原著KeeperCN 篇外引用作者VengXCNE( Z' w+ C& h3 F
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子3 x" X, F u! @* E, l
以下内容均来自www.goodbj.com " b/ U! w" h8 P1 p9 O
目录:
# V8 N( z6 ^7 {/ Q/ X1-2L 战斗机装备解说9 w7 h( U! d, w: g; H+ Z
3L 武器的修改! x1 _- t! @2 n- @
4L 武器的贩卖设置3 [7 ?! R- |, l( S3 n) Q
5L-9L 建立一个新基地
: S7 }' w' g) z10L --11L 建立一个新派系3 D- j' i0 S* q9 h& ]
12L 更改npc的护盾1 D+ D" E4 ?. v9 x" L
13L 派系友好度的变化修改办法' D" d$ k9 t w' ]- x
14L 基地建立补充说明- Z3 O# N, r, u$ m8 a0 h8 y6 }
15L 激活无法使用的跳跃洞" @4 Q4 G4 `( w4 \
16L 战斗机座舱的修改
' e9 ~0 |+ F# |17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 8 O4 S" a8 A% X& [9 W; h b' k! e
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备
3 R, g7 \' d7 W6 g P装备意义解说3 k, O c4 f( I8 H8 H6 x3 ]
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推进器意义解说' e0 ^8 U% M' @9 E, L" }
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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. R" T1 K7 l0 n& H: |Thruster
; g; ] `. h- a6 u+ j8 Pnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
3 @2 f1 x. B ^7 I* i& _: ?ids_name = 263737 ; 这个不多说! B$ | Q# H, u
ids_info = 264737 ; 这个不多说+ \3 f, p% B4 D, ?8 ]2 N
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
0 I2 Q. U- D* h. ?+ H1 Tmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
- I8 Z! l) m' |' t# BHP_child = HpConnect ; 连接点. r8 s8 J# }, Z# T
hit_pts = 1000 ; 可承受的打击力
7 ^8 V3 u# K$ M4 F' x# @explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入' ~' d& F" p- O, Y
debris_type = debris_normal9 f0 z0 ?( a5 ]1 b. Q
parent_impulse = 20) Y; J. g6 m" g# n! S
child_impulse = 80
. h. Q5 M" q# }- kvolume = 0.000000 ; 占据多少货仓空间5 \3 r$ Z* i7 y% \* y2 \- R9 g
mass = 10
, M0 M4 Y+ w- M! f/ _8 [2 c/ M4 amax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
" R* F* D' V9 V' jparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
7 U8 S# d' _. U+ ihp_particles = hpthrust ; 推进器的尾焰轨迹
. b$ a5 H* n5 bpower_usage = 165 ; 使用多少能量% J, y, {' A c
lootable = true ; 可被丢弃在太空0 G3 a0 n1 P: _8 E
separation_explosion = sever_debris$ ^' w. U# Z1 n2 L4 ]7 P/ P
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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. ~. Q8 k' _2 e( G1 k( yShieldGenerator
; w5 w9 Y# o( {4 Xnickname = shield03_mark05_fr ; nickname,不是新增就别改变它+ ~7 O- a* o$ f* c" G
ids_name = 263873 ; 这个不多说
/ V9 A6 Y1 S# Y W1 Pids_info = 264873 ; 这个不多说6 V: R5 W/ G: a+ V8 r# R% ~
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型8 }' U0 r, Q$ N; q
material_library = equipment\models\li_equip.mat ; 护盾模型
2 K l! [8 ^' B/ q; IHP_child = HpConnect ; 连接点
0 e! _3 _$ h6 D1 Whit_pts = 1405 ; 可承受的打击力: a; q1 P% ]. F8 g3 ~' b& b1 f: |& I
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
6 R9 z/ e/ G+ ^6 G: p Idebris_type = debris_normal0 t7 Z/ z6 d+ H
parent_impulse = 20
! ]2 e! N, C7 N$ z' C1 g# bchild_impulse = 807 H. }* t' Y1 `0 G9 S
volume = 0.000000 ; 占据多少货仓空间5 \: W( o- Y8 @* n/ p
mass = 10
( w4 B$ x) D. w* u+ x1 \' Mregeneration_rate = 44.900002 ; 护盾再生速度
# e" l6 h! L; T2 L3 M, \8 _max_capacity = 2020 ; 护盾容量 ! E/ o% p7 O3 S$ o1 _1 }
toughness = 20.2000019 ?- R- a: `* u" t2 s+ K& g; X* I
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级3 C% M/ g3 U* a3 G* i
offline_rebuild_time = 12 ; 再度恢复联机时间6 N/ d3 g! I1 N. _5 b2 r
offline_threshold = 0.150000
0 N1 R; m9 `& B, b& J. nconstant_power_draw = 0 ; 使用多少能量0 c1 b6 t* E4 [7 n8 B, Q+ l# W
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复& X$ A& V/ I" \# Q2 T; J& \
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
9 A- [* J4 c$ N( j) a2 {! bshield_collapse_sound = shield_offline ; 被击溃音效
; @% n4 z; Z5 t( s, [3 Bshield_rebuilt_sound = shield_rebuilt ; 恢复音效; ^4 f% N) H( ?+ E F. A( L' ~
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效. V) h( }5 P; |# s4 O! ]$ U
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
+ r# Q) Y- m0 S9 cshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
8 r5 z) W: j) O- p9 [separation_explosion = sever_debris
5 q. `; e4 D) f/ T' m) dLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
0 T' p, _$ C& L0 B5 E* Slootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。+ d+ ~7 p" i+ V/ p; k o: p
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让所有上述物品在基地里贩卖必须编辑下面的叙述:! ] p5 d! [4 ]* k6 E( l
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
1 W r( J1 J( ?/ K- XMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
8 C) {! s# v* s! J6 A. iMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1, Z$ {1 p) C' d- |) z, f
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
2 v4 }$ L5 a- J3 y( ^7 OMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1# U& K: |7 y; }2 t0 I4 P
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1- H' F }) O9 W) k
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 18 y; ]1 O" \( w o5 p
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
/ b e' G1 ^. X' v; g; VMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 12 h1 e9 C& j0 ^- v2 }3 u
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 10 e/ I# h: R- i+ L* p2 I
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
7 }" u3 T& k; ?MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
, k: l# p) D0 ]3 wMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
! _2 b, A3 B8 A. N2 KMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
* X5 d# ~8 e8 R2 [6 x0 HMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
. P |. i) Q. n+ A1 RMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
. D* Y! }" N& M8 C7 f0 P, S8 FMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
% V. t$ ^' n& mMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1' B- M- q& x+ B, c5 A) V3 Z; }
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1/ c" J1 O! i) @$ C: `/ ?- u
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
6 m- r) p0 b' E+ h5 M- w- V% ]MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
Z/ ]/ o5 S7 e1 E& oMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 16 t2 Z* m& W' X' U: @6 c) x
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
4 S2 |' v* V9 j$ T* e& B2 HMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1" }5 J! B# D8 j8 s" \2 w" G4 V4 A, O
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 13 [% E* q; v& {/ [2 X
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
* I% @( e, `# u/ S3 C& A% HMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 16 Z7 O+ d( b& C6 o! s! V
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
$ b9 y3 E4 j& i& E2 vMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
4 ^* m# D6 |/ m9 y' G2 q- P, dMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1& }5 o- `$ A& ]& x7 _; z* b5 i; T5 ]
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
7 j+ O/ I) m: A J+ fMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 15 M& Y5 V' P3 |9 }) X$ }+ \
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1# d, ^2 l' O' s& P0 O/ O
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1* _. v' `4 ~3 c5 d3 A
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
2 q. c. J, z. j+ g. MMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1& z0 g& v& V7 G' g
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 17 y) {9 C- n n, f
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
. `9 q, k$ X$ K# W3 H% c& H' T% @MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
# g/ a- L5 }. b+ E6 XMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
z5 R: \0 `' v" g2 @" ?# v( Z9 t+ }MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
5 V0 s4 n- k' _; tMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1' \6 Y5 h. K8 v4 Y7 M. @& u
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1* Y* J" v9 K% a, X3 ~# o
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1; n' q: K r# L/ R t# k% D8 \
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 13 o5 ]( G0 P a: s# R
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1% O, i( p: O l1 y( a
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1( @$ H' P N8 b+ s, e0 t% h
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
( L. i/ d6 y0 N3 N1 xMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 16 ^4 _6 b; L' @( c" e
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1+ }5 \7 w6 ^$ V8 Q; `9 `) \
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
2 n. D0 G& |3 l6 m4 J7 @ k2 pMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
/ J1 w3 t Q! d; `MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 17 s# i5 e' f! v/ s9 g: [
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
, o* t. V; k' ?% |5 [8 }# SMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
* r z Y6 A5 `; ZMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
^# p1 c, w IMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 11 v0 _3 s3 O- ]& i
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1* y9 G8 L( o$ H0 L$ S/ b
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 11 S8 k3 ?6 ^% u
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1" Z5 r/ W- ?7 M, ?5 a( m
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
' w4 l1 @; s& {8 G. }) HMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 15 p4 R9 B% N9 ]3 D' N9 [
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 11 `7 C P( D7 ^
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
3 Z) A. a' V) K- C. [; L/ U: TMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
2 V$ u$ b6 V0 ]3 O4 D( @, X8 ^MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
' O- e# x( p+ h1 y( K9 zMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
" x3 ~1 D, s+ q8 T3 N4 m4 ?+ C4 iMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
& y6 N n& R/ F7 d: xMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 12 z& w: n. p. A! @1 e
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 12 x, c0 m$ @$ Z2 V0 P9 o* \
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
: d6 l2 I, h8 M! WMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
; M+ r9 b8 ?7 K) P aMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1& u" ^; B8 Y* Z0 S% ^ {
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 13 o0 G d% j3 t! Z
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1; q9 B( j2 x. ]6 C$ n: q! U
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1& i& `, ?0 {5 m2 W- I% g* ~6 b
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1+ @: S6 ~- s& o
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1: v" f6 |) |& d7 E
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
* [ K: p- p8 S- `$ n0 C/ t! A8 oMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
6 Y# b7 x# L5 ^* n, D( ?4 P3 d4 H% eMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 15 @7 Q6 n9 D$ _: Y1 H
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
" q: k& X) H8 L! V. m, GMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
1 @& J/ j' T& i) O. bMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 12 `. \9 a( H3 F$ y) j* B G
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
0 x" \. Q' e) m; Z2 A& ~9 SMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
! V1 J: V$ `/ k, Y8 `1 {) }2 ^MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
. S( {( W0 ]9 }% U+ b$ _MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 12 a0 S" ?- N# b8 K$ y; j2 g) S
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1- u: B+ t( N) i% u' k* F* S" \9 r$ U6 _
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1" @: F" ^" {* `+ R! z+ g6 i
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
& X% b6 {& v. Q) X' M- U$ ^MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 10 s- t! W9 O: T& U$ ~5 v/ d* b
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
" |/ R& [/ s+ O/ [/ [MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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" O/ S2 B( y: H: w: E G/ M, i6 }现在我相信大家应该能够了解这些必备的知识了。3 A! X0 f3 ?# ^9 f& I5 K
2 W! ]3 X5 }* z! G; p# o+ }现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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8 l2 ~' s1 _( Y9 |. DGood% U( W" P7 T/ X8 z( W; B
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它, t) E1 w+ S/ i
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它$ n8 V( [! q; p$ j5 l+ n
category = equipment ; 所属类别
2 z' r2 d2 T- K6 f4 T: Sprice = 500 ; 价格. m) { X$ p2 y1 W0 w
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案2 v( H) G" n; P
combinable = false ; 不允许你买一个以上
3 j0 V H1 h- S, f) n! Vids_name = 263737
R6 E! b9 ^& }3 d$ K( wids_info = 264737" j* ^5 O% I4 o; V- U
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
, Z9 V. k% @* e$ \4 h2 bmaterial_library = equipment\models\ku_equip.mat ; 推进器模型6 {- ?* `" Y0 G- o/ f Q! I) O
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护盾与它非常相像,所以你必须有这些基础知识。 a% S* O6 a" ^, {0 ?( }1 p M
, V5 c1 G: O, G% u, m. L. A要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。" k$ j! t- w: u1 r% ]" w& H
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。* ]5 P4 W2 u! L% D0 H/ i( e
6 z5 U& ^7 ?/ f4 P. h4 v$ p搜寻下面的叙述:$ y, v' ~1 |' a5 r
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BaseGood" |, ]8 e1 L7 l; z
base = Li01_02_base ; 这是 Pittsburg# x2 h! `& W2 J
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器, R; D. t- O( y( i) j1 _1 S$ I# f
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
}; g* o, g3 oMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1, n. n+ F* O' S: A* s; ]3 [7 {9 U; n
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
3 P3 O9 X# P. _3 K# n' Q3 hMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)2 p8 y) W" S) T6 C, G' b; m: F) x
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
" H' a( Q( g. lMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 17 w" H# x% V# u6 @% O$ ~
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
& @7 u8 B; g( J; G: g. X# w/ B! ^7 V6 |MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
" ]* m' W: ~7 r4 O$ U' k& A: MMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
% q9 z) @; q( G* f; `# ?. [MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
! Y( }# @- q5 b. ?6 Q; i; N+ T0 ?6 }MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1% ?8 s0 D* ^7 Y4 M* ~) b6 X" P! h
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
7 j k/ x8 X% D+ F/ H- I9 eMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 12 u/ b% I* A1 h% [$ U$ N6 V5 p
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
3 D# M. G, p# E# M* q) y1 Y4 ?- IMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1, M' b# X# w* {( N8 m R5 p7 {% H
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
: J; D- L" m3 D5 _* {MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1. L ?5 `. _' y, Z) K/ D) {
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1 t% m6 Y. V, s
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
- T8 y' R0 ?4 VMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1* Q0 m5 j" ]& \3 k+ W1 m1 }
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
9 s* J' t2 I# o1 c; G$ tMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
5 F X7 G+ }% D& qMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
* ]3 ? {" }: ?+ X( F# i$ KMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药7 @ z0 v& L2 d4 n4 d" |1 r
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药, k6 L8 A8 r8 m. j
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷0 ` j/ P. i, b) h
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1$ ]. V/ L/ _: D- W& V) A+ _
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1, s1 T; Z6 ~- w6 v& P( C4 l5 B
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1- i+ t7 t; P) [' j# w$ O: T- g( L! O
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
8 a9 t ]5 n6 f; m* s6 dMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
$ k. p2 z' Z3 A9 X% r; e% z( u- |3 [1 }MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1! I4 R) c* _4 \- L/ ]
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
s0 l5 |$ X8 ?; e, r; Z8 x' O- OMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
$ S% a3 v6 P# dMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
0 _: P( E k8 M J7 rMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1$ Z! ]1 s% o4 ?/ `6 w$ _0 W) K
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
' P1 R' ]" S9 b( G k5 N8 oMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
! _% @: u: ^, tMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器. @) `" z* |( n3 \
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药1 L( I* g; \' Y- i$ O: V3 R& q' b
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
4 {8 |/ X( V: RMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药9 ], @! \+ A- `) u$ y3 C$ F
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾" H3 ]9 K" ]" Z O3 f# u
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
7 L* M7 Z! w* QMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
+ }, v0 q) {# n# O# P5 q8 _MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1! e$ @( t7 G! a6 i
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 19 B9 E* C" j% z9 X7 V; g
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 11 B, ~. q* U L# y$ s$ U' ~8 n$ I
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
! O8 o0 T8 N5 C7 r+ T
* }/ Z' z4 e6 l: t7 a) \& U我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ) F8 l( C/ a, ~6 H* c) k
1 M* F# W9 B& d, U" N1. 第一个参数是表示可购买的玩家等级
# J0 c R; D% o( N, v) [, b2. 第二个参数是表示所需的玩家名声8 D$ d. H+ l* K6 ^0 A$ S! y6 r
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)7 x: Y+ Y. W. ^/ h- Q3 s
4. 第四个参数是表示一次可卖多少! \* @( s& X2 y" w
5. 未知' M' l& {. Q+ @% k4 M$ X+ u2 P
6. 把原设定价格乘以多少倍数* c7 z& K/ a% s2 p. i
% n$ e3 Z# E3 p9 {0 W0 z6 T5 M
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。+ J9 S/ v$ L- T$ Y# a+ B- \2 t
6 @: U, k4 Q! k3 {6 s+ L1 u5 u我再把相关知识解释一下:% M& L% M/ j9 p/ D4 ~4 n6 h. C
% b# ?# S: Z5 d' B5 ]6 G+ L% E4 y
物品的等级通常以 mark## 部分表示。
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# w. g% |3 ~" d% |( mlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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***************************************************************************5 `/ ]0 @. y3 n9 F
: R3 p% O8 a9 e- _, B& a) Q. d商品部分解释
' A6 v, ]5 h2 ]. P . \1 H L9 }2 Y8 I: t5 o3 W
market_commodities.ini 档案里表示商品的有无贩卖。8 o" o8 ^) \- B9 `
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例一 (没有卖)
7 g* R$ I- s! E5 c7 D0, -1, 0, 0, 1, 2.2500004 e, w0 i' ~) D4 X8 D& @( _: [
2 y7 T7 l8 O. G4 q2 ]* ~1 w
例二 (有卖)
& \( K4 k. K) q' x) f0 Y$ x0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)" R" Z: Z3 n, ?1 R9 L
$ b$ m* q3 x: s# F |$ m+ F& [: y
现在我解释这些商品数值意义。 _ Q4 b4 p# Z# E
$ ]5 X4 g3 ~- O..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
+ T6 z7 E! X- v% C, S..1 ... 2 .. 3 .. 4 ... 5 .. 6. [- ?! Z* [3 R/ i6 r1 R
& S4 I6 ]4 O% g3 q% ~1 g1) 通常都一样
+ j5 w5 v0 e/ X( y& ]- w2) 通常都一样
( b2 ? ^$ C# h$ T* m3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
2 ]9 T& A1 @3 Z4 M# P5 C8 H4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。$ K1 x G. B" _: y7 k
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
+ g; f4 }9 i- l# P6) 这个基地的 买/卖 价格百分比
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) P4 g, k( C, [. ~ `7 ]所以你只要按下面的格式即可更改该基地贩卖的物品:
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5 S, ]8 ^) k5 k5 [BaseGood
. x4 x) F* l* }& j/ wbase = (你想卖的基地名称)
9 P6 E4 h, {9 M* A5 }9 o3 ?; z) M6 KMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####1 r+ Z0 U$ ~( R
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
9 M) m9 j! a, s1 v) j9 w$ gMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.###### M6 z9 ?* Z7 v* p0 V8 a
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |