原著KeeperCN 篇外引用作者VengXCNE
% y! Z+ R2 L! H& b" b$ s( c5 [" \本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子- F/ y; t8 E7 i/ `
以下内容均来自www.goodbj.com 2 [4 F4 l1 c# b2 B
目录:
4 B5 t& q2 f2 U) H# C1-2L 战斗机装备解说$ r" ^# D9 y: U3 g$ Z
3L 武器的修改
( Q) ]" v& e8 |3 V4L 武器的贩卖设置2 \' l6 y0 F ?/ [/ l' w, f
5L-9L 建立一个新基地
" C* _/ \& Y; v+ o' t. z10L --11L 建立一个新派系
: J" e) Q9 a9 ?( C$ Z1 h! R1 D' W5 ]12L 更改npc的护盾' s+ i! ?8 Z: t3 S8 H j
13L 派系友好度的变化修改办法8 T, Q: G. p2 }/ P R; r) u4 ?" L) `
14L 基地建立补充说明6 y* X b3 b0 Z
15L 激活无法使用的跳跃洞! q" x5 z/ l2 s2 z0 P
16L 战斗机座舱的修改3 k, g, j: d/ T1 D f& _; J
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 " W9 t* W* y2 y) v. H, }
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程7 W2 v% p! h/ V$ V+ b) r: t- y
# c( m- P x; J! ]& b装备
, F7 Y i) ]# l4 e4 o% i% z装备意义解说
( X& m% o7 W9 m+ B& V1 H9 P" j; K : z$ b& j. i4 `/ o" R
! i. _1 p2 L7 E& l/ C推进器意义解说
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0 d- p; p ]4 f. w6 n: M7 R5 K打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:4 u! p$ [0 m* m" }
( h& j, T: u4 w3 t$ y$ CThruster
% m, ]- U! K) ~3 s) |/ rnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它- B. X" d/ I1 E" e
ids_name = 263737 ; 这个不多说
3 |. O5 U5 @% w( S& ~$ Uids_info = 264737 ; 这个不多说% b# E0 A5 u; g6 O- ^. ?% ]: b- D
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
; R+ {$ V+ i5 w' z: Q( amaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的- k, K1 ^. H8 g8 L
HP_child = HpConnect ; 连接点
. Y* z" N0 j9 m: t6 Y: Ehit_pts = 1000 ; 可承受的打击力 _4 O- |: V$ `6 B, u
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入9 U1 r/ A" K- T7 p% ]* e) n
debris_type = debris_normal4 X0 a2 {+ c i6 D
parent_impulse = 20
) H5 j& {- S1 I1 {" z5 hchild_impulse = 80
+ l/ `' e- u+ n: s+ w6 Y' g( X* Ivolume = 0.000000 ; 占据多少货仓空间
# y4 D+ Z& N8 W6 S1 s% [9 t1 zmass = 10
& `4 L5 N6 d; t/ G* f2 amax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
/ O, u. R2 o* h; N+ O" Gparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
8 L# H! |, b8 x, k; {/ Shp_particles = hpthrust ; 推进器的尾焰轨迹% _: r1 E; E. ^7 i
power_usage = 165 ; 使用多少能量6 p$ m+ k3 E+ m! T9 H
lootable = true ; 可被丢弃在太空
- C# G! A" i* lseparation_explosion = sever_debris
, n9 z3 `6 y' c8 t4 |4 GLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。3 H' B. L; H+ i! p/ f9 {1 g
4 C, ^: `; ]6 i7 B# T& ~6 [4 V护盾意义解说
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( R9 \$ C' \1 F6 i) v1 KShieldGenerator
& J- Y1 w! b7 l* d4 s1 Mnickname = shield03_mark05_fr ; nickname,不是新增就别改变它
, h4 H" a/ D4 D: ~2 f0 Sids_name = 263873 ; 这个不多说
; b! Z- F- Y+ }ids_info = 264873 ; 这个不多说: z, h' m# D9 i( e ^( ~
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型/ F3 J$ A% `3 W/ O5 E; c+ S; E) h
material_library = equipment\models\li_equip.mat ; 护盾模型
u6 X o. ]9 A. P( ~" VHP_child = HpConnect ; 连接点, n k4 v. T1 ^+ }
hit_pts = 1405 ; 可承受的打击力5 m! [6 G5 Y. I& l: o) ~6 w
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
: c" l" `. u! c" m% Odebris_type = debris_normal
: ^' o) h$ P) M$ `7 {parent_impulse = 20 D6 Q- ]3 X+ n7 Y9 R
child_impulse = 80
; K, K+ z8 N, r/ |' ?& y# Hvolume = 0.000000 ; 占据多少货仓空间, a9 F* h6 d3 ?, q$ k) [% S0 \
mass = 10. B- f4 U. S) [
regeneration_rate = 44.900002 ; 护盾再生速度3 t( F3 n& E3 ?- Q+ T
max_capacity = 2020 ; 护盾容量 3 Z& D" d' j8 P6 m) G% C4 n/ ?
