原著KeeperCN 篇外引用作者VengXCNE
) K( ?3 }- Y. ?' U本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子4 |8 [* r# w P; P2 E: w$ q. h L
以下内容均来自www.goodbj.com 5 _0 {, K2 q0 `; W8 V
目录:
% F3 |, d% C% P1 A0 {, O: v1-2L 战斗机装备解说
% s: y( |( y' `' s3 L3L 武器的修改9 ^, T4 V' A2 O9 o1 X
4L 武器的贩卖设置; z9 d/ N& b* m: _. h
5L-9L 建立一个新基地$ L4 z# z4 R2 z- t8 @
10L --11L 建立一个新派系) x' [7 {9 ^7 J# ?9 Z9 ~
12L 更改npc的护盾6 o% V* B! F+ f4 q9 o0 t
13L 派系友好度的变化修改办法
, Q+ J) g( a0 N14L 基地建立补充说明
# {) f" [0 X2 Z- L+ Y5 ~, \& a+ D15L 激活无法使用的跳跃洞2 J: \& e9 o' ~4 L- F/ V9 A0 j) Q
16L 战斗机座舱的修改/ _3 {2 |' S4 W
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
$ Z" ^5 ?" H Y, }; L/ D18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程/ V N! l% h+ K- h
; u% i v7 r. ^* J7 J$ C装备 - c2 }& s( M4 s. I, @
装备意义解说$ Z. T6 `# W# x, m5 z; Y
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推进器意义解说 i/ U& S) @! ~& O3 j
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster
. Q# V n. Q- R- U3 t- Mnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
8 ~ Z, R$ H* Z2 m) rids_name = 263737 ; 这个不多说2 f* M, D5 Z* M6 y/ ]' z5 \
ids_info = 264737 ; 这个不多说 d# E, J4 t1 W* B
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的; N8 g* S% Y- R, j; _) U6 ~
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的1 e- I7 c# p. h2 j/ H2 |% f
HP_child = HpConnect ; 连接点
2 C/ b. l2 X5 Ohit_pts = 1000 ; 可承受的打击力
+ _" D4 \: y- \& m6 n6 j( Dexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
5 B) ^2 D6 P5 ^* y0 z2 Y) O; @3 y" Adebris_type = debris_normal' D6 |$ |7 D; A# W
parent_impulse = 20/ c2 D. X. r, l0 v" F& d6 C
child_impulse = 80
, X0 R5 b6 `2 X8 ~9 f, W- ?9 avolume = 0.000000 ; 占据多少货仓空间8 p, N0 l$ U) W4 u3 L7 _4 P
mass = 10
/ W2 s# ]/ ?# F* o; i) Z f; k1 u: ymax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
6 `# s0 I/ e! @2 }2 r0 Xparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
; a0 t- k& S% C# l; j8 ghp_particles = hpthrust ; 推进器的尾焰轨迹
" g3 w& C3 U& s- r/ e8 upower_usage = 165 ; 使用多少能量
, a7 [3 n. F# Plootable = true ; 可被丢弃在太空
* k0 L' Y. u6 r; eseparation_explosion = sever_debris
7 j% z. _! G9 v& nLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。) e* x O% G( r4 }' }7 T( x9 }
; G) z+ n; l0 @; Z0 u D护盾意义解说) G% m6 p' V P8 Y2 Z! q
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ShieldGenerator! |9 V" z; }; r1 f% _) t) z- `
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
% ^. z* t: S3 j/ l& ]. mids_name = 263873 ; 这个不多说5 B/ O. `! r! m; U' G5 G1 X
ids_info = 264873 ; 这个不多说
0 K W/ Z5 @/ X! }% \DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
4 j: H! g) P0 c( Hmaterial_library = equipment\models\li_equip.mat ; 护盾模型
7 d$ h/ H4 e' HHP_child = HpConnect ; 连接点
$ Q7 h0 G5 s- ^2 Y6 q8 ^hit_pts = 1405 ; 可承受的打击力
# ?" d# U: D, I: [; zexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
+ b, U) z8 b2 G: l( s: @3 F8 Ydebris_type = debris_normal
) _. E) _6 ?/ q6 ?3 w- lparent_impulse = 20; C" E" @0 B6 {+ k) e
child_impulse = 80! G- [1 e& ^+ t- u
volume = 0.000000 ; 占据多少货仓空间
3 X- Y7 T, z V8 F+ Bmass = 10
! p" B3 Z& V# W; \$ aregeneration_rate = 44.900002 ; 护盾再生速度
( O9 X. G# H) X; nmax_capacity = 2020 ; 护盾容量 # f2 A, ^8 W! H$ b) ?8 w* m
toughness = 20.200001
G, a! d0 {# I7 x9 O6 z7 n7 uhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
. A* M: n' x0 uoffline_rebuild_time = 12 ; 再度恢复联机时间# ~0 w, m7 d. J# G* u2 R+ E
offline_threshold = 0.150000, U. f+ B6 k, I* t8 [$ ~7 O
constant_power_draw = 0 ; 使用多少能量; R1 z }( j3 ~& l. D& n1 [
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
" r3 z8 Y+ B, y3 B& tshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)/ Z) O, L; w7 ?- @& i% l3 ^
shield_collapse_sound = shield_offline ; 被击溃音效* a* K/ p5 u$ u( e, M- }0 a$ T
shield_rebuilt_sound = shield_rebuilt ; 恢复音效! p4 W5 ^1 b9 u& L2 b# u
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效3 } q5 F) z1 p5 l; n& @
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
. P0 m0 z3 W3 B6 a7 E& N" w. E8 Qshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效0 }: s% I+ u- b& `1 r4 j% R1 M9 Y" X
separation_explosion = sever_debris
& _( T3 U: A( R, p! ALODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
. ~6 I, y" j; Y, |/ Y6 L; olootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:: g% O1 p \3 s6 S7 Y4 L) P9 a
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
) X# ~$ F7 y" T+ B1 x1 p% E5 PMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
5 P4 w, x7 E0 b; H: Q" Y2 {MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 17 E, W6 B0 _0 d- U
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
$ k$ n' F1 J' B" O# D4 z8 YMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 10 O0 B5 Q" p! v3 P
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
# L' s* @2 w: T% p' b( q9 q/ PMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
2 Z9 p4 n* h( a& ]+ S7 }& _' _MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1. b! {8 E# {4 x. s: z( R/ E
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 17 U8 ~7 N+ h6 i6 G( H- c7 s
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
1 X l, r/ W. R( c$ r% m7 v \MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1' z& {7 e8 s v/ f& g* ]2 h
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 18 R+ D$ {% R# o/ s: E% K6 L7 P9 g
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
' q9 y B$ h l" tMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 11 x+ {, n5 Y- V% r- {: A6 w
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 12 d) v5 d Y( o8 O
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 18 U- F, |! h7 L% Y( L+ G1 M
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1$ j5 j, O1 }+ E
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
! b0 L3 k. \' o/ G# IMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
8 A# _6 g: N5 h: c/ [MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1$ H+ t( I; e9 U* q# K
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 16 G3 K( p6 C; v0 s1 O
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1) c' y; a: y- x4 G- u
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
7 ], v9 n4 W5 c; ]# MMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1+ w' p5 ^& a ]% x
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
; X1 b0 S+ s4 B# m) b0 }7 JMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
) L/ ~ ]7 K6 y2 Q# \. v# G- fMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 16 B" \# a! h. x" U; m- g X0 t
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1$ i0 q' e! n$ t) g$ l
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
! W1 {" A1 O" r2 t" n1 P6 d2 GMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
6 l1 x: W ^7 R; IMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
* e, ^5 [* |& Y6 h- GMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
( ?2 F8 O7 \" l- f0 ^MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1" j! x+ |+ y, k& ^- o3 K
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
; R: q+ R- P& t. H, DMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
9 y: r, I, J6 h3 Y) v! ~MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
; [+ }7 W' F- k; d5 }+ _: kMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
* [( ~4 e/ y. {9 Z: \- jMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
/ Q: [9 l; u- S5 U$ q, CMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 14 P4 X, N, M- o4 e
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1* q- }& S! p5 g$ q' t
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1# }5 `3 a2 X7 g s v3 _; M4 m
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
( D' n! d9 }! n2 D' e, m" ~5 yMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1- ?) a) }; q; F' C' K
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 16 l2 w8 d2 B+ f: j6 [; B" n
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 15 W- `( E% y& e9 |
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1" a9 E( O6 j ]5 A" c
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
`4 L# ?" ?1 P) M* d6 U6 f. z! P" \MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
: c) h0 d1 B7 t7 ZMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
' Q7 X' L, H! j- W- p1 W# }( iMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
0 r v( c6 p5 i/ v Q" V aMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 15 v- f1 G( w0 f: Z* e
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 18 f/ K' _; u# R# @4 F7 {% a7 @
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
/ B- S5 q" o/ ~- R. Y2 XMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
: j- e1 M: b+ B8 s, mMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
& G* i# \5 l! y, i/ vMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 17 s, @- V2 B( Z" x, O: D
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 14 o6 ~7 n0 \. U& _' R- c
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 17 N7 o+ {4 y* V& v+ J4 ^
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
' s4 f* F; o' j: J7 [MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1' n: t1 |7 ?" r. ~: h
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1- {) r: a+ e' o7 W @. W e+ h
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
2 n) W" x6 f" m/ J* M5 b+ ZMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 12 y0 V8 L# v" Z; _
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1. D; y$ a3 i2 ?
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1( c, Z) b/ d: S& L$ K
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 15 ^- p3 L' ]' U6 R* p9 ]
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
% `6 j j9 D" y7 \5 z: l, ^# bMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1 o$ `9 F) G3 ^" H
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1/ t5 B! ~! y2 E" E w- ~
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1; z& N3 B# s) z* I6 a' ~" r l
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 S* D) S4 U3 ]* a% M: k
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
4 r/ I9 i. w5 E; n& u: q: FMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
6 R3 @& A& W) W# B/ s" DMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1) `2 A o( L6 r& P
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
* U3 O' k3 J. |MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
6 G7 o$ J% ^/ J d' XMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
8 L* b9 n# _5 }9 ]7 L9 YMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1' P1 e/ {( A) _/ W' i/ K/ y! s
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
& w; U3 D. f2 Y+ [" \; ?MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
Y1 t; X$ i, K' |* H1 PMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 15 s8 f! E9 W: \1 Z2 d! Y
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
8 Z* c p+ n* u kMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1, p$ j& m( X A$ m
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
) u8 `' f0 V/ w/ X% N3 u- ]/ Y# B2 M0 IMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1" \/ ~6 w+ }; g: Z
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1/ o. D+ x2 _9 I+ y. ?) k
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
' o5 z* a1 G! PMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
" l( x- W0 R$ B. T+ G2 WMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1) B5 v$ i0 `9 O
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
7 }- s D) A- ~1 GMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
; N/ v) _! \! z9 X3 ?7 ~) X: IMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
! ^9 u: q* W0 S" k, X( t% |MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1: t$ ?# q8 z1 j+ d$ w
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 17 Y3 l' p: F* M# q5 q0 i
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现在我相信大家应该能够了解这些必备的知识了。/ G M+ U ^; Y8 b/ w
/ E0 g% Y9 i7 @+ D/ ^现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。. m5 r, e6 [" |9 i+ y3 b. |# J
0 G5 ]+ P- t; s+ ?$ j, \( X看看下面的叙述:
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" |, y( j3 `# S6 V& u1 e$ bGood
2 F. X& t: o( {. P6 h# mnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它3 H$ }- j( U+ m$ G5 g1 w
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
/ Z6 [! z- B% j: X# |! tcategory = equipment ; 所属类别
2 F6 m/ B3 V' Z _: m3 b) R7 Wprice = 500 ; 价格6 n6 P. f. J- e# j
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案: l: C5 O0 V& K) e1 f6 y
combinable = false ; 不允许你买一个以上
1 K* b# C V- A9 \9 U" ?ids_name = 263737
, f% A& h5 [: V7 \; \. E0 ~) E6 `ids_info = 264737
* P1 q4 H- l, Y2 Qshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
7 R9 E" k% L( A% n9 N1 i hmaterial_library = equipment\models\ku_equip.mat ; 推进器模型( ]$ E L" Y1 U6 ]
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; d U, \7 C! S' ?6 ^护盾与它非常相像,所以你必须有这些基础知识。1 @* I7 K$ C( m
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。+ C! b4 i* f3 v/ ~: ^. n" u3 u
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。; a+ i- M7 s3 Z9 _$ m5 u2 B
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搜寻下面的叙述:6 ?7 b+ h1 p+ V# b9 g# X5 d# Q
1 S+ @) E( s& P- l5 jBaseGood& S( G; [, k3 {* X
base = Li01_02_base ; 这是 Pittsburg
8 f9 q/ b0 J/ Y* q3 O7 Y+ fMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
: X% X- _ h/ F# g- ZMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
0 B2 j( S( C( ~* a. @' U8 LMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
( Y7 [, d# b$ G* d/ h, D, YMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1, I# L/ T+ T+ N: m7 J: v
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
. J5 V! x5 Z/ P* J2 q$ V7 s( O% BMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
2 l8 \( v, Q! XMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
5 ]( g0 D O7 K+ b8 s1 _0 |MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 19 { Y4 {5 Q) D/ }8 `' u& {
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 13 F! K+ W/ s$ d" j2 O
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
5 }8 }$ U/ b' f% U+ xMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
9 G5 S# u1 K X! ^$ mMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
% i( T. {6 e, k0 f* @MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 15 T7 {9 @5 ?) J
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
* k. ]2 t6 I0 R: `% ~, r$ NMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1. J& W/ H f, f! \
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
% c) O; {3 v# V. `( F, SMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
8 B+ |5 T- r$ N3 oMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
! u$ i. q3 w: h2 N( a1 uMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
" R9 G7 c: p) ^' n) ZMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
/ V& ]) [ Z4 u8 K& T, YMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1) w) w0 o0 p. f R1 Q
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
. o' Y ?' O$ |% v; r$ OMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药" {( L7 A0 W2 E) M) e" {: M# @2 P
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
6 | d4 u: t" M$ N# t* |MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药2 a% {4 e+ G) C& a& P) ~5 O. ^
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
: }1 N |' e* P: K5 LMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
3 r* l" H5 A, ~( I+ R4 t4 ^" b3 fMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
) P/ z: z7 f: r# L5 tMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 17 M4 T) d9 [# T" {2 Y
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
) K [, ^5 P- ~/ d1 ?2 xMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
/ K) I0 O% L8 G. l {( vMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
% o9 O U9 S+ x: T$ `MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
! n$ q; i% K/ |9 r8 ^MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 12 G, u3 [0 o2 v N5 o
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 18 h% U( ^, k" ]. O2 H, ^* Q
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
4 a' P; a1 O% i, \MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1" [6 j# s4 t1 I H
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 10 s' L5 l; n2 y: F# I& z' L
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
' y& L/ E* @9 q+ RMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器1 R4 e6 |6 I; g) C
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药" j0 m: y# o: A- N2 Q
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
7 M" u, W# V; x6 m' k8 bMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
8 D8 F; N0 l* u bMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾; y7 |/ x/ \, R f
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1' _8 R: }! q9 h8 U4 Y& k
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
1 f8 w8 I9 p4 ?' b2 M! cMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1( Q! f, t Y0 E) w% g/ Q% J* r+ }; v
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1* p$ c- x; v) @2 p$ @/ q0 ^
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
; M& y# y8 c& W) W; p. F9 ~MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池1 r$ P2 V( E$ l' q0 F0 v8 f: i
7 t" C3 M( R* w- f3 C$ ?
我们解释一下每行参数意义。
: x+ H0 Y8 a$ m8 N2 H6 ?' ?
+ N$ ]9 ^/ D7 l8 a: hMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
; E6 g! v0 }% _$ X( {- [+ K9 Q
: N* U: T( U$ }1. 第一个参数是表示可购买的玩家等级/ ?% S7 Q5 D$ G7 K1 S( O- b- K
2. 第二个参数是表示所需的玩家名声" W! O. w+ y) V" z, | p, `) W1 d
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
6 A; T' Q- {, U {4 j4. 第四个参数是表示一次可卖多少
8 O" ?% H& \% w- Q/ T7 ^1 i5. 未知
" t. x+ D% l$ V6. 把原设定价格乘以多少倍数: ?. t5 V) p: y+ a3 V9 r
! x( G1 E$ @; n, [1 j9 ^ j
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。( p4 ^0 h3 h9 z$ A7 S+ ~/ y% O
8 q+ _0 n+ I1 J! ?' Q7 s# U
我再把相关知识解释一下:
3 p1 J, w; [( I$ \; G/ I l& s2 M) R9 L. [
物品的等级通常以 mark## 部分表示。( H9 K7 I, w4 i
2 [& P3 j6 a/ r0 |: D7 p6 K7 @: Y
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。' Y8 c z3 x8 n- q# t t, R7 Y
8 v- n- ^% Q# ] H( F- N2 ^***************************************************************************$ S5 M1 I* P7 @4 x( n
+ ~ N' K% B/ ~! k
商品部分解释5 d! _' ]1 ~3 O6 `' ^9 B
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market_commodities.ini 档案里表示商品的有无贩卖。4 e8 T6 P9 b+ Z0 S0 R% e; _2 m& ~
* s8 M; f6 k2 y) K5 o
例一 (没有卖)
+ {, H+ b3 |) n( J0, -1, 0, 0, 1, 2.250000 B0 Q% _6 e3 a2 I8 C
) g( ]6 q5 _3 [例二 (有卖)
! |) a& i% V- ]6 N( x% q0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
! @/ r6 H5 S# Q
: g2 D) X* Z" k% ], E0 Q现在我解释这些商品数值意义。2 {9 g- j7 y! f5 m
1 J. p k4 O( X4 R+ X. k3 \..0,... -1, .. 150, .. 500,.... 0, .. 1.300000& L# W" g- T0 L& B; W0 s
..1 ... 2 .. 3 .. 4 ... 5 .. 6
7 u, F9 B. Q' T& u: i, @
" X! ^" o( S4 E/ [1) 通常都一样
" d& y1 N4 x- N+ t) q2) 通常都一样' Z1 [; v. p* z- _
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
$ R5 ^. Y3 Y: F& D% p8 w) M4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
% B: e% \# m# w$ o& E5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。2 k4 u+ S2 `( n; R3 ^
6) 这个基地的 买/卖 价格百分比- d4 b) g3 k1 r& x. W G) t
4 f( ~" V; \1 e8 T7 H! O8 t4 {所以你只要按下面的格式即可更改该基地贩卖的物品:
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3 j" L9 R# z* y- e/ i: CBaseGood8 O, v+ z) |! f' A3 z9 q
base = (你想卖的基地名称)( l) s3 _6 E+ m& i
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####4 u' }# d* J! T+ i6 [) _( f0 A
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####7 U5 z* ~: e9 i" f
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####1 Q/ m5 x6 W$ r; Y# J+ W+ Q; s9 H8 `0 B
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |