改变多人游戏开始的金钱与基地位置) g/ |3 E6 P. ^9 i7 D
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打开 X:\游戏安装目录\EXE\mpnewcharacter.fl 档案,这是一个服务器端多人使用的档案,你可以单独编辑它而不需要修改连接客户端档案。
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1. 开始的金钱数目4 h' v( z$ [0 h) I
& p- W: A0 F2 z3 W* B要调整开始的金钱数目你必须先找到下面的叙述:
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2 Y- m6 x! ~. smoney = %%MONEY%%# ^ o6 o, D; o% n; V. ~: C
3 i3 e+ o5 y/ E. e. Z0 A3 J; ~然后把它改成你要的数目,像下面的样子:& a0 T4 V/ w! G3 Y3 N9 D1 N
5 G# w; v/ F0 s* n# Ymoney = 25000 Q3 v/ n* `) e3 ?6 Q5 Y Q
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2. 开始的基地位置2 J5 W) w4 g Z
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下面两个地方是可以改变多人玩家出生地点的叙述:
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4 g) r3 K) }) w" t& B$ Zsystem = %%HOME_SYSTEM%%' b, v8 E& C7 \+ s2 q# C* f6 t
base = %%HOME_BASE%%
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你可以改变 HOME_ 叙述为实际的星系与基地的 nicknames,像新纽约曼哈顿星系就是 Li01,而基地是 Li01_01 如下:
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3 ^; n; U; D7 L H+ H: S% e: a" W- dsystem = Li01
7 b# l2 W; w( Y7 d5 Cbase = Li01_01_Base
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相关的星系基地 nicknames 的对应档案说明,你可以参考相关档案。7 c2 R8 T. K( t6 _/ y# g" z5 o
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3. 开始的派系属性与名声; I3 f- X/ f6 ]" a
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不用去管档案中最上面的 faction 叙述,先找到像是下面的地方 (这里举的例子是 order,Liberty 海军,Liberty 防卫武力与 Liberty 警察):
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2 B' L9 ]- d: ?house = 0, li_n_grp. i! c* d, t1 B0 l3 z, a, c
house = 0, li_lsf_grp8 b% h R- x- Q% y
house = 0, li_p_grp
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你可以看到这边的数字是 '0',它的意义是玩家的名声名单上已有这些派系的列表了。这边的数字格式是有小数点的,从 -1.000000 到 1.000000 都可以使用,而 -1 表示这个派系跟你为敌,+1 就是友好的。请注意,游戏中使用的数字是介于 -0.910000 到 0.910000 之间,所以最好别超出这个数字范围。% [; {, C! z: Q* d& \% n! [
- j- C: X9 z- K派系的 nicknames (例如 li_n_grp) 是很容易理解的,比如 li_ 表示 (Liberty) n_ 表示 (Navy) grp 表示 (Group/faction),其它像是 Zoners 就是 (gd_z_grp) 或是 Xenos 就是 (fc_x_grp)。$ f4 e+ r5 K' W" q# k: x, ~% w; F
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4. 改变多人开始的战机
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^/ r6 R4 h0 X- k# l+ U除了 mpnewcharacter.fl 档案外,你还需要:) C2 |$ M' d" r! W
1 }( b- |" B& b9 \# g5 l+ T, oDATA\SHIPS\loadouts.ini r# P3 s# c: `1 w# r( z8 D8 Q, A
DATA\SHIPS\ships_arch.ini
% D4 E' C( F8 c$ Q2 E) ?: zDATA\EQUIPMENT\weapon_equip.ini0 }3 j' f2 R8 R% u
DATA\EQUIPMENT\engine_equip.ini9 Z" I3 I/ y& g5 @
DATA\EQUIPMENT\misc_equip.ini <--战机发电机档案5 Y1 e1 i1 f/ e% r6 R2 z' _
DATA\EQUIPMENT\st_equip.ini <--护盾
7 V, Z$ b2 u0 P; I: gDATA\EQUIPMENT\select_equip <--商品
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0 U9 [/ b! H' R2 b不过你先不用改变上面的档案,只是以它们当参考。+ A/ {" t# b q+ Q
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首先打开 X:\游戏安装目录\DATA\SHIPS\loadout.ini 档案,找到:5 ?2 p) f9 g# T8 |+ q2 g) z
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[Loadout]
5 \; n; P* ?& W" q1 B* Nnickname = msn_playerloadout0 ~$ M; j! W ^0 S
archetype = ge_fighter <--战机的在 shiparch.ini 档案中的 nickname〔从这边开始复制〕0 K) U6 z: {) T! u# A
equip = ge_gf1_engine_01 <--引擎
: R$ E9 M0 W* V8 Dequip = shield01_mark01_lf, HpShield01 <--护盾! T3 o" f# a+ @7 G9 p( F
equip = ge_fighter_power01 <--发电机: r" | P" F5 \3 o6 x3 u% |7 f
equip = ge_s_scanner_01 <--扫描仪) U. I/ c. Y9 G3 b0 g5 p
equip = ge_s_tractor_01 <--牵引器$ \0 }( Y. s7 ?6 @* a
equip = ge_s_thruster_01, HpThruster01 <--推进器
/ }- z' @' F/ g# s9 Dequip = li_gun01_mark01, HpWeapon01 <--武器% Z5 l& V. W! T
equip = li_gun01_mark01, HpWeapon02 <--武器7 e& Y" Y% }4 h F% v, K7 y
equip = LargeWhiteSpecial, HpHeadlight <--灯光' G- s! l0 S3 v# y
equip = SlowSmallOrange, HpRunningLight01
/ [& W* }4 H* S" _" A& Gequip = SlowSmallOrange, HpRunningLight02
5 F- l9 T+ M! F% _equip = SlowSmallOrange, HpRunningLight05
( d; I2 u# N: t3 x& Z aequip = contrail01, HpContrail01$ q- C) X5 [- v9 d: Q
equip = contrail01, HpContrail02
* M; s+ S. @2 k4 Z" E0 Tequip = DockingLightRedSmall, HpDockLight01
1 g% ]9 y2 Z! F% M+ Z& B- ^; Oequip = DockingLightRedSmall, HpDockLight02〔到这边结束〕5 G1 Q4 F$ `' ^% Y$ c! V" k
cargo = ge_s_battery_01, 3 <--货仓的护盾电池9 w u( D5 n! X8 z: S8 F2 a2 ?
cargo = ge_s_repair_01, 3 <--货仓的修护机器人
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& y" N6 L0 x7 D你可以从 archtype 开始到标记 '〔到这边结束〕' 的地方把这段复制到 mpnewcharacter.fl 档案里,不过你还需要更改: u: ?5 E8 W9 t% `$ C" ?
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archetype = ge_fighter
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把上面那段改成:1 J3 ]! R; m/ j) R
9 D, q% Q: m2 c' vship_archetype = ge_fighter : A, M0 Z$ Z ]% }
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然后你得停止下面叙述的运作:
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%%PACKAGE%%
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把它改成:. a/ B4 I4 `: H; o9 {! D$ r& Q1 N
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;%%PACKAGE%%
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* v" A1 c- c2 m; }- E6 _" q6 A现在如果你开始测试,你会发现还没有改变,因为我们用的是同一架战机,继续看下去。1 o7 x. ?: s. L
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现在我们更改游戏预设的战机为海盗的,给它适当的武器,海盗战机的 nickname 在 shiparch.ini 档案中是这样的:
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nickname = bh_fighter: N; |$ u* o. m4 v' M9 [6 r8 f
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现在到 loadouts.ini 档案中去搜寻 bh_fighter,你会找到:
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5 V5 D& j9 ?. e5 \5 `archetype = bh_fighter
+ X& ^- Q. T u0 n/ v3 @equip = ge_pf_engine_01) u: Q5 b6 O# C% L
equip = npc_shield02_mark02, HpShield01 <--NPC 护盾,不会再生5 I* U$ S9 V5 l8 O0 @8 T4 u% X
equip = infinite_power <--无限能源发电机0 w8 V6 J* u# T' v, E; q" A- z
equip = ge_s_scanner_02 <--NPC 的扫描仪,可以搜寻更远
; P8 u! E( h! x" _2 Q, x) }equip = ge_s_tractor_019 C0 e) [7 n* y" `* T0 e8 n5 i! e
equip = ge_s_thruster_01, HpThruster01
3 P# h/ y; A" t) k9 nequip = armor_scale_-1 <--改变装甲百分比,可以在 select_equip.ini 档案中找到- j V, W, R9 u! _
equip = gd_bh_gun01_mark01, HpWeapon01# X7 w7 `2 x9 F& X8 A+ |# @* f
equip = gd_bh_gun01_mark01, HpWeapon02/ {3 p5 {1 ^) }$ N' f
equip = gd_bh_gun01_mark01, HpWeapon03
+ A, l* W' ^* q$ D" L' Aequip = gd_bh_gun01_mark02, HpWeapon04
' p) i" I. x* p3 A& A4 cequip = gd_bh_turret01_mark01, HpTurret01
# a) W; t2 V% d: J! R9 Z& r2 Vequip = ge_s_cm_01, HpCM01 <--反制武器发射器: v) ~5 s& h5 A9 C; a
cargo = ge_s_cm_01_ammo, 20 <--反制武器弹药! A. \1 X, M5 u' Y3 [& b9 |3 |
equip = LargeWhiteSpecial, HpHeadlight5 t8 ]( U/ c) P3 O$ a
equip = SlowSmallBlue, HpRunningLight01, I0 H- h: H: C+ w+ \* `* h2 J1 z& [
equip = SlowSmallBlue, HpRunningLight02
! @: j0 S1 E+ G& O$ }equip = SlowSmallBlue, HpRunningLight03
: T U% s& B0 G! `7 |equip = SlowSmallBlue, HpRunningLight04" e B0 i, t% a- D/ q
equip = SlowSmallBlue, HpRunningLight05" p* j7 B; J) s+ v# }$ V
equip = SlowSmallBlue, HpRunningLight06
& ^, K# q5 E. Eequip = contrail01, HpContrail019 K: V6 _% y- @) `# g& h' e
equip = contrail01, HpContrail02
/ f6 M" `" ^/ L' F3 J; wequip = DockingLightRedSmall, HpDockLight01& Q4 ^! ~ ?9 d" U
equip = DockingLightRedSmall, HpDockLight02 o( R' V- @: [8 d R; g) t# |7 s
0 ]# e B9 B& A5 l. N你可以发现有些地方必须更改一下,像是无限能源的发电机等等,先打开 misc_equip.ini 档案,你可以找到:
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7 B2 E; o; o+ y% V( \, E8 o3 `) qnickname = bh_fighter_power01
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这是赏金猎人的轻型战机发电机,我们把上面的( p& Y/ M- A8 @% i% p' E7 C3 y
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equip = infinite_power
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) K8 k; ?) G, j; F$ |0 ^( M9 M3 ^改成:' }# U% y! g# J! P: c- @0 _" v
! N4 B, d5 Z! }# y% g' D+ z6 Requip = bh_fighter_power01) Q5 M6 F, K* |% w7 I2 [! e# c0 S1 C
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现在更改一下护盾,你可以在 loadouts.ini 档案发现一些其它的等级,所以我们再参考一下 shiparch.ini 档案,如下:
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9 N. |- _0 D0 e8 ohp_type = hp_fighter_shield_special_4, HpShield01
4 G3 W- [$ p1 P1 ~- D4 I7 @hp_type = hp_fighter_shield_special_3, HpShield01
% `. h/ d$ o, l2 Hhp_type = hp_fighter_shield_special_2, HpShield01
$ e% O1 w% Y5 B- k4 Nhp_type = hp_fighter_shield_special_1, HpShield01
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, d1 Y; M" L/ E7 K }像上面的设定是告知我们这架战机可以安装的护盾等级到达 4 级 (轻型战机),我们要改变下面的叙述:
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8 ~ J/ G1 c+ X+ sequip = npc_shield02_mark02: |: ~: R) m3 P' G) I4 p4 b
+ \8 R) M. j7 x改成:9 [' {1 C: P) ^5 K' \5 `
# l% C) y: x$ E2 m- U, S' eequip = shield02_mark02_lf6 G- q2 y$ L' f H
) E O' j* K/ @* G/ b这是等级 2 的分子护盾。
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4 ^+ C7 ^( H5 J4 X# g你也可以把 mark02 改成 mark04,这样就变成 4 级护盾。, i6 h0 X: v6 N* m& C" ^0 f- [5 r$ K
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shield01 是引力子护盾% y& D0 P# N+ G
shield02 是分子护盾# z5 u& M+ c+ m L8 g( e3 K) T
shield03 是阳电子护盾
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* G. @$ T. V, _1 V4 |2 E% p后缀的 _lf 是给轻型战机3 ~( p. e; v. l6 H5 }
_hf 是重型战机+ Y% f/ Q7 e1 c0 H& J5 _
_fr 是运输机& G; @) s( A6 r, e. Q
! G- B8 f3 _5 B这段 equip = ge_s_scanner_02 你可以不动,或把它改动 02 部分到 01。- c$ f+ n2 D. x, r5 Y- j
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现在我们改武器。
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6 g+ `3 ~6 k6 ^$ P2 k$ }% y/ `你可以在 weapon_equip.ini 档案中找到 gd_bh_gun01_mark01 叙述,它是等级 2 的雷射,为了确认我们在 shiparch.ini 档案里看看这架海盗战机可以安装的武器等级,你可以发现:
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7 X T1 o( i# g5 }$ Lhp_type = hp_gun_special_4, HpWeapon01, HpWeapon020 V2 Y; f4 [3 j2 e! m2 ?2 e6 c
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
4 S. P1 }) B. G' D7 hhp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
; C; v5 A: ]8 n( [$ f" |4 Chp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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# ]7 G5 D0 I4 C这架海盗战机所有的装置点除了炮塔之外都可以装 2 级的武器,不过 NPC 却可以安装,如果你感到不公平,可以删除:
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8 k$ o# d" p6 `% P$ g. p1 v, lequip = gd_bh_turret01_mark01, HpTurret01
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这行叙述。; i/ M4 p, |9 A
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你可以在 shiparch.ini 档案中确认你的战机是否可以安装炮塔。( r" X' J) f* {4 [4 h
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再来我们修改:8 X4 ]) a% W( k* P# ^4 \/ @
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equip = armor_scale_-1
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如果你想升级你的战机装甲,可以改成:
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equip = armor_scale_21
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+ c2 Y8 L' e& c' ~它会把战机的装甲提升 21%。# n( p4 D5 r/ `( w+ R/ ~7 E
) M% m6 G5 a0 b$ |- z2 x当然你还可以修改发电机等等的,现在我们看看修改后的结果:
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/ Y1 K3 W+ {2 X7 xship_archetype = bh_fighter7 u: j! K5 ?+ }1 Y( [; b
equip = ge_pf_engine_013 v* C$ z. z# L4 g/ M6 y1 M/ w: D+ y
equip = shield02_mark02_lf, HpShield01
" \9 U* p$ x. Y9 {; }* O" l" Pequip = ge_s_scanner_024 Y3 G7 S/ @( w& Z& J! Q9 @5 E
equip = ge_s_tractor_01
0 Z( ^1 x% M! v5 }( \: l4 P" nequip = ge_s_thruster_01, HpThruster01
9 S X1 R9 j' q% S" v- z6 Aequip = gd_bh_gun01_mark01, HpWeapon01. ]! g& R! B( Q) k# k1 v
equip = gd_bh_gun01_mark01, HpWeapon02
$ v6 Z; S" r& @- K5 H7 ?equip = gd_bh_gun01_mark01, HpWeapon037 N& u" H& E6 l4 j- `7 g& Y
equip = gd_bh_gun01_mark02, HpWeapon04
3 L* N, Z# O( K' ]+ Jequip = ge_s_cm_01, HpCM01! Z# l! a/ e3 T H- \
cargo = ge_s_cm_01_ammo, 20
, I4 k6 j, q7 o* Mequip = LargeWhiteSpecial, HpHeadlight
\ P# _7 g$ I* ]- [equip = SlowSmallBlue, HpRunningLight01
+ K# d/ B/ S7 d6 eequip = SlowSmallBlue, HpRunningLight020 [* N. R/ r( N
equip = SlowSmallBlue, HpRunningLight03
6 b7 s! P/ k8 \8 P! h6 s2 Bequip = SlowSmallBlue, HpRunningLight04
* ~/ a; e( d8 b1 }5 ~: {! g0 ~equip = SlowSmallBlue, HpRunningLight05- a) y- |8 U. |0 V' [
equip = SlowSmallBlue, HpRunningLight064 r! p2 E& q }) P4 r9 x; Q
equip = contrail01, HpContrail01
" {% O& ~- W; d% [) Lequip = contrail01, HpContrail02: g& q/ w$ o. r! @) Q
equip = DockingLightRedSmall, HpDockLight01
, }+ ~: l* S* S/ I. iequip = DockingLightRedSmall, HpDockLight02
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现在我们再加上 15 个修护机器人与护盾电池如下:
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ship_archetype = bh_fighter! d! |% x2 i# e4 @ N, \2 z
equip = ge_pf_engine_01& P) a& R; w& r' i* t2 W
equip = shield02_mark02_lf, HpShield01 % b- @; `; m) D4 [ ?; n
equip = ge_s_scanner_02 d6 H1 f% u- R2 o% w+ Z' e7 ?6 M
equip = ge_s_tractor_01
# q# x9 w* i. N9 {/ D6 n2 Jequip = ge_s_thruster_01, HpThruster01
: L& E+ k( I6 f2 h/ s( N/ t6 R }equip = gd_bh_gun01_mark01, HpWeapon01
, S6 u9 Y5 G9 v4 z9 {3 ?equip = gd_bh_gun01_mark01, HpWeapon02
# f& ~8 r# n' |. t, |equip = gd_bh_gun01_mark01, HpWeapon03
" A- d! s. ~% z" V1 T+ w. lequip = gd_bh_gun01_mark02, HpWeapon04
6 \2 U1 h: N7 V5 requip = ge_s_cm_01, HpCM018 b; x1 q' b# p5 ~+ F7 \: f; H
cargo = ge_s_cm_01_ammo, 20# |9 m) ~" ~0 b" L
equip = LargeWhiteSpecial, HpHeadlight
1 p' s' |+ i Oequip = SlowSmallBlue, HpRunningLight01
# e6 i! e' I$ C* gequip = SlowSmallBlue, HpRunningLight02. R0 i9 \0 f6 X" z7 P
equip = SlowSmallBlue, HpRunningLight03
* I5 X: M! h0 }# Z3 P. j9 z# l, Iequip = SlowSmallBlue, HpRunningLight04
0 b$ R# L. p! R# p( ]8 v9 Z+ Kequip = SlowSmallBlue, HpRunningLight05: B6 [. R# k( J# U v
equip = SlowSmallBlue, HpRunningLight06, _5 f. Y6 T O T( `7 g# \4 u
equip = contrail01, HpContrail01
/ X+ f b; z5 ~' cequip = contrail01, HpContrail029 `/ q; ~& C- @% s5 O/ F3 t
equip = DockingLightRedSmall, HpDockLight01
+ M+ A9 ~: y4 U5 @" F* Zequip = DockingLightRedSmall, HpDockLight02
~' }$ Z8 k, h# B" @$ i: P! Scargo = ge_s_battery_01, 15 <--batteries added% D: Z+ W' X. W0 k* \; G0 ], G: S( Z, @
cargo = ge_s_repair_01, 15 <--nanos added
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' B( Y5 D I5 H现在我们完成了,你可以把上面的叙述加入 mpnewcharacter.fl 档案中。
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! L4 v) k. [; G5 g) q7 K# \0 c现在注意几件事情:. O- V8 L0 i v- }
) @3 Z: X! e8 d4 r+ O! O$ F( ^ge_s_thruster_01 是预设的推进器,01 的部分可以改到 04,这样会给你一个很大推力的推进器,在战机这部分是没有限制推进器可以安装的等级的。
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0 i9 t0 ?5 `# }' @+ Bge_s_cm_01 是反制武器,你可以把 01 改成 02 给它个中等的或是改成 03 给个高阶的,但同样的你也得改一下 ge_s_cm_01_ammo 弹药部分对应。
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下面是我的范例设定,你可以把它们加到 mpnewcharacter.fl 档案里的 [Player] 叙述之后:
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* }4 N. s9 `! U2 oname = %%NAME%%
n: z+ Y! C3 n0 S3 K3 u3 \. a/ rinitial_rep = gd_bh_grp+ d) M+ o T% S0 M% c
rank = 0
1 ~& l) ~# U: ~1 P8 k. \- m+ n6 d; q3 W. X- ~
money = 2000
7 R# Q" A% S6 n$ ~, {;voice = %%VOICE%%' L# L+ W/ T8 ]$ d$ H0 g' J( Y
;All must be Trent!2 }) m( o& a$ i" h
voice = trent_voice
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. W# t+ _9 S" s1 g% Y8 a7 tcostume = %%BASE_COSTUME%%$ _+ r8 y$ b! Z) M2 d- y1 A9 [7 l
com_costume = %%COMM_COSTUME%%
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system = li01: a. t& b# Z5 q% s, I5 }' O* C
base = li01_01_base
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$ i# u& ]- n0 R( Gship_archetype = bh_fighter
$ s9 G" R+ `# Y( }equip = ge_pf_engine_012 L2 Q7 F3 h1 G) ^# T* |
equip = shield01_mark02_lf, HpShield012 O5 ]' e- o- L: D
equip = bh_fighter_power01
& @ D1 M; T. \, m. J" }! x: gequip = ge_s_scanner_01) T0 y$ e8 n% o! K; Y9 W' Y$ Q7 m$ I
equip = ge_s_tractor_01
% D" f k; x# C/ @: |' [equip = ge_s_thruster_01, HpThruster010 a1 |' |, s+ q, a
equip = gd_bh_gun01_mark01, HpWeapon03
. ]6 p0 j# O. a- hequip = gd_bh_gun01_mark01, HpWeapon04
1 C, R* a L- y7 X! `equip = LargeWhiteSpecial, HpHeadlight
( ]; G8 B! T ~9 A& l" K; ^' _1 Mequip = SlowSmallBlue, HpRunningLight01" B* V# t) w7 Y9 ~8 w( i
equip = SlowSmallBlue, HpRunningLight02
2 \6 W$ b; c/ w1 |) Mequip = SlowSmallBlue, HpRunningLight03" j! c( O6 {: X+ V0 |# r; f
equip = SlowSmallBlue, HpRunningLight04
3 M$ L. q$ a& W2 P0 yequip = SlowSmallBlue, HpRunningLight05" o0 t9 o8 Y3 |2 x% E( x
equip = SlowSmallBlue, HpRunningLight06* f/ O7 h6 @* L4 K! t& Y8 J
equip = contrail01, HpContrail01
+ E+ f8 C \: ~2 Oequip = contrail01, HpContrail02. Z% [! A5 a+ s4 v+ K0 D! O* ~
equip = DockingLightRedSmall, HpDockLight01( o; d5 p1 T% j
equip = DockingLightRedSmall, HpDockLight02
8 r2 Z2 x7 B* p1 y! J9 hcargo = ge_s_battery_01, 5) k6 I4 c3 _( F* k% N
cargo = ge_s_repair_01, 5
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+ y$ [* Y* z+ J, r5 p6 T. V
;Li02
4 V/ \2 [ n2 C3 _visit = 2745692751,1- H0 Y% o* Z/ b! A4 N4 P" w9 C* K5 h
;Li039 F$ w- S. T8 W/ B# n
visit = 2208818767,1
, u" H! m: A! J; k1 m;Li04 j$ O# z; ]( p) o7 i
visit = 2745633359,1. T% U* C8 T# P+ i0 C5 [
;Br017 a; {9 _0 M* b" Y- o8 v, x0 v
visit = 2945966082,1
+ q. |& z( R% e+ I4 {;Br02$ T" D$ F6 F% { S; h% Z: T. B. F
visit = 2409077762,1* v7 d, ~9 J% N5 u( g
;Br03
" Z- z! P( o* Cvisit = 2945943554,19 N# V8 J+ b3 r2 D2 T# x( k
;Br04) F. V( L5 T3 v
visit = 2409063426,1" h& H! G' _7 ~- d' t
;Br05
, ?; t6 x$ b! P& P, t, r/ u1 xvisit = 2945937410,1
' y4 y+ ]0 V# V: k* r+ |* _;Br06
$ S- m; ^7 N9 d% H" ?) n& o3 dvisit = 2409040898,1
* I7 [0 R4 T i8 J/ ~% @+ Z6 X;Rh01
. ?2 V$ k# G, S' P& n4 Ivisit = 2281145474,1
+ T! P, H! N. k/ C i0 J" ~;Rh02: {4 @4 n2 G1 N! A1 Q
visit = 2818046082,1
; p7 k+ N: z% Y! Y0 [;Rh03
& `" R2 h% z1 H3 @" \* ]- ^visit = 2281172098,1
$ C1 e. p4 [! M G;Rh04
- V' E( A3 o* v/ @visit = 2817982594,1
. C+ w! i9 E N1 A;Rh056 A- Y/ t$ M$ E' t1 o9 X/ r
visit = 2281116802,1
3 [+ k- x. G: y" l6 \6 W+ \;Ku01% O, f+ ~) S* C, v# r2 v, t
visit = 3013596745,1' e* X1 s# f5 Q, N0 ~4 E- ~# q
;Ku027 _# Y" \% E$ _; q3 [; m9 e
visit = 2476714569,1) ~" B" |" J# z/ s, I
;Ku036 b! t9 W1 Y7 ^! x6 e
Visit = 3013590601,1
- t6 H% X( x! r+ D G/ x;Ku04# @% R/ c- G" b2 S. `* w2 v
visit = 2476692041,1
. t( ]/ V) Y. c! I( [% X0 ]2 Z;Ku05- j$ T) r4 K, L) t
visit = 3013559881,1
. i9 w* O, y5 };Iw01
' [5 i1 c ~ ^+ U( I- u* _visit = 3146760779,10 M* z/ c+ A! {$ a
;Iw02
. w- B3 [5 Z1 P+ U8 k d' p. `2 svisit = 2609888843,18 I: F/ o" m, e) @; J
;Iw03! j% Y _* V2 _. z2 g
visit = 3146754635,1( u. ?2 T' k) T, V
;Iw042 B A8 c( u% _0 f
visit = 2609858123,1, w0 F8 h5 j% j' t4 X: V- [( O( p
;Iw05
" V3 s6 g8 s3 t% J2 Tvisit = 3146732107,1, j- W: E, ]- L) `
;Iw06
2 Y0 u n& a( x: ?, X, rvisit = 2609851979,1- X6 v; }" V) w/ c6 P2 _1 D, q9 u
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;%%PACKAGE%%
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这样的更动会让你的多人新玩家以赏金猎人的战机在曼哈顿出现,有着 2000 元信用币。 |