toughness = 20.200001
' K: R" y6 e5 Z7 e4 t/ ghp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级4 k( D' U" B- ~% a4 x4 M
offline_rebuild_time = 12 ; 再度恢复联机时间! Z3 }" l8 v8 c3 S t j
offline_threshold = 0.150000* ?5 P5 l; m3 Z* _- f* y
constant_power_draw = 0 ; 使用多少能量/ r. u7 e3 J3 O4 ]
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
# A: e0 h# P1 y" K, S0 g- _8 B. bshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
; W- ]6 i9 _- `shield_collapse_sound = shield_offline ; 被击溃音效
' V5 A; ]/ G& Y4 j( c/ [shield_rebuilt_sound = shield_rebuilt ; 恢复音效8 t' _- }+ A* y! d: d( ?
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
) }1 `8 F+ P! Ishield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
E6 P4 M' ?. E3 A0 {% F. mshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效' x X. V! b& u4 U. n2 Q& Z
separation_explosion = sever_debris
; ]5 C" P% T8 A6 j: q; d* JLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
* E. g- A- F3 @6 z3 c8 ulootable = true ; 可被丢弃在太空, X# [& Z5 t' A, q! ?, r0 ]% n+ d. O
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3 ]9 B: z, ^" S H0 k如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。- u# O5 f$ o& l
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让所有上述物品在基地里贩卖必须编辑下面的叙述:+ U g( l/ [( L! q B$ a
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 10 y% a% {$ E# v0 f, _9 x
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1. F# n% }8 }5 o y& i* l3 \
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1- ^; {4 U3 W; Y0 F/ N4 B
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1; i5 y; N, U2 p' r, M7 ?
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
- J4 R5 t& S! J; V' q) Q6 mMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
, E6 u$ K4 w- i# K' cMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 11 _: r( B( C; L1 o
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 14 X7 D( W: f" K; Y5 i
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
* d; |. X5 ?/ H. v; O/ l7 ]9 r9 O+ RMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1) ~) ]" P" I5 {1 J
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1; X9 Q8 Z8 K2 K2 |; {
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
k1 t: b. y. \4 {1 y" E. q# ^MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
8 `2 o0 }* O) y3 y8 o% TMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1+ w# j' a& m9 s
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
% o0 D; v; ^5 ZMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
. m' g6 A9 @- A+ OMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1" D [. F/ {, c T1 L
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
3 x+ ?$ h6 d' t: c+ J" GMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1; h- z9 K- s$ l8 b5 }- R7 g2 X
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1& q: p/ m% n9 n# `) K
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 16 V( Y3 p3 ?' z; B% T
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
% u( O4 ^5 q( jMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1$ K' h3 m! ~" w/ D a+ {
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1) ]7 ?% Q+ O+ k9 d% T: X
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
( n+ q8 o+ A7 r: J3 r! c2 HMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 11 K9 {3 i: E, u y
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
6 s6 G# N6 a$ W M5 O, G% ?/ S! |MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
* F/ q J/ r0 _, E% m) gMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
- j! I7 Y4 v: }) \/ JMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
9 m0 y* P/ h$ F. dMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
0 j5 i1 C: V, k4 t; l: ]; fMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
. a- u& D; w' xMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
V; p1 W4 Y% c* |1 G; O( TMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1" M* k }* ?. W- k' H G" q
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1( S/ A/ R9 \; K' |/ e5 ~9 ?
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
/ p" W- Q4 }# M0 t/ E8 SMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
9 l/ V" `# x( k/ E3 E+ ?; qMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
' ` {, y0 ~* l# x d6 u4 `+ ?# ^MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
$ V4 p* F# A5 i7 M4 G4 ~MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1* \, ]! ?3 e2 q9 i0 G& I5 ~
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 14 B+ I; \3 h% D/ X0 ]
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 12 I& v9 R; K! B @' [' P/ l
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1% N' e- h# R3 D' Q
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
+ n0 p, G* }1 F! f* lMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 15 C% K5 Z8 g4 f+ H2 @+ f4 w
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
. o8 \# U9 e) c2 eMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1' }1 Z- f0 W% r+ k$ c
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 16 Y, A! |7 R# ]$ R( m
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
% J4 b$ n1 j2 n' ]MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1# }; L3 [8 b2 {; |; n2 w9 W0 Y8 P
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 13 B9 F s: [' M4 ^& Y0 {
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
1 Y* }4 m- F. ~# XMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
; z3 B8 f0 {$ h7 C9 iMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1, q: |1 P7 M' f1 |
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1- A4 }$ o0 h2 U0 G$ ?: F0 F$ `* m
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1( X5 w% i$ t. E' T9 A9 N. o
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1 b8 b+ n( Y1 e# ?9 V8 V e
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 17 c+ D9 ?* @, b2 G, T+ ~
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
# l, x: ^, W" Y9 ZMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 17 U( f9 _1 @7 i4 c/ c
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1* i; h* b/ ]8 e8 Q; C
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 14 J1 X6 c7 y }* a* b
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1: ^4 `5 L5 Z3 r. R9 X
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
% d& N. n7 t0 Q+ b) NMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1/ B: h, n# T. K- l$ ]
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1* `+ \2 c3 J/ M& K3 Q" ?3 f' u
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 15 i. `4 K6 `; T! [8 x
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1* l5 m w, n1 r" ?
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
" x" x& @! e5 i$ {% kMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
9 K0 Q7 B$ l' N# \MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
7 ]4 [, s- B0 Z$ o( W& ~" X8 S* c/ i; B6 tMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 19 w) U) I% \( t0 `1 {
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1+ R2 n$ F. ]' i, t; v% }) v9 M
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
7 g0 q Q; w- g6 l, j3 AMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
, c2 i5 T' [, _- W" rMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
0 r: F; m* c1 C9 D i4 J4 ~MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1- _* m, Y" H; Y/ K2 m
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1( y9 F# C0 H* v% U y
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
% W: |+ M! ?7 [2 h gMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
Y# u; G+ H3 A; xMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1- N, U5 E7 |$ I# u
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1- d2 M# e7 Z9 [6 F
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
" ^& x4 |! E3 g+ ^MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1$ g5 d5 N% C* L9 c
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
5 Z/ g2 ?- N5 z8 q# UMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 18 y3 I ~! F! j( F) b- e
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
7 m, P0 |2 q) W( t+ S6 M+ T" z6 ^MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1 i1 ^4 B( b7 |" }) o3 S
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1& |' l2 m) a+ g! J5 S+ p3 \$ w
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
9 Y6 i, Y3 _+ `$ }: P/ ^MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
2 Q+ g! K3 v4 q' `MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
& A) ]( B" U; S. J( PMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 18 o+ B6 ^* ^* S3 Z% W& z
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
+ Q( V) ^+ `- o ) i- f' l- I, q! E" j" M; N
5 o) ^ Z+ q1 @; w/ t1 w# Z6 \
现在我相信大家应该能够了解这些必备的知识了。2 x6 L3 S6 z* C+ S
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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* Q# U# u9 G, l6 N0 BGood% I% D ^- ` ]9 {- m8 S( G# d
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
4 L7 E5 [- `7 J j+ mequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
$ ?9 ?( i! [ n) kcategory = equipment ; 所属类别
0 S% h3 E# z, N; V0 wprice = 500 ; 价格8 c# x$ O' `3 B' j9 w' }. s; `
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
1 T' A" m1 [. N9 X7 acombinable = false ; 不允许你买一个以上
4 X& I7 |/ `" {$ f# ? I) \. Rids_name = 263737
@- t+ n' X8 Kids_info = 264737$ k6 O ^' t) a: \! g( o
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
, ^3 h4 a1 W9 i& O9 Cmaterial_library = equipment\models\ku_equip.mat ; 推进器模型
# [# \ x) |# R q0 m
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; C1 R* }- i& p, J4 G# h* O8 }护盾与它非常相像,所以你必须有这些基础知识。
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7 L5 u% J1 X6 A, Y. B要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。; l( H/ b0 o( G% ]! A" t0 g0 L
# s5 M) G+ D& ]5 K% M3 `每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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6 w0 F+ H$ U- a% j搜寻下面的叙述:# q% k: I: Y9 N. o
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BaseGood1 S& j4 Y- [0 O+ b6 A E
base = Li01_02_base ; 这是 Pittsburg
p4 f2 k9 X1 ~: k- n Z$ dMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
( J' R( Q6 B0 i, _; r1 `MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
! i0 R+ d7 u7 p# n1 vMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 10 b1 O, n( f4 [+ G; t
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 13 |- E3 Y8 K0 X, X: |2 C w
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
N( K, H% i: GMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
. y- ^: ^( ]+ y% c) oMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
: b0 n" u1 z, l& g; L t8 w. E8 YMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
. U% o, g( p+ X2 @, hMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 11 H0 e* f" r# C$ v, S0 Z0 S
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
7 X9 A3 G5 E2 R: O" h5 L: YMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1$ F9 t# M. s1 B
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1! D1 @: b; r9 n' r7 j* O9 ~. q
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1: M. x7 Z' t7 C% ]% c' \
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 16 X2 K1 D, D$ o, k
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
0 w* B0 J) z& o) tMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
: c* s7 y6 m( f5 n/ d0 {( c, bMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 14 `2 i& ^, V6 `& a
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
1 }8 Q( p1 N8 L' ^" PMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1. r4 F9 x# s. `, A& G& z
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
: ?) B7 X4 z h w% y: Q$ f5 IMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 10 y8 f3 a' K+ ]+ d
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
/ h( r8 m n4 j- e* w, l- D- BMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药7 j6 R/ N' K. H0 ]2 _; u
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药* o( f9 Y9 T" N8 z
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药; V' t+ ~; m5 s7 F6 k4 b7 h3 k
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
! }. G/ ^8 e( s( l5 t5 m3 `MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷; |4 ^( O% V/ b3 e
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
r: }1 U3 r6 k5 \$ VMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 10 N' F) ~( E* Z1 q
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1. ~& p s6 m9 R( J) m1 K# F/ |
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
$ ]3 e" s' J% ^ {, jMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
# o% A6 k' |# w2 oMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1$ u7 S7 z V- \& }9 [
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 17 h( l- T) Y' f3 c5 C8 v: c0 k
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
6 e1 Y2 c& A! NMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
& v; U* E5 _! Q2 k) o+ k) eMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
! F% Z1 v& v! C8 N7 r( y6 WMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
! p0 N1 L# y/ P) ~MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人3 s: q" b4 Y8 Q- z( m. y
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
; I- f! v I% @# g" R* E) L5 u WMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药0 V+ `7 o% Y. @& ?
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
1 p( w- P4 E% m% j5 ]MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药, I% v; Z9 G& `' O6 z
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾1 V( x0 b, e% N* w
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
+ }; b, A3 ]# |5 v* R" BMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 15 Q* M$ c6 r7 b& v% C) m, `
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
; U( X( f' }3 C" B8 hMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
( B. {# K5 w4 K4 z0 A) ~! h4 P RMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1+ ^- E% N' @! _
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池' J# r) ~, S0 c. z
' d$ U. b, D1 h* t1 o我们解释一下每行参数意义。
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. G5 K( u, w: JMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
) L2 h/ `7 u; d8 b6 p, h. l" { + F6 m/ S' ]4 h* x' d
1. 第一个参数是表示可购买的玩家等级
* F5 _! e: O% s1 _( M% G; M2. 第二个参数是表示所需的玩家名声
2 Y! f, R* N* r5 n; ^* u2 k: {3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10). Q& U$ {4 b- }, c
4. 第四个参数是表示一次可卖多少5 {* A* L) D& H# Z3 \( u& R
5. 未知4 V# v+ ^* ~* E; l& {. _; t, w
6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:
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+ ^" U7 U# X' z3 w+ N' c物品的等级通常以 mark## 部分表示。4 s1 V2 D# Q' e' I+ i* ?
7 p/ X3 A: h/ W% y. W& _/ U
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。+ n3 S0 ], G$ d, f5 t
/ \8 x6 g. J1 [* E* D$ Z. r
***************************************************************************6 [! N6 p- w$ G/ `( j
/ \: O E% r! A+ Z, v8 w
商品部分解释
, R8 b0 J9 D. O% Z % v* u U) k" {# C( b% \
market_commodities.ini 档案里表示商品的有无贩卖。) n. @, C1 w6 Z! [" w8 C) @
; C. f5 p% ]$ g8 h" D9 E例一 (没有卖)
0 i' y' b4 S d0, -1, 0, 0, 1, 2.250000
6 v, I# K2 g0 @. f3 p 4 v! f) D0 ^- l* h! W; w: c+ Z
例二 (有卖) r# Y' k4 I0 E4 T& O5 N
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)5 l% S5 g4 N/ `; G
. P( }8 n9 A( k9 W* I8 [现在我解释这些商品数值意义。# o0 x5 I7 A6 o$ h
: p" M5 I, v; f9 y8 A0 T7 q
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000& b3 J, L, K) ?! I: {! x
..1 ... 2 .. 3 .. 4 ... 5 .. 6$ w0 P' \/ B% T B U
) _6 m7 n; e1 g$ E9 {; \( b. s5 B
1) 通常都一样
5 f6 l x3 i- F# M7 x' U+ L! N2) 通常都一样* z+ {; h. ^! G; P- }' c
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
# e- D* c! |& f) M$ O4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。+ p/ n4 x8 u* Y; }* G Z- z0 X, ~
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。! ~( x: O) S7 ~: `( x) Y& d9 X* H9 F
6) 这个基地的 买/卖 价格百分比 P* i2 P, \/ _7 Q" b8 D0 m8 V" e
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所以你只要按下面的格式即可更改该基地贩卖的物品:) N' P F/ Y7 X7 t9 Q7 F
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BaseGood
0 q% Y, O, Y' J$ y# [base = (你想卖的基地名称)+ a) A- J: V: B8 b
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####: d% m; n0 i7 |% l0 g
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
) A: ` q' i) s1 V% i' f# LMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####8 X; g- B0 \% V1 |5 y
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |