原著KeeperCN 篇外引用作者VengXCNE o& z/ V: b! w1 G9 O/ Y
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
+ Q$ Q7 ~0 ?+ q% _以下内容均来自www.goodbj.com 5 p- H5 U$ K& C& Z3 n8 _
目录:
. m/ G/ y/ }# C1-2L 战斗机装备解说& U! K& k0 Y6 `, n
3L 武器的修改
. A9 F8 l" \6 ]/ C) v4L 武器的贩卖设置
' |% \- v" N- j5 K, M5L-9L 建立一个新基地# e4 i( O, J) H! J3 X3 Q+ v
10L --11L 建立一个新派系
+ ^: Z+ g2 s- O/ r: c6 }, w12L 更改npc的护盾
! }* H3 t8 S- N3 @9 Z13L 派系友好度的变化修改办法
_3 _, U4 Q& M/ I: V4 p14L 基地建立补充说明
0 p; W( L) `/ t& l" W2 b' P15L 激活无法使用的跳跃洞1 L! W# |7 E7 Q3 z. q% _, G9 P/ F
16L 战斗机座舱的修改/ D2 O0 N4 v" x4 ~" ]9 }8 {
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
7 U5 I, t4 l: @8 L7 [! H18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程 {2 o1 r, P% S# k
! c- c0 U. h1 m$ E3 @; G7 y& w% U# ` }装备
_9 d+ `* T! O4 b装备意义解说% m+ L2 x% q; s. j) y: g) j/ Q) C
+ m: G; c, c. R) }
1 a, c# y& ?5 J, K: j推进器意义解说) d, P8 c$ A+ z4 C
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:: ?( o3 S ?7 o& R
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Thruster $ l E6 S/ H8 p- Q! r+ V
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它- h% ]% N" D4 F" i: @& u; I0 ]+ w, Q
ids_name = 263737 ; 这个不多说9 v$ h4 @" o& r* V
ids_info = 264737 ; 这个不多说
; U, G1 a$ [# U: p8 T' v TDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的9 A0 b( t5 X: j% _5 d4 U# f8 z! V4 c
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的, K& a* \) A( _8 f) n% |
HP_child = HpConnect ; 连接点 g2 R8 J* D- y9 {9 @ J5 \/ N
hit_pts = 1000 ; 可承受的打击力 G0 v! h# Y! M/ V
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入& t! F, g Z! m
debris_type = debris_normal' [5 s( V: N, J( |
parent_impulse = 20& Q% Z0 L! x2 c
child_impulse = 80$ _% G& v. W! b; ]; \, m* e" S
volume = 0.000000 ; 占据多少货仓空间# W2 r6 s( v3 R/ V( K T0 L% L
mass = 10
- I7 w; P/ m, _. G$ }max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
% H5 D. f9 K$ F5 {particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹' T" n' S2 ?& a9 a5 y/ M
hp_particles = hpthrust ; 推进器的尾焰轨迹
% Y S3 |( v3 {1 K9 Kpower_usage = 165 ; 使用多少能量+ F5 f2 F/ y2 o* l! N4 c
lootable = true ; 可被丢弃在太空* _- B" O9 O3 E; P# W
separation_explosion = sever_debris' |# w9 b- X) K4 R, b# J
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。. b1 R% C+ @+ l7 n3 d
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护盾意义解说' t0 |# ^! [$ h4 D% e5 p" G
9 t+ k. L1 U/ NShieldGenerator
3 w" @( d# M7 Z+ ]nickname = shield03_mark05_fr ; nickname,不是新增就别改变它! L u# C) E$ k% I
ids_name = 263873 ; 这个不多说' k: ^9 n5 M- c7 ]. h1 T
ids_info = 264873 ; 这个不多说5 Y% _; F$ B! \4 }- D
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
' }; i! ~. l$ ^" umaterial_library = equipment\models\li_equip.mat ; 护盾模型
$ @$ l8 c' A' j4 r' w# UHP_child = HpConnect ; 连接点) V7 R4 h! E9 {" z- e4 |# m9 L/ |
hit_pts = 1405 ; 可承受的打击力
9 f, A1 f7 O4 ?explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
& {" N( X* j3 k2 h8 F3 w( Ndebris_type = debris_normal& p! k( ^/ I# Z2 z- k
parent_impulse = 204 ?' p6 S9 B! U2 I# P" R& U6 K
child_impulse = 80
" u& Q5 E5 a$ q' ] _volume = 0.000000 ; 占据多少货仓空间4 i! U) F' O" S! O
mass = 10
d/ U2 Y/ B5 _2 G- H% Gregeneration_rate = 44.900002 ; 护盾再生速度. \, f$ \, i1 a7 p
max_capacity = 2020 ; 护盾容量
+ o! ?, n- z: q2 p9 Utoughness = 20.2000013 }/ d$ n( J" ^& S* }) Z0 S. o$ E
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
8 f0 \6 M1 \8 \# S5 o2 H- |offline_rebuild_time = 12 ; 再度恢复联机时间% o. d( P5 m r! q9 A3 A
offline_threshold = 0.150000
3 h2 s7 V- A- @+ A# rconstant_power_draw = 0 ; 使用多少能量 ]: t' L! Y- V- k1 X0 {# b
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复, B4 O4 N9 w/ l: x
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)' |7 P# D( _ i- B( s" f) T" l, H
shield_collapse_sound = shield_offline ; 被击溃音效' Z: G8 x; D8 }4 T
shield_rebuilt_sound = shield_rebuilt ; 恢复音效: P% E0 K( W6 r! N/ t
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效! E3 {9 }2 d& y
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效& J/ ^3 \9 L) h' _
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效% a! o/ f% M" b+ V( ?6 Z
separation_explosion = sever_debris
1 B5 o2 F6 d) `3 R2 O3 I2 JLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
2 w# F. U' ]: M8 l" Z/ ]lootable = true ; 可被丢弃在太空
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+ Y9 H2 p. D' ~) F v2 L5 J如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。/ d$ f9 H3 O* |1 \( w
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让所有上述物品在基地里贩卖必须编辑下面的叙述:7 r& {& D. d* n5 N* |. _1 F& a, y
5 r+ {1 M5 `9 G! [1 q- y! q; ]2 W5 @MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
& M$ \7 [8 c( ]( Q. {$ h5 wMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
" {1 @, s. U" [4 d3 L0 O7 D* CMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 13 U, c/ I% F! l/ g8 N2 W$ g
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1- \! ~$ K: i8 S
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
2 g2 ^/ F6 G3 w% k1 o8 DMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
, j" J1 \+ U o' ?' bMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 16 b( f# n- i2 K' T5 [3 ~) o
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
/ n y" ^% T# {3 @ e% lMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 12 `4 J/ w7 i ^$ u7 ?
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
' C/ C ^! P2 \MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 10 p2 M4 O& _% _, `! w+ [# s
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
, Y/ h3 E" B& r" C( o* l7 L$ aMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1* ?: i6 g$ E) i6 k) N0 A% S1 ^# _( W
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 14 C' Z' X+ c) o) T! u) ~' e
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 11 D2 S- X1 x3 w" V
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1/ [* w1 r$ b" o8 s6 V# s' S
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1+ ?9 E |" b3 g4 L* C
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
( |9 Y( g8 R R1 ?MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
$ x( r! |3 w; q$ b* lMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1, n* A+ K6 f( O7 s
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
' D" s% s ]" p. uMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 18 y; Q# P' |- N1 A
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
. c) |- h( Q N% Q& WMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
- n( p L" s( R5 z& OMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
+ z7 a/ p. u! r5 rMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1/ E# d9 S# s5 B" W+ u8 N* O
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1& Q$ D7 b& l3 Z% \' I) {: z2 f2 o2 u
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
% x+ I1 u; i" X: b9 O: RMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1, r6 x) p! P7 E
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1/ z( ]$ J5 {" n
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
2 l3 h; l5 [ }3 Y/ U3 @; {MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1; l3 v: }) p ?" ?2 H" W' e) d
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1% t# x e, L' x1 r
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
3 }8 k9 Y0 E" gMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- }/ u5 |4 X2 o0 @. a4 [
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
6 a# ` W- s$ }9 Z5 q" `MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1/ H0 N8 z: @0 O% D1 h) g
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
# r: c. i" j& u$ C3 [* NMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
( q& E8 R6 k, w2 ]9 U/ u& ?MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
/ Z& n$ @. A% }6 y$ f' QMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
3 I. `( k$ S8 L8 r# nMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 14 J+ P z9 m- ]" K6 V. [/ n
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1/ M2 C* K9 |" D
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
" X; L# X4 ]* o) s- |1 vMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 17 |* K( f& D- s
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1+ w1 C% `" R/ u! D7 Y4 n
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
; X. D" ]7 N& Z! a3 uMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1+ ^, t. M0 d7 c. Y3 A/ \
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 16 E* c) y1 T' @& Q( b; S7 M2 q w
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1# w2 o" ]0 d$ @( T) [
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1) D. i- f* t6 ?/ z
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1: _- v+ t) b/ L/ X6 O9 U3 [+ \2 z
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
# T( f0 S- `) C( y8 ZMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1; J) S" p2 q; C( v ^) c* ]9 g5 c/ U
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1' _- N* ]1 S: h! n7 [ J8 J
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
; e/ D$ G' {5 EMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1. \. N5 V+ R3 x* Y
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1. X g' L7 a4 E& C- M* t. @4 C
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
. t8 K) h' c9 j& sMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
5 ~* q2 z: k, Q& F. E4 z- vMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1" c' B0 ^3 {. F" G; Y9 W9 ]4 B- k' B
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1, `( D: v: v) S7 [, [* i* o
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1( ]) d, ?; a1 j, u) J3 u
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
8 P8 X1 v+ U/ `MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1! s- m: h1 w9 u1 {% L6 S& b9 V
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1' `5 h& g1 Y4 [) O1 d$ X0 B
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
, U0 U. b1 `. _1 r& M" W Y: s8 N# X2 \MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
) ?$ c5 V" O! g8 {$ t3 QMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1" o! i- V6 S e- C$ c, X$ K$ W$ \
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 15 N: Q' L$ e, _5 d3 z7 J
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 17 q* m: ?2 d) _ ^& A3 ?" e8 @
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1! z9 o3 T9 X( G/ ]' i" n: U5 l
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1) b2 U, [2 q* y3 D/ }
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 18 H6 ?5 }5 |/ | O
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
' e" |. `1 ^- t: @! vMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 11 K$ X4 y% C$ _3 N. H" Q$ J$ C/ m3 b
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1! l$ T' Y+ z2 _3 I2 m, a, z2 K
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
: D) M. ^4 A! l0 f; s8 x; JMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
/ G# G3 Q% W; M0 RMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1# }0 j8 P9 y' Y
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1) X4 j8 @* _8 Z4 x
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1# I! |% U1 w: F; K: @
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1( k q3 f5 {/ ~9 H; m
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1+ Q% N, A1 f" T
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
( `7 j' }) b" L/ IMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1, W2 h# Z2 j9 K+ R" x; ~
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
* ~! h/ c% A% a7 OMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
9 c; U2 S6 F7 ^- q0 V4 ]$ t' L9 FMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
6 m4 s0 l+ n( }) ]% {1 R) DMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
4 [3 E! ]1 E9 a: a+ SMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 13 o% S7 j/ g. A Y6 S
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1& [: a1 D; H# B! G, M3 z
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
$ K/ s+ _( Y: ]8 fMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 12 ~3 S& J, Y6 i5 z: N; x, J
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- J$ ^9 D: x# X/ ]7 \现在我相信大家应该能够了解这些必备的知识了。6 H9 c" c( m; F6 _. |, _7 X
. A( Q1 n# ]9 K; }现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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Good
; U1 S' t+ `* l8 {2 E: ?' z8 w* Inickname = ge_s_thruster_01 ; nickname,不是新增就别改变它8 y( n/ ^$ g; g4 J( z3 k
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它1 E# n3 K1 a+ o2 s, d9 b8 {' `' `: {
category = equipment ; 所属类别
5 I% Q4 G& j/ Y/ |! I! L2 hprice = 500 ; 价格
% X2 c+ U5 |8 @+ }item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案/ }/ @' s8 o- Q6 q6 @
combinable = false ; 不允许你买一个以上+ L6 C# [. p8 K; v* {& ?
ids_name = 263737
5 t4 k7 Q% T8 ?7 l7 E, R* J0 `/ gids_info = 264737
) r2 D! `3 i/ n; I0 J) B5 Hshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型( ^; B- Q5 s" l
material_library = equipment\models\ku_equip.mat ; 推进器模型
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% |3 W* E i7 n$ @. _8 `& `护盾与它非常相像,所以你必须有这些基础知识。
" u( i& j! j) n& \ & w4 O; E$ [& f
要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。8 H6 m) b9 _6 ]5 ]& S- @; W
) S$ K7 R+ v8 T4 E0 V9 r每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:" P# }5 p5 ?" r6 m9 j' }; w+ h6 N6 q3 d/ R
2 m% c" [$ [: q7 d* j: i4 hBaseGood
/ O( ?7 [0 H& C0 Q, v% \- Obase = Li01_02_base ; 这是 Pittsburg
. M7 a: d$ s! q/ n: j2 e/ \MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器 ~# u0 B8 r0 G$ S, A1 g9 p
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 12 X( w4 z" u4 f4 j" ]9 s+ R
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1, g" `" d1 Z1 M; _3 O; x
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
' Y# A9 A' `& k* X- @MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
. Y8 f0 [9 ]4 UMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
7 F% o* \+ U( m; tMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
, h4 }) ]. f# T; ]* dMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1- ~( ?9 q3 b/ z; v* G0 j( p
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
, u( N" F9 }+ F& l6 M; eMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 15 y' y6 _' ^$ V2 p( p
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 13 Q; J- Y. v3 i2 o: X' Z
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1) a( |$ e2 d8 O* r
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
% A$ o) n5 Z% ]7 aMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
$ J! K# K: t+ p1 fMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1( d& a) ?. }$ l7 d5 J# T9 Q- Q
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
" a( a5 L9 c- x3 i, yMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
3 ^$ m& j$ O$ x% [7 h1 _$ Q- R; RMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1! D9 D4 `2 D3 X8 N d
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
8 n/ H3 k2 q. w" rMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 16 i1 Q1 w- ~+ `, l& P
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1. |: g* s1 l1 D& x1 J
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1/ o7 w# ~' N% [7 L% [9 Y- n
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药8 p2 g( B0 S! E& N
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药7 X$ C N8 u0 ]
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
, h, a; V5 F2 U8 M7 g2 V7 q$ TMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
T; S! Y$ Z/ t1 Z* ^3 R5 IMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷9 P0 c: s1 a% i
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1$ p! |/ _2 w. C2 w! M y+ R6 R1 N' h
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
$ e1 w/ P# c9 Q1 F' I1 TMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
1 F6 F$ R. B& |. p$ B8 b( AMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1+ b& g. B+ e3 g. B$ ^! B
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
/ r" h( d: f' g9 t. q f W1 nMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
/ @+ Z. P+ F7 |1 f$ o5 X. QMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 16 l3 j3 D7 q% K* n
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
9 c) s9 _3 {+ [- R! Y9 G2 UMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 i* w' \ c8 t+ @3 s9 ?8 b
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
) b3 u/ A8 b( w' \7 cMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1% d9 U( d5 N1 ]) ~- o" _
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
$ w7 X' Z. ^6 m& {9 |MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器( A8 e, X+ p# k: l7 B6 \
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
M b* Z+ ~0 X0 lMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
- g8 N- G9 B ?MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
: n% D9 I' s; H4 }# T: U9 x7 KMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
3 E, C1 F% }6 g9 VMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
" ^) ~0 K, C5 [1 tMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
0 T. M e" S* Y7 m9 O* R# l' q8 n3 QMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
+ b5 @' w, c6 m9 `. m) ]MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 19 H) M: y5 m5 E8 z9 _. j
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1! L6 ?7 ?( E+ {
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
* r5 x' w1 g/ l& ~9 m / R9 V5 x+ _+ E" J4 y. E b
我们解释一下每行参数意义。) ~# |# |$ K, L$ m/ U; X6 P
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
1 x6 M% k7 ~5 {' Y1 ~ * s) o1 Y: E) ?8 f0 u: {1 S
1. 第一个参数是表示可购买的玩家等级 Q; s& e: D" E; n/ D; m, u
2. 第二个参数是表示所需的玩家名声
4 }3 A7 y9 U9 W5 f3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
$ @, p. ?+ P6 T4. 第四个参数是表示一次可卖多少9 t# |' v" o: m% E% B4 `
5. 未知
/ q Z: z9 h* J# Z) g6. 把原设定价格乘以多少倍数5 L- N: i. B& h9 `% m2 o3 k
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:
: h# K% U, A, d/ }7 L; \' }* Y . m/ f# ]0 r3 o' _7 U
物品的等级通常以 mark## 部分表示。
8 H3 c+ ~. l3 _. Q( P
6 Y8 |, D3 I, i9 ]8 alf 表示轻型战机,hf 表示重型战机,fr 表示运输机。" h' Y8 T1 p5 ?8 G& g
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***************************************************************************% E: [; k& X+ W9 R/ Q8 A; U
/ M7 U" X7 x: O* b7 Y
商品部分解释
1 v+ ^! s- _: V1 i; x4 X
/ c; W+ b# m! @, e5 k* Qmarket_commodities.ini 档案里表示商品的有无贩卖。# @4 D1 d+ F" L
w/ K' P; d8 n! s! V例一 (没有卖)
" I0 K# K0 i! y- f0, -1, 0, 0, 1, 2.250000# Y. k& q8 }. d# n
5 k- W9 ]9 P5 L. ]例二 (有卖); f) q# _* k p
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)& n! Z: [2 Y4 |3 O
6 W/ h, v3 t6 a* G; p( N- O7 `
现在我解释这些商品数值意义。
8 {2 `, a! ~3 ]: v8 A . f9 O4 [4 L* `. v7 y& P
..0,... -1, .. 150, .. 500,.... 0, .. 1.3000008 t, O" e/ f/ g! o/ q
..1 ... 2 .. 3 .. 4 ... 5 .. 6 c' B1 {7 }( {- I0 V
& }+ i* Q5 h) N3 H m
1) 通常都一样 z, D& R0 L7 k5 S7 E2 c& G* D
2) 通常都一样
) A" z. J3 c3 }( Z: x3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
+ n0 A' a- j& F3 K5 r/ [! g5 n) }4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。* q5 U8 l' A. I/ m
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。 b! g4 J/ N" Z
6) 这个基地的 买/卖 价格百分比
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所以你只要按下面的格式即可更改该基地贩卖的物品:7 o! q" l# e( I' J" `" j
0 Y1 V8 d8 k" @5 [# p. p0 |6 MBaseGood- q9 _" V3 w, [& J
base = (你想卖的基地名称)
% _4 J, s9 U$ aMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####. P( I/ A0 v- k0 q9 ?) ^
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####$ P) o& V) _! k, e9 U. F
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
$ w' o$ C, |& Z& L9 [MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |