原著KeeperCN 篇外引用作者VengXCNE; D. v" {4 |2 G
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
% z& Z2 `! g" Z+ J/ Q3 @以下内容均来自www.goodbj.com
" s# b- N% W/ H: z' [4 C. S2 o目录:
$ B8 w' c8 A# Q1 E* Q; ^* ?: D& R8 H8 |% Y1 D1-2L 战斗机装备解说& j: }. }, C$ |; \
3L 武器的修改
/ n7 P- y, Z- r( g4L 武器的贩卖设置/ l5 Z7 {, P+ I
5L-9L 建立一个新基地' p0 f [* T( K8 n' r( }
10L --11L 建立一个新派系& O% j5 f7 |2 R. f' j' e: T6 ~
12L 更改npc的护盾* L& }% a! D G" e% J! A
13L 派系友好度的变化修改办法5 ~4 M1 {9 N) H! G5 N+ s# }
14L 基地建立补充说明: e& d3 N4 [ S0 a ^2 O
15L 激活无法使用的跳跃洞7 D9 }1 q9 z% |- `3 |8 [
16L 战斗机座舱的修改% o1 N$ }/ \! U- s" r3 b% E
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 + _$ |4 s) d+ W8 N( J7 M
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程+ M4 d! @: _, M3 J9 C) v Q y
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装备
' m1 t u' F$ B% Z装备意义解说& w- g1 w: ~, g3 |
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: i* r7 z% @! r# m$ ~推进器意义解说( m# B- M8 f8 i# D' g! S
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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% B. {$ a, H& v2 a9 |, uThruster 2 U E. r, y! j
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它/ W& ?$ U# N2 L# N4 ?
ids_name = 263737 ; 这个不多说
' N5 m6 p. [: z& ~ids_info = 264737 ; 这个不多说
; L. \, G$ e! W$ D6 L2 }DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
9 G. g5 A1 V: W1 v1 `0 M3 Wmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的9 @( L: V4 u) g8 C) i- ]
HP_child = HpConnect ; 连接点
' l$ @7 i3 }# L3 xhit_pts = 1000 ; 可承受的打击力
2 u8 ^8 p' X( M8 |4 mexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入6 F& t9 \9 ?: }# v( u! @
debris_type = debris_normal3 J% }1 {+ g/ Q, _
parent_impulse = 20
* U: K% Y7 B; Bchild_impulse = 80
/ f+ B$ \" f5 S4 k1 y/ qvolume = 0.000000 ; 占据多少货仓空间
: D% [2 U/ s) L6 }( x: ymass = 10
( B* v2 r" q. hmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
0 k+ T1 F' _& P2 ]8 c0 i' Iparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹 I- @! \3 f2 \' L( `
hp_particles = hpthrust ; 推进器的尾焰轨迹
) \7 H. c8 z! y: y+ {+ r4 Jpower_usage = 165 ; 使用多少能量
( G% q1 y% S) R3 z: rlootable = true ; 可被丢弃在太空& {9 i% V8 M0 o, M Y% O
separation_explosion = sever_debris
. ]0 U$ l- Z( X3 J9 T' HLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说3 N) [8 }) G9 `# u5 P3 ?
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ShieldGenerator
" r9 R/ N: H2 c n) p0 lnickname = shield03_mark05_fr ; nickname,不是新增就别改变它
, J V I. j9 ?' q+ Hids_name = 263873 ; 这个不多说
# x, x7 ?& y6 O6 x; k( S- c: J" V3 j; ^ids_info = 264873 ; 这个不多说
/ g+ I* ?8 n7 R9 i6 D# N# oDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
- ?; ^% W t; B4 b0 Lmaterial_library = equipment\models\li_equip.mat ; 护盾模型
4 [1 K/ ~# J7 _HP_child = HpConnect ; 连接点* Q) R, H% u( h( `3 W/ c& A
hit_pts = 1405 ; 可承受的打击力
% Y \& ^- \) x, mexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入0 N/ m7 S7 n& s
debris_type = debris_normal2 i( O/ b# I& G; Z1 ^' I
parent_impulse = 20. l2 Q ^* W) k8 Y0 C! V
child_impulse = 80; a) f4 m3 g* s) o$ z6 v4 y2 |4 [
volume = 0.000000 ; 占据多少货仓空间 O: J! E6 ^6 |5 q5 r
mass = 10
. `6 H2 p" n7 ^, qregeneration_rate = 44.900002 ; 护盾再生速度
8 M5 Z! ~6 N# S* \/ hmax_capacity = 2020 ; 护盾容量 ) i+ ^& X0 d( x2 E$ l) e% x9 z
toughness = 20.2000016 S) f q# x6 Y" _) p: A4 l
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级8 l7 H R0 K: j4 d2 M
offline_rebuild_time = 12 ; 再度恢复联机时间
6 U1 V" M9 R0 D# Moffline_threshold = 0.150000$ ?; B' y* k D a5 ^
constant_power_draw = 0 ; 使用多少能量
/ u3 V3 S% T. U# h# U$ Z9 q3 Crebuild_power_draw = 10 ; 当被击溃时使用多少能量回复$ B7 } f6 s* H+ J: i$ I8 O$ k1 G
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
4 K% ?0 k4 \* a0 l* n* X5 {shield_collapse_sound = shield_offline ; 被击溃音效 _ I/ I% _, y- G+ ^4 K: Y1 O
shield_rebuilt_sound = shield_rebuilt ; 恢复音效$ t5 v! k( B3 e* b
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
+ F$ `: Z. A" B: b/ y! p& @shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效. p, Q4 m/ a7 I! r5 d3 n- r
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
2 K7 [$ _6 n3 c3 K ~3 {9 U- b+ mseparation_explosion = sever_debris- T) R, V3 O2 G/ U$ l9 r0 @1 _
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
3 i6 z( ]7 n) W$ @0 g* Alootable = true ; 可被丢弃在太空& y9 }0 X: r6 G. L1 y. p* m
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。! K+ r8 N1 z# n g
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
/ t; L5 K. c6 E; W( _5 @- ^MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
5 t3 ]* [3 y4 K( ^" \MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
6 o( D# ~2 e, y7 E6 E8 V2 hMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
( S# n/ v: o% ~ i# E$ V5 S; yMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
+ p; c9 y: c4 F3 I- }MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
0 G# g( z6 o7 E% e( F* pMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 14 j& K% g! |. `& k
