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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
$ B8 a- `: K# E' c: E配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死3 n* O5 c& W8 W0 R8 j# m' i; [7 a' W" R
驱动:均为官网最新驱动
. @, d7 r$ X. p/ B死亡模式
. q( F2 A1 v& N! i" ~资源:标准
7 M* Z( D! _' y/ G% t7 |7 x单位:低+ f/ h$ g; }9 S3 H
2个AI正常干(他俩护干 不敢我1 N6 ?% G9 ?* G/ H8 g4 K0 X  Y$ J7 f9 O
4、5或6个AI就在5分30秒左右卡死
, R. e4 F/ s+ T; [, f, B- z2 M! \以下为报告
/ i& Z1 E, g! C/ m2 c6 H% E2 DSat Oct 18 22:29:36 20143 |; k7 i: o0 e' y3 c# ]! s
Loaded Archive: 'Homeworld2.big'
. e( w1 |5 I1 t7 A* N! P UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
+ n- T# l+ O( v  x1 g- q5 [) } Loaded Archive: 'English.big'
: P9 L0 c% d. y# c5 i* h$ M2 Q- A Loaded Archive: 'yaoduMOD.big'
) i4 ?% U6 `" N0 M Loaded Archive: 'yaoduMODCH.big'
+ i" R* ]+ V3 @' I8 q0 S" D LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs # l, U) H+ @$ W# C+ V0 c
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs ! z' `8 H4 t5 {9 E, V
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
* p- A( B8 M6 {5 [ LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs 6 R7 m9 ~0 O6 V  c1 K
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs 4 s1 ]9 e  \. o: D0 S8 h
Uing ..profiles\ for profiles folder
, t3 y4 k  f, a3 _0 I" d: j" v Cannot overwrite function OnStartOrLoad
# S+ E' o5 \! I  Z Cannot overwrite function waitForEnd
6 g& o1 p2 J% B4 G7 v Cannot overwrite function OnStartOrLoad 5 s3 u, A9 o- U
Cannot overwrite function waitForEnd 0 r" I; I( J2 M" ]( n. c% L# X
Cannot overwrite function OnStartOrLoad
" Z" F) R( Q2 S9 v" _ Cannot overwrite function waitForEnd / n$ W& p. c9 _- ~$ ]+ F; Z* X
Cannot overwrite function OnStartOrLoad 7 P! }2 v& s: b! a6 A
Cannot overwrite function waitForEnd
/ s$ @! [2 l; c* A5 U7 _7 _ Cannot overwrite function OnStartOrLoad   s: Z/ r% R  \" D, R. l8 W
Cannot overwrite function waitForEnd * L* ~# I' s4 ^4 f
Cannot overwrite function OnStartOrLoad * `& t# b2 D/ Z3 T* O
Cannot overwrite function waitForEnd 6 u+ g+ K( j" x4 C
Cannot overwrite function OnStartOrLoad . u  V) f1 e$ l8 v  a' a$ C/ x3 q
Cannot overwrite function waitForEnd : c  Q0 h; t7 P3 d, W4 H& X/ U
Cannot overwrite function OnStartOrLoad - L* r. M2 ^6 u+ y9 W& m. E
GAME -- Using player profile
1 T$ X! G( f- ]  Q8 i' z1 ?( k$ q8 O) S Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
0 x7 ?% H8 g; q  L) P, V, d error executing GetAssumedLatestDll() in driverConfig.lua ) R0 A9 C  A' o( u$ ]7 ~, E, t
error executing GetAssumedLatestDllVersion() in driverConfig.lua
5 @! s) |! c/ q7 g* ~& T0 _ error executing AdjustForBadDrivers() in driverConfig.lua
* r) \: H/ q* N+ T& G Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
; Q2 ~% ~' x8 Q6 ]$ @ Loaded Archive: 'EnglishSpeech.big' ' K1 ^0 x2 y" l7 ]  E, J+ g# N1 Q/ L- \8 U
Loaded Archive: 'Music.big' , ~: J1 B7 {; g) x5 R3 _  `
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
  Z' h, D5 Q5 D# Z' t& P5 j SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
: f$ K# ~* N) P- ^ Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
( ?& J* q7 D1 b: |1 K) ]/ Q Built by  : mrbuild + Y* v- p! J. v( Y5 W6 X8 A
Data path : E:\家园2\HomeWord2\data
- R4 T4 ]) J! k2 p" ]$ a4 A UTIL -- filepath failure, missing alias '宋体'
5 k; o1 j7 r& C% V2 \6 y0 F Cannot overwrite function OnStartOrLoad
: Q/ W9 P8 c6 ~8 h; a0 ]7 b Cannot overwrite function waitForEnd
6 c3 E' p6 N( P& u" `) v Unabled to find data:animatics/combined512x512x30HzNS.avi
# m! l& R; @' O/ X! [+ @- o Resetting fp control word.
  O3 A1 t5 H3 b CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
/ l% s+ H+ N+ U7 S& B' }5 w4 D Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL 0 }& t' s8 c: ^# B7 I. h  u
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! " e8 m: P. x" k  V6 y
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
1 o7 }* D: d% j3 ~ MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! 2 Z8 q* ^+ v8 c4 `9 u  q" I
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! # {; ^" {( m; A8 d
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points!
& F- {1 {2 J; k1 X9 [. l9 u MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! . x# {7 ~; A; r. Y- p- O' C
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
3 M: o: }' r6 \, y4 S2 e& e MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points!
; r& ?8 b. A% K5 c& z MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
, r" i8 W7 F+ I& f; S MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
# w: _  a/ `; @- W( r' C; J( h! \ MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
8 Z7 P5 ^0 I( V/ x. ? MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points! ' k( P- V" ^) G0 @
MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! " n  Q' r( W9 a& \0 W3 g
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
$ w6 ?5 l% U5 Q' C, q MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
% ?8 L) K6 Q! a MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
: M1 L; F$ ?) m1 f MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! + @9 c! r' [& U# X
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
2 \5 ~4 g6 m+ s# v9 M5 t# ?  K MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
9 s- P% X% c7 o, u+ e; t MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
, T; s& A3 D1 g MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
! m1 T4 w  H5 c* m1 v MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!   |1 t; u2 i4 Z1 g8 s% B
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
0 U! b/ D8 k* l6 r, s+ r! B( | MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! & c1 k8 K( ~; v$ O: T6 D+ m6 Z
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! 4 \/ j% _  A9 W( N) ?  p! ?
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
6 y1 z0 H" f9 X  [9 \. n HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
/ Q5 U/ @$ a( g9 O: s- v1 P# Z HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
! E2 r) I) D* o& d8 @" d HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! , m/ p% Z( G5 h, _) d6 K: |, x9 {7 v
Cannot overwrite function OnStartOrLoad , e5 d% Z$ G8 q; w8 {
Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强* G, ?2 `8 u" d6 [; ]+ m
build available
" n$ |7 O# R  f4 [7 l* B7 i' R utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
  S2 F" l5 a: F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : F6 L0 i* e) x$ P- y( ~
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! @  S& X$ g  \+ B
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# i" r: m8 H/ p( D *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ }8 r) X5 A* v6 q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 C9 t0 Y; K2 W- z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 g9 c) |8 g$ S. a- [  |! \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 ~% B' w; X, R) T
binding for hotkeyId:9 not found
  Y4 P9 {6 E; T binding for hotkeyId:19 not found ; z) P2 n& J, s- d6 I: S
binding for hotkeyId:9 not found
8 U) c0 B( |: K/ b* y3 k1 q binding for hotkeyId:19 not found # W. }3 g9 \# y: S; r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , ~. a5 Y, U% S" K7 q: e; f1 k
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; I6 d8 G0 }* q* i% ~9 X- s *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! @. x! ]1 O0 Q9 j *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" {+ m) @; K0 c; s/ I build available
" @+ l& K5 k% k5 M- ]$ a+ {$ { frigate build available ZGN_SMALLFLOWSHIP  FRIGATE ( A- b" e. D, H
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- E+ k9 r2 n) F+ `' u8 K6 \ build available
  o4 u% H/ @2 E generic build available 0 `; T6 Q2 A* J9 |' K( f# B
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. W* Z# {) S+ T" N *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! b# {' F2 m6 r) k1 i& c! H) w! I4 g! `4 Q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" U0 b; V1 M9 z8 K0 _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % Z7 q: ~" ?) Z* Y" P" x
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ W7 D* o% P1 s, S/ v
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
* V; t* f+ Y! Q- r! X7 J *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, v9 x2 o! W. n/ ~/ F; U4 \ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) f. B% L3 V, w7 H3 N+ J3 c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 l4 Y% e# a, f: U4 } *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
2 {2 Z$ {) k, [" z5 n5 G* l *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 F2 j2 x0 W/ |* } *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" f0 @& a; H8 [5 P% d4 Y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 |) B% b7 f1 o$ u: |) | *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , H. t/ P* P( x" _+ {( U+ O
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( i7 `0 M' N( B' m0 Q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 U0 l" l- {/ K$ J7 O: B3 y8 ` *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 _( X$ z: T5 \# x4 p5 w- {6 R
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# G4 l' I, k+ j( U. ?1 e$ ^2 A9 l *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - \7 R( P- s2 ~7 |7 J
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 & P2 q! ^  W1 M' l6 E, l
build available 1 A# I) v3 b3 X& X  t2 c: v2 [) _; y
generic build available + ~+ {4 d: f: s% R9 ?) L
build available
  p3 i% F7 Q0 z* y" _ generic build available
2 S+ Q. R" S( ~ build available " F6 z/ n8 c% t9 a+ v# `
generic build available
7 @% B+ G+ O( D$ b, @; q build available
1 I8 o# E# n- l) c- K$ b. b generic build available . W5 g, L5 o9 Q. h
build available ) I. ~$ Y2 |- |( K1 K
generic build available
1 k% C! L; M% X5 W& } build available
" X# a( Z" E! ?) H generic build available % m7 }1 y- `* u. H" A* g0 a
build available
" s* Z7 [0 p6 r9 L& n5 z generic build available ( ^7 ^8 u" c' T% o! m% Q% [* @
build available ( N6 [  m; ^' w! q( a& X6 W
generic build available   P) c# F8 c8 y! }) t
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
/ m  v8 {$ f, a3 v MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! 8 W  Y( N* v* ?7 i
7 i/ q- P4 p7 k
7 ]1 M, |; C$ `7 U. @
9 B; h0 y& p3 u* n
2 H) n( _' `1 Q5 q5 w

, E  {- B# p% w, r4 u1 o7 P; V还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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