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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下+ W( h2 T/ g: r* R9 a
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死. ^9 V  P) ~: R
驱动:均为官网最新驱动0 u: ~! W5 p, `$ [+ Q
死亡模式  h9 L# Y) \: F; |% [3 K) l
资源:标准# G" D4 k9 V# K' W
单位:低9 D( Y3 U: a5 E
2个AI正常干(他俩护干 不敢我% ^5 t: N+ Y1 T0 W' x
4、5或6个AI就在5分30秒左右卡死' C9 }1 X4 t- `
以下为报告
& j- H+ p  }+ e: Z2 DSat Oct 18 22:29:36 2014  @, Z6 e' |1 l+ H5 N+ `
Loaded Archive: 'Homeworld2.big'
' m. e1 b! G% T4 Z+ o( [$ h UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' " G% q3 V1 ?. C9 w3 \- n4 @
Loaded Archive: 'English.big' " _9 R5 @, M" m. D6 U( v
Loaded Archive: 'yaoduMOD.big' : e, S, h9 Z9 ]1 L" _) q! S  _
Loaded Archive: 'yaoduMODCH.big'
8 _; M6 M3 P& O5 M7 F LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs   }& y+ c! u& o6 B$ V- _& G
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs 7 R) q: u% q! [  `7 |; y8 v( }0 Y6 Y) e
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 8 n2 f- G) n+ ]. r7 y4 @5 [2 q
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
6 s8 R: @& a6 _9 S; }! K LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
+ P4 m& U2 A6 y4 Q3 I1 ]5 ^$ T# l Uing ..profiles\ for profiles folder % z0 l, T1 w; H; u& G/ T% |
Cannot overwrite function OnStartOrLoad
: `3 n8 K8 I+ ~5 P! M: q8 o) k! }8 E Cannot overwrite function waitForEnd 0 m, N3 k( v1 ?9 P; U( \0 R
Cannot overwrite function OnStartOrLoad
, T* R2 x2 ^9 a1 a' A* Q Cannot overwrite function waitForEnd + o# o6 X" {9 R" ^( K7 U2 s" b
Cannot overwrite function OnStartOrLoad , P: [5 _$ v+ I/ N; v) t$ V
Cannot overwrite function waitForEnd / @4 P' c2 T2 Q
Cannot overwrite function OnStartOrLoad
1 r; W9 p1 f2 x, G9 u Cannot overwrite function waitForEnd : Y# u! l7 g) `9 R$ a% x
Cannot overwrite function OnStartOrLoad * b7 H5 C3 g2 K% T) j0 Q1 C
Cannot overwrite function waitForEnd
- c- a7 Q7 C' U" _) ]: |, y5 ]' k  \9 u Cannot overwrite function OnStartOrLoad
1 a/ z/ l$ r6 q) K5 F( y! u$ t Cannot overwrite function waitForEnd
6 G$ r2 @. M9 F: ~1 ^1 Y Cannot overwrite function OnStartOrLoad
% X8 x0 S% p' s4 E Cannot overwrite function waitForEnd
* E$ N0 R* q+ \ Cannot overwrite function OnStartOrLoad
3 J& d& q, B+ ~: I" T$ K6 Z" h/ P GAME -- Using player profile " E7 t& D. C( k/ [6 N: p
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
/ ^6 }9 O9 b6 q2 V2 i" }  m" H error executing GetAssumedLatestDll() in driverConfig.lua
) o/ T% c& A, g% |2 ^4 Y error executing GetAssumedLatestDllVersion() in driverConfig.lua ! s8 Y% s0 \8 O% q( A% _
error executing AdjustForBadDrivers() in driverConfig.lua ! [+ y# M+ s: I  J2 l
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
& r1 F: s9 i* i; [7 D Loaded Archive: 'EnglishSpeech.big'
% P/ X0 r9 `) ~: y6 Z7 o, x Loaded Archive: 'Music.big' % _; C: ~, ]* R4 ?" _
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
9 [# T# ^4 Z! ~: A; p SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
) Q' T5 C/ S! \, Y Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte ! P$ P7 f5 L/ z. Q  z
Built by  : mrbuild ( n8 m  I6 N0 ^8 S8 H+ H' {& T
Data path : E:\家园2\HomeWord2\data , h: o3 |2 f9 ?
UTIL -- filepath failure, missing alias '宋体'
2 F& K4 b" \# q( ^; | Cannot overwrite function OnStartOrLoad
8 z2 h* T* h  u5 g2 [/ }2 q; K3 x# A Cannot overwrite function waitForEnd * p9 V7 u% A( F4 g5 V$ L3 W# v! V
Unabled to find data:animatics/combined512x512x30HzNS.avi
) U% @! Y0 ?( c4 {  _6 j7 ?/ p Resetting fp control word.
* Z4 w# {' K5 q: i) ` CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace + m, k1 W% ~2 \7 d. @' O
Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL ( U7 E" y' }# S' n
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 4 \/ \9 J% E% q9 V/ r! O6 M0 t
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
1 t+ s2 O% @# @' E( _* n, E MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
1 \+ y* A* ~7 t; K  k, d1 M MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! 9 J) C1 l1 ^6 e0 H
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! 9 i4 \6 S, G; Y! F
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! 3 @0 p% }5 n8 D" V
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
2 x8 F; @4 H* `1 b MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 3 b9 F6 \! W8 T4 T- ]' s& w
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
3 p/ U. M2 l" `2 k7 e MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
: B  p* ~" {) E" F* N7 F MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! 7 f, k5 N( l: w4 e$ a$ A
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
: W- ]4 O& v7 D- e+ Y0 q3 d MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points!
3 k+ L7 L! H# g7 t' T7 e, ? MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! ' @# f2 ?- K; }8 |/ s/ n
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
, H) Q* S3 B; W% n- u MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
2 L- P% U7 l+ O0 G/ m. } MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! 2 Y3 F  Q" b) x9 H% @* [
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
% ^7 W' Q: p! I- c MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
& R) v9 D, |: u6 q/ M* Z5 E3 E MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!   h5 @+ X$ e$ \3 [+ M5 [- g
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! / K1 h4 X  }6 W" N; M& t* i$ a9 |
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
& D0 j$ I3 b& A( t: F: R0 D MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! " W  P- _; l: o! @8 G
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
: q9 h/ `4 {8 e8 I) E$ l MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
0 ~7 ~! u, j1 F2 O2 G8 w HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
( R$ b0 S& q* E HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
) X- ]$ x. E5 |, q  T) x& J# X HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!   O' I' C3 y" d# P" b9 I
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! & q3 M4 a7 p* w$ v8 {
Cannot overwrite function OnStartOrLoad
. o& J$ ~: X8 v Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
5 @/ a& Z& l' F build available 2 c: B- l, y1 a: q5 ?" b
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
) Y$ B( T* ]- p, \ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 E& N" y4 `$ w6 n4 s$ _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 i% y: B# I! a% S/ F+ ~* H/ a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, P! P: w1 N1 s$ B1 c1 i *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 |7 r) M/ ^. Z: J/ N; S
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 Q7 G1 L0 J+ Q! f* y1 { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- i! L1 C5 D0 I7 }( w9 Q" ? *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 P: b0 P$ }* Z8 ? binding for hotkeyId:9 not found
9 J+ J+ s; d% }, ^6 p+ H binding for hotkeyId:19 not found 5 u0 j' g/ k/ I0 \7 t* p% R
binding for hotkeyId:9 not found ! k+ }9 E8 ^1 b4 Y% a
binding for hotkeyId:19 not found ( K+ ]7 _- f7 |4 V, @
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 _/ P, N% @! X% {' x4 o
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" A1 n5 v$ M: i- ~9 ^! r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 B$ C( O* |  c& v5 h3 \. O/ w. F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 g$ [0 F! m* U- V
build available / R# f' j8 h$ ^9 @8 A
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE ! e& ^+ c1 }0 K( B2 S
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: p" a% |6 e; P( ]/ w1 | build available
% }. @; H. ~) _ generic build available 7 H5 O' l1 M- X1 |
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; p( y" q# o+ N- X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 ?5 f% y  L5 r9 i, L3 `" C *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , o" J+ y3 k8 ?+ t' F( F7 K! m$ ~' @( F
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
2 l. E/ N) M, l *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 |6 \/ V) E8 _, a *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
7 w4 a( m, V9 e% r; q% s" z' J5 _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; N( ?' N7 z7 N) n2 `1 P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " _% x) N6 l  ~
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
& h/ G# y6 U5 g& W *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 G2 _% c: B2 e& Q1 y4 m *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- y& i3 A7 o) v0 D9 \9 u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
* {* v* q( {$ [7 C, ~ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) V1 |: H& X3 q& Q; f' u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 L5 Q! B: V7 F1 [" R; M( k
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 U. P/ j# x' ?6 D2 H
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 D/ g% [; l7 O& n' B *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  ?+ @* N" J% j* z0 j- [6 L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 I$ E# A4 ^; f# E8 \# Y2 d *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % `0 o- M& n' ~
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 # I) N' f5 c$ k3 t" e" H
build available ) h, g. A9 b! k& X0 z
generic build available
  c3 t# K2 v2 n3 M" H; V build available
7 m; N0 u0 Q$ x6 f) q" R7 P generic build available   `2 [  a. ]  t, q' U& ?! i9 M
build available 8 o; j5 k: R5 l: O4 H
generic build available $ |0 s1 k; p$ `* x! W; e
build available $ g* p; I- }+ z2 K  E9 `' i
generic build available   e8 g1 n/ R% V7 |' ^: b
build available % n7 i+ F, [+ X" x' r( B; ]0 i( K
generic build available
% W& z. k: A7 R/ Z- Q6 ^- X$ S! @ build available 1 C6 k' o2 w+ O5 J
generic build available , a( e# R2 f% w* q) `" O
build available
6 N$ ^- k0 S8 y7 L1 y generic build available ( s* o# {4 U- V, P+ R4 o
build available + u. M; W, a5 S1 a) B
generic build available # R$ F2 J' F' j* |2 Q* C1 V
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! + a* W+ e. T4 ]+ X8 v3 `: ~) e& N* |
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
# u& }. f8 p2 |1 S+ L
7 i( H7 S& V: z8 C' O8 J4 z' a
0 f) f, X* L5 W( h9 L. b . c9 q: U, E6 ?8 {* ^

0 w7 U9 A+ @8 L- @0 W3 W: l4 H$ I
还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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