原著KeeperCN 篇外引用作者VengXCNE
% f! f( r6 y5 h% h本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子+ ^1 k6 L m. T# @( y
以下内容均来自www.goodbj.com " P8 I* e8 O x& A2 \& ~
目录:
6 c. Q/ I7 q) @, `/ d$ ]& |1-2L 战斗机装备解说
5 M. e- |, c' L3L 武器的修改
: j* K" u- b2 I4L 武器的贩卖设置
. I% {; Y' w* P1 C2 Y5L-9L 建立一个新基地
% |) d5 X9 V, _% V. ?10L --11L 建立一个新派系
+ c/ Z s' ]' c. N12L 更改npc的护盾
' g' \+ ?9 }5 Q! ~) o7 k6 b- T13L 派系友好度的变化修改办法
3 v& V, Y& ~, T) p3 \8 c6 e- C14L 基地建立补充说明
& R& M; E. t9 c j/ b; Y15L 激活无法使用的跳跃洞& `/ R% n! R& r" T* }
16L 战斗机座舱的修改$ S& w* V8 |/ {9 Z
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 * ?% k3 e' L- f! B/ `
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程- G, ]1 b& x" W e: a1 P
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装备
3 C8 I' W6 \6 m+ T7 F+ }2 r装备意义解说
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6 |0 [0 _, j: \$ t$ ^! K& r推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster ) C+ L3 l/ G. T7 l R1 H
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它; }( ~7 T! Q* r
ids_name = 263737 ; 这个不多说3 f( \' x3 F8 f8 J3 C' V
ids_info = 264737 ; 这个不多说: f' s9 f; C) c
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
m' U* a% M5 G) R8 _: Z- l8 rmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的5 B% V7 o ]8 U+ o
HP_child = HpConnect ; 连接点7 i) {6 |# E' ?' Y# T& k
hit_pts = 1000 ; 可承受的打击力8 X/ O) L: M; W
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
! b( j$ S! T8 ?- Z3 l+ A$ \& }2 Rdebris_type = debris_normal
) W' s, y: q! d% p. fparent_impulse = 20
( x: k A( D% T* Ochild_impulse = 80- a( f% Z+ u1 N# D: [5 e8 f6 r
volume = 0.000000 ; 占据多少货仓空间/ Q, }* O5 @8 Y: e4 ^; J7 @' j
mass = 10
" L# x, i r5 s, K9 jmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。) m& j( Y8 n# Q1 P
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹$ _, K- y& p& m- z9 }( g' v
hp_particles = hpthrust ; 推进器的尾焰轨迹
5 w( w2 i& p9 bpower_usage = 165 ; 使用多少能量% @# W- |* i5 U5 _9 r
lootable = true ; 可被丢弃在太空- _+ H+ J G: ?# \
separation_explosion = sever_debris4 g: C1 u: O" W) |
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。8 h7 b, l3 ?$ l6 |6 Q* W
0 d; \+ s' E3 w- W护盾意义解说" h7 P6 ~6 m3 S, ?7 V1 Y/ Q! w
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ShieldGenerator
+ c- Z4 P* {# U) J- i A4 mnickname = shield03_mark05_fr ; nickname,不是新增就别改变它' {$ b. |- ~- h# \! _+ p! \
ids_name = 263873 ; 这个不多说% z7 X! W3 W7 _
ids_info = 264873 ; 这个不多说( a* L! |7 b. A; J& e0 s" q: ~6 i
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
. I& J* Y+ r) F0 N* ~material_library = equipment\models\li_equip.mat ; 护盾模型 ~, H+ h9 _ g# S F) D
HP_child = HpConnect ; 连接点2 n T, t+ q/ B$ \; v) k+ I3 O% W
hit_pts = 1405 ; 可承受的打击力2 u9 n6 n, Z2 g
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
2 x" P$ x- ]+ ~1 j+ xdebris_type = debris_normal/ `/ }. u8 G! x x0 e
parent_impulse = 20
! V: n- a7 ]7 Q; m- a3 G4 z/ D) Hchild_impulse = 806 B3 n4 s9 d' k3 h$ U- J2 \) [ R
volume = 0.000000 ; 占据多少货仓空间
5 C6 |; ?. A7 i3 ?) ]2 G/ z/ hmass = 10
+ w# Z6 L* }) n! }. i2 E/ o6 C* `9 J8 wregeneration_rate = 44.900002 ; 护盾再生速度
5 [; d" h9 P( v6 ?- }! V% Y: |max_capacity = 2020 ; 护盾容量
4 P# O, V) c' q3 q) ntoughness = 20.2000015 U! [/ E2 [% {4 r) m4 O4 ]
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
3 r+ F; y% v. eoffline_rebuild_time = 12 ; 再度恢复联机时间" [* l9 F" n( C! Y# U# \2 w
offline_threshold = 0.150000
) X7 ^, s, ~: C6 O; q& c( oconstant_power_draw = 0 ; 使用多少能量1 r/ {7 w! o9 L, c. T
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
3 f) e' T3 C$ C( u9 Mshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
- f( V a5 v# i) }+ u! Z2 ]shield_collapse_sound = shield_offline ; 被击溃音效
5 J, u& x9 M+ k( R/ J j, ]- S% U5 Hshield_rebuilt_sound = shield_rebuilt ; 恢复音效; }3 M5 L) B5 K ^6 P3 o1 i
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效. M6 y! \$ d8 o
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
8 E; S1 j, v( q) yshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效9 W' p1 I6 [: w' ]( `6 p+ u8 C
separation_explosion = sever_debris9 V& ? D$ h r% I! T6 e0 G% X% Y- \# G
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。$ J3 R! B! @& {+ K2 U( P
lootable = true ; 可被丢弃在太空: q7 x' D, H1 i
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- ?6 O$ d7 h- N0 L% Y如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。2 Z2 l3 k! ]% _) t/ z+ [
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让所有上述物品在基地里贩卖必须编辑下面的叙述:* H, a) s7 _( J2 x7 l2 K" s3 R# v
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
6 d; c2 w; y1 yMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
' e8 H% f$ ~5 a. {) K, R7 q* SMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1" o: o8 g% c4 C% ^, T3 h
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
! }6 T8 r7 P; V9 J5 Q. ^ EMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
$ \0 ^* J$ F- u- S. hMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
2 y1 o5 w! [7 p- fMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
7 H1 t" }) z t0 @MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
2 Z) S- V) M( MMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
8 k. t5 U [9 o0 S7 @2 }MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
/ k" [* [ g+ M% T% R# i- ^MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
! g3 g, D$ J) m& WMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
3 h3 i6 S3 B0 F/ b9 c1 EMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
* s2 \2 q. r: K$ Y% C `" |MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
& y6 i- d e& o4 H3 G GMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 11 U% M" U. z, E7 B: J# R
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1! k% s. h& E2 [1 A1 z
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 14 s! T2 a+ s7 r
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1' D/ ]4 x% n$ y, H! g1 R7 K1 d, Z
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1, V& u9 H6 m* e2 Q" W4 j/ z. G
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1; q6 V4 |; ^; ?' O
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
: o F# ^( W0 gMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1; ^7 X+ j* D- I; N& `7 ?
