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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
" I, @0 G8 {' p0 y配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
' Z# b# K7 S, \; b驱动:均为官网最新驱动
. ?6 C- s2 w1 p( x  |+ {死亡模式
# j3 l0 z+ d4 Z9 }+ \0 n8 z: ~, ]资源:标准' m/ Q* F; N: c! s, V
单位:低
5 G0 I# d  ~4 k3 w2个AI正常干(他俩护干 不敢我
$ m9 }# \0 W8 @' f9 v, O3 p; q4、5或6个AI就在5分30秒左右卡死! a( `& |2 d: y8 w2 k9 @
以下为报告9 h' ^! h% a/ {  s1 {8 o
Sat Oct 18 22:29:36 2014
4 W7 X: k$ G3 ~5 Z Loaded Archive: 'Homeworld2.big'
2 \& i7 w2 D/ G# t+ Z) Y UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' $ g( F8 T) ~* `, W# v# x; h; x
Loaded Archive: 'English.big'
" m* E6 M! c9 i; [+ d Loaded Archive: 'yaoduMOD.big' - `$ L2 T; a' Y# e* p  Q$ L/ r3 C1 A/ H
Loaded Archive: 'yaoduMODCH.big' 8 K8 W* w9 g2 S5 G1 `) O
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs - z4 h; W* y1 @0 b8 Y5 p0 t
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
1 \( f8 F+ e9 p- } LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
$ K  _8 X8 S$ Z) F& X6 l8 q: r LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
! E- _$ D' U( S1 v LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs & l! |; E" W! t, K/ I
Uing ..profiles\ for profiles folder
, B6 \5 ]- O- ^# I' a Cannot overwrite function OnStartOrLoad
1 _+ i5 z+ i6 y! {$ p Cannot overwrite function waitForEnd
0 z/ q& J6 {2 X+ s* p5 R! u Cannot overwrite function OnStartOrLoad 9 l+ ?$ O0 j) s0 r9 }3 w) k
Cannot overwrite function waitForEnd
, G% y2 j0 N) F+ [% D Cannot overwrite function OnStartOrLoad
  ]' e/ J  E- D" p Cannot overwrite function waitForEnd 5 p/ z" D' t. X8 n( }. k9 c
Cannot overwrite function OnStartOrLoad ( ]2 P/ X) F  N  k% t( }' B% Q* k
Cannot overwrite function waitForEnd
+ w9 X( R+ T# I5 n6 @- c2 g8 G Cannot overwrite function OnStartOrLoad
- t. {/ n2 a6 n Cannot overwrite function waitForEnd ) c- |, G* l" M1 A, x, a6 @% f
Cannot overwrite function OnStartOrLoad & {5 l1 N. T2 k! D0 L; A$ u
Cannot overwrite function waitForEnd ) P3 Z0 ]; @6 `3 ]" g% z% `
Cannot overwrite function OnStartOrLoad
" U: l. y- C6 D2 Y. h, O# m Cannot overwrite function waitForEnd
3 S4 _6 `5 c# A* k Cannot overwrite function OnStartOrLoad 2 O5 w( K& i1 {+ p& F3 h: P* }) s
GAME -- Using player profile $ J8 D6 ~& ^) [( c
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
  Q1 m" ~- x  r6 ? error executing GetAssumedLatestDll() in driverConfig.lua
7 b9 E7 y; ~: u  a error executing GetAssumedLatestDllVersion() in driverConfig.lua
# W& M. |: K; O2 S) r5 X! X error executing AdjustForBadDrivers() in driverConfig.lua : M6 x: t1 ~: d. O* [! n% M
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) ! t3 W( }7 ?% _' n; Y3 q5 y
Loaded Archive: 'EnglishSpeech.big'
; T8 L  S9 }; T- ?% W Loaded Archive: 'Music.big'
6 B6 v, y8 T. R1 R/ @ SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
- Z3 P# _% e" d! U9 _% f. L# ?8 c SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
$ f5 K  E% O( L4 W2 p# `) ]1 ] Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
8 r8 T% s) A- ] Built by  : mrbuild
: o6 X0 h; D+ ]5 ^ Data path : E:\家园2\HomeWord2\data 2 N' e; y) ~8 Y0 }
UTIL -- filepath failure, missing alias '宋体' . M7 r6 M( l% x/ r& V. ?
Cannot overwrite function OnStartOrLoad
# b/ P% p, D% X& y* E( r: Y; ^0 E' a Cannot overwrite function waitForEnd ' v) p: y5 B* E$ v0 c* ^
Unabled to find data:animatics/combined512x512x30HzNS.avi ; Y4 j1 A( A- v5 i* c# {
Resetting fp control word. ' W; Y7 j, c0 \+ f& Z  r* i, `4 @
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
% k$ D" G# I3 E" ?3 o7 t Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL
; O" l( P  `0 ~2 s ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! . A: W6 {9 X/ P; ~7 c
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
% q% T9 `- P& S* ~+ C& T$ l3 t MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! / k6 H* U, a5 [- f
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
1 W+ R) m3 c0 {' V. i MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! 8 Q+ C3 g" T5 |7 z/ |
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
4 ^  ]3 i  |4 J9 q; r: ~  @) F MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points! 8 l/ o2 \  F0 b9 @5 q5 S
MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 8 x1 r1 V& [1 c% V" d0 Z! Y
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! % H* c8 B& M% Z7 ?9 T2 I
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! 9 Z( T" C, C0 Y; _* r9 z
MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
0 n, _7 q# h$ N3 _% F) S MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
9 J, {  z) C, c MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points!
, v! g$ i1 M+ o( t$ d; g' z MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
1 }) V/ J" {8 R* I, ?. A( L MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! # Y2 }- F& Y# n* A6 z
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! ! F/ Q! N* P2 T6 ]
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points!
2 a; @  ?4 h2 t, K1 v. X0 b MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
* R- A- X9 ?6 H1 P5 A: B MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! - R/ y" B# O. S7 y5 F
MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
, ~$ l" p6 [7 H MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
9 A$ N& r: x1 \* P/ l* H& k MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! - S/ w) w; A7 `1 u8 Y/ M
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
6 n- \( ^, _* g MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
1 r$ U. o8 S( k6 a3 `8 ]  _ MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
% e& w  H& E1 E; i" ~3 J, O$ e* j HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
/ B# [! F/ B1 W3 Q9 T3 N HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! 6 H9 I" s1 U$ ^! S# {
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! 4 V# s3 Q! @3 h3 V& Z) x
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! " n  P2 M) I! _" c) p
Cannot overwrite function OnStartOrLoad
+ _% f7 s: O6 S: k4 J Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
' h- d( H' `' A& T build available , d& y; Z1 B/ u# x( t) _. ~
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
# ^, b2 {5 n, r2 S *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - W9 _& q8 ~6 h- @  f6 S$ r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" {  C" a9 w  [/ [: G *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 d$ b7 q7 M; q  `8 D  N4 p5 p; @ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# w; ^+ G; U, I3 C *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 m3 j9 n9 }6 X/ N9 v* ~" u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 B7 Z0 ~, F" O8 o4 n4 \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * X0 x% f) {" T( g1 A
binding for hotkeyId:9 not found
. T3 }6 l6 F5 ~4 V3 _5 t& K$ c1 P* C. s binding for hotkeyId:19 not found
3 _$ A1 R* L; N' { binding for hotkeyId:9 not found 5 |, }2 B8 p! _% J+ q$ j) A7 {
binding for hotkeyId:19 not found 8 r# \, |, d" }# Y5 Y  A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% }8 `3 |/ J. T( D7 { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 ^3 q! `1 @& x *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# v: S8 l: s/ n8 L, I/ x/ y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 u' f0 C( t5 s build available $ U" N  N; ?& b" m
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
" b$ ]7 U! f, S% M  Q6 G *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ i0 G0 j- A- j0 u; {' f5 G9 C build available / ?& v' x/ l3 J
generic build available
3 g) @! s: m5 R4 T% t( @3 z) Q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 L  r* {: m3 k  h( L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( N6 w' n& _, d4 P2 { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ u  r# m8 ~4 x
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) `3 c; O. i2 G8 s" d! E *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
8 b" M+ B% X/ F' f- b4 p# F4 M *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1   s1 v" ?9 @/ j% |6 n; ]
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 X6 a6 y$ g5 E
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % k9 U+ t: z. P7 W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " d0 j& d3 z4 I* ?; M& b5 E6 H
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 I. P. [1 J6 U3 e% g
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & L. N$ M3 r' `( e* N: G  W! c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) L8 \& d5 d* p0 Q0 ?1 s% Q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 L) B$ |2 o- {5 Z" J' h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! k4 C# W) ?! W# v0 ?
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 G/ Z  y3 ^* r' P* N5 c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) f  l2 X! u/ M0 R
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 `! o' a+ e0 A3 j; I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' ^2 @$ O1 f5 j& \) y: Z& ~ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 g8 b8 I) M* k1 ?- M: |3 g0 i
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
; W- |  e- v$ K/ f. D2 d2 `! k build available
, s, O' p- T! N" g$ Z- Y- [ generic build available 0 J( x3 ^7 ^0 x6 b. J% w& G: x, \
build available
/ ~/ b# ^; J  P8 z) c9 g5 B generic build available 8 G* d' A5 B' g' \6 }3 q/ |
build available 7 G4 M- ~, W4 C/ T( p/ c6 F: Q) W0 n
generic build available 8 J: _! r& v) \& Q1 U. R: [
build available
( x: T/ L5 n1 m generic build available
* ]6 h8 E: k; H5 r1 y& p  I build available
4 S0 h5 @/ k. o- ]( S) M# a2 s generic build available
! L. B- H8 w5 q: y5 Q& V6 b build available
+ g; d  x5 C: r9 r3 y5 C, m* i, ~ generic build available 9 W1 ^0 u1 A( L7 f9 X7 \
build available 9 t$ G' ~. n3 M: L( G; r
generic build available   ~! n+ s0 \% I# W( m  n; [: e$ P5 ?
build available   r. d6 R: p, U* o- V
generic build available % p0 m, P  P) R; d
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
4 ~3 u- c# ?5 d8 k5 K+ f! N+ } MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
$ g# K( |/ Y4 h# ^2 Y9 a- L  D* Y1 D" g  M
, t2 ]! m) `) V, h9 H

3 ]" I7 i* x7 N9 b2 g: \! V* V# _3 P9 Z

9 `. J- Z+ j8 h7 |3 o2 P" y1 q还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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