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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
+ T1 o0 }- k( J0 d) T/ u. O配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
9 `& }" i. _; A4 C. P# I% G  q驱动:均为官网最新驱动+ v+ G5 f' q1 C* ^: F
死亡模式- b$ J! S+ w5 n: ^/ J4 j
资源:标准
1 I! j, s2 A4 ?9 J8 W: C# T8 W! D单位:低2 K2 y/ c5 H. w& a6 d4 v& B2 V- g
2个AI正常干(他俩护干 不敢我
7 ~( ]! p* s. ]2 w: {4、5或6个AI就在5分30秒左右卡死) V* `# F3 \, O, q& j
以下为报告/ k3 y  T5 f, o0 S7 [
Sat Oct 18 22:29:36 2014
. q" f/ [; x+ P  c/ d9 s7 |* E Loaded Archive: 'Homeworld2.big' 2 M4 H$ {  P- G; G5 u# Q
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' , @+ m. N" k7 M; t  ?
Loaded Archive: 'English.big'
* p) p) I" T+ R/ V) f. b Loaded Archive: 'yaoduMOD.big'
# {; ~5 m! x+ J* @% a7 [ Loaded Archive: 'yaoduMODCH.big'
, g/ D5 h! ?; |* _& B: G LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs & ?3 u5 Q+ v0 Q) n, e
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
5 d7 f+ e8 j& z, [: O" c LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
$ G9 k& g7 |3 L5 G0 ~/ j LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs 3 P8 _1 c' x2 I. u
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
8 ?1 A2 [8 p* N/ Z) j1 C3 o Uing ..profiles\ for profiles folder
+ j- Y0 B& z  o) d: N: { Cannot overwrite function OnStartOrLoad / H# N- ^3 B& e: a1 d) e/ J, Z6 C
Cannot overwrite function waitForEnd 1 h# u' i2 X! m  y! F* e- a
Cannot overwrite function OnStartOrLoad
/ A9 H" _1 J- c6 d. h Cannot overwrite function waitForEnd
& }0 Q, `( ?5 P# L Cannot overwrite function OnStartOrLoad 3 y1 r+ @& c5 @  a. w1 L
Cannot overwrite function waitForEnd
. V3 N( E: ^3 M$ g5 u* o; ~ Cannot overwrite function OnStartOrLoad
& B+ U' R7 M# Y Cannot overwrite function waitForEnd ! ?/ S) Y( K/ G+ Z. b" z
Cannot overwrite function OnStartOrLoad
- c# g% H. w3 n- X Cannot overwrite function waitForEnd : J; y- I% r0 K4 v! U8 w
Cannot overwrite function OnStartOrLoad
2 B7 m+ \2 Z" T" \ Cannot overwrite function waitForEnd
0 o9 I( }' f8 G4 A Cannot overwrite function OnStartOrLoad % T2 k) r' X7 f6 y, H
Cannot overwrite function waitForEnd * A  b  D* V( c) L9 X. b
Cannot overwrite function OnStartOrLoad 8 K/ C# M' j1 M. o3 i8 |8 g5 U
GAME -- Using player profile
0 E+ h- |6 V& ?- i: Z% j; N" { Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
9 L9 `7 h/ {% M  W: D/ c error executing GetAssumedLatestDll() in driverConfig.lua
8 {9 g6 v0 _' B) Q% O  T error executing GetAssumedLatestDllVersion() in driverConfig.lua 7 ~$ x' B/ G7 F; l5 i7 L6 f0 v
error executing AdjustForBadDrivers() in driverConfig.lua
3 V" F3 t, T$ H3 P- j Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) 5 {9 c7 _8 g! U( O; B& G3 p4 G5 y
Loaded Archive: 'EnglishSpeech.big'
+ q( k4 \) b, g# {$ C! ^% W  ^ Loaded Archive: 'Music.big'
! R  \3 C; }! `6 n/ H' W& d; r SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
+ l0 h  ]3 Q; f SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created + B0 K% a& e, y$ o+ K; ~8 R) m
Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte 7 R* r8 @( e  A2 ]
Built by  : mrbuild & i" V" [/ P8 a2 ]- m* W
Data path : E:\家园2\HomeWord2\data ! Z1 m+ R$ o; V1 H! A8 s
UTIL -- filepath failure, missing alias '宋体' # h3 p, l0 O8 I0 D+ c
Cannot overwrite function OnStartOrLoad
% P8 h: J. q& C3 q# {- b; M Cannot overwrite function waitForEnd , C" c" L& p$ i% @
Unabled to find data:animatics/combined512x512x30HzNS.avi : O( W9 i: @# M- n2 Q8 r( V9 x, v  D
Resetting fp control word.
* f) f. B* N! V' p CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace 6 P6 _5 m& H, a* G
Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL 9 N, r% T. S& U7 h7 \0 Q0 @4 i
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
! f/ x; m& o5 F ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
. |! u8 T/ j$ z MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
  j. ^) ^$ L, i9 L( _ MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!   x3 |! ~# }' h4 ]0 N7 }
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! / b# Y2 Q0 b. S4 y$ }
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! ; ?: p" f5 J$ s3 e2 ]3 v  [
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points! $ M  q9 t9 _& K0 a$ d$ u
MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! ! M- B, v# a( V% z, r9 u. v& K4 S
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! ! \# J4 @3 s( M
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
% U/ c* w/ e, B$ L9 z2 k) ^3 T MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
$ O, D- y* H/ s MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
0 p- J! B) e( K0 z5 Q; | MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! + Q. W* ?3 O- h$ j( O
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
- @4 C( W0 u' i; I' H+ s MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! - p. D; n2 f/ r; k% ]0 s8 {8 J
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
" W; L. n- k8 u( r* t MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! ' N) x0 K- D' c1 m/ h
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! 0 v) x; }) B& i
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
! V) L  T/ Y- w" s7 ~ MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
: i. x( ~+ e+ H5 o0 w. r MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
1 z& U# I8 i0 x. Y8 J2 s MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! , X% r$ _, r3 a9 R  d5 _, o% g
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
0 _7 U3 ^2 M0 z$ H1 Z/ ~ MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! 5 e/ }; A0 p4 w/ b
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! : ?" y& a- g# C. L
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! + C" ?+ F* b5 P; Y
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! ; e- b. l: @' E2 I
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! 1 \$ U6 s8 z" J) v
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
0 S, U# ^5 `8 Q& D Cannot overwrite function OnStartOrLoad / Q7 k# q% a3 W: Z0 w
Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强0 w# x( U* N5 C! h; l  ^9 C
build available
* k$ g2 F0 S! x: ^! c1 M; m9 F utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
  q( B8 C4 a! K. |- Q( V$ J *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 p. E" w/ w5 R+ y; M/ ]& L- r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) k+ v7 [, q0 W7 e) g
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 _+ o; X! F- q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% \. r5 \1 t2 d# L5 [ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - v, r$ ~* r+ O4 M  S1 I( V% P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 ]* F* Z, s. X' x
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * C% R' q! K' b" s6 f3 R5 M+ y
binding for hotkeyId:9 not found ) s2 q% ~$ t, i
binding for hotkeyId:19 not found
& N5 R+ D& v9 d; l binding for hotkeyId:9 not found , F% A( A4 p# i+ N
binding for hotkeyId:19 not found 1 L( X* f5 g. X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ B0 ]( v/ Q: n$ P8 }6 P" M- d, D *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 T5 l# K+ p3 ` *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " m4 z" G/ D( H2 b( K5 u; w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' X1 z6 r5 d1 w/ A% @
build available
' d! s1 A+ |7 G3 O8 f8 K frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
+ k' ^% ~( r9 M5 A *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' N6 D; \7 k' H  t1 y
build available - q# O! e& T  s! H
generic build available
  r. j3 [0 W  y. T' y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) Y6 S# u1 u; H5 I  o
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % ?( ~9 t) e* T' `- k
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ `: p( k, l; |8 G/ a *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + ?; @+ D& U1 u0 ~0 f; N
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : R7 A! Z$ N8 d* }8 Q8 V
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - e0 y; V) s* r2 q0 y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# a3 N+ v6 M- I2 i8 T/ P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 T( R4 G+ x! f" [
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! s5 D7 ~$ L. n* K5 n0 c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) `; K$ ]/ h; F* H# V; ^6 f: t
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' j. M* Z% r# V* s7 g *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * G; ?9 }/ C# v. r8 T; a" S% i
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - c# {, v& f1 O: f1 p) P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; T8 o, |; n7 _( {: w: a5 G; B& S
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! V4 V9 J; ], W& Y: x *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' M+ |! M# }& U8 ^4 [4 J9 x *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  g' m" {* l2 q- j *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 ^6 K8 C* G* L' X8 N' l) Z- D' I *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; K8 m0 M/ o  b4 z: v *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
! U% E$ c0 U% c. O( h1 h1 Y% \ build available
+ S6 ]. l% P' V6 m9 q& o( V generic build available
& A+ F' P' p& M5 q- `; C9 m build available : F8 _; t, _  b0 r: x2 s- V
generic build available 4 K/ {( _* w2 d6 f" j4 P
build available
! P$ Y. U8 f# | generic build available
) x" w& v% u: e& T' N build available
+ M) d/ U$ E' O generic build available
, l& {. b" J; P7 `( s4 |. M0 ? build available   u/ u1 e" b% [; R' I
generic build available   W2 \- Z0 r" R& G/ Y% c6 z* T
build available 4 w2 Q! ^) a* W$ A# o' w
generic build available 4 p# T+ e# J- K  @, X! f( {6 ?4 v- u" b
build available 1 Q5 h0 b# F/ O3 A7 k2 ~1 v
generic build available
" ~/ X7 t8 s# f; x build available
$ \' `  ~# M9 m: h! X generic build available # u0 S7 V7 J2 ]3 r' M; l* b. ]
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! % t4 U( ]" W! n
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
/ [$ Q6 h8 n% @% ]; I" g/ v
, N/ ~, H$ J  g; F7 F5 I8 c$ n6 o; j$ {. x( K& D

' f3 t1 s  P0 {1 `% K
# l$ B! r; |6 ^) ?. ^  A- S
4 I+ H- _* w$ F- b! }/ B还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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