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1- t. Y( [6 \/ l& z7 w! P6 E6 l' `
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1 {4 h9 I( |- s, q
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1* ], Q/ W$ C" b& e7 d: `" ?( n
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
3 v+ L4 n7 ]5 G5 F" {MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1+ `% v+ z0 e- P
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
; \7 f( h6 Q1 V& |MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 12 Q$ k* X' @/ o
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
) Z9 r/ x' A1 S- T+ @1 _ EMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1( I, Y* B1 A) X: }% l% K5 I
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
8 h& b K/ \: `9 j& x4 X! z' lMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
- e! A3 l! G; e2 t7 _9 xMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1+ B2 ^" p8 W6 P( V% k M
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 15 X8 G" j3 ]* K0 L# i1 F
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
# y! q+ Z3 a2 ]; x+ A+ KMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
' {8 D& o: l8 H- j) `# n ^MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
3 j+ O: ?! t0 ^8 Q4 u! X6 sMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
/ @9 E" A+ c/ U* y7 }MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
" l0 W- r7 W; G4 ~4 ~8 }0 L! xMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1 W& C3 ^6 m& K* R
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
: S3 d1 q+ U, J/ E8 N8 Z3 K# S6 RMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1- ^( n. K- }- l6 `8 f5 _, T
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 14 D/ Y2 G3 L2 z4 B: j9 o
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 13 l2 t/ a Q& W
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
; P! d! e* Y% o( `' _MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1- R" k9 t2 P2 c
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
1 Y& G1 g' g# ~) T7 [" }" FMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
9 G4 }2 i) {4 Q b9 _! w! YMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
9 R! d2 Z" S) Y8 ]- Z OMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 15 G2 T. Q k$ \9 L% v
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
& F: S! q& E" fMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1$ O+ q( { b- H# h6 ?9 b6 }* E
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
- N2 W" r% s9 [/ W/ }MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
0 M! r) C% P3 K& Z1 ~0 J+ H7 ?$ mMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
% y$ b8 p0 _( oMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
/ z V( Z3 b/ c; bMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 14 i$ C: v. M# k) T2 R
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1( N* ^4 `8 E3 a! o9 T
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
5 L, e; L/ \# @* l4 A# Q1 S( YMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1( @2 \7 r( z9 f9 h1 y4 S
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
m H# g: |7 ]# u! bMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1' m& P% X/ ]* S3 u% Z8 N
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1+ v+ x( ?1 h$ G$ }, l/ g1 j
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 11 s/ `/ X) Z9 [9 E. D
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
1 ?8 T% `0 t8 J' x, N- ]/ BMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 14 {. i r( D3 h1 ^% b" h
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 Z! E3 B) r1 r: p# ~4 G
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
* F+ I( H5 p, i+ v" KMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 P: I, B/ ^& B7 X- {* C9 ^
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 11 t$ Y2 Q+ ?$ [/ ?+ }# J
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1: j3 o' i+ |/ E; M, |: E% W$ c
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1; g7 k' G/ J0 v- q
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
3 g. n8 a2 M& P6 `/ uMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
1 U; x. a ]" G) X8 cMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
2 N5 l/ I9 x/ _% e/ AMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
9 y J$ c, h0 |1 o) yMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
: {% Q3 Y/ A- Z" }4 v. l$ qMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
+ T) N8 x' v) {! `( v5 d! qMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1$ y4 E/ |- S2 j
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1; S! N1 Y/ f9 r2 u/ C
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1" x' U }# n% _& S' i- {
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 13 n3 g; w# y/ F* g7 J; t
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
1 p& k" G. X. i0 S9 c2 @MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
# X+ H7 }% z. Z/ Z1 u; p" T. u3 v7 yMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1; x7 c' ^4 {5 w3 y e) W( Y
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1; |* I( o$ I) R0 y
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
6 l/ I% S* f" y0 ?/ m/ _MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
7 h0 l1 B1 q( Q$ b0 GMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 15 z- r" b3 t6 j' s* u
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1' t9 M1 O' P' L# ?/ l
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1 a) d: n- D4 m5 _6 `# V: T6 Y, g
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1) y! e5 l3 d. V* b& n2 J
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1# U; ^; a8 S$ h& p
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
Y6 g$ T. Y0 s H: LMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
& ?3 Q( S* L6 a# a- ~3 aMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1- }7 j7 \/ `+ }$ T- J. i4 N& X
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1, a) r, A: k9 @. d$ F* j( U
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1. P$ _% H; F/ x* X% p; a y
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1# `) |' G" {5 g% L% `) ]1 i
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
4 ]* _5 Y9 A$ e$ OMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1* X7 V9 v! f o) J$ r- e4 i
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
$ u( ^2 `. e" G6 f* t& ]* dMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
" M/ Q6 A+ ^: |/ L# X4 B3 b t* WMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 13 V" u2 ?# x! C/ o
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1: X* u R8 T+ W
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
/ y) p/ @4 ?& [/ }1 d! NMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1$ ]. P! R/ O, J" _+ f+ t) e. Q
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。- h: [7 ^& K* t4 i1 y
- h- g* k, A/ \7 |现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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, ~. d. e* L% s/ O \Good, d7 L' u; v$ W% Q( q; d1 P
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它( n% b5 M) e9 o4 T
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它7 g0 a: n# j$ C
category = equipment ; 所属类别+ x5 ]5 o# {# [
price = 500 ; 价格
7 F* V" E1 ~1 W {1 a) hitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
) i0 c7 d" J+ z/ E9 tcombinable = false ; 不允许你买一个以上
: E3 C$ o$ k( d" Q2 g! v. V8 Qids_name = 263737
0 j0 e- `9 q* p# J2 e' oids_info = 264737
0 u* i& k6 j. m8 Bshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
* [6 q+ N P, @2 R& w7 Wmaterial_library = equipment\models\ku_equip.mat ; 推进器模型- j2 s' ~9 t4 E3 P
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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6 n L% [$ V5 q2 D) ?) B$ P& T* y每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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# [# |% V: X; V2 R5 J搜寻下面的叙述:
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) r" m8 o0 B4 M" e S& ~: ^) g8 yBaseGood
: d) G1 v9 R2 D4 F; q pbase = Li01_02_base ; 这是 Pittsburg
; {% ]% _2 Q- I0 yMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
, ^7 i% i& ]3 T* MMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 13 b, K+ X: F" j$ Q- V
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1- _! P Z4 o& V+ A
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
5 K' @0 F, s# a: R# b: KMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
6 M" V/ v2 L/ K3 KMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药 b/ D, O* X6 W* J7 v5 M' r, J
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
# ~" {/ {/ M' h5 {% Y5 m) t" vMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
8 R$ E0 M! [ U9 C; o8 E. aMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1! R. P# l5 M- k5 b! x
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 15 n4 F- D; _" i, j4 |7 C
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1' a& Y1 H" t, y$ T6 i1 @
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
; g6 \$ M6 Q7 Q! [% zMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
1 G% y) g# y5 p6 x' a$ WMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
1 M( B5 X& V$ A/ ?8 HMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
+ M; A0 i$ |0 e6 c* _% ]) \" WMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 18 K. |0 P+ F- \ h5 x7 f# u
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1( ~& P( ?7 A: |4 k
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1+ o: D2 J( M( D5 R2 B6 {
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
9 |5 r. D/ ?! h' Q1 ^7 `MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1; { L l# n- d. J; @. Z, o7 R0 f6 ^9 N
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 16 v$ C& l- \, Y5 ~- @, e
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
. \1 p2 n; B- Y) Q; d' }! NMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药& b4 R1 j3 _( ]3 t4 @
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药, f, ~0 c( |2 H" f) Q
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药: v- `. o& I# z" f
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
% y' e. B9 `0 R. _MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
& t4 i" p5 n7 h( q) rMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1' N4 M0 S4 n* w8 p I6 b
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 12 Z# d5 { ~! @1 ?; H- J: O
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
0 g2 E: c: Q9 w+ Q* _: UMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1. ~. H `& ]8 }
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 18 x8 Z1 f+ i7 L5 F% k0 q+ L
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
, A- j2 }& ?5 Z$ F8 {# ZMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
) @: {4 C/ ~3 v1 |' w( G. f9 AMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
* g+ f0 g* c$ _* S5 Q' wMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
4 s( O! ?3 ]% N) d9 z% S! b! bMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1; J4 G- m6 r6 E/ \- N
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 13 C o- ], H! u9 P' a8 T0 o
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人9 D! [# W3 e( ~$ H% f* F3 M' g
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器% I# @" x# n$ R6 b; n7 Z
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
$ |, L$ n# {3 i# v" L! zMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
! m$ X4 y' f- |MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
7 K0 }2 X2 Q. d# N/ l+ qMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾0 g0 Y% t& E- J+ }. F
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
' Q8 U, ?: \! ^6 d5 x" T) m1 yMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
3 a* h8 Z$ H' h' Z% u/ o$ \- jMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
9 l3 m+ X; C4 DMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
: e' a2 ?9 C# H; ]: cMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
R) v6 ^& z$ F% i% L/ mMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池4 z+ Y f7 a! b5 ~$ p1 E' Z
/ e. o4 W. k$ |* x7 A我们解释一下每行参数意义。' ?! o" [0 J8 g6 Y8 k8 u, M
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 0 a( }/ j1 O/ t( O' w$ f5 @( F- T6 G
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1. 第一个参数是表示可购买的玩家等级: Y8 Y- Y- w& S9 l" \
2. 第二个参数是表示所需的玩家名声
' L: t) R! ^4 z' e) n; U4 x4 k3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)8 \4 }+ F6 Y5 ]- i7 j
4. 第四个参数是表示一次可卖多少6 l5 \" [2 E- h7 }% d1 Y8 p( d
5. 未知
+ R |5 v* b3 q* F9 L6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:, D% g2 _& m' H# F% `3 a1 X- i! i
1 x: @$ c: O7 J( E8 t8 ^5 Y- W物品的等级通常以 mark## 部分表示。
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- A! B- e( `) }7 P- Glf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
8 \# n V2 p1 R# v B. D( q% m R / ^, Y" g& D. W0 C* i# m: s9 r
***************************************************************************% ~7 @6 d/ s' x% n z, ]" W. h* {
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商品部分解释
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market_commodities.ini 档案里表示商品的有无贩卖。) l: h4 K3 r* o
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例一 (没有卖)" o) C( M% C9 R* _
0, -1, 0, 0, 1, 2.250000
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例二 (有卖)" u( W7 a7 A) W8 a6 ~; i
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
# h0 y5 ^7 e8 Q+ F. x% |8 c9 w B9 K 7 F6 Z0 a L- i& e% Z' G6 b9 S
现在我解释这些商品数值意义。$ P. r# B# A. w% A. k9 o! a& `
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..0,... -1, .. 150, .. 500,.... 0, .. 1.300000% d7 L5 A: T) t) }6 b) z. ~6 |' L
..1 ... 2 .. 3 .. 4 ... 5 .. 6
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1) 通常都一样( n q9 i- Z& o0 n1 S; y z
2) 通常都一样
+ |- l) T: v4 P- b+ @2 I3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。$ ^7 b9 a1 f2 E: ~5 ?
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
$ _1 |8 R* f1 q% _5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。; N j9 q: V& w1 o# |
6) 这个基地的 买/卖 价格百分比 Z+ }7 C- o5 @: q
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所以你只要按下面的格式即可更改该基地贩卖的物品:3 N2 c6 w% F+ [! C! @* J
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BaseGood
* a1 ]2 P& u- _, A$ M6 z) V* d3 Abase = (你想卖的基地名称)0 k. y `, [$ n$ s% \7 V
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####; E* e: V0 \1 N. p% m6 l8 L
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
% x, e8 \$ I* R9 N6 o8 EMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
* [ p" m* Y% c T) X0 ?7 JMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |