原著KeeperCN 篇外引用作者VengXCNE0 ?: C1 z; E) G$ l6 {( k" s; A, U
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
: W1 X' L7 Z; G' e0 X; F以下内容均来自www.goodbj.com
6 K1 Y5 [' @; ?4 f# X+ G8 l: p @目录:
4 H# G% W- q4 Z1-2L 战斗机装备解说/ Z; o7 @! A9 q$ V( J3 c. n5 U' P
3L 武器的修改
0 D5 y/ Z* @& n) J- i( ^4L 武器的贩卖设置7 R! O9 ?& ^% i, k. w, C
5L-9L 建立一个新基地- U& Z7 g' o0 C) O+ j
10L --11L 建立一个新派系
8 W: @2 f. e U9 Z+ `6 r- n12L 更改npc的护盾' ~9 L6 o, P4 Y- p5 m: H5 ?" {
13L 派系友好度的变化修改办法5 Y, _- x- m5 N# K5 z1 f. _
14L 基地建立补充说明) G3 r+ a, E% A( G' v/ K, z% l& _. K, k
15L 激活无法使用的跳跃洞: t% N' q& B/ L9 x. `
16L 战斗机座舱的修改
/ U+ E! g# m9 E3 f% L; N17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
# @9 V+ E6 K$ }" B6 o: T7 X18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程! R' [( M0 ?4 f! E
0 L4 @/ s4 Y8 w' p' z! Q& ]9 o2 T9 d装备
( A, D7 _5 U3 f I5 H5 w装备意义解说
. D) V8 y6 d1 e5 g
+ _1 n# i3 r# h7 B% [. t3 | , c8 y9 V' y$ ~. f# c n8 I& ]
推进器意义解说% z6 p& M# E$ x" P6 G, K
# d( p* t4 }/ a* Z Y: `打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
, f4 s8 ^( k; Q / p/ U2 n7 h) t W9 v+ z
Thruster + L, ^- X9 a; E" x$ @
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它4 R3 f$ z* |9 F1 [* p
ids_name = 263737 ; 这个不多说- O( i: b5 [4 r! e7 e, h) l5 E" [2 U% J
ids_info = 264737 ; 这个不多说5 \: J! p$ ]3 `7 {! J8 ]# }0 L
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的+ K, D, o+ Y; m( `
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
* L" T& c+ O* D% y; pHP_child = HpConnect ; 连接点& y, O! \2 p0 V6 |) y8 S
hit_pts = 1000 ; 可承受的打击力( ~' {* o/ I4 k& X$ s+ G! W: U
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
5 P0 c. O0 o; Z. {9 |: l9 ydebris_type = debris_normal
. I" [: \! i7 z. j3 Z6 eparent_impulse = 207 Q4 R% Q. S" w# R/ A
child_impulse = 807 I/ t3 {! |7 ~) N+ H- x# T
volume = 0.000000 ; 占据多少货仓空间2 p5 O& o) F8 H8 j8 O& H" T
mass = 10
- G# r8 Z8 m! m$ D1 t1 ~) ?max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。* d z+ A8 D/ M G2 P/ h+ c3 Q
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹+ w1 u+ M/ {$ f3 l0 T& z( F+ b
hp_particles = hpthrust ; 推进器的尾焰轨迹0 ?4 v, m4 `- W3 [% y
power_usage = 165 ; 使用多少能量
" a/ t5 N" f( D0 G7 Llootable = true ; 可被丢弃在太空
% p* t; e* L( A7 Qseparation_explosion = sever_debris
0 `: p' _* y0 W8 F: jLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
& a5 P6 z$ o) C) a* n- U4 p* q
; w9 v6 A; Z o护盾意义解说) Z8 |5 ], g6 g) ~( B7 H# H
" N+ y2 [4 j) w: J$ ]ShieldGenerator
5 ]" M% v! S2 _1 Ynickname = shield03_mark05_fr ; nickname,不是新增就别改变它. j! e7 I1 Z2 ]9 V
ids_name = 263873 ; 这个不多说
) g4 e, ` `3 u1 L e7 yids_info = 264873 ; 这个不多说
: @0 D1 p9 s; ^( _" T: ~DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
8 i# }4 Z; \5 r- h( d8 Xmaterial_library = equipment\models\li_equip.mat ; 护盾模型
0 z- r- ?/ m4 `. ?' NHP_child = HpConnect ; 连接点
9 t( M1 z5 `# m/ Ohit_pts = 1405 ; 可承受的打击力, d0 D- [7 e7 w9 ?: M: s5 ?9 x8 T- E
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
( [# v6 N6 }. z" c' ?4 m3 idebris_type = debris_normal
& F5 g% E9 E# oparent_impulse = 20
0 `. s9 b9 ? F8 `" m6 hchild_impulse = 801 H4 W: @; Z# A% `* _: o1 d
volume = 0.000000 ; 占据多少货仓空间
* K' ^4 g$ h9 J% }8 Wmass = 102 V$ N/ Q' }9 p$ f! A; d
regeneration_rate = 44.900002 ; 护盾再生速度3 x7 Z3 k; R8 k( s2 O1 o9 }' Y
max_capacity = 2020 ; 护盾容量
3 C' ^7 U, Q' P& Dtoughness = 20.200001+ }* i+ t+ ]1 \6 Q# a. D
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
4 [5 a9 h5 b4 p* Y) R. ?+ Xoffline_rebuild_time = 12 ; 再度恢复联机时间$ B/ f5 T3 i4 N2 c; ~
offline_threshold = 0.150000/ n. \5 t) h$ F f) \
constant_power_draw = 0 ; 使用多少能量# w0 `8 a( B8 S" u( g% ?! V: Z
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
9 |! L" F( S6 M" R' l* W8 i/ G1 xshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
" w* b5 M# g3 f- ^$ ~' }; |. A7 i fshield_collapse_sound = shield_offline ; 被击溃音效
* t& G0 n( E% U7 K. rshield_rebuilt_sound = shield_rebuilt ; 恢复音效
" s6 v0 H3 k- a: Xshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
4 E+ p' z3 m; t" C! s# p+ Lshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
. z7 a0 T k! |6 Z: s5 a5 ?( pshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
8 G) i! H4 T& e/ f) Y0 z1 nseparation_explosion = sever_debris" ~0 ~0 v; w- J' C
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
* ^- O: r g# @$ L% ^lootable = true ; 可被丢弃在太空
+ s3 e) Y! N. ]4 R/ n ) R$ ]) l% N7 w4 G+ _3 A% d
9 F o1 J2 s6 K" p如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
. H( |2 w' B( D2 u( A
! }9 e& p/ Q! l$ x% ~' J让所有上述物品在基地里贩卖必须编辑下面的叙述:. `: x0 `9 _" o, D& q
" _% L# C5 n. n8 ^; w8 j) e0 {MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
3 A1 o; b' v5 m6 |7 Q& \( \MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
i( j" G2 P& N3 CMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
# N' i! |8 \3 ^MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1% u% @0 m: A- j8 t- U9 f6 A
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
; c" ?8 L+ P1 w& Q$ PMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 14 z. G, [: @, ^1 `9 f7 z; ~
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 17 Q0 ]) ?. a0 D- |9 v
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1! ^, a4 |2 a% }7 f9 B+ S$ L3 _
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
$ o! x5 J. E" UMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
2 n8 \% e; ^3 e3 [' C. }+ ?MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1" D; A7 x0 Y2 a/ n5 u4 N* f8 \, m
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
+ L7 M! C6 O2 j+ x( n IMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
2 @; _( Y9 p( ]% O7 i6 [7 C& Z4 O' f' uMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 14 R& l6 }3 {& l- h6 X& S# O
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 16 ~3 V' ]7 P; q6 p1 X
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 14 T- B& n# k8 ^/ P4 H* X
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
, W" w; D, `/ B* I6 |/ E. C) a% hMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1, R- c) Q1 X- h! f/ u4 X
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1" ^# y- K: N$ G7 m' m4 C. E8 ?
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
3 U; F3 \& d, `MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1, `0 ?+ w3 z% d! l2 d& p4 |
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
; e& M0 m, l; y2 Q6 u' |7 kMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
: f0 E/ \& H- B( {MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
0 W) F7 d+ k+ ]9 p" M# d6 I% }$ kMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1, |. N: `7 e- X3 p5 a
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
, X, c3 m7 L# v0 J, n6 \MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
5 P6 B9 K% K: ?MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1: f" u1 L2 z8 L
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 18 b' m. k2 f' V8 o" h
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
* }# n6 W* F' ]$ S7 X. g+ MMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1+ V4 ?& F! U6 M. W W
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
9 V9 b' N5 `/ w' ?MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
% I$ g/ {3 E/ AMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
2 D% w" ^: P1 S2 ~# y- tMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
) P* Y, H& G6 d/ y0 BMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
- K1 k- d& A" dMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
* \6 @ h" R, _! E- ?7 g0 _MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
; Y" h9 q) f+ o% S4 d" d% G. h' kMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
- Z5 p9 h) }" q9 W1 f2 MMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 17 R$ Y* \! l/ y9 V# B, }! D
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
8 `4 W$ l1 ^) pMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 13 @7 Z6 P* @/ ?& P) C% }: N, a/ @
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 10 t3 Y& @: S' x: I
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1 w, V9 b: y2 [- ~8 @! c! ]% E
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 13 g) X& g3 W( a
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
: U9 t% d2 Y0 s# i5 \MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
- s1 U( V& \) x, w* U# B2 _MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
6 q5 m/ S6 T7 X7 B/ K5 pMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1+ Q. z$ f* }5 X, N+ E8 b
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
4 W* ^, C5 H% yMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 11 s! H3 X& L# \' F
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
M$ R" h$ G/ m& rMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1# b1 K- x4 z' v: e4 e" _# \- k9 c
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1/ b: T2 x3 P0 q
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
! o* a- ^! g0 q, Q p% O: {MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 11 V9 s3 I! L) g+ R$ w, m
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
6 h4 y) J6 B' F% d T: }/ qMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1/ q# x& A3 S/ @& j1 ]* Q9 n
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1; Y7 P# |( x9 [
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
z0 Z/ L6 C% ~. h3 ?MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1* |4 K9 b: E6 E0 F' k" e3 O0 g s
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1 R; Z4 S5 k7 Q. `
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1' }7 w7 Q/ b2 R f( P
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1* h k3 a, X3 ^3 i
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
4 Y8 W* ?) {3 e3 m5 @+ XMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
4 J, ]* y) X* B+ g1 K5 ^' p' v$ aMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
; P" H5 F( [ pMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
0 A1 m# ^7 Q- ?% Y* d2 k; R+ V# ?' l* TMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1 ^3 h- t7 n# E; E
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
_2 e" Z* i, {* g( h( K# w; v$ ]MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
& e5 q+ b" X# T9 H3 hMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
8 |# G0 ^, }; H7 r5 [MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1: F1 i+ P& h* I9 W2 ~
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1; E9 ]3 C" i4 W7 t2 R
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1" N4 q" g# c1 E' h, R; H& Z0 a
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 14 B5 I0 V9 F, W( R
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
( \7 b4 Z# ^/ a2 F4 FMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 16 Q7 t6 } C4 q l7 y* V
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
. m, @7 O- G- N* |! v BMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
, q% o8 X- u# a3 a! B" n+ k) c! |' FMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
a# ?8 c- L+ O" E3 T8 i5 O. mMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1$ G& {! l$ n! Z8 d
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
. @9 i+ r/ l1 sMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1" n9 y5 B3 y; S& l7 u. z/ ]
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
' [9 M* _# U2 j, \* T8 K- Z* XMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
7 [- y" s' h7 A4 tMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
6 w- V( S3 V9 D( s8 F7 RMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1" G5 Y% x2 W8 |' J6 i) M* B
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
( t. p! B7 u7 e) s' C6 c7 ZMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1) @% h. r1 G4 j0 V4 \
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1! W7 e/ z* O+ k! n4 S, l/ L
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
- s$ C4 k1 d2 u* ZMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
1 j# Q5 o( X/ j( R' y) [! q: |MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
) l' k7 f4 f& j 3 U& l& n! h* O% S. o9 F% B' d$ ]
+ ~6 b9 P7 H0 @: E现在我相信大家应该能够了解这些必备的知识了。3 y+ \: D" {2 i, ~; s& e3 H. U
( A/ E9 \' ^) o) I& i
现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
5 t; [6 F+ }* }) ` ! i, _0 w* a: B$ j: i
看看下面的叙述:
# l2 c" ^' X1 X+ f 2 h( j+ R7 h# x, r$ E
Good1 c8 J7 F: E1 Z5 H# Z' {
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
- ], G" p. J! T2 Cequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
1 L, ^3 l3 y% U! c/ p- ^category = equipment ; 所属类别
; N! V o F8 _6 U9 }7 a/ nprice = 500 ; 价格: G5 R* ~; |9 `
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案# F- k' w3 B8 S
combinable = false ; 不允许你买一个以上# p) n, N& W1 x& V f* n
ids_name = 263737# u: R0 X- M# m* s0 D W2 J6 W
ids_info = 264737
+ z1 a: c2 `: O; t( M+ J- Sshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型8 s! |( `3 |" j# L' v: Q$ s+ |
material_library = equipment\models\ku_equip.mat ; 推进器模型, P# R! z& ]9 G2 a+ L9 w. V4 r. R k
1 {1 F9 q$ s! I8 c
! G* ~: L" N8 D护盾与它非常相像,所以你必须有这些基础知识。
, o% Q1 \" I3 b
0 I9 f5 f, S. I7 h要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。# n* b9 Q* s0 x5 j2 ]* w
# W4 w* H7 ]' n# g" i! z- a
每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。" Y/ o1 {. o- M9 c- d& x' g$ ?
4 y7 M8 w. S! j R. l
搜寻下面的叙述:! l3 W8 |: c5 P" B
7 Q& |( ~+ o, l% }( O: N& x; E- xBaseGood
' U$ O- w% P* f& p* e8 dbase = Li01_02_base ; 这是 Pittsburg! N; D0 Z+ |! g+ ]2 Q
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器$ C' E3 q; U+ h& ?
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 13 L& ?1 \7 Q6 u, v2 [
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
" A7 D0 r$ }0 }) h% UMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
, x! C3 R1 X# I& X! mMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
) R# @1 |# F5 ~. S, DMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
+ |6 J" T2 B& a# e' IMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1& } W4 L [" L4 b
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1/ M9 }2 }) d4 ~) I! x8 a1 m* p
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
$ J- V% R% c; u [$ }MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1, d# x1 r' s! @0 Q7 Y k0 W" e$ u
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
+ A! y+ f. d5 i9 t2 v( F( lMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 19 t8 G1 f2 f. \8 f( ~' N" R
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
# V. z* r4 A5 B6 O0 ^MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
4 T% h% `/ {3 `4 p E5 mMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
& ~+ s( J7 z5 Z, [3 M# eMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
+ e5 Y& S7 y$ w, VMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1" [7 W7 L t* N' @* y
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 17 N6 L' G, q& g. | B# A; p3 U
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1# F2 ?& ^9 h4 J4 A
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
* n. k8 W3 S& }MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
@2 R# `! K# G% M, oMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
1 W& C( l* N# [5 x, A: }3 H6 HMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
9 h3 E1 F+ W h U2 E' W" a5 LMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药' {, V" b( ]8 d; b& p! z8 e! A
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药/ f) i1 i1 \& }6 r: J
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
- N+ E! v. ]8 uMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷) f- t1 P- p, ?! \% x: @5 \
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
, u/ x/ o8 @0 t( PMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
; c1 k; e3 R5 A4 ]9 j$ ZMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 15 ~# C, l- U" X8 a
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
/ o! g( ]7 a$ g) `MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
?- y; `8 e7 |. Q3 s: I, ^MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
& C! [% J9 \* t: ^* i2 t, b- wMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 15 w1 k$ ^- {; y( K+ m) o
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
4 s; H8 x, W9 m% I5 p9 u9 }" d0 dMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
6 s9 | T1 g4 g+ A+ j# q JMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
0 Z3 p0 C3 p0 t I6 qMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1& ^9 V7 K: V( W
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
7 _3 p# D+ D0 X! @ |MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
$ c5 b) k& `1 O2 Z) D; PMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
% @0 F# J3 O( I( U* ?6 G& c! XMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
2 l* j/ d& c! {MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药" o: r1 `# P' t2 B2 |
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
5 R G2 H0 w, A6 o* }MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
! U8 Y: ]( o% e* P1 hMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
& n& `( C8 Q5 g% xMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 19 ^* m% P# m% C
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
$ W( Q$ x/ Q; r% I" x$ j! jMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
. \5 L/ W" R) m8 G& NMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
I% ]( N" X3 D) t* C$ \ - ~9 U8 U# G6 g, A
我们解释一下每行参数意义。
0 n4 i+ ?0 ?9 F1 A1 h( P0 | + e; ~. I& {3 E; g1 I9 |! A6 @! i! D8 e
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
6 ?% U: I! }1 R9 M$ T- W # Y* k' j. Y' l$ y, A7 v
1. 第一个参数是表示可购买的玩家等级( S" n. h8 l1 N* Q5 T
2. 第二个参数是表示所需的玩家名声& @4 s. f5 b- Q% F1 ~6 t
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
, y6 f4 s" @5 C+ N8 |4. 第四个参数是表示一次可卖多少
) k& w+ f: M; J2 o5 r5. 未知
7 i1 c; S, \3 \6. 把原设定价格乘以多少倍数/ \( F# L. i! Z! i; q
: Z# \6 |1 {! i+ z6 `9 U8 g1 A5 \增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。( R8 o/ [1 a$ }' Q7 v- }
$ }2 R5 h" {- j0 E" s# O' x- y我再把相关知识解释一下:
3 M, B/ }* |3 j3 y3 p, o8 m2 Y) y0 @5 z
3 Z }( X7 c+ s, ?5 k' z0 w物品的等级通常以 mark## 部分表示。/ j9 j- ~1 j2 x0 K! j
* Q' k( E8 I$ B, F& `: Z* X
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。5 Y5 V7 ^4 m z. C/ W
: C$ L) ?! j, t R***************************************************************************
2 [4 T2 q& ?! H' @
) T: P" e. c" c& U商品部分解释
9 R6 M# O9 }0 i$ D4 O0 I
5 S- ?& S. T0 b T0 x; s; zmarket_commodities.ini 档案里表示商品的有无贩卖。
9 V/ b) a' ?# G' t8 z 6 R" t2 H# j) z7 j5 Q
例一 (没有卖)
; F* }% {" Y7 T0, -1, 0, 0, 1, 2.250000
9 t8 I" P( O# o4 ~: x
. \" c- _! Z2 ]- J例二 (有卖)9 J) w7 b; n3 J
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的) K* g. p( `5 }* Z; h$ H0 Y3 d6 Q
* n/ P+ N# W [0 L现在我解释这些商品数值意义。- F1 ~9 J& G R
2 M$ ^, ?: ~6 S, X
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000: D. H& `: L. D+ k5 M, i8 v% I' U
..1 ... 2 .. 3 .. 4 ... 5 .. 6
' m3 I7 F3 L5 A/ g
P1 Z$ t4 }; f1) 通常都一样& D o& g1 x1 o, v) M* V, R5 b
2) 通常都一样
7 f# `& `$ R) o1 Y0 v' O; I" ?! f H3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。7 S) ]8 ]' `5 t% g
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。9 I6 w: f- ]* w% T; x y
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。* C/ _5 g5 ^( P
6) 这个基地的 买/卖 价格百分比3 u+ s; c) X) M% _: @
* A1 [5 ^0 V: `, w6 T- V1 m
所以你只要按下面的格式即可更改该基地贩卖的物品:% o: H$ V1 A: v6 m% k/ Q! g+ W' j
! z; ~3 Z* s) K' q8 ~+ _) Q- S
BaseGood* z% Q0 `- ^9 l' o! b9 b$ Q
base = (你想卖的基地名称)* g1 \) i l- b% j: g$ R
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
+ O$ z4 v- O5 EMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
1 b/ w; |3 _8 ^; _ TMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
, w+ ?- Q: ^9 f* x" m1 b8 OMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |