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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下: I/ S1 O# ~, E& K5 Z5 E
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
: b* E* y4 j4 [1 F. H9 ]% C驱动:均为官网最新驱动
5 r0 K  V2 G6 @9 C. E( }& w死亡模式5 j+ X+ h# J5 X- B+ v$ \1 E
资源:标准
7 l2 t2 Z4 C, z' S* l2 u单位:低5 R7 ?# ]3 J+ r
2个AI正常干(他俩护干 不敢我" d* o" }  b9 U4 \8 r
4、5或6个AI就在5分30秒左右卡死# u0 v" a+ S4 ?5 p# ?
以下为报告: Y/ `. }; ~& I6 R; o( z
Sat Oct 18 22:29:36 2014
& }/ S  P; n6 a5 i9 j Loaded Archive: 'Homeworld2.big' / \& d! b- {! f; v. s
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
# h! F7 r) b" r; }; n Loaded Archive: 'English.big' : D$ m# h6 E6 N( h0 R2 x
Loaded Archive: 'yaoduMOD.big'
- K9 p8 y& T) E! p' ~/ m7 m Loaded Archive: 'yaoduMODCH.big'
; j1 g) j+ N/ d/ K( {9 [1 I# o) g LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs % ~2 A" `2 o6 j# Y. G
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs ! T  F  a. i0 H  m, {7 M: O5 ~
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 3 F5 A: o$ R) }- Z. }+ ?- `: e/ h# F
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs & F0 o6 T/ k. M7 q6 x- g9 S
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
$ U" W2 ^0 f# U/ ?. ^ Uing ..profiles\ for profiles folder ! E* [5 X# |1 t! d: m3 r8 p: O
Cannot overwrite function OnStartOrLoad
/ e% M" y! Y* G7 x3 o Cannot overwrite function waitForEnd * s+ Y. n7 x. F; T& o7 }. |+ ^, O7 V
Cannot overwrite function OnStartOrLoad 0 P% s- Q3 X7 W
Cannot overwrite function waitForEnd ' m! V: @) t) D" T2 F
Cannot overwrite function OnStartOrLoad
+ E0 @7 R* j7 p3 i# E. C# ] Cannot overwrite function waitForEnd , h& ~* A0 g) O0 k- u( ~4 y
Cannot overwrite function OnStartOrLoad ( y( V+ B: P4 [" P, I- k9 \8 ]
Cannot overwrite function waitForEnd ' j5 U% b4 K% c: d( n$ D
Cannot overwrite function OnStartOrLoad / _. j4 L3 j- b. X4 M
Cannot overwrite function waitForEnd ' u* T/ W! Q- d- L( d
Cannot overwrite function OnStartOrLoad 5 D1 g! ~; Y0 K, w' _
Cannot overwrite function waitForEnd ) o) {5 P1 i. o  `! L. Z6 x: U6 [
Cannot overwrite function OnStartOrLoad
! F; d( N+ D. L1 \7 x0 ?! u4 I( P Cannot overwrite function waitForEnd
. ?# S6 ^" R# B1 t( g6 @ Cannot overwrite function OnStartOrLoad ; ?3 j7 Z+ X5 m/ o3 h
GAME -- Using player profile ' N8 G9 s4 M5 O# }6 o( U( |9 b3 B
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
. I4 K, t$ r/ {8 D1 a error executing GetAssumedLatestDll() in driverConfig.lua
4 z8 q/ D) L/ F" M# A error executing GetAssumedLatestDllVersion() in driverConfig.lua
# ^% x$ ?: M4 V5 F* v" R: D7 _ error executing AdjustForBadDrivers() in driverConfig.lua 0 y. Z, I! p/ E& \1 r+ n
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) 2 w9 _6 a* y& Y
Loaded Archive: 'EnglishSpeech.big'
1 f6 a3 j( X# n" H0 M/ Y Loaded Archive: 'Music.big'
# ?5 \+ c+ D, Q/ U- G SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created $ J! P/ w9 ~5 d  Q$ M, i
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
$ g0 u. V+ Y8 Z Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte ! o5 i1 ?8 g: j/ F2 L
Built by  : mrbuild - C4 V4 K2 q! E6 D& t* l
Data path : E:\家园2\HomeWord2\data
6 b, L9 j: a2 ?: c: E$ x UTIL -- filepath failure, missing alias '宋体'
. x' I" s1 j5 `) J Cannot overwrite function OnStartOrLoad . D" s! v- f' |2 @9 R) x) J
Cannot overwrite function waitForEnd
& H" `5 V! p/ q7 [- Y0 O( D Unabled to find data:animatics/combined512x512x30HzNS.avi 8 |7 t1 ?1 ~+ N$ O: O( m
Resetting fp control word. + N% Q) w4 Q  ?1 @
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
" j+ C# ~1 Q7 F4 o0 W& u Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL , Y) L" k" e& K, [- Z" Q0 P
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
1 ~5 A3 J8 c) E" Z. j# N/ a# f2 a ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! $ u; u! Z: o. n
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! # s& ?7 n8 }$ ]/ P. b( D- n( [
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! " f! ]7 Y; s( ?6 N8 ~
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! ( T5 u1 X1 L. {/ h
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
' ]! G* z8 f" A; r: }2 w8 V4 F MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points! 4 `- O  G0 R, a; v+ n, L
MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 1 v! O! a4 \- B' Q( ~' B0 N) T
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
( |% F' U1 s/ i1 x+ _9 |* y MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
" q7 w- G% S6 E' H MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
* w8 L+ W" [" g3 ^ MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
  s& l8 ?. k8 m" X0 P MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! ! @/ g- O+ _( F2 P' I2 S
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! 8 \" m: j3 g' {0 h9 k7 v) D
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! $ G7 j  r% v% q9 B3 n( w
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
0 w: b2 ?, |2 a$ l9 \$ ^5 {% j! X5 i MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points!
& k& c" w7 `% ^ MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! : w" r0 R  _$ [9 s0 R+ U$ Y" D
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
( g( t: r+ x- U MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
9 b, L7 M# l/ Z( _1 _. r MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! * E( d. F  }6 B1 }& m
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! & ~" b; P4 C& Z+ D; {
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
7 E: N# G5 }4 o5 o MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! ' M3 m- w/ P, _7 t( Z/ Z# M! h
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
: k# i: o. Z" u1 K& m4 L HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! 9 A) t) \2 k* p
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! / N) G1 r9 |$ V
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
9 J1 A. J: b! O: J HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
: u, j! g/ _+ N+ o Cannot overwrite function OnStartOrLoad
- p8 N! ]+ Y, B- V; c Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
" g3 w/ q/ O- i build available
! t( J/ M; K- J8 }7 E% Q: J utility build available ZGN_RESOURCECOLLECTOR  RESOURCE + C0 n' H9 `  ?% p- o0 z# K
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 ~% o' A# {! L# T
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# x3 v9 R; j' U, w  K9 p$ V" c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 t! f2 e, I+ @
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * |# R4 v: N. L. M3 r- \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( v, H. e; {0 _/ y. P& D4 E5 N+ x) _' P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # Z- n! i+ L/ f4 b, ~/ A+ j* F
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) `/ [5 f# O  O5 ?+ k binding for hotkeyId:9 not found ! S& i+ \2 G. A0 @3 s
binding for hotkeyId:19 not found 6 T1 P1 M! U$ ]! X" ~
binding for hotkeyId:9 not found + Z* |2 U% d/ X4 t
binding for hotkeyId:19 not found
/ O- s' [* x- l2 e+ W6 | *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 P2 U- L8 e+ O4 e$ U# X *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 F, @& s* k) I4 v$ d3 @2 `( E0 y) i' | *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; j/ x7 [4 N. V+ C
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 Z( b' u1 q4 c$ _- N build available 0 I' @* O8 ?1 r( {0 t* e9 D4 h* |
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE 6 N. _" j) S* z( }% h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . W0 _1 x. c: O& _$ a
build available
8 Y4 w# I( N6 o$ q! f generic build available 0 d: {# b4 A8 p7 g$ @7 ~/ ~! w6 ?" P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; M! ~+ i: e/ B5 E *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 e+ \4 D2 A% r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  V9 N% @9 D; G8 B8 H0 r. L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) D' y+ p% }+ l *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ @2 o3 Z# C' P" ~/ U9 t$ H2 F
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % N4 l3 |8 p+ c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ V$ f9 M3 ?/ Z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' A3 M! ~6 m/ b; j) f1 M: P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * S& R/ w; M# j
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * u. k: Q7 `* H
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 Y7 Z4 Y$ _$ r# o" E *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, ~# W. |3 H0 m( O$ f4 k' g* a *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 o% k  J; |& T  O5 |- y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , ?$ L( f1 p) y- I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 ~% j% O; P# z5 t8 j/ u
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # y+ G& N$ V) J8 Y2 X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! e; V# J/ K1 E
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 p' _/ Z! l% V9 m9 @* H- W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- P' b9 p3 \9 b5 B6 v2 ^7 b4 Y3 E" e *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 # b+ h5 k/ q1 R% y# ]8 t
build available . A: g. u0 z% `; x$ n" L5 K  R0 f! ~
generic build available - D4 S* v3 [9 w1 p7 `
build available , g' c# f5 `& O3 ^. v
generic build available ( Z6 N: l- r/ i2 U
build available 1 y( J& g) J2 c$ y
generic build available
  I$ \4 |; h7 o% ?3 R build available
+ s& m9 l% {, ~9 E" ~2 q# Y5 h generic build available
4 X' x  b$ k, R$ c( b1 w6 N9 L- h# R build available 7 a+ T+ `% A/ ~2 R8 b
generic build available : j4 @7 G0 o7 R, T: e/ S: J. ^3 |- m
build available
1 H4 s% Q9 k$ {4 T( N. D. @' p# N generic build available 8 g: g3 e. _/ O. q3 K: V
build available ; N: I  Y; y' ?
generic build available / t) [; a, h+ |3 h5 s
build available
) Q8 ?& P, t6 R, a generic build available
* }' V- B9 E) V; v% ? MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!   c# O# H4 L' Q4 }
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! / k' c; l" A% ?: }% x

2 c; m  g! O# e. j5 e5 z. y; s  |; t$ {. ~
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还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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