原著KeeperCN 篇外引用作者VengXCNE1 e: q: ^% x' k1 V0 P
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
" B) P" U1 J; j; y$ Q5 D以下内容均来自www.goodbj.com
* Z- P0 Q e K; |8 A! P8 v$ p( I. T目录:: J8 v0 B: x: D4 ~
1-2L 战斗机装备解说! o6 {6 H' g, b
3L 武器的修改/ z9 y D' o/ b9 z$ T' k$ y
4L 武器的贩卖设置' E6 X: A8 v- m2 X7 g
5L-9L 建立一个新基地" A# Z2 d. u' d: j
10L --11L 建立一个新派系1 X! r8 H8 g" {+ w
12L 更改npc的护盾" N" z- N$ ]( W4 X0 \# ?) a
13L 派系友好度的变化修改办法$ l' Q5 J: X n) f3 f( i
14L 基地建立补充说明
+ W9 F' d p; C4 g# V4 k; \15L 激活无法使用的跳跃洞6 G S0 q6 n0 d5 q0 l
16L 战斗机座舱的修改
- n5 i$ x. }* Z# n17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 ; h0 [ O3 P% C6 w+ E
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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- k# n3 l: j0 V2 E$ C6 U装备 & ]3 Q# A* O5 R6 d
装备意义解说) ~* I5 j* p* I/ k0 N" F6 t
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推进器意义解说
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+ Q+ k. e- E* [ j/ |$ ?, \ c7 B打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster % ` G+ f% d* K; G( w6 M
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
: N' u# ]% k2 @" w' N: gids_name = 263737 ; 这个不多说
( Y3 Y# L) c) e) Kids_info = 264737 ; 这个不多说
& P9 O( g: U& I. jDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的! _7 g' h+ |! m7 T8 ?# B/ d, ]
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的2 e3 Y; c5 M: Y; p- O' ?
HP_child = HpConnect ; 连接点
+ T2 I W' k0 }2 Fhit_pts = 1000 ; 可承受的打击力
+ t$ o) `) \8 t8 i6 d: M" ^5 {explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入3 ]* e( J7 y+ b3 l$ ~. l3 G
debris_type = debris_normal
6 b0 R3 \+ ~6 V& i, D8 rparent_impulse = 20; j: E& z* k. j1 S; f. x0 N
child_impulse = 80
# |/ J( U# {2 |6 q9 q6 _! k) D2 g' Wvolume = 0.000000 ; 占据多少货仓空间
; y" _7 |3 ~- H4 }" J: S2 \9 amass = 10
3 H% w/ w, l6 `5 R3 }2 omax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
8 V) Z' O) L/ J3 }1 sparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹5 r* m- J: T" H2 z
hp_particles = hpthrust ; 推进器的尾焰轨迹
; A/ H' H0 l5 w$ t2 V) o Fpower_usage = 165 ; 使用多少能量
1 J# S. B+ O$ ~4 t) plootable = true ; 可被丢弃在太空9 I5 y4 ?7 R7 D4 n5 m% N0 c9 l& Y
separation_explosion = sever_debris% H8 O8 O" _- f0 b1 f
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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0 s; G) J; G p; J! d护盾意义解说
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ShieldGenerator8 ^+ c3 f! F4 K# _& s, W
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
4 P: U B4 y, [- f7 L' Sids_name = 263873 ; 这个不多说
2 l# J8 a# r. F$ m: h( lids_info = 264873 ; 这个不多说
+ i& e% j- e: X" O# m' p2 r8 yDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型5 a2 M2 G- K, z3 Z/ | u$ w
material_library = equipment\models\li_equip.mat ; 护盾模型9 e2 R9 I, K, x# U! c/ V$ x4 ?/ o
HP_child = HpConnect ; 连接点7 W% x/ ? x% {, j! s
hit_pts = 1405 ; 可承受的打击力/ i# o3 Q# N$ x5 D- Z2 E
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
1 f: P# ]0 ~9 e# |, t" `! edebris_type = debris_normal
6 x+ B5 L- c" V4 E3 [5 b( Oparent_impulse = 206 `- Y8 _( C) e/ P! g8 x
child_impulse = 80! o, f& B2 i& t. q Z5 |" L$ \
volume = 0.000000 ; 占据多少货仓空间$ y8 I% o: k2 ^3 g) r! F
mass = 10
/ o" O* ~6 e0 R& ]regeneration_rate = 44.900002 ; 护盾再生速度
* G7 V9 w2 r5 o" R5 V' Hmax_capacity = 2020 ; 护盾容量
7 o8 M/ W# g/ H: w# M3 `) ktoughness = 20.200001
" _0 Y- O/ _2 Y0 M2 Q% Q, ehp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级" b$ _7 L, a: |+ a. f# {
offline_rebuild_time = 12 ; 再度恢复联机时间
5 w C5 p$ a/ r* n2 Loffline_threshold = 0.1500003 E; W* f1 _, F* I' D$ `
constant_power_draw = 0 ; 使用多少能量
. w/ X ?4 J$ Q& I+ L+ Yrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复- J- }; Q0 ~) X: V O
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)7 i; u$ W: u& L# t
shield_collapse_sound = shield_offline ; 被击溃音效
) ?6 l/ r k$ l' _shield_rebuilt_sound = shield_rebuilt ; 恢复音效7 W/ g$ ^* y( d
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效2 q. g3 h% [. ]
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
9 m6 ]& W# L' n0 w% Hshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
' e& N3 C( I- m- |8 m' [$ F8 z% ?! [separation_explosion = sever_debris- z/ v6 \ r: s! @/ U# W7 J
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。% F2 ]/ }4 \! }
lootable = true ; 可被丢弃在太空 ]' P8 ]8 A# m" @( t
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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1 ?; [$ E* m9 _$ C% ?$ t4 {9 `让所有上述物品在基地里贩卖必须编辑下面的叙述:3 m- n4 D. g: f h& m ~
" H1 U9 Z @+ H' @' ? \/ G* nMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
; o1 p& e: w) A. R/ X' NMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1; ?. E% J* c" _4 T# |
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
0 D; K- f1 t4 S7 S' \. N+ MMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1* L' f& V* c v1 f
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
1 c7 S1 E# F3 k5 d& Y4 J2 x7 _MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1, X& ^) M$ J+ m: B
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
! l2 q; u0 s4 T( MMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
& E- }9 a& `* aMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1) w) J& }: e! H, n& Q) x% H
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1( }( v0 i- E3 K: x4 X
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
' n% s+ \ i5 n) b! \MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1' E3 N# C) F3 \! P
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1( [! `6 \! H# Q% q2 d" a- E
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
) D; c( L; g- z, J" R1 yMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
7 z2 o: d0 j* [2 w! L" fMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 13 _% o# S3 K) ^# N& ^: x X
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
, |$ V2 e0 U5 {/ ~) D" xMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1 O) c! |7 X* b( A7 _8 Z
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
, x% R9 p' J9 G2 p) x/ `4 g5 U: pMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
5 G9 V6 X; R. [4 W) |+ S2 |1 yMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
" U/ r% c+ W6 K% v% ^MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
) \. _4 j8 k* B* T1 NMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1% ^0 k; I8 f: g
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1& b4 i# F2 T% z3 w
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 12 r5 y; {" V1 n! o7 P
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1' B/ A+ }- l' X/ s" _
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
9 G) ~- f9 l N8 D8 c7 E3 e1 L0 WMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1) _ W/ c3 n; j# N4 ~& e
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1! Z0 e1 @7 J) j. W/ M, ]
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
: G: [# q# b. g; B/ `MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1+ ?# @ e( T3 E* C0 U
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
: u* M: f, ]3 R1 v! v- N: PMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1, G; f- K3 f: M& R- R8 [8 y
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1% g- X+ _! E0 I2 v
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1' f g" M; m$ X( C' O
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 12 `: [" h: T$ S( Z& m
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
' P1 |1 d; q6 x) oMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 19 O3 R6 i. { l# F8 }
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
) h3 i' A$ c7 _* |6 u6 m) N0 m, e8 xMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
" U* T7 j3 p5 T% I2 p2 }* QMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
1 W8 z0 J& |1 r7 h# YMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1( e- \* c1 I# F
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
1 E1 r2 u3 n$ g! _5 B. N" dMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
9 J k5 q5 f. ]6 H5 OMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
2 W* ~+ f' e8 p. O# QMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1( @0 O6 e6 l, Z- S3 f( z$ H4 P+ C4 L% o
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1, j6 @9 k7 p. F/ \
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
" ]% D9 E+ P# R. T' NMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1, \: p* a2 Z" e1 u) ]4 @) F; e
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
/ w0 D: f+ f3 n$ {* f; DMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 12 M$ w! T) p' `4 A
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 18 |) e! D7 N% Z; a* q
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 14 Q+ Q# v/ m% v& ?4 ]2 ~: I3 B4 u# X
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1; v. }/ K* h) l/ k
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
" Z( g% k/ P( Z qMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
/ _+ b( k9 a6 LMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1' `) ]) w+ N, E
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
2 L7 J! I8 X. Y. y. V# {MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 17 c/ s2 Q9 k8 c
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1& T7 F2 c6 T |- W) x
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
- A* L# F4 ]5 T" E: AMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1. D+ s1 F' t) i( H- ]5 d. }
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 12 l; X( q, Z2 C) l) Y, f
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
7 H+ S# Y/ U w: b. {! `MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1 }" @. s- Z/ Y
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
9 q. y5 x/ I3 h& W( FMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
& D; U' U% Z* b7 |# BMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1( \" f& u/ O3 ?7 |6 v d4 W! g0 P7 Q
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 12 B" L' F# ^5 e; K
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 18 ]% P. |' y; i. O2 y7 D3 z& o6 w
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 17 D( C- d/ V% Z# V; I3 O$ b0 n
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
' L' m2 N! E# c& j6 q: ~4 ]MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
0 c; j" H/ a: B& t }+ Z! ]MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1: v5 L3 I/ {" ^! X3 p- s1 R
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1, N F0 A& o% v2 w9 c: V& f( _: B& s
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
* F. ]& e8 Y; AMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1, m1 d1 C L( |& z' o; }
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
& i+ Y+ K) m( D$ v1 h6 DMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
3 |, v( T2 R' YMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
! j- H$ S. C9 w. p, rMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
# w2 x! q! W) \MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
6 b/ @% O+ U% N4 G, o8 z/ E2 QMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
+ G8 _# m, C+ }7 A+ \3 nMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
i9 J2 a2 u3 k4 d' B UMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
, [- N$ H; C! W: l" C0 X* z( Z( eMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
2 ~6 b! X) x9 l0 X/ s; U% m: AMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 13 S, j/ Q( f1 t9 {
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1' f" c, }0 L' D+ v, r
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 19 F& F: ?9 s" t
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1: Y+ X) E0 m$ f0 v7 r
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 10 m" U' r) g% |- k! P+ G0 ?
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
' ]% x8 |$ B) `( g O) AMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1: j7 n$ C7 c$ u6 t; @5 O
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。
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7 A3 j6 a3 N/ O y7 l/ `现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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5 O3 C+ O2 `* i2 X* c/ N+ N看看下面的叙述:
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% L/ k3 @: Z, p; JGood
% n2 r/ r4 f' O% ~nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它: J# r( L7 U2 U. l! T
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它% u8 b7 S N1 h. R3 P
category = equipment ; 所属类别 w% u; S& i# O8 C, ^
price = 500 ; 价格+ @- r& z) X4 J, o; x( d/ S+ A$ p
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
/ M L/ e: k- Kcombinable = false ; 不允许你买一个以上
3 V9 t1 S1 t) J6 `ids_name = 263737
# n7 E9 ] V, Jids_info = 264737
0 L" u- I( ?6 o1 S4 ^* cshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型3 y f- _" E& }% V
material_library = equipment\models\ku_equip.mat ; 推进器模型
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4 C( ]" q& [( p4 d4 ] 9 a/ K T) h4 C) t& @
护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:
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BaseGood0 c5 b5 t; V1 i
base = Li01_02_base ; 这是 Pittsburg. e; s A+ N% o
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器2 }% h5 {" M7 ?! M8 {0 z
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
3 t; S1 ?4 Z+ p; Q" R( FMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1+ f. V4 e. N8 [) F9 \* O- L! ~
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
( }( w2 O: v0 y5 IMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)- P' x. E' R2 A9 n8 H
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
, ^% G9 M& j% p2 ]! p, @MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
7 E' J1 V# ^% Y! I8 J* m( QMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1( W6 r8 O" q }6 c0 s: s2 W/ k9 T
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1# W3 y9 K" A" h$ ^$ B/ E+ q& \+ j% y
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 11 g4 S U7 ]$ M
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
( E% `! {& f5 I$ ?MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 16 Q' l% B; Q- {
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
$ Y. R* }, G' ~$ _MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
* T' R/ A: p; a& i: a, Q0 {MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1' P! L7 Y1 R$ e# a" s0 E
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
9 I/ k! s8 [) l7 tMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
. P5 X& f% e# z# Y' K* qMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
( A" ]* n8 B- _MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
& s, S2 p$ `9 {( a1 @- Y( P. ?MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
) d. `( ^6 i* \" Y4 H: H" }MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 13 F* q4 t. }# y
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1, e* a) R! a7 L/ r$ f8 E5 Y
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药9 Z1 d4 _) }7 m6 H
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
. |, K! E% y) g- xMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
7 I( b9 N/ E( B9 l$ s0 i+ `MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药3 q) @+ O) O7 z. S; v% I* [, y
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷/ s [2 ?: g- C( ~" \1 I! p4 G
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
9 _+ B3 U5 Z5 i, @$ P8 u; cMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1' o5 u9 @) R% X" o9 Q1 T9 K
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
( d6 [0 x7 ]- e% n! y) L$ r7 C' MMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
3 `% f4 L' _ r% ]4 ?( y5 v; j/ L. aMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 19 j5 r6 L3 C- U/ D" L. N
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1; Y% _. a7 }& h' S- g0 B* C
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1- V9 Y+ [0 i+ E" l5 X+ Z9 m+ T
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
, a$ J6 S* W" e6 m0 u. J2 ] |MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
: j. I0 [; Y5 f& g/ |) p$ {" EMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
2 l! |6 l: z0 h, NMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
7 \3 C/ c3 U# I; i. Y; P/ XMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人8 [5 k, j1 F; X0 K" _
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器/ d6 x; r: r* A j& U# z
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
0 X" K* @6 ^0 AMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药 P0 n# H2 _; P5 O
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药6 K+ v( }. X1 U, m( o# g* [
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
0 C7 T0 C: Z7 w9 p! K: m qMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
3 Q' o9 Q) C0 g' R$ @/ VMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1+ U6 \" ^1 E% i _- n7 F9 f
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
( r8 ?) i8 {8 S. KMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 ]2 o" ?& S5 |/ ^
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ?# G. T- [# j4 n8 L' ^3 G/ c
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
$ a& v1 v; o! V# a( B3 |( V9 _ & d" `, O) A; x! [. p% q
我们解释一下每行参数意义。
" h0 E% h b' U8 V' C , ^4 V$ h8 ^5 _; r' x: ]
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 / G5 G( {, R. G4 w& L
7 w A y X( g+ F
1. 第一个参数是表示可购买的玩家等级
3 N; b' |) R0 j. Q+ B5 w2. 第二个参数是表示所需的玩家名声
9 Y/ |6 I7 e0 w+ O3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10): P+ `0 o' D! p0 W/ i4 }
4. 第四个参数是表示一次可卖多少
" m- \7 j! Y) r% Q! h# r* j5. 未知
v- Q8 \' W3 |* {6. 把原设定价格乘以多少倍数) C6 [, M1 }2 p/ `; b1 [" e" t
- D- Y, t! D7 B0 M# f7 V( ^6 u" l
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。' y2 R' f( O1 [2 n
$ e( }! S% n4 d3 }$ o, T; r. F我再把相关知识解释一下:
5 z, K+ {5 }. R9 r) x
' w. p( v; z: d" ^3 @物品的等级通常以 mark## 部分表示。9 R; y1 X( ^3 A* O7 e
7 b8 t8 a% L4 e: q, A: V) B
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
+ w. Z( r- i# T' y) m- B
' j i& K0 T" f: w) }***************************************************************************8 F: k! t' I; X% L% _
, ^. ?/ g) ?$ K! F* ^0 Q商品部分解释& y, t9 r G* H% o) I
6 T& [& Z$ }8 F. mmarket_commodities.ini 档案里表示商品的有无贩卖。% M- \7 U I* I3 p* s, U* T/ V, v, g
2 ]2 i3 {/ ~1 O7 R例一 (没有卖)
1 s4 }# C+ ?* u: Z$ p3 X$ `0, -1, 0, 0, 1, 2.2500004 ^9 B6 t. ]4 m; Q5 |
- N F, F4 x' A" V例二 (有卖)
; j; a. I M1 A# W0 [0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
( Q" s3 ~- t* j7 P! y5 `
# s& E( m5 j5 g# G1 r% M现在我解释这些商品数值意义。
( W% v9 Y* p7 Q. ~- Z. C + r8 M! b V( P4 a
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
$ D) w6 d8 Y- t! n" ~8 n7 @4 p..1 ... 2 .. 3 .. 4 ... 5 .. 6
9 ?3 s% A- z# G9 O 7 H# l9 N+ W% @4 f% ^
1) 通常都一样7 H7 d; _- d# q3 y
2) 通常都一样
& R A# X! Q! D0 n& T3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。/ a7 I! u9 [1 K4 i# O
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
. ]3 D) U4 h% f& X) \5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
1 o! M4 C; ~. F; t1 a8 c5 i6) 这个基地的 买/卖 价格百分比
9 j! ~/ z9 j% l6 s
( K: h" y4 C7 x. Y2 f. G所以你只要按下面的格式即可更改该基地贩卖的物品:
. ~ ^8 ]5 R; S/ J6 z) I. p ; K( A% p! V& e/ P: @7 r% O/ N$ e
BaseGood
/ v% i& G9 v% a6 [! Qbase = (你想卖的基地名称), C( u1 x; l) G/ R% \- r
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
: g K6 f4 \/ b, ^$ ~, D5 E4 uMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####! w: o. n# ], W( y( o# t$ O% }
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####9 G" @$ G+ g- P9 F I- s! v: u% F
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |