+ y$ @5 jcargo = ge_s_cm_01_ammo, 20 <--反制武器弹药
4 z4 J) e/ y. O9 A, ?+ Lequip = LargeWhiteSpecial, HpHeadlight) t4 h1 O4 K+ n. E- C7 R) A5 Q1 Q
equip = SlowSmallBlue, HpRunningLight01
( v0 G2 r0 E& V& W( L% F- bequip = SlowSmallBlue, HpRunningLight021 R0 Z- V1 N% M
equip = SlowSmallBlue, HpRunningLight03
4 m7 H: j9 i$ M/ e( t. s& Qequip = SlowSmallBlue, HpRunningLight04
$ Q0 k8 G" [$ l; y: `equip = SlowSmallBlue, HpRunningLight05+ O  D+ ?. ]! o$ s) i
equip = SlowSmallBlue, HpRunningLight06; t9 T) Y3 \$ k; P8 f3 d
equip = contrail01, HpContrail017 c- z- k8 ]& e' e
equip = contrail01, HpContrail02: ?; h/ w( I8 A
equip = DockingLightRedSmall, HpDockLight01
/ m0 G3 s+ d2 L' z: Oequip = DockingLightRedSmall, HpDockLight02
$ ]( d: E, }% |
4 a3 Z; h/ u. T. k7 O你可以发现有些地方必须更改一下,像是无限能源的发电机等等,先打开 misc_equip.ini 档案,你可以找到:
, O# u: D9 V: ~8 I" J; d3 Z$ G
6 Q$ p5 Q8 E6 |7 Anickname = bh_fighter_power01" O3 S2 m7 r. k1 c
5 X' S* F# [& D1 b! \+ c# e3 j1 a
这是赏金猎人的轻型战机发电机,我们把上面的. }  P% P+ W' v

4 X% j- z# J% N1 x* nequip = infinite_power
+ @% Z4 r' [& @7 q' T4 ]8 u! k1 k2 @
改成:
# Z4 y! v, Z! b* @4 W' j5 t1 p1 N& B1 j, N) D
equip = bh_fighter_power017 U& \/ C( \* \( P( S: Z6 B' k
. {" C( U% N: x# z( Y, I6 j
现在更改一下护盾,你可以在 loadouts.ini 档案发现一些其它的等级,所以我们再参考一下 shiparch.ini 档案,如下:' J# J+ ^' Z# L4 n$ V  E
* C3 I2 l5 p: z
hp_type = hp_fighter_shield_special_4, HpShield01
6 W2 B& b5 ]: P) Z& q+ o) php_type = hp_fighter_shield_special_3, HpShield01
) I+ F! Q) L# W4 u1 C1 |hp_type = hp_fighter_shield_special_2, HpShield01
! D: H. @9 M) [hp_type = hp_fighter_shield_special_1, HpShield01
; W; S( B8 i* ?3 z0 C! ]
! ~4 V& a( R- y5 l像上面的设定是告知我们这架战机可以安装的护盾等级到达 4 级 (轻型战机),我们要改变下面的叙述:
% Y3 o& q" O- q- P1 A- n1 `; p% @" x# t  P
equip = npc_shield02_mark02
0 a6 }2 {  q3 W; S& g
& b5 x- `' Q8 n( R( c8 g4 C- }改成:
8 O; n5 F8 g4 p, T: |5 `, K) G9 P# G& ^# H, |
equip = shield02_mark02_lf8 |$ F& ^. Q5 `3 B5 }( x: B, `+ f
' V! \7 M! B# O5 m& b
这是等级 2 的分子护盾。) J* ^' }3 D. c- }- b

  _! G; S/ ~, O4 _你也可以把 mark02 改成 mark04,这样就变成 4 级护盾。
5 {, m( S8 x8 J% |4 N( p2 B+ W: z2 a! f. U( f7 t
shield01 是引力子护盾
! Y; f5 m1 A/ }2 K- zshield02 是分子护盾
5 U& a: o, B5 Mshield03 是阳电子护盾
( g) N% l3 p( S' L
' \0 `- s+ E) B0 K: _后缀的 _lf 是给轻型战机
2 D" b0 `' r3 b1 }3 B' u_hf 是重型战机9 U# l  F3 m9 U; m
_fr 是运输机1 w+ J$ d: K4 W+ O

7 k3 N# ~- z% P这段 equip = ge_s_scanner_02 你可以不动,或把它改动 02 部分到 01。
. T( }+ G9 `: x" {% ^4 d. Z$ f3 C4 m/ |0 C
现在我们改武器。  |% K  V: X( ^7 m% T+ x

3 A; b- a0 Q9 E' N你可以在 weapon_equip.ini 档案中找到 gd_bh_gun01_mark01 叙述,它是等级 2 的雷射,为了确认我们在 shiparch.ini 档案里看看这架海盗战机可以安装的武器等级,你可以发现:' J5 M9 ~2 D, c8 Q
/ C% b! U7 W" V! A0 }7 v9 L
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
! v2 D4 u3 p; `: K: ihp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
- P- T- Y9 o1 g% \hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon049 }, F$ c, N! s" S. ~6 ?% e
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
9 l2 p% ~. I# a& C( s! u7 `; |; i( B. T$ `' }1 \/ `
这架海盗战机所有的装置点除了炮塔之外都可以装 2 级的武器,不过 NPC 却可以安装,如果你感到不公平,可以删除:
+ E, W( N7 P& b) K4 Z  F- p2 u; W( m- x4 B, ^* f; ]) D
equip = gd_bh_turret01_mark01, HpTurret01' I, b$ F* I7 @+ }; G9 ^  s) }" J
6 x' `5 f, ~: v; S/ s
这行叙述。
* l9 V0 d) |& U' Q# t/ m  ]! c* b" J
7 ]8 }* {0 c! _3 m你可以在 shiparch.ini 档案中确认你的战机是否可以安装炮塔。1 n+ q  J% `! P3 F# Z, c6 N
9 b# L* s+ b# L( l: _
再来我们修改:
( @5 a3 Z; o. M+ Y* R$ V3 g5 F
  {/ a6 q# l5 t" j+ F; ~equip = armor_scale_-1
* z8 [- c8 A5 u  W1 L" N; [( J; \5 m: L  d3 p6 V
如果你想升级你的战机装甲,可以改成:0 u0 b! S4 ?5 X! M
& X: L  R( f5 H
equip = armor_scale_21
) m3 u* w4 t8 c0 z/ d7 Z7 ?
3 ~% O( k. q3 S& s8 }3 O它会把战机的装甲提升 21%。# ]' ?4 S% A5 [( g0 X+ G  w

0 H; \  }. L5 A: @, z当然你还可以修改发电机等等的,现在我们看看修改后的结果:6 ^  |. Y6 P3 i. d% k8 z; P" B

% |3 w2 `" \1 @' g4 w% f" Qship_archetype = bh_fighter5 \! I+ T+ H( L  q+ M1 W
equip = ge_pf_engine_01( {& U' s7 @% U9 l5 m/ u" l
equip = shield02_mark02_lf, HpShield01
5 M7 w. H- K2 s) Fequip = ge_s_scanner_02- U9 O* f: G! g* \5 Q4 e! c( u
equip = ge_s_tractor_01" q5 D# |8 g6 L; c$ z
equip = ge_s_thruster_01, HpThruster01' `! d" `- u( g* y/ {
equip = gd_bh_gun01_mark01, HpWeapon01
5 ]/ n0 T5 m6 m) l7 iequip = gd_bh_gun01_mark01, HpWeapon02; c& H( _" ]/ r. H' T) z( ^
equip = gd_bh_gun01_mark01, HpWeapon032 u  F' L$ G6 g$ x9 T6 A
equip = gd_bh_gun01_mark02, HpWeapon04
' {0 T! ^# i  p. H8 M) Wequip = ge_s_cm_01, HpCM01& ^9 ^; U# c) z$ u
cargo = ge_s_cm_01_ammo, 20
5 s  [9 Q% C3 a, s, P1 v+ Hequip = LargeWhiteSpecial, HpHeadlight
, b1 b2 N5 _4 m5 Y& S4 Hequip = SlowSmallBlue, HpRunningLight01( E' U" a5 m5 M. l0 T+ \+ {/ V
equip = SlowSmallBlue, HpRunningLight02, l  A3 J$ B8 u+ E6 @6 z
equip = SlowSmallBlue, HpRunningLight03
% Y& W4 _4 K) W7 iequip = SlowSmallBlue, HpRunningLight04
) V' b0 Y# |; H. T% i  T7 gequip = SlowSmallBlue, HpRunningLight05  o) M3 w) g, ?; T3 H. c, r4 c
equip = SlowSmallBlue, HpRunningLight06  @, T& W" X: |. W7 V
equip = contrail01, HpContrail01
. e8 g' |8 ]. u4 o% cequip = contrail01, HpContrail02& ]: I- O  X4 k$ i7 b4 V0 |+ d3 N
equip = DockingLightRedSmall, HpDockLight018 V* O/ G4 t) U
equip = DockingLightRedSmall, HpDockLight02# Q0 J/ x+ X7 G) a

; V3 `: m6 X6 D1 z* R8 H/ B现在我们再加上 15 个修护机器人与护盾电池如下:
& H9 D6 n" p1 N" ~# w7 o
! H8 j# H6 F# `3 B+ iship_archetype = bh_fighter$ \; R! z: U8 Z6 r* k1 }" g2 R- y8 d; A+ P
equip = ge_pf_engine_01
) s" m& j3 g; E( g4 P+ L6 Qequip = shield02_mark02_lf, HpShield01 2 R  J- V" @# e. H8 Z
equip = ge_s_scanner_02
* u, m8 F/ \. Zequip = ge_s_tractor_010 I5 f  e& {. N& J) A& B* L
equip = ge_s_thruster_01, HpThruster01, K- A  W1 t1 R0 u9 o
equip = gd_bh_gun01_mark01, HpWeapon01! @$ i1 E. G8 |7 B
equip = gd_bh_gun01_mark01, HpWeapon02, y8 L  ?! J2 n: j- E( Y
equip = gd_bh_gun01_mark01, HpWeapon03
3 t$ p2 r) i) J5 q9 Cequip = gd_bh_gun01_mark02, HpWeapon045 i  o8 R. c& @- ?. x9 B7 U
equip = ge_s_cm_01, HpCM01' C. Y* M3 Q3 |; g
cargo = ge_s_cm_01_ammo, 209 q& {. l9 D9 g1 k
equip = LargeWhiteSpecial, HpHeadlight
& @- Z! u) E7 E% I4 _9 z% \/ x* ^9 U- iequip = SlowSmallBlue, HpRunningLight01
& @$ j( w  W5 ?; K! n$ uequip = SlowSmallBlue, HpRunningLight02; H1 J; I, g3 |
equip = SlowSmallBlue, HpRunningLight03
$ B- g6 g# e% Q2 Wequip = SlowSmallBlue, HpRunningLight040 V5 r  O) E8 @3 d5 t5 N! ?  Y' @
equip = SlowSmallBlue, HpRunningLight05; z; Q+ ~1 r! E. j
equip = SlowSmallBlue, HpRunningLight06
% ^' h8 K' N) u' h% Oequip = contrail01, HpContrail01; X' N+ F2 |4 @
equip = contrail01, HpContrail02
* P* m, w& m& }) ^+ d/ B* ~equip = DockingLightRedSmall, HpDockLight01
' \  N% l! w9 L4 e6 t' k# r- [equip = DockingLightRedSmall, HpDockLight02
5 U5 u" ]* w, r! {  Ucargo = ge_s_battery_01, 15 <--batteries added$ `* k! x# V2 a) c3 T& ?7 ?# G" |
cargo = ge_s_repair_01, 15 <--nanos added/ c' E! p; d6 }) v0 a; K9 Z+ _8 j

  j% S% H- y4 a3 @$ `0 j  h现在我们完成了,你可以把上面的叙述加入 mpnewcharacter.fl 档案中。2 z( s* T8 D& I

1 p* c  n" T2 B0 H( T现在注意几件事情:$ a: E! D% R& R0 Y$ x% k

! b* g$ `- l* h1 `ge_s_thruster_01 是预设的推进器,01 的部分可以改到 04,这样会给你一个很大推力的推进器,在战机这部分是没有限制推进器可以安装的等级的。# N' I3 v- t! `- P
* J8 \8 M' c4 W, |/ b
ge_s_cm_01 是反制武器,你可以把 01 改成 02 给它个中等的或是改成 03 给个高阶的,但同样的你也得改一下 ge_s_cm_01_ammo 弹药部分对应。
, v* X" P$ |. E4 X: G& B. ]! S8 h
% t) i* K+ b2 |) l, K7 S% D下面是我的范例设定,你可以把它们加到 mpnewcharacter.fl 档案里的 [Player] 叙述之后:5 S, J, S2 P8 o* T
* \0 A) u- b; a* L
name = %%NAME%%
2 j6 B( K$ e3 T- J0 |* p" xinitial_rep = gd_bh_grp
! Z, b) v5 y! I/ K" c" @1 krank = 0" o2 B8 k: Y2 T

: l8 U) I! z( d' U, tmoney = 2000
* ~  G( B, Y' D9 b+ V;voice = %%VOICE%%
7 d: e+ {5 q2 F;All must be Trent!
4 ]: T' Z# D6 p! f9 |; t: r$ ~2 avoice = trent_voice; l0 T0 l( k6 ~$ u$ t6 P# R6 G

2 y: e# B1 w5 ccostume = %%BASE_COSTUME%%
" X" G+ @8 }  s8 Mcom_costume = %%COMM_COSTUME%%; c% u$ D0 n5 \) v8 D
! M$ u, m( a: j5 q. e3 y
system = li01
+ ?2 P, t  {$ w$ [8 N: [- tbase = li01_01_base
; c# \- Y1 ~, }( U: o# W; ~* Z  i# c" V) P$ B" r* @, s, I4 u
" `6 a. g5 @1 S& |% K
ship_archetype = bh_fighter6 E, p6 S9 F$ }& i0 E1 h
equip = ge_pf_engine_01
# s& B4 [( V, y9 x1 P& e% requip = shield01_mark02_lf, HpShield01$ I: ]& `* r& _8 v- B9 m4 ]3 `' s5 W
equip = bh_fighter_power01) z" y1 \5 l8 s2 [2 l& O( j8 A9 Q" H
equip = ge_s_scanner_01/ O, O0 s6 T; \: ~& p# P) m
equip = ge_s_tractor_01
& M2 X/ }7 i$ K5 ^# g9 Yequip = ge_s_thruster_01, HpThruster01
/ `) h3 y. E5 j' \4 z, Zequip = gd_bh_gun01_mark01, HpWeapon034 v) V! `; T' \0 U
equip = gd_bh_gun01_mark01, HpWeapon04$ }& p5 i. l3 j  s" j$ M8 s9 [
equip = LargeWhiteSpecial, HpHeadlight
: B6 r' ^. n) Q- Wequip = SlowSmallBlue, HpRunningLight01
! [" L0 ]' O8 l$ l  i4 X* J. c- Jequip = SlowSmallBlue, HpRunningLight02# r, p( |9 V! x1 [. e( Z  Z
equip = SlowSmallBlue, HpRunningLight031 K6 d' n" K- z% f! n6 ?$ x' l
equip = SlowSmallBlue, HpRunningLight04
3 E- g, r7 q- a# Tequip = SlowSmallBlue, HpRunningLight059 k9 G1 a+ z1 J
equip = SlowSmallBlue, HpRunningLight06/ q& d" V( {+ r
equip = contrail01, HpContrail01( U% O, u7 H5 N) N. r1 I4 L
equip = contrail01, HpContrail02
: H. H) J) o4 g1 Iequip = DockingLightRedSmall, HpDockLight010 Y- L. q2 J3 S7 v
equip = DockingLightRedSmall, HpDockLight029 ?, c5 u( v6 N% b* q
cargo = ge_s_battery_01, 5
4 e7 Y) m$ S' d7 i+ l! }: {$ E" f& mcargo = ge_s_repair_01, 5$ H! t$ Z3 e# A/ G% W  D/ c) N) n

0 ]- X/ f0 h7 @% K5 ?/ x
) I+ H- Z5 v, L  j# m;Li02
# {/ ~/ [" W$ f7 t* \) avisit = 2745692751,1  k5 o1 G+ L& C2 G( a% v
;Li032 k, y5 j/ ~, k: S
visit = 2208818767,1! \& u) p7 X9 s2 W9 n8 o. q9 G
;Li04# _/ o. N1 x+ r. Z
visit = 2745633359,1
7 n& n0 p( D& \- ^7 Q' \- N;Br013 {& {# Z+ z1 ]: T/ ~& F
visit = 2945966082,1
6 |; }( Q% w) z6 D;Br02/ j7 e. J5 ^( N9 u
visit = 2409077762,1
- v" o1 p6 x% P' H' J. V;Br034 ~0 \- o* _0 l8 H3 O% F
visit = 2945943554,15 q8 M# D8 g( I. a2 Y
;Br04% n& W9 y" O4 C4 r) z; W4 C" y
visit = 2409063426,1) O* A: k: a) w3 q$ l
;Br05
% X- r9 Q3 q# ~" `* Wvisit = 2945937410,1) |+ v, {; D' U1 q
;Br06
0 }- y; a6 X" c2 C& X9 w  B3 w+ A, Gvisit = 2409040898,1) k! M: C! b2 i/ h( |, W  Y  s
;Rh01
. g9 H  H6 z0 s3 M% Hvisit = 2281145474,1
7 ?$ L6 G, S. T) c;Rh02
( ?, R9 G. X  u& nvisit = 2818046082,1
$ R, m/ h9 L0 r/ c* e;Rh03: o  p! X9 O* F" U
visit = 2281172098,1
$ ~+ f* x8 L  r4 c) p;Rh04
, H  w9 E2 G- P/ S; x8 G9 [# wvisit = 2817982594,15 c! _7 H: p6 ^4 q! {1 t
;Rh053 ?' d2 b5 G/ \( T
visit = 2281116802,1
' w0 i  F. D" t5 v$ a;Ku01
3 i# K& j  o, L9 x, Q2 jvisit = 3013596745,1$ G* ~0 A/ S, v, [* m) h( ~& c
;Ku02, `8 d! y% [2 n" X- A1 ?8 K
visit = 2476714569,13 f/ }/ g$ v0 s
;Ku03
  ~+ T$ ^7 ^# N, ^Visit = 3013590601,1
" E8 f- L" b5 l* ?% D+ W. ~) @;Ku04
- s* V2 ?$ S$ D$ z% y6 Tvisit = 2476692041,1
" S4 O0 o" o8 F2 e) I8 N4 ^$ `: ]& W;Ku05& |9 \) e3 [/ D
visit = 3013559881,1* A# l0 ~+ o/ ]
;Iw01& g# C1 _# d: A0 J% G( k' G
visit = 3146760779,1% E" _$ N; w, X
;Iw02
! V: y8 s! L3 O+ d" M" {visit = 2609888843,1
5 B6 |) s7 j% b) u% E7 K  N;Iw03& f3 f' F9 p5 V+ F  n+ G5 [7 t
visit = 3146754635,1
& e% k0 u1 }- i2 i, @' I3 p. A;Iw04
( D2 B% N: ~3 r! \$ Z, ~% }, N* `visit = 2609858123,18 W" {( u, S/ |" c. `; T
;Iw05
  u0 I1 v: T! P4 }0 Uvisit = 3146732107,1  |1 c/ O; m  m. S& Y+ N
;Iw06: F6 B' ]& e# |, @: X0 ]
visit = 2609851979,1
. a. C2 k$ M  V5 O: b7 S3 W, Y: `% w3 e8 d6 N! @
;%%PACKAGE%%
4 r" A/ |3 B$ w/ b$ D8 B
  D6 T; q) W! A1 D这样的更动会让你的多人新玩家以赏金猎人的战机在曼哈顿出现,有着 2000 元信用币。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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15#
发表于 2015-2-10 17:52:32 | 只看该作者
果然是天书,楼主还是建好服务器,我们来玩吧
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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