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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下( u6 B8 E) M7 Y. c( N3 j- m, j
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死: G( ^) C/ z9 d# M3 A! E* @- L. h
驱动:均为官网最新驱动
5 g. B  b! y6 S" w死亡模式
) B4 {& I% w' m9 f# b' J资源:标准
& Y( Z, I4 s$ J  C/ T; q单位:低
: ^5 [  l# F* v/ I9 W2 S: {1 w2个AI正常干(他俩护干 不敢我3 z0 \4 [# H5 e9 X; i& U$ V* Y+ c
4、5或6个AI就在5分30秒左右卡死
- R! z/ Q+ K! B+ Z以下为报告- p8 v, s7 Q7 X
Sat Oct 18 22:29:36 2014
$ B$ g7 T6 C7 f7 K Loaded Archive: 'Homeworld2.big'   G6 K" G" H4 t4 G# l( ]
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
5 ~3 Y8 i8 @' ^  B* U Loaded Archive: 'English.big'
) {: i- J3 `6 b7 K  } Loaded Archive: 'yaoduMOD.big' 5 y2 O: k- N: i# H! O
Loaded Archive: 'yaoduMODCH.big'
; Q2 E2 p) H' i( G& H* Y9 t LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs
$ ^9 b# p4 w3 E LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
( G! w" l' w8 G LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
9 y7 R3 }( q7 m LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
* ]: c5 u. ^: [& w, k; ` LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs $ L" B$ L  [' m7 H, x: t
Uing ..profiles\ for profiles folder 9 j8 z+ Y. V. z( l- m  t& a
Cannot overwrite function OnStartOrLoad / `2 R* j, H- U% t! \6 M- x
Cannot overwrite function waitForEnd
# ]+ ]- Q" f4 E2 ~ Cannot overwrite function OnStartOrLoad & ?8 {; H5 z% y  @
Cannot overwrite function waitForEnd   X6 a' W4 o3 F7 K5 N
Cannot overwrite function OnStartOrLoad
. z  \7 i5 N6 _  U* s  k Cannot overwrite function waitForEnd ; d9 \# o" W3 }4 n2 j; X" m
Cannot overwrite function OnStartOrLoad / s5 o$ y. _5 L8 c$ a2 S# Q* M0 P
Cannot overwrite function waitForEnd - r0 w! c. m# h/ ~6 U2 r- b
Cannot overwrite function OnStartOrLoad
8 X' I; \4 E) [" l. H2 j5 [3 s5 y Cannot overwrite function waitForEnd
9 p# T+ [! M" X9 }- t Cannot overwrite function OnStartOrLoad 4 p, n% L  D! ~( f5 n
Cannot overwrite function waitForEnd
! K! Y  A; H9 ?/ r1 I' M" i6 ^ Cannot overwrite function OnStartOrLoad
6 ~, P; l# Y$ @8 p1 I' R* F2 J- ?* j9 C Cannot overwrite function waitForEnd $ ?0 d; Z4 W4 {% \
Cannot overwrite function OnStartOrLoad
. U3 k  |4 S$ _% p7 ~ GAME -- Using player profile
/ b) u) M7 B4 Q( w3 { Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 ) F1 y1 ~( x; d) I- x% J9 J- Z
error executing GetAssumedLatestDll() in driverConfig.lua
! C! S; R5 ?0 Z6 U4 w" P error executing GetAssumedLatestDllVersion() in driverConfig.lua
+ A" z# r+ z( p! }9 ^" o9 i* V error executing AdjustForBadDrivers() in driverConfig.lua
/ B+ G+ ~$ w+ }, L6 K Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) 1 X" h' b/ b. ?  C2 G/ F
Loaded Archive: 'EnglishSpeech.big'
, Y. D, x9 {0 d8 d0 d Loaded Archive: 'Music.big'
+ Y& e3 a/ _2 f* a2 F SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
- ]! ^. T" K% |. I: T2 O SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
% G* n; K8 J4 I Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte 2 k  w- h6 d* I) V
Built by  : mrbuild
. v  a% x& j7 F9 o' y: k) | Data path : E:\家园2\HomeWord2\data
( T9 k; d$ T) ^4 l  E UTIL -- filepath failure, missing alias '宋体'
6 N# n: M9 T  w Cannot overwrite function OnStartOrLoad
9 }# g# g9 g5 B1 E0 W; g Cannot overwrite function waitForEnd   a" i+ k9 i' l9 ]- I0 ?$ g& E5 X7 Y
Unabled to find data:animatics/combined512x512x30HzNS.avi
+ F- ?9 b4 m9 [: r Resetting fp control word. / r( n3 f, c2 ~9 t4 W9 q
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
; l% H; P. n7 R5 y' I8 O Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL ; c( X1 R+ M9 x7 H7 a
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
7 ]4 |( I/ @5 a0 U4 L ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! . ?% v( U$ x$ c- Z1 n1 T
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! 0 f0 O1 G0 X0 t' Q9 t; k
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
4 J% u, H. v- ?3 y5 A1 k MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! 6 S. ]4 U- y; C* v. ~9 V4 e
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
$ h5 f. g0 D# _1 t MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
% n; l: n5 B% b  T7 b; W7 n MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 9 W1 f; x3 S* y5 ~' J; |
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! ' v8 q: X: `! i0 y+ C
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! ; t- y. u6 ]3 o% A4 x6 l. b
MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! ' P7 L6 d; G2 r$ k8 G- G
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
! l3 f' H. b' ]+ C. o MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points!
6 e3 U* T% P; T+ S! G& }5 S MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! . U3 I: X) n: |0 J2 t! @
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! 1 Y; J  B+ q* b
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! % K" W4 h6 q) V& a+ Q' g
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points!
2 P) }4 S. F, O MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! 5 d6 J* n; R4 C- K0 y! H; t
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! : V$ M- M  t; P
MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!   [, P- o: W$ i& h
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
) Z; B+ w& z9 ?+ _3 \; p4 c MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
; m* g0 Z/ q* z" R7 {1 Z MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! 1 g0 O- Y. s' O$ d* G! z
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
, L, {; W* e' K+ a. C2 A0 ~0 C MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
: a( A4 W. H. A) P- Q  P6 V' s HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! % z- o/ j% @3 I6 w; N# W- Z
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
+ c6 P" t; v4 o' N HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
; j  q8 U9 \" k HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
$ R3 c1 Z! ^# H- x: S Cannot overwrite function OnStartOrLoad
, T! e% n( v7 x% D* p! Y% O Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
) f  D0 S4 p. K4 i build available + n8 M* W( L0 q! v* P
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
- {* ?% {; l8 p8 A( M! O  x *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 _, t. F& u  P# Z3 l( J: h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# w+ S: `8 c3 q$ K4 M *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ c6 m5 ^" b1 F: j' R% d8 z *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 D( T# n$ P4 ^# P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 W; E! u& A9 F) C+ O( N* X1 o
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. @2 b* M: s! R! |6 ?4 `+ { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( o/ }# u# |5 [4 N
binding for hotkeyId:9 not found 9 d2 b  v" B+ m" H
binding for hotkeyId:19 not found
6 p( Z7 H( M% s3 N# O binding for hotkeyId:9 not found
' v  q5 Z- F2 g: H0 r6 { binding for hotkeyId:19 not found / n5 `6 B) e% Z3 m) h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % J/ F+ t; W/ b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 t$ b. q/ V+ `8 t: c; c. ? *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 J. O2 H  H9 G) Y! r) R( |3 D *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . h. Y( w2 J/ a) ^
build available
# E; [( @' O5 p( j. D frigate build available ZGN_SMALLFLOWSHIP  FRIGATE , X$ J! k2 O% z2 h8 K- r/ g: b8 h: O
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : c2 ]: S. k  l4 f1 k; c: C
build available 0 l. D0 C! f0 ^: t3 S+ v
generic build available 6 O( A' P' k2 \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 W( k4 Y2 H" e: x *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- u; T5 T+ |3 N( G* J *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ q8 Q( m; h/ S: ?- F. y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ w$ v) S- |+ d. }% Q5 e/ X4 J$ @ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  p7 d& P5 r& k/ G4 ~2 u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) W& U% V# i9 C' j
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " u/ g2 ^* t% y9 ~
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 i6 O6 ~1 R  W1 q! i *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * }/ R1 b% D5 r6 d
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' d/ i" u/ v( G1 r( y6 p *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : v  e! A/ P9 J6 @: R
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ ]0 B$ n( d! n% y" o *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 w& K5 U2 [( u& `
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, }$ _' O. j0 |) ^' U *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 L( D; {! M6 j+ Q) ~1 @) C# `
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! m3 V& f' q% S' y% x
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 t2 B2 a3 [3 k# R& U+ s( K! T3 K( V: K( Q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( O! \* j. ~, Q' N  v1 |6 _1 _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 / e! b4 P$ u8 M* C& D5 X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
/ V" d3 J& ~9 P% D; g" e build available 0 }* n+ b( W6 S# G& d: w. G
generic build available
! J7 f/ L: g, G' e: F' s build available 6 a/ c* n2 v: T) ?' D
generic build available & c* |8 `6 l5 h
build available
& T! H% w. c4 Q/ w generic build available
+ j% o* D# Z. w7 A7 u build available & S5 m7 ]5 f, R+ ^
generic build available 5 i" Q4 g& ^0 o+ P9 I. b& Z
build available
% e% w/ g2 D% C' ` generic build available $ o' J' ~3 L& N. _  ?9 z- ~, k  @
build available
: S  j+ r/ O+ X3 g4 O( H generic build available
7 A# ?. {& Q7 {$ t/ @& v( @ build available
, v0 ?( _# }3 K6 _  O* X# M generic build available % B0 ^; Y' z. g% t% z( K- m& F# Y
build available # K& @* N2 Y4 f6 p2 L5 d3 D2 Q% O
generic build available
/ g: ~+ K$ a! G! M: j9 W MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
) d/ `, T5 ], B4 T7 n" M' Q MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! & p' c& A: u. M! G; f4 |
& P  w2 P/ p" P& ], w
$ j. W7 q' @6 y

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2 w; D" W* X, M5 ?+ C% b
1 Q, S" T' \  p' M4 H还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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