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
/ S: ?1 \$ P. k- b) q& UMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
' \+ V3 B2 ^) P. CMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
' R; |4 B+ Y3 AMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1$ J" O# T8 E" ^8 M
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 13 K; g% J# X( o: e2 x
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
; A/ _' u' ?: l( \6 {# y# r5 cMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
% X* v, P% I2 m( [# l% G: qMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
9 M, b3 r6 P( O3 G; |3 z5 t. G7 aMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1( c4 E5 u' d: M n2 K+ k% o
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1$ @0 c, y) E& I" W
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
: o6 B; n7 f4 PMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1) r$ c# Y9 [$ _2 X$ R( M
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
1 I7 m/ ^' x) O' J" E# R7 dMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
* X H c7 i& }MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1( D! y9 d' v4 s7 W) N' _
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1" ~. ~. [% L* j1 F
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1" k8 ] m) I5 v! Z
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1! F% V: i- I+ j6 K
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
% `# f' J9 q* |2 P I+ q# WMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
8 u7 z0 H+ N* [' n9 IMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
2 ~* d' w; c6 R: ] }. y6 GMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
9 R6 p8 K0 V+ DMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 14 ^, V; v+ Z( T: Z8 u. |( w3 W$ ~
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 19 @" I! x: {( P' f
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 12 L$ L# {# Z N; [8 q$ Q
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 11 Z: w- V0 n/ u- P2 p
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
* q4 h! f/ O! V6 [" g7 |2 v, x2 SMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
5 [ |8 p1 n2 o4 _ T6 wMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1/ B+ V3 d/ i4 r% v6 B) I
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1. W0 v. X& L* d" I6 w' _
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
1 [: {6 k7 n' o4 y+ VMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
5 B$ R; g- F) I+ qMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
# ~4 m1 Z: ^ I" D: N4 @( AMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
' Z( C' Y/ y. j* J7 c- mMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
6 t/ E' X7 t- F0 z# R+ x2 n7 pMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
8 q0 ]1 X% {3 m+ t0 s4 a IMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
4 K: Z! \/ f6 t2 r. ^% ZMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1/ n$ U2 V$ R0 p) @# [' I# I/ ]
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 15 W; y; o- F' C9 m
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1* }! a1 R" S7 B8 G4 { V2 `
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 15 `/ ~+ n; i# p5 c
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
. m/ I, S% W# R0 PMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
4 i/ @' R# E8 k2 \, m9 B( Q( EMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1, m% u, c5 l/ r) \4 n3 ]
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
: i4 p# t6 J6 Y HMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1% U' [0 i) ]( x- P0 }$ u+ u4 n
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
3 a' Q5 F; l8 ~+ q0 y6 }MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
! @& K- Y6 i0 a# ?/ WMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 11 S) ~: u9 P+ I2 B% [# }+ a( {
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 @5 c \. S O; ~ v! ?7 Y
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
9 o+ N6 [7 H, h- wMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 15 R3 V& H( u1 z- f( \
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1/ T- Q) J3 c' O/ _. t
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1# _$ `) X+ W1 ]3 q5 a/ ~) B2 @
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 18 L* v6 P" Y+ h
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
; p; ?7 h5 X$ x9 Y# g0 C/ xMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
, F; \) ~. g" |& c' C EMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
+ M5 q$ C, f7 @6 sMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
. l! X( @6 l9 Q" _& v0 oMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
9 X* y, p: X% y. y+ u" W0 uMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
; g2 u2 N! D( j1 y( \0 s* q* JMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
0 N* | n3 F- {MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1' t# y1 R! f* \' N4 O% ]
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1# \3 Z' s, G8 W8 r$ M' k
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
3 ~/ X% P$ G/ V+ L: ^( S' b5 c5 eMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
m% b) p9 |1 @/ ?& `4 s# aMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 15 L- j4 {- s( r8 Z
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
8 e& J% I" p- m1 ]MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1( {5 J# G, q; `' \+ g
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
& A7 ?" a4 h2 x/ K3 H- u5 t% O/ y sMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
4 q( x) C: k9 o/ CMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 11 e2 K# U) i) N5 r
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0 |. s3 k7 M+ P# d# P现在我相信大家应该能够了解这些必备的知识了。# x% e5 C5 {5 J/ K( r
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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" C9 H3 m9 e" b0 i/ s: T# v1 z看看下面的叙述:' ^2 z6 ?1 q9 c. u1 }: b, A
' t$ t$ q9 u1 a% }. |8 i, yGood$ m: i* O/ P7 d& `+ `& ]% ^
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它# \& l* I0 p9 x2 S& d8 d
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它% u8 O9 V5 z* O% U6 ~& y
category = equipment ; 所属类别
' B' V7 A3 a: D6 c1 y0 U4 ^) Dprice = 500 ; 价格3 b `9 j6 r# m. L
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案: V7 P, P9 V7 Y* s
combinable = false ; 不允许你买一个以上
" @+ N; O1 Y1 a$ wids_name = 263737
* c) k$ \) d! b" n8 @+ b. Oids_info = 264737* I5 R# {. j5 J1 V3 D( e
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型7 r; \* o$ P7 R
material_library = equipment\models\ku_equip.mat ; 推进器模型
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! t O" c, U. M4 D/ i3 C护盾与它非常相像,所以你必须有这些基础知识。
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" B+ Z- x$ C9 P- f: E要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。+ T! b4 u. W: t
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述: q- ^1 Y7 D q7 X$ |4 @( x' [ i
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BaseGood
. J/ J2 x* {- G- [: I9 i( wbase = Li01_02_base ; 这是 Pittsburg
! Q3 F8 [2 b+ X9 c- D! u: O; K; y6 ?MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器2 X6 W0 B6 @8 q0 P- h( X
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
+ k( [4 e8 U. ^+ |MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
7 L' v6 j$ y! s& RMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1* d+ S1 C# ? L- x! E. s3 X
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的). z2 `5 w! s. a
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药; x( W2 c$ |# m6 T
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
9 I. R) ~* b I: ]% x: O/ [5 b$ B( iMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 13 w, h" d& j) g5 ]* \
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1: u) e$ V4 m0 Y8 c* w( D
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1: h7 \7 }; x$ F3 h+ G' T+ [
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
! x/ N+ {% F5 L8 e, S) R% N. @# pMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
) z5 y g+ W3 @6 BMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
& X; \ a* x0 B( q; gMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 19 l, N! l$ I' [ Y; M) e
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1/ C0 D( a3 l- }- J
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
1 T3 [/ k' n3 [( e ]( zMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
$ J6 M- {% K5 W$ ?8 J4 U( ~MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1# C- L9 f6 Q: Y& {0 B
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1! I5 z8 v0 q+ V/ F1 z% ]
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
( w3 w# \7 ?* l) V( N) mMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1* @; S4 k# }% R3 ?6 L0 G3 w
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
$ v3 l! z& I$ m! P" AMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
, j0 Z F F6 w' n; yMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药4 @1 l3 A$ A3 r
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
5 c/ Z4 w) ^% ?2 cMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
/ v. N/ E& ^* R" F& p. H% u2 nMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷3 ~6 N$ Q6 M' F; B# _
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
; O) z* S# c @2 W8 ^6 u3 TMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
0 L" N. U7 E0 `. j. wMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
, [1 E: ]0 R/ F& o; t* n3 {. e% J' ` qMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
, M0 c% ?' V7 @+ vMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 16 j, z9 k2 ^& U# f' s: g
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1; n8 K0 \3 y8 Y3 r9 v) C; N
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1: H( i% t/ \2 z" ]
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 10 J0 G' H3 _ T; V" S7 J+ D
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 T4 n3 r6 ]0 o( `( r, F8 ?
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 17 [; }: {; s+ J* J& V
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
1 c: T: [, T( T# H) ~MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人$ f, I6 u% X/ k& `2 d
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器3 l; e; H& a$ Y" `' ~4 K( D
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
! _% T1 o+ ?* L, J8 W x1 S( o0 SMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药8 f/ r! Y. \; x- O- @
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药7 z+ i, V; N) ^# Y
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
: s. ^/ Y/ p! d8 C G0 _. M3 [MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
, V, {2 m) p: _ D6 SMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 18 H( q$ e& k! q- L5 N0 b$ d
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 17 F3 ~- I$ c) G2 O7 {
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1! }. n- ]2 V* i
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
/ ?) J. z& o# g' UMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池/ K! C, j t( B! u) v
- I0 M! d1 `; n7 _/ t3 G4 v I我们解释一下每行参数意义。
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" q! m Y, C6 h/ c$ HMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
* h6 V9 \& |4 I7 @) ^ $ x) X% J( I. I: _* O
1. 第一个参数是表示可购买的玩家等级
% L9 I8 e9 R$ K f, N6 l2. 第二个参数是表示所需的玩家名声
; D9 O5 |! z: R3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)8 y' u$ @: H {
4. 第四个参数是表示一次可卖多少0 @+ I) R! w+ l9 B; G' F& y' Q) Z
5. 未知7 d# @4 ?7 O4 v3 \: k' t
6. 把原设定价格乘以多少倍数2 Y7 M. E+ S2 ~2 ^1 X ~
$ z' Z. @0 e$ z( A
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。! n; o8 B& A2 S0 U. i0 T
) p3 X, _6 W- z( h7 q
我再把相关知识解释一下:9 h( v \* w7 a9 f5 ?& ^/ ?
* z u7 y7 s( h3 E物品的等级通常以 mark## 部分表示。
2 |) S$ Q) X7 J 7 t# p' R8 l; R% i1 ]: {) t( I
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。; Z& R7 b; I* k1 u/ _/ Q7 ^1 c
3 } O: ]$ Y- m% P***************************************************************************
$ W( P" W7 a ]3 C# d " w% {- @+ z/ E: @# _; b* L7 S
商品部分解释6 d) j$ [) {# C- s
) Y0 [) R/ K! i. J1 s5 Z
market_commodities.ini 档案里表示商品的有无贩卖。 j" f" q- ?+ l6 l1 U$ S3 `8 n- S
- g$ h; j/ H% @6 l0 _
例一 (没有卖)
/ `. Z6 O2 J! p" k% `. w. q" f0, -1, 0, 0, 1, 2.250000( N6 k. P- ~& ~ }+ k$ V( L3 ]5 X
0 ?, e) ]7 U- c例二 (有卖)1 r5 p$ }% V" H) O
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)% {8 \6 @. o8 z3 G, n* {% C1 T' U
7 U; S7 g4 X6 I+ W3 \7 E# d
现在我解释这些商品数值意义。
' E+ {( B# F" j& {: _! Z4 Y1 b
. m0 \+ S5 A1 G, g% T..0,... -1, .. 150, .. 500,.... 0, .. 1.300000$ X; W* K* Z% `$ n/ r0 @
..1 ... 2 .. 3 .. 4 ... 5 .. 6& P- Y- ^3 L3 c1 o
2 Y' o; [. k- ^( d0 G/ k- J1) 通常都一样
( S4 z5 J& W. L1 Z2) 通常都一样( b5 H+ Y+ ]( k
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。5 }- Q: R; ~& |' h2 o
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。6 D2 H6 A! w4 }- p$ P3 P8 I2 b
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。& u0 l3 }7 |' E' {% p+ V2 |
6) 这个基地的 买/卖 价格百分比
1 T1 {0 `9 U" Y6 |& Y
/ c6 K X* J7 W5 s1 l所以你只要按下面的格式即可更改该基地贩卖的物品:! m0 Q$ ]% X' Y M. R, q
: A9 ]: @& g% ~! G0 ZBaseGood
% J" }1 z2 Q7 E6 ?* Pbase = (你想卖的基地名称)
" S6 ^ M: L4 a/ w' W0 KMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####. Y5 [! J! I/ o- M1 d( N/ b6 d6 F1 q
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### m3 A: f$ P' _
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
" q$ J9 \9 ^3 L, f: aMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |