原著KeeperCN 篇外引用作者VengXCNE
4 {* [1 {7 t& H. A& Q6 B) [. Q本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子) ]1 f# F" A* A+ Y; i9 t4 D
以下内容均来自www.goodbj.com
- d8 \- ]' m4 A$ `1 {. i4 [& F0 I2 j目录:" z5 y' E2 g" g# K i( V3 M
1-2L 战斗机装备解说# u, C- L' S* T+ B
3L 武器的修改2 f. J: e& k# }# U* A
4L 武器的贩卖设置
( z5 n- E [6 Y5 g7 D3 T5L-9L 建立一个新基地
' H9 T4 r3 }2 J) E6 R/ C n10L --11L 建立一个新派系
! O. q$ C; u4 D5 i Q( H12L 更改npc的护盾9 U$ e# W! h: P) @. u0 A ~" V
13L 派系友好度的变化修改办法
( B$ V- ]3 @9 ]0 \3 K$ O- J14L 基地建立补充说明/ q1 T# N+ C+ v
15L 激活无法使用的跳跃洞6 c0 `3 @1 Z+ N# x3 D/ E
16L 战斗机座舱的修改' U+ ]0 p, q. f. n) D2 c
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
- w T( q, u$ Q+ J* N* X18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程, x' Y5 X" l2 j) v
1 Z! K" Z! _/ B3 g0 a* V# u2 {装备 6 @0 ?( ?& u% \/ p0 Y& e
装备意义解说2 n& j1 A5 D7 ]" W
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推进器意义解说1 j' P/ N9 `3 ^. U
+ R1 O* O {8 b: j& H( l1 K; _, y& w打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
7 w. w% Q6 |# L" D2 [
8 M# T+ s5 f; q9 J2 XThruster
0 | D) |6 Z" [& ?# g* Rnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它( u) O& u# G2 X' M( j/ Q
ids_name = 263737 ; 这个不多说
8 @9 Z& J$ q2 o L- U# vids_info = 264737 ; 这个不多说2 }+ o2 I3 w. B; T6 G& ]5 W0 w) Y
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的9 o" Y: v4 f; ?3 `1 S+ Y
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
& A: P) A# ?6 E6 K J* HHP_child = HpConnect ; 连接点
# k u' `, L2 z7 Jhit_pts = 1000 ; 可承受的打击力
: c7 @; L! m# E% G) G1 P' @2 P/ |explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
8 g: Y: U( }3 y2 n' _7 \" ?debris_type = debris_normal; d6 m8 c( B; z% u7 R$ I* M
parent_impulse = 20
1 i& Z8 c1 W, xchild_impulse = 80
6 `# q8 d* K7 }2 G/ A4 h, a# s( K9 dvolume = 0.000000 ; 占据多少货仓空间
8 l" O5 B- }8 z$ w$ m$ smass = 10
" \, ]. [; ^, ] Rmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。 e/ t7 k: M7 {( L* N( W, m
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
1 E& B. t1 ?- w4 \hp_particles = hpthrust ; 推进器的尾焰轨迹
5 ?. O/ B* m) ]' @" v( `7 K* Ypower_usage = 165 ; 使用多少能量
2 A9 }8 R! y* V& |lootable = true ; 可被丢弃在太空" [ I$ i/ L, J( U: P
separation_explosion = sever_debris
, J. Q2 z4 v9 c$ p! S. k/ PLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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8 [( h. e+ g$ I+ M: q护盾意义解说
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ShieldGenerator6 j& C A$ ~' y+ @
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它9 E g+ T: Q) x4 }
ids_name = 263873 ; 这个不多说' c% `+ P" V5 M9 y O
ids_info = 264873 ; 这个不多说& p/ g [8 _7 G! `# L% O: W9 ~
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型 {" i* z- t0 p, p9 ~* A) Y i
material_library = equipment\models\li_equip.mat ; 护盾模型
, g6 o" A# ~3 `) fHP_child = HpConnect ; 连接点; L# r7 Y% s" r) l
hit_pts = 1405 ; 可承受的打击力
& C/ P( v5 w, m3 D5 q! X, n4 Lexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入, m9 e) d- S% e* s& a# ]( M5 t% r1 P
debris_type = debris_normal
6 t" W! e; V2 R/ V* _7 Cparent_impulse = 20
' A; a8 e4 m) @ X5 U) s: [child_impulse = 80
8 x, [6 P( u7 } ?' Y* Hvolume = 0.000000 ; 占据多少货仓空间" x6 _8 v1 {5 x3 K0 k
mass = 10/ N5 r7 W% }' t* P' c% K+ Q* \
regeneration_rate = 44.900002 ; 护盾再生速度9 i9 \8 |7 u: k+ H2 G6 _
max_capacity = 2020 ; 护盾容量 0 v/ W( o$ \ z& L
toughness = 20.200001
+ a# s4 f& F6 M3 G! ~& J H fhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级: ^- B! W* {& Y8 d3 p& \0 a
offline_rebuild_time = 12 ; 再度恢复联机时间
+ r' i# y+ j: a- N0 I. ~offline_threshold = 0.150000
9 I% F# ]7 L5 k1 ?: j4 ?8 K; Jconstant_power_draw = 0 ; 使用多少能量
: y* s( U5 c' H d5 t4 K+ irebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
: g/ M9 m# o* A& u7 Z6 f( vshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
+ R2 n8 d) P) {: f U0 w Ishield_collapse_sound = shield_offline ; 被击溃音效& R k" |& v" J7 q4 |/ [) c
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
0 A ~6 f4 Q( ?4 F% Z4 ^shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效- E* v( W5 s7 L6 }
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
4 R, c* [' f4 A0 c% g4 I5 G( H7 `shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效( J; \2 J' a1 O. ?# h' J6 _+ F
separation_explosion = sever_debris) Q5 z. J' i- `. a. m
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。5 u+ ?$ S" B) ^# M
lootable = true ; 可被丢弃在太空5 V5 D. Q: M) }9 e3 U, j
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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2 J2 D- u# H* Y6 U. t让所有上述物品在基地里贩卖必须编辑下面的叙述:; ^) A+ x5 K. F& B/ i' P7 n
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1. @. ~% E* i, ^- B. B( k
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 w- e2 h" t; A) _6 ^
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
# M T% Z a u; F$ AMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
$ Z2 c1 Z$ q _* @0 EMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1# A6 {3 m* S2 \8 c( C, E# {
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
) w$ K& Z j0 N0 A1 J0 V2 k8 fMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
* V4 e0 d: `5 Z8 R- mMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1/ o1 Q# @6 @# H, ^0 X* D5 x
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
g/ @ M7 _2 m- Z! M+ a# aMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1! V6 q2 V- k! Y. u( D& v7 m7 X( H
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
, E0 y2 n' v( I7 ?, R- h' M* [MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 11 B- I9 a: z( o5 |2 [- T0 _% t+ |6 H
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
; D5 q, r4 l0 t- PMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
6 s7 u. r. m* d4 ^# ~$ v$ HMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
m) B- i) ~4 v7 E ]2 wMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1. G% u, P: q8 d9 V
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
$ J7 b3 L o. r9 k4 t" _MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 10 t$ Z, X9 y& ~% o# J: I, k
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1. t: W; a+ m: B5 ?* w9 T
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1+ W4 ]: Z; x/ O% E; J; _
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
c1 i; m; m: hMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
* @& q* d- {; S/ J [MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1, i' y! E7 L4 a4 z: V) `' E
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 16 ?' `1 g( {$ u! Z% A3 q
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1& v# `* j. E; S; X5 P) I% u
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1 x" c( a! b( W$ I
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 11 M( F8 F$ K' e
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
7 J- {3 F* O+ ?% n4 j' R5 C7 UMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 11 a8 O# k6 R* r$ P0 N- C+ r5 `
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1' P/ }0 N5 j) T3 {/ ]* m
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
7 j: }) q& k4 T; \9 _( D3 X4 @2 o3 HMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
1 z% W4 Q L2 Q+ ^MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
6 _% w4 ~9 a9 [8 S% Z9 G MMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
. d4 c" b1 O) {" W! _+ J* {& z3 ~MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 18 s; Z7 T. O& {$ [8 x6 X; h
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1# g1 `) \ L; `2 |2 j$ q. r4 E! B. z
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
" f/ _& g1 [1 t; X5 H( O3 `MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1* ^, f& M- h4 c) }: |1 H2 ~* ^
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 17 j( ~3 E& o8 L
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 14 g+ M# p; b3 J. d
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
: y5 C! [/ C9 ?) ^* J2 RMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
2 {, y9 x/ t( W3 s) p6 l! CMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1. {5 b0 k% {) U, B, s! o5 M, o
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1& f& J, Z' Q: ^
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1 K# F; f; `% o& `! J
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 19 O( Y* S9 H4 w3 j" j# C
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1, f' H9 j* o* h' J
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
; t2 |8 m0 a- m; w% xMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
: ~; x' G# M% ~, W+ tMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
3 Q7 R, t/ O3 j. @# ZMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
' R* ~( n4 Z& m3 |: b3 @! I* ?+ tMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1& D" W& L! S6 k! f) G
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
* d4 {! V8 v* w% c; [MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
% S1 w4 \9 s0 ~MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1( n5 `& J) C& w
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
( m6 Q- T! C7 s; J8 [' W5 ]MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
3 R5 }" i7 R4 M4 k2 E' E9 `5 h+ AMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1# Z- |- D" P) v) L$ K: o% z
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
) q4 R; a0 C" L1 s) ~MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1) Q5 ?2 b* I: H/ N! t; J
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
) O- A7 A! C5 R! B+ }& O" pMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 17 \" k& _4 |8 @+ @& n# y" _1 k. Y
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
1 r. O5 B' b) I; @, ?5 }+ R$ uMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1. C/ A, d9 o2 ^
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
/ \$ t' Z' b% g$ n" kMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 10 }% H8 \3 ?8 v" d7 |5 U- ~
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1% E2 P* C: d: S7 s( v2 y$ W3 i
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
- y1 s. Z* K! J6 u+ mMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1. Y, T& C) l$ E0 U8 ^. e: u
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1- ]/ c4 d" j5 @- y* ?: x
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
2 C+ b5 X c2 cMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
& C8 l, }; U& d8 J; h4 q2 h6 EMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
" S+ H2 l4 l0 F4 zMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1; P9 v' k2 ?; {8 J* O! C1 r
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1, `2 H% W: }, [! O, o: y( t m! ^0 o
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
5 Y* K0 Q y3 ?/ F: jMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1/ W8 H k0 K1 H: W6 e. ~; G
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1( ]. }! v" i% e
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1( q7 [% T, T1 a/ a) X8 u
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
0 F4 E# o$ c" zMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1! E( A X+ r! h6 v p
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
5 C0 I% {1 O1 c- ZMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
' X/ r9 S. Z1 _) z: C& `8 _MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1% U# P+ ?: j, L5 P6 g# M
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 15 u6 K, a- E& M7 }( h7 v
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
" \2 g- b/ p4 f# gMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 12 s/ M' c5 t- j* {2 M1 r+ C% g$ w
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1 p# O, R, h- C5 B( o( o3 q8 Q& E- R6 q
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
* C% y+ Y) p7 m3 Y. cMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
3 m$ X4 @6 o. z6 B8 HMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
8 u) a8 E/ O( l1 j+ n8 XMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
$ q) N+ ^* A# T: g1 W/ WMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
N# q U/ V( x5 {9 U+ N+ mMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1: ^. y! J& k- x! x
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- Y5 Z8 z0 P; o* C1 \/ y& T# R现在我相信大家应该能够了解这些必备的知识了。
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" ~. F+ m3 V5 p% } O现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。3 @7 B- m' }! m$ E; z. s- h
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看看下面的叙述:& N+ u5 u, g, Z5 b
+ d, u! I$ ^) |1 t# ^
Good i" r2 B7 W0 Q* W- J$ _
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
( r1 @$ m. Z* e* W8 hequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它$ ~1 x; b* y3 L" K: W1 D( t0 @+ G
category = equipment ; 所属类别
' Y: E( m- f0 E( b+ r9 K8 n9 @( {$ ^" Qprice = 500 ; 价格# ]9 }7 ~! n6 W- H
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
/ ]; M+ W/ \1 o( x! p4 ]3 C- c1 Gcombinable = false ; 不允许你买一个以上: x3 j1 M/ U& |7 i
ids_name = 263737
! S: c9 K1 H& B+ i- i9 T) Cids_info = 2647378 C# h& s) P( L5 G9 f2 v
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型: }+ J' e9 Y6 N9 [$ ^+ j
material_library = equipment\models\ku_equip.mat ; 推进器模型
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5 z. B0 `% l# ?9 T2 y' j7 j护盾与它非常相像,所以你必须有这些基础知识。( C! b8 ^; Z. T, y& m
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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' p' e: R+ `. E- G& [& r每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。% c Y U1 z* M) }8 u5 `4 v! Y
! o- N7 f9 [, J: r; R& v7 K搜寻下面的叙述:
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4 x' l9 ^' d5 ABaseGood3 F: w. s) z5 ?. |) M
base = Li01_02_base ; 这是 Pittsburg& `+ a# }, r# G1 A. O S
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
' E h& _/ n, o+ B' q( }MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1: o; C, m, q. G0 h( Q4 n3 q
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1+ ^0 {; M2 g0 q
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1. u, |5 V$ o" N$ R3 m
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
7 o5 M' T+ _# H! MMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药' ?' ]- n0 r2 w
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 17 [& `5 G4 X/ o3 ~1 A! p% g
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1' ^3 e4 ?# T0 f. K9 @5 h
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 17 b) a* O7 K# g; i5 [2 J- ?- s
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 19 `) z% m3 m( O
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 u. M! G/ H. i+ ?( X' h
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1* K5 Z( c' S7 e9 b) R+ N. W) v3 I- Z
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1& B) w* Q7 s1 t- D' J: T
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
2 R3 @/ Q+ ^" l/ H! T- E1 b( _MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
0 w$ X c. d, S* b1 vMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1/ j# x2 m$ q/ o2 C
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
0 u. f# t1 B/ H. p& o8 eMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
5 G( B$ n& I) |: D! N" QMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
) [! L. ]6 D8 Q3 }" Y. NMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 15 Q1 I; {$ Z. F" T
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
) V6 T3 n* A7 Q: o7 L3 G' XMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
; q1 G* ^3 t2 l( ? hMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药3 l" m/ n2 r9 L- X; i; Q0 T' X
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
% `: d) ?) c9 Q) ?MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
! F3 s/ _9 X- t( l7 ? OMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药- W" U; }$ r7 O8 R, n+ o
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷! W7 E, [1 U4 i
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1, V8 S6 l2 f- \& ] B5 K5 h3 K
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1* `4 y: M: P9 V" |5 L( [
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
1 S% h2 A3 n6 d0 E2 ~8 G9 i m* ?MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 16 b6 w3 [& k! I! \/ t
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
" P/ n$ a4 E( B X+ k6 cMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
( D8 ]& w1 k9 ]MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1- S8 P6 U: [+ w: U- n/ x
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
5 Z- G! I* u& o1 l" H6 y5 LMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 13 [% O$ h/ ?; H" @
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
3 O0 D. w" z# Y, x) Z7 VMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 U B/ @: Y$ N) \/ s' U2 u3 c7 K
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人/ O7 k; y6 @5 D" b) z
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器) Y1 x ]' X9 N1 {0 S7 r
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
^! k$ p- } }! xMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
" @4 X3 [5 M- Q e H) GMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
- v9 M/ G5 |. D$ hMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾8 X; d. M! K( {- A- }* ]
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
: ~% e+ R" Q! `: b' KMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
( f' N6 n/ k, _# X3 mMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1' N" Y" s+ Z7 _2 N9 |( l8 f. X3 h$ W
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
! a# |$ V# g7 m4 J: K3 }- o: JMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1( K: q4 _# c* |0 V4 a
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池/ t8 E7 F# Y$ A' R5 ]
3 v& R F% z: m) z- y
我们解释一下每行参数意义。# p) q( ^* r& _' R
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 9 k& ^9 X* |8 F9 N
& Y, i* }# }2 O3 g1. 第一个参数是表示可购买的玩家等级7 n) q0 X: X% ~! n; T' _
2. 第二个参数是表示所需的玩家名声
' m6 |* G5 M5 n3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)- `( u4 p9 K5 C( c: |& s' E
4. 第四个参数是表示一次可卖多少
# B* f' S1 s* y/ K" S" d5. 未知9 y4 n9 Q2 j" ]( X
6. 把原设定价格乘以多少倍数& B3 }1 {! S4 I0 O1 l) p, M
% C7 g3 A) M5 I& ^ A }增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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. Q, T, a" t* I, T% b; w; [2 j我再把相关知识解释一下:
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6 h3 ]7 @1 a' U, O) Z7 i, ?物品的等级通常以 mark## 部分表示。
$ M( o0 p+ }& i) U/ k
/ _4 x8 v( m+ Zlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。8 y9 \$ v) d9 _
$ D; S% \; Q0 k/ f
***************************************************************************
" t% R9 c/ _7 }6 V8 A9 L. p; r" \. O % j" |0 e+ [+ L% Y8 q
商品部分解释2 y T' C, ^8 E5 o4 A* V1 H, e$ d; }
$ x/ ?' s. O+ C( W! i8 {5 F' }0 @8 {
market_commodities.ini 档案里表示商品的有无贩卖。
- n$ }6 _; H! ~: S! ?5 K 0 u* t8 }7 Q5 ?% K6 u% M
例一 (没有卖)! P& e: P7 r* _3 K7 [
0, -1, 0, 0, 1, 2.250000
+ W* y* r \8 j& a: x2 R 2 Q5 U) {; Q. v9 [% N: b/ d
例二 (有卖)
% s4 o4 Y* s; m2 K% \( s* v! @0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的): c5 n' h9 p+ J# r. d/ ?1 l
0 A: r$ i& e/ Q2 z9 E8 y
现在我解释这些商品数值意义。8 h5 A4 v X+ }8 A: ?) ?
, j% z* P# c6 o8 b3 |+ ]2 U7 N
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
, C1 C3 ?( r* x/ g..1 ... 2 .. 3 .. 4 ... 5 .. 6
, d, O6 r( p' L: s1 o# ~0 H1 Q
8 a5 ?+ r: D% ]1 o" F1) 通常都一样
( N7 K ~/ O% k( b. c2) 通常都一样# d; ?" J6 g9 _# y, L& |
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。* E( h) U6 K" M. ~9 r
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
+ P4 I) q/ V* G) F% L8 k4 r2 j5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
) I/ P7 Q2 ^1 l8 E0 H8 Z* p6) 这个基地的 买/卖 价格百分比* B0 F" o7 Y& h4 E+ D
1 d5 H) b* n7 _5 u, t# x所以你只要按下面的格式即可更改该基地贩卖的物品:
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% n% W; b: i5 I3 rBaseGood% i, q7 Q! W2 j3 p$ B2 D/ D
base = (你想卖的基地名称)
1 M0 e1 a( k0 j0 L/ w9 y5 vMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
0 P0 ?( k% F1 @. p2 P) KMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####9 k. Q& E {+ J+ X G" ^
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####% l/ {8 U. n k( W
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |