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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下. ?2 s, A, F( f" W# K+ d2 I
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死3 y- U; b/ ~( A
驱动:均为官网最新驱动* G4 V$ E1 d. @# g% x: X' _1 Y
死亡模式' I' K! E, t/ i4 D
资源:标准6 H; p2 [7 M% [5 V3 f
单位:低
4 ]7 R5 D7 H) v) j* L2个AI正常干(他俩护干 不敢我
' F+ n* l  u" Y8 p& t* |# _2 j4、5或6个AI就在5分30秒左右卡死
7 }" n) L3 k; k9 `" f- B3 K  G# @以下为报告
* y! N3 s4 T. v6 _1 d0 f) {$ d9 l3 _Sat Oct 18 22:29:36 2014
/ Q6 W$ M- V$ \% _% Z Loaded Archive: 'Homeworld2.big'
  H' |! W* P3 F. g! p UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 0 E; g. U2 b/ S% j# k# |! w% \
Loaded Archive: 'English.big' / n! i$ Z  \, Y/ V. b, K0 o  j
Loaded Archive: 'yaoduMOD.big'
0 L0 R4 P+ N3 _4 x4 e+ i  R4 n0 Z8 z Loaded Archive: 'yaoduMODCH.big'
6 J' T& E+ G8 v: v" M5 p$ o LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs " V7 M$ ?! @! k$ d
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs , P6 C, A! }+ h$ G
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs ( N- u* {5 s: \3 b; w' v" e, I$ i! z9 }
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs + R( |. _3 e, U; z! |
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
! O: R/ |! K  x; @% \( b* ~5 C Uing ..profiles\ for profiles folder % d# j& e6 a8 c+ h+ e# W
Cannot overwrite function OnStartOrLoad
3 X+ o' j7 V, U: k) A1 Q Cannot overwrite function waitForEnd 4 p% K1 v) R* f3 S6 `0 u
Cannot overwrite function OnStartOrLoad 6 g1 B6 C: }' O3 y( S
Cannot overwrite function waitForEnd
: R9 s  F7 F- ~! `5 U- I$ X Cannot overwrite function OnStartOrLoad
' a1 u* ~  f; n7 ]4 ]2 {/ n1 T2 F8 B Cannot overwrite function waitForEnd + q2 a) W% m2 ?: l
Cannot overwrite function OnStartOrLoad
3 A1 u* m$ h5 Q* x1 m4 g* l Cannot overwrite function waitForEnd
3 Z) v3 e1 E( @9 I7 J Cannot overwrite function OnStartOrLoad # ], v$ o( M. }# ^, l  ^
Cannot overwrite function waitForEnd * N7 M) l: w& |7 P4 j) O( m
Cannot overwrite function OnStartOrLoad
1 W! L) R) p3 R, E5 K: n9 j3 D2 z Cannot overwrite function waitForEnd 5 V% A! R5 Q8 j% ^& k5 |
Cannot overwrite function OnStartOrLoad
9 n2 Q" f# Y- \, u Cannot overwrite function waitForEnd
  r! |6 Z( M; L) l Cannot overwrite function OnStartOrLoad
) W% n$ B- |9 x! |7 W' Y GAME -- Using player profile 2 K* ~+ a% P' X: ~2 o
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
' [6 r' R. i1 d0 c$ e# k error executing GetAssumedLatestDll() in driverConfig.lua
! q9 B  |) O3 l& Y: q+ a error executing GetAssumedLatestDllVersion() in driverConfig.lua
. d: x% q( u' j error executing AdjustForBadDrivers() in driverConfig.lua ! [9 A3 g# K$ D
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
& ~% E1 d( a! V3 m Loaded Archive: 'EnglishSpeech.big'
" ^: e: m$ g" d( F( S' G& W7 P7 ? Loaded Archive: 'Music.big'
. p4 U) {4 h. t* ~+ t4 m SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created . @9 P8 ^" ]! J2 Q) ?
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
  R' o" p2 E2 N& r, r9 O8 u Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
1 Y1 l7 v7 F' _4 @: h# M; `- x8 l Built by  : mrbuild 5 l( [/ n" Z+ G7 L5 w/ f
Data path : E:\家园2\HomeWord2\data * w5 E$ p8 L9 |3 g' X. \8 y
UTIL -- filepath failure, missing alias '宋体' & }& ^& J  r: j
Cannot overwrite function OnStartOrLoad 4 |4 V1 G" n4 u5 P! \+ P
Cannot overwrite function waitForEnd ! l) S6 v2 y' J
Unabled to find data:animatics/combined512x512x30HzNS.avi
3 z/ X8 K6 X6 H/ i7 U) L Resetting fp control word. 4 Q, x& X$ ?: g, }4 M
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
) [: ]$ {0 Y2 f+ N, A Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL
2 P2 r* [# l& f. h) @6 k ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
+ I' l& l1 A8 L ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! . G" V+ X8 _* g' J
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
. M: H% H( u* ]# y  N+ ] MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
, P  y' {/ }% k8 R" j3 N MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! * U5 T& `0 s+ ~
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
- f# W6 K( I0 S% Z/ [ MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
% _; m6 S+ U9 K# e1 ?/ e3 S MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! & g$ |$ B: J" t7 c( O
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! 5 a  R! o! C& J( `: z
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
9 x) J1 E6 F8 X! t* F" s MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
$ }3 l0 O( S" q1 ?8 | MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
2 U, N0 q  R2 R  I* E5 a MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! / j; U3 n4 ~( o8 t# d' ~
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! $ {' n) g/ e& E% u. [  U4 {% e
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
) k# J0 C% y$ D; ], _ MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
! {( _% m# v  v: q8 ]# n MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! + d, u& a, e" w$ y
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
; R; Q* J7 p+ E6 \: I MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! " }% i" K1 h9 R9 Y# t; d! G' v6 j
MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! ' y5 D. \* ?! ?8 ^6 n
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
; D4 g) a. w. G MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
0 K1 H  X$ a  U* o3 K" g% O2 H( A MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
# k$ B6 s4 C3 J MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! # J% Z  F& u* w& H, M: C% Q7 g, w; b6 C9 D
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
9 m3 v! @6 Q7 x" H1 A2 y, U; I; j HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
, l$ l2 A* _% }; e5 j7 K HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
3 \1 e4 h3 [1 ^: y4 } HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
: ^& L: c; _; \4 N& i1 U/ F) b HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
* s$ z$ s% Q3 L0 `9 c, H2 q3 r Cannot overwrite function OnStartOrLoad & @! n. Z# V. j; [( R
Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强0 U- e8 j4 ~3 X: n9 ?/ ~1 F
build available
( V+ a/ @  H* m* A3 B' ~& U utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
, m: p# u: l; \0 [  {* A, P* ]0 s *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 I6 e+ V0 v8 W) S- m$ W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + |+ p( z, T& X8 x8 ^& E$ Z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % e4 v& {, ^: u5 B
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 }8 F8 g, L. k' w, ]: @: ]9 v
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' K+ n. k. R2 D+ @: F6 T* ? *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! ]* s: m$ U% y% R# ?4 w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1   m, g! N$ [5 c% M" H
binding for hotkeyId:9 not found
: t" z/ X  s+ }. N) R7 M binding for hotkeyId:19 not found 9 N  E7 F& a% C# ]
binding for hotkeyId:9 not found
4 B; i- {/ ^, z8 T. M binding for hotkeyId:19 not found
' K, t# M3 g4 u+ l8 ^ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! Q# w9 ^% v+ c$ d" s2 U *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: ]7 L7 b; Y# w% i. j- C *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 D2 D! |( }5 X3 t$ _2 s  T *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 K! N. M- ]- c" d6 T
build available
: |& y: x+ [  H7 g8 ~% l; T frigate build available ZGN_SMALLFLOWSHIP  FRIGATE ! o! ^- f+ o5 D  e7 T+ d, ]
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! o8 G2 d: V4 J$ d0 N
build available 7 U- X' N; n& r. O% q( d7 O" k
generic build available
5 O  I5 y$ z- h9 M2 w *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 n, s) m3 y1 K3 g0 v- U; q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% A, n2 k% X6 L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: m  \& q. O! I5 V5 F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" A& O' `/ K& K *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 b1 j4 \/ U% U2 ~; v9 d7 I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * b2 c' M* M9 ~" U: u
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - b# J, A2 `: }* C8 G
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * G# \- x3 N* v% T
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) h- W! [& K$ R4 o
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ H( f7 W0 J" l6 z+ a1 b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 B3 P: H4 l) C# [, W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' x$ o: V9 `* C( Q9 O  O' e6 e! g% ^  X+ v+ Y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 d: R# w: d; ^; d *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . _# G. r4 b# G) u# }7 v3 d
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & R1 P' E/ i( t" y/ u, X  D5 O; _
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 V) h8 t5 V& M' {; z6 |( N
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- `) ?  _( f/ a2 @- E" f *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 g$ w5 G0 r0 |4 P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & ], c) y% {4 y9 L( m3 r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 1 r# |0 L4 [$ A% \
build available
9 a: ?$ N. e& ~9 n0 ] generic build available
, k0 f; p5 K2 v' s/ i build available
2 q1 B! S( E2 T6 d2 g0 ` generic build available " a9 t( G7 F' O6 I! K; ]
build available 3 x% K! J0 y: j7 B- q  c
generic build available / n3 z% w4 k% I/ x1 |* `
build available " f, p0 i% {* {( X  c
generic build available ' i/ k- ^* ?  a; C
build available ' K5 Q. Y3 Z6 K. F# |1 M
generic build available # v' _4 @, J& }: n$ y
build available
8 H, o9 o0 ~* A3 J. _4 o generic build available & X  t: W, S# q0 I! Q+ Y
build available
3 B  a1 p% Q% i& m generic build available 6 c% p/ v* g, u4 Y& _3 Y$ p/ P3 K
build available 8 Z1 x: G- |3 j; r
generic build available
* Y; Q4 k  N# S% ?5 U MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
4 `6 {9 F7 P$ F7 w1 S3 y MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
, {. Z5 r( a1 I& g0 m0 ?% R: m& \! |7 f( g- d" r" x. D0 X& ~
; [0 _& f+ ]+ S' @% b/ e
" r& t' h6 Q8 f+ J8 m7 T# T

# q9 g! B2 w7 @4 D$ b$ h$ T$ [
4 y6 T1 {: y# }3 y还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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