原著KeeperCN 篇外引用作者VengXCNE
! J+ w, r* _6 D5 }! U本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
- x4 h2 Y. z6 s2 r/ J( E% A以下内容均来自www.goodbj.com ' k. @5 m- q$ I
目录:
+ o- E9 @3 w1 u0 E" X. L1-2L 战斗机装备解说
7 Y. J% N$ G8 W/ a8 `5 V5 w: p3L 武器的修改
$ B& ~1 w) X B" m9 c t, Q4L 武器的贩卖设置
9 x) M+ F" w# R5L-9L 建立一个新基地; G @" U% e k. M: ~4 y
10L --11L 建立一个新派系
P3 a% U; P) x! P" \12L 更改npc的护盾% ~2 S) @! C$ f; v$ |9 V* q- y
13L 派系友好度的变化修改办法
* j- v' O* D$ K& @9 g14L 基地建立补充说明
( B% ^+ G ~3 w' m" v15L 激活无法使用的跳跃洞
L$ {/ B3 N2 X7 C Y& G16L 战斗机座舱的修改4 @( e0 P( K; {& r, q7 v& S6 H7 r
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 2 F2 ~$ d, r- v0 z
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程; d6 [0 I- l! c3 [3 M. A
& \8 x1 o# S6 s9 [5 G装备
: @8 f) {. [ C* A, S# U' @装备意义解说
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1 V3 h0 J6 @4 B5 w2 X$ M, P推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:6 |* H' J: M" B' u. ?$ P
t1 V0 j$ L2 Q2 YThruster / y' p( a+ x' Q" T3 l1 E/ W2 }) a
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
8 _' K# y& R I1 m; C/ Y3 {8 ?/ `ids_name = 263737 ; 这个不多说; o3 l2 o! s$ h. L
ids_info = 264737 ; 这个不多说. t" R O, p! s' r- u' R
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
3 s% T1 v4 m1 {; qmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的1 l8 [5 ~7 e2 k3 b; {- A
HP_child = HpConnect ; 连接点
: ~5 X7 h; Z4 @# ~# V) G! lhit_pts = 1000 ; 可承受的打击力
, w( d- @: c+ o" {/ b* S zexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入8 f& f7 d2 j; J$ j5 S; M- c7 `
debris_type = debris_normal
6 K7 p `: z7 s. Lparent_impulse = 20
$ s. S: y2 |5 S" s, A# i, Nchild_impulse = 80: i+ Z; Q- _% P( U) z4 K
volume = 0.000000 ; 占据多少货仓空间0 x8 l5 ^" o1 v3 ?3 j
mass = 10
( a1 `* |" ^: f% Umax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
Q5 C A. \6 }9 aparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
+ [0 \8 s4 v& R* ]3 jhp_particles = hpthrust ; 推进器的尾焰轨迹
: M! q) H+ w1 G; J: b- d% r8 ?power_usage = 165 ; 使用多少能量
8 [- t; O5 c. P# M- K" Glootable = true ; 可被丢弃在太空
" _3 U9 ]# I! q8 [& E0 L% @separation_explosion = sever_debris+ }' N- B/ Z) I: ^5 k
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。0 o# d8 i$ {) N7 U9 M t) p
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护盾意义解说* E( o( K0 [7 a3 ]# b
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ShieldGenerator, k. b' h) A) B$ I5 ~
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
! J( f( n8 m( B, P# uids_name = 263873 ; 这个不多说! G! _* u* t/ Q. ]# a7 B
ids_info = 264873 ; 这个不多说( M& {' g' E, f5 G& Z+ F
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型; N# u& L/ M& V: S }
material_library = equipment\models\li_equip.mat ; 护盾模型9 K+ m4 N; {* c% M. Y: H; ^
HP_child = HpConnect ; 连接点# G8 e* G1 [+ w5 y4 e
hit_pts = 1405 ; 可承受的打击力
, B: F' l' j# {7 j! A- eexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
7 f/ N4 v+ C/ S8 Edebris_type = debris_normal& E/ R3 d3 j6 h+ T
parent_impulse = 209 @( j+ \9 h$ [2 T5 Y8 C8 Q0 Z/ O
child_impulse = 805 C) j _6 X5 h- e: Z7 I5 m
volume = 0.000000 ; 占据多少货仓空间
, o5 w5 q" H& @3 R% d2 y2 imass = 10
* L% |# \, j2 m. C6 Mregeneration_rate = 44.900002 ; 护盾再生速度, ~3 ~! N, h R
max_capacity = 2020 ; 护盾容量
- ?/ m9 t& x1 P0 _& w6 Y9 etoughness = 20.200001
# ~+ |8 t# u4 F9 U1 h& E! N# ]hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
3 \) a, N) Q+ A. } noffline_rebuild_time = 12 ; 再度恢复联机时间
: j5 h3 f' F s. V Xoffline_threshold = 0.1500006 ~4 ?7 d- k2 f4 _
constant_power_draw = 0 ; 使用多少能量
; e4 V1 [. [- W) W( u- Nrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复+ D. J7 U9 p9 ~+ [1 s
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
_ t7 B& {. n5 ?0 p3 X% xshield_collapse_sound = shield_offline ; 被击溃音效
7 t# U8 B% f) `( `! Ushield_rebuilt_sound = shield_rebuilt ; 恢复音效
- G3 M# D( D, i; s [; F7 eshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效9 Q9 H" T/ K8 n( F2 Y# S; y. X1 O
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效1 N9 f* g) h# R* f) z1 ~2 N8 h1 o
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
% s& u j. h( V: L! j2 sseparation_explosion = sever_debris
5 k# l" ?6 w" G" }0 i, K OLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。/ z( p. ~3 S, O' t2 x! T7 W
lootable = true ; 可被丢弃在太空2 O5 U0 U# @3 ]- N2 b2 V! U- E
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。$ Z& B* C+ i6 k7 y$ p3 @
" m. s& V+ d4 v3 S& a; e让所有上述物品在基地里贩卖必须编辑下面的叙述:) H, p) N8 J* B: Y
" Z6 f8 J2 }( ^, F7 bMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 18 s0 D6 f0 H4 X. [7 h
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 19 Y& c+ q# y7 _4 k' m4 S `
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
$ G) h q. x; y7 X# P rMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 12 w8 s3 M, d7 O
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1& F4 k7 ?0 B- k/ ^* L1 J8 f! r
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
& @! X' v8 N) p; WMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1% D9 g( w9 a& X: n; h7 k% |% b
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
4 o9 r P$ M4 p0 P. tMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 14 U3 \: [# Q0 c* F% U' L! W
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 14 ]; b) t" y7 V
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1' c% [5 A# }9 z0 `+ I0 A
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
. r0 K8 `8 Z( t) c7 o* J7 _" U* ]/ TMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
" E0 o* [& a0 h( I( P' C9 r+ nMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 K, Z+ P. G; |, b2 }
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
' x" a+ u8 m/ t; Q8 { h# H1 DMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 18 q _* P( U( k2 ~) Z8 J
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1/ Z4 T. K! i" V% E: H
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 13 x7 U- M5 d0 X2 b( v) G
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 11 ^, w7 `# y' v( ^8 a! K
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 13 o9 {8 y0 d/ \6 V* o" W: P7 R
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
7 R. @) m/ h" q+ tMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
4 m v: [2 `* rMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
0 Q5 D( z& ?* |% b% v! `6 NMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 11 w, c- }' i) U$ h0 L9 y
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
/ [1 u7 b$ F1 mMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 12 r6 G) V! ^9 F+ ~* e8 R$ d$ |
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
' l. Z6 f: Z9 i! Y4 p4 GMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
+ @6 v) q, B6 `+ U) n! wMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1" n n& g( I- ~+ i
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 19 N0 q0 y. Y+ g! x
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
" g. s a% u9 ]! W& ?/ m+ ?; jMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 18 q; g0 v& a$ P1 ]. y; Z2 L
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 11 l" o4 A7 [# W; e4 x( y
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1. A- H8 F' i6 x
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- N7 b* a, [% m2 y! E7 `
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 15 F' |2 w- W- q, n
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
8 d/ y8 }: U8 Z; g; i4 d& UMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1: X! r1 I" c& h& u5 [) \9 S
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1" K5 e* e+ Y% s4 K. r
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1; ]' V4 _/ d% {0 ~& D0 B, B$ h. W
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
7 |3 U& c C; T+ @2 d UMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1# _/ H# b' m# j: j) u+ {8 R3 m5 D
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1& P0 m! ^) m% q
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 16 H' E$ m1 [/ N/ i) e3 \# `
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1% s* O @; W9 f( Y. w5 u
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
1 N+ F/ e+ E6 I0 B8 [3 _% T7 [MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1& E) b ^+ I7 x: p) r4 s
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
$ V, q5 j9 `6 @MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
, p5 {& U0 O( A) D/ _& t$ |! ?4 SMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
( u3 i2 }3 w/ w( Y( S# V4 f; aMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1 ?) y9 z5 o5 ^1 X1 S) h+ o: y
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
4 S8 D5 b9 R2 ~ b% GMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1( j; f5 W% v; ^7 I
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
! t ?6 M* |0 {8 nMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
5 _& s: P2 p0 ~4 ~# `' U( L# `3 vMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
+ h' l7 A* w; {8 ~MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1# f0 _; R6 W; e, |7 B
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1* x8 T, ^7 E$ A# E( i3 X
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1; H, A, k: n- A$ C! ]- v
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
- {+ M! @( t( E$ N0 a$ eMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1* e/ H5 E. \7 G2 d6 E) y+ |3 b; W
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
/ t- k+ k3 j7 _MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1- `6 y3 }& ^# }9 V0 J4 Q
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1( {6 E' p) Y# \, z
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 [( a0 l* y$ `8 p- h, C
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
; Y# f2 B% B+ m% k$ |) DMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1/ ^' v0 c( S- i6 X
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
2 M8 o6 B7 B% n) g; R) l) RMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 18 L( G9 c! |5 U* V
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1! L4 I4 B/ \7 o: @2 `3 K- ~
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
/ l8 k" L$ Z' F6 b: h" e$ D7 OMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
8 X9 G. h) J0 q# y% v/ OMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1+ Z4 N, W4 ^0 ^& Y% d+ z8 x
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
" \7 S3 b/ O( B" s- AMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
+ B- L# M; s% MMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 11 n. D/ P# t% Z0 S. l
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1) c2 I5 b4 H8 q/ W1 k
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1, F4 f5 r7 e0 O/ R
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1: D7 u6 O6 }- X/ z' f" i, }( L
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1( }' N# W) B5 p) o# B0 \+ |* b! E
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 19 j6 x$ q/ c. J& a
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
, J4 Y f, c5 v5 bMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1' ~* _2 T% z( n+ X
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 14 f' F2 I7 S1 c4 k7 ]; ^+ K
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
5 y) O9 S. G! o1 U8 I/ bMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 15 d- n# }2 B/ M5 q; B
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 18 o6 E4 u9 W% v# T$ _; a
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
" C* I9 i% \; c9 h$ m4 CMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1, t# o3 \% N* I
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1 x, e, o0 ?1 {* j4 X/ ^6 B
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
|, u. q8 ]4 Q: |, W3 ]9 jMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
% L0 `. [" l1 u( W2 q( ]. oMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
O" k6 @2 v8 t Z8 Y \MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1* p- Q2 U( z4 N7 S! E3 c0 ]) S
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3 r& e; D* e7 t& A( \# ~现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。$ z" f' V) V8 e% p& f. g
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看看下面的叙述:; E6 u- ~1 x) J% t( r% w, E
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Good( W- f5 n- {/ L( P! S
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
L: {1 Q7 g7 g, S. bequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
3 q4 g% s* ~* Q- T; }& H" ycategory = equipment ; 所属类别7 v- C- D' u% m5 s2 p) I3 W
price = 500 ; 价格 I+ |- H# P1 d" Y3 D7 F* J
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
8 }# \' I) u' T, rcombinable = false ; 不允许你买一个以上
# G. e$ ?( c: @ t8 }! ~. gids_name = 263737
/ x# l% b7 v% m7 r0 Q5 j9 C. {ids_info = 264737
1 l6 }3 w. e, l+ Nshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型% k. z7 _7 y% D/ J8 F6 ~7 q
material_library = equipment\models\ku_equip.mat ; 推进器模型
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7 {* c/ _3 B* C, N& ^1 A7 s, U; U5 X$ B护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。- g2 u1 I4 c [5 Z1 e9 K1 F
) g2 U( j: c* }9 n9 s$ v搜寻下面的叙述:
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4 C. f- p% D- u3 OBaseGood0 F' k0 P- h" G+ H# ^, K1 J
base = Li01_02_base ; 这是 Pittsburg1 q% Y7 k; i( |8 i
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器* M* t. J( E( Y3 `
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
4 v# }4 z7 X! W+ ^% d5 GMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 11 L- h6 w/ r% U
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
, b3 M: [9 E# H5 ^! `8 K0 z1 K+ T2 o7 sMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的); X: M h+ B' q
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药4 _0 O* Q! j. l, y$ m: p* ~
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1+ M) Z, J- P1 r- E) f
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
6 ^1 ~* C, l; l, kMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
2 Q2 P! y( A2 y$ x5 H* V) ~1 l: BMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
: W* U; ~% F) ]# IMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1, }( P: v" N0 b- r! F! n
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 14 k0 p. c5 q. ]- b" Y/ h" u6 ?
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 15 `- ], z: T. i) B0 a J* }: w
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
x5 _5 w5 s# x' [5 DMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1/ t% ?7 r8 U; x
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1" F$ W4 K+ N& u& }, e+ k- J+ b
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1, O8 ?, l/ J1 {( d0 W
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1. ~; M+ |4 x; N8 H% l
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
3 u; Z; S+ v6 I& [' y9 LMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
' ~3 ~8 Z4 u) g @# [7 j: AMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1; |5 z& r% Z8 G4 S+ a
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 12 b5 G! v8 }: R- X" S
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药, \ Y, Z7 L: B; ^! ^/ c
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
5 h; H! P, v8 RMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药& J6 c; G5 l! W5 l2 \
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药& ~: X. i$ F9 G9 P% h
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
# f6 B) v1 o0 }+ y1 E$ |MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 16 b% R+ {# @+ }+ L+ M3 L
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1+ q! [; \4 m ^! m Q
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1* A) p3 I9 J; Q% {' w
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 `3 ]4 q) {$ l* t y5 c5 p- \
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1. j. }* N3 ]+ y; @$ W5 O9 [
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
3 H K; }, a4 l8 JMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1: u7 w. m6 y6 K2 U' P4 X! w6 M
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
) U6 H4 @5 C8 TMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
: H4 g3 r6 ^& q# \6 E; ~ YMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
. \7 M, V+ W# t: H' \MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
& M/ v d/ C) B5 ^( e LMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
$ C" I8 I2 g! w# _2 zMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
' i+ k; m4 p6 a% C8 _% \MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药4 K9 z1 {. ~' K' `5 o
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
: o& O3 d" Z' n; `9 x& VMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
+ i$ N3 n0 z `! x3 G+ ]MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾) O7 i8 X4 O8 }. f
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
8 U* G4 A# h- P+ F$ M3 TMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
. d8 {: f* s: l& [) DMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 q9 R0 E+ S4 w# X: Y0 `
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1# {0 B" v3 A4 l! P( V
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 u) P [% c0 G& n/ O
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
% m1 b7 m# }# a3 f- y 4 U# O, s0 V! d
我们解释一下每行参数意义。
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3 w$ F/ r$ r3 B/ k* rMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
5 ^7 O x+ K3 L+ F# x% ` J 9 W! i( W7 M4 w9 S( F; e: I
1. 第一个参数是表示可购买的玩家等级9 `! ^' D P8 o$ _' h$ q7 g6 ?; ~$ M
2. 第二个参数是表示所需的玩家名声3 Y$ H4 m: @, ^0 k
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)3 p8 F d& f( ~+ a
4. 第四个参数是表示一次可卖多少
1 @0 J' W% V" k5. 未知
A- r, d! R, D& a9 H# w6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
$ d' x2 z# e1 J8 V7 e K5 D. \ - y3 g2 z/ y1 k6 a
我再把相关知识解释一下:
3 J. W, s0 C8 O P9 \1 b
/ G4 i) w/ K- s6 }% w物品的等级通常以 mark## 部分表示。# m5 `. |( N) e$ R" t
l0 V; \: u! U% B6 f% P: W
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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***************************************************************************' G# F/ @2 t, R7 H2 t
$ G$ o' p/ R3 x8 |$ j
商品部分解释
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5 H9 n6 h% h% s! [% Z: v" d# Hmarket_commodities.ini 档案里表示商品的有无贩卖。0 q# u/ a8 G7 m, B3 t* v9 Z
5 U D& ^) N1 q# \7 f例一 (没有卖)
W- h' x( D1 m$ C% U( o0, -1, 0, 0, 1, 2.250000
# a. D) Q3 `) S/ R! }0 e " {1 N* ~9 y" P; F. [
例二 (有卖)% i7 V. w0 P7 d1 Z* y
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
1 K! \* t7 `/ s) U7 [) _ ]
, t' S8 k2 J* s f0 h$ i: O" d1 A现在我解释这些商品数值意义。: C' E6 O4 s# D
$ f% L1 f) H: V8 c2 H..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
8 s( |% e0 O2 O3 R: R..1 ... 2 .. 3 .. 4 ... 5 .. 6
3 I. o! r# w4 Q4 M
+ ~& ^5 ]9 A& u& F) ^1) 通常都一样
) v6 j# _0 E# ]! W: u3 Z2) 通常都一样
5 @0 u' m1 p% ?9 j* ^! @- Q3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。9 i4 Y7 C5 s& }2 [; ~/ q& ~1 j _
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
6 _2 `3 Z G0 \0 z# @5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。+ |* _8 x8 E! q- q9 Z8 O+ t
6) 这个基地的 买/卖 价格百分比
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2 X2 ~* N" h @) Q$ r% F) B4 j所以你只要按下面的格式即可更改该基地贩卖的物品:$ P0 j* r+ r' [4 U: O" T/ u
0 {( C# v/ S8 `$ j
BaseGood( ~8 ]& c* I \9 S1 ]2 ^
base = (你想卖的基地名称)# z6 F, y; H" z+ r; K7 q
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####, c; P0 b4 X" F5 u1 Q& S* q
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
( _; O( ]+ h& c% S. `MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
% u2 L& p* S; C0 B8 vMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |