原著KeeperCN 篇外引用作者VengXCNE( ?2 `2 M0 N/ ~
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子 o% v/ n4 o2 n4 n+ u0 f
以下内容均来自www.goodbj.com * W$ ]# G+ i% I4 x3 `. A [
目录:9 l5 L" O, C7 I/ v* I& P7 f
1-2L 战斗机装备解说
! G) t. s0 B* g2 B3L 武器的修改
4 i3 ]; X1 }1 J f+ R- j4L 武器的贩卖设置
. l) g9 C% q( e- W$ M& Z5L-9L 建立一个新基地
5 \, m1 L& Y; Z10L --11L 建立一个新派系6 w7 J) {) l( G L
12L 更改npc的护盾" y6 `5 l) o4 N/ n
13L 派系友好度的变化修改办法' U9 r+ L3 ]2 v. W7 d
14L 基地建立补充说明1 ~; m+ A6 X# {9 p r+ w, r5 I0 H5 @
15L 激活无法使用的跳跃洞# B! p2 P0 _, }9 U# P0 K" i0 d
16L 战斗机座舱的修改( c/ H8 O8 A$ z; ?+ x
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
; H1 D' m" A% t I, [8 F3 L: y: ~' |" ?0 h18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程& i2 b" }( G0 R2 ^- k
+ i$ U% X/ ^$ g z* p装备
6 {7 y) X4 a+ \& \2 t: e装备意义解说
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2 L9 T$ \' Y6 V6 L8 ~推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:* n2 g6 q8 o" E, k0 Y) ]
' F/ }1 m+ e. bThruster
( u: w& g: B- [nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它/ J. @. g2 _" w6 \! j' A: v1 T
ids_name = 263737 ; 这个不多说
5 i$ @1 i' X; u! wids_info = 264737 ; 这个不多说
) V, J9 w, W1 tDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
! t+ q* q5 _) [, T- U! Qmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的* B4 V J1 k. f
HP_child = HpConnect ; 连接点
7 G0 O9 C3 L8 L. Y. Z# O$ lhit_pts = 1000 ; 可承受的打击力7 P7 D4 C9 N+ h* p4 b, ~% F
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入) X4 x+ ^: h! Z; r1 I' C L
debris_type = debris_normal
0 p! N* O( |( G( |parent_impulse = 20
5 G/ y* p' F7 t& z/ L) K% c. ]3 Echild_impulse = 80# y* t4 b/ X3 X/ b- d. w2 k7 F: _
volume = 0.000000 ; 占据多少货仓空间! p4 @1 j2 ]8 @- h( _
mass = 10# E9 Z/ f' [; O$ ]: g
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
! q8 M8 h% W' ?; Hparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹' I' i6 M' M, W0 t
hp_particles = hpthrust ; 推进器的尾焰轨迹 U8 T6 h! w1 R8 A u
power_usage = 165 ; 使用多少能量! d6 s/ M! g* W/ x4 ^
lootable = true ; 可被丢弃在太空% o+ _" v. e; u% j9 X# t/ m
separation_explosion = sever_debris) P& }: D7 y2 k: x1 `! d# n
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。4 _& e! r z8 W1 s% ~1 t8 {# F. a" s- k
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护盾意义解说
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: q6 A$ L, V! G) Q$ n0 G2 ]ShieldGenerator3 A6 f) H; ]# q
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它3 s W8 \& n- J" s8 G+ r8 y. r
ids_name = 263873 ; 这个不多说* `$ p: y1 I) L! Q8 z! \* w/ g
ids_info = 264873 ; 这个不多说& p0 L0 c8 t O! w5 P
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型9 B; R& N A/ O1 {+ v
material_library = equipment\models\li_equip.mat ; 护盾模型& `4 M* z+ ?9 W/ X
HP_child = HpConnect ; 连接点
8 ]( ?1 N" A0 h/ p. chit_pts = 1405 ; 可承受的打击力
$ Q' y5 L! M! P, Vexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入, m$ c9 ]( K" Q
debris_type = debris_normal
# a0 `4 i3 p; X4 J) ^2 s4 p# R) wparent_impulse = 20
2 L% C, a2 E* U0 H$ _# K- B: pchild_impulse = 80
2 u3 z' P$ _! ~; |- r7 cvolume = 0.000000 ; 占据多少货仓空间1 q0 }2 p& O* v; H& X& K0 a
mass = 10; Y0 Q9 `6 k9 ^9 x3 Y5 T+ h1 R
regeneration_rate = 44.900002 ; 护盾再生速度
: q3 ]8 y t( gmax_capacity = 2020 ; 护盾容量
3 Z0 ~. A8 J6 D3 ntoughness = 20.200001
( V( j0 [7 r2 }- Ghp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
3 C7 G+ J/ |9 T0 P. H6 E, R! ^" M! Xoffline_rebuild_time = 12 ; 再度恢复联机时间3 V% u, T g. P; Q3 B/ Z
offline_threshold = 0.150000
|, F+ j9 N: f) d) P; ^constant_power_draw = 0 ; 使用多少能量
; \+ h; {4 |, t; L- [4 g+ urebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
5 n3 J/ J" q+ U; x1 H4 Kshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
4 R' R) g N T7 Eshield_collapse_sound = shield_offline ; 被击溃音效
) g% o- {, w( ~4 D" sshield_rebuilt_sound = shield_rebuilt ; 恢复音效) z8 {9 m8 g" l
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效. Z0 U8 O5 r0 z: Q4 a% L
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
0 }0 _0 e: I% P, I* Lshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效; n/ O3 B' R/ Q6 h+ F
separation_explosion = sever_debris
^6 Y. Q: `* [# p' H* |4 i9 o( jLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。6 P. A$ a" Y- Z
lootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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5 A/ q' X) s+ o8 w! B( R让所有上述物品在基地里贩卖必须编辑下面的叙述:
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; F- h' l* [9 v7 }MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
* \. P! X P4 ]7 G2 K. IMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
# G3 a, c. N5 S) p9 D3 {2 qMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1! Z# |" K+ G8 L7 c
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 19 `( e3 V9 a2 t) z. l. {
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1- {8 |6 M z0 O$ E+ {
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1: k3 S, Y/ P" j9 R5 ]# C% w
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
0 B$ E1 a' V1 H7 `7 cMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
% G7 h3 ]$ M6 _% j) q; n/ dMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 10 t# q4 T9 [2 t2 h7 f9 s
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
" s5 `3 B) P2 K* A5 D1 N, \5 fMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
v! s7 m2 u: B; P2 x# jMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 10 \6 E% m2 R& Y
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1$ x& Q6 f7 e! z! k# u& D8 S) \$ Y0 U: `
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
, r4 ?, [' d4 |. lMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
* k5 H6 m4 M/ t {* G8 tMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 18 M, \% w8 h9 P* V. L$ t
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
7 w) z" @/ y' T$ _" e" [$ [# \MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1* h& L/ ^5 X7 c; t
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
& J0 K/ D, a7 ^/ S5 Y2 c1 W$ }MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
) h8 t0 ^; J$ i" V4 k5 bMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1( I) R1 _1 K9 p. S/ M
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
# f. [/ w1 V, G- ~6 p3 B$ \3 M( S8 R. [MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
6 { ?. h: Y; N( F6 |MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
2 g4 |5 _8 V2 c2 c" w. E+ s1 ]/ CMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
7 N0 v7 o( w$ N1 ?$ MMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
' q4 s Z+ o/ }. j$ {( hMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
7 q3 L% j. L2 D% U3 }8 sMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
5 Q. i! H. r3 pMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
# U7 r! x3 ^4 dMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1, W) T2 f1 a3 r; A' L- y8 g" p
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
$ R1 S' x# o/ w* yMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 15 q9 u( T8 D7 [7 H: ?
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1# Z( D! j- f5 ?2 U* j
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
6 A+ a* ^4 N, ]+ ^" c& O8 tMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
5 I6 {' m+ v% ]# IMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
+ Q* w/ ]6 x+ |( q0 ZMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
' W4 o! f7 H1 |, ~4 M2 h3 q X* x+ SMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
& D. m, @, N g+ J( K3 G) ~. m: z# hMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1& v7 p+ n- M! ]: B9 p
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 11 z; f7 s# d$ u3 Y
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
1 M# E( F: w3 X4 G+ HMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 10 U) b" H) k* O/ q+ E O
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
% D- h5 K! e v+ n! T/ {+ KMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
0 z- ~2 l0 z8 O) s. ~0 B. u$ H' O: JMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
7 {; t. [ ~6 l. V+ uMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1/ K5 A* C; E. _
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
( x. m) u. d3 n7 }- ]MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1) N( R, K6 a$ r
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
0 X* X0 {7 u& @5 p8 X2 l BMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1! x3 Y" d/ z$ X% g+ d% B
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
3 f" _! d% r* _- ^; MMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1; O8 o+ }( j3 a: U. V( ^* W
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1+ t4 x" \% C' x4 x. S6 o) x
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
' E+ N' O" ~$ B; b! YMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1) f5 V2 y0 i8 m |, C9 Y3 s( H. g
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 13 I7 D N" Z; p m8 B
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1 A& ^5 p2 S, Y8 p1 {
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
- J! ~: F1 _( ] @MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
7 f3 w/ U' C U2 G/ `6 GMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1! P4 q+ Q" ~1 y
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
9 a) W4 o+ a4 Y4 u! L8 ^MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 10 t$ d1 Z3 }) m% L8 {* A% j
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 19 y) }; y5 T1 d* c6 N% _# ]) ]" n
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
; x; k( ?6 X. Z8 P( \0 I B0 d# |MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1" N6 a, M9 ?- f, j
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
- m9 n# ]2 b& D4 y A8 RMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
: x# `3 }) R( I/ N: jMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1! j( d/ G* }2 [: E- m$ _
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
V: V. [7 L1 K# y; G" KMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1 t5 ^" n# l1 |' y+ J2 M
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 15 D! X+ c- z6 X& L. l
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
4 J$ q0 [) }9 `: TMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1# k; q5 d- D: b1 h% w {7 q5 ?
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 18 U+ s3 y5 N2 m7 V, S# O0 G
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
) {' d2 F$ X# e2 q7 ]# mMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
, t' k9 m9 g K; I! _9 D$ oMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
1 t7 U. c7 V# i; ]8 I# i8 D1 [# XMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
1 _ J$ S; Q6 d! G$ @2 _4 A5 a3 QMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1, m, q+ C+ u5 b! g
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
0 Y" w5 Z$ Q- T2 R) i4 x9 w1 k+ C3 rMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
; G) O; u* C9 f; cMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
2 m9 _6 a0 p0 z; G) E$ bMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
! q$ s ~$ \. v( Q( o7 M5 O gMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
% |( g$ ?# A5 g0 T1 o8 P+ |* f# PMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
+ r- }9 J* H0 z4 i$ m* PMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
8 U, c' _6 ]/ Q& FMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1) o7 g' j9 i7 w# o
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
* [3 N. `: M6 Z% x! J/ i5 ~( q# aMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1$ N8 N! O" S6 D& g8 P8 {8 r. B
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
+ E; C0 g( E% x$ Z; Z6 ^9 r# YMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
U% ^; e# p; A4 u8 v6 |MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
" p9 Y! @4 o# H5 {4 L$ bMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 19 U$ {3 s0 Y' f' o% l* z
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。 \! Y( v4 y3 c$ K% R' B
; H" S1 y, k8 H. f; _看看下面的叙述:" F; A& O$ t$ l$ ]
( ^3 e' d0 L+ C. ]7 eGood: W I" N; Z7 d0 h0 {
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
6 Y6 c0 s; L9 ^7 U" uequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
9 g: Q( {( H# zcategory = equipment ; 所属类别5 S; }; [4 G2 I8 J
price = 500 ; 价格) Q, m f4 [. q+ F# l0 Z; k# g8 h
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案% o A. q" t& ~ w
combinable = false ; 不允许你买一个以上1 H$ ~' l. [2 i4 q% Y
ids_name = 263737
; x7 P# U" k5 n9 Z4 G2 a) a# x5 ?ids_info = 264737
$ K8 g9 s/ s+ {6 I5 gshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
/ Z. N7 F J( i/ f9 x: rmaterial_library = equipment\models\ku_equip.mat ; 推进器模型" `4 ?1 ^5 F# N) M9 r
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! `. Y! s7 O: l1 M护盾与它非常相像,所以你必须有这些基础知识。' `2 W5 d+ ^# b
' d6 v2 w K/ V4 K3 F% Z要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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. ^2 {" o8 T+ y; k( r7 r每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。. G7 ]$ M) p4 ^2 `9 K- u g% v
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搜寻下面的叙述:+ X- h4 ?4 v' J6 @
j% b$ A! C' i# Y, \* pBaseGood
% @' Z1 X" A* @/ m! A/ A* T7 E4 tbase = Li01_02_base ; 这是 Pittsburg
+ u8 v! i. c+ f6 B+ O+ w( o; O9 k( sMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
8 q5 `) S3 J6 q L& oMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1: W- J- B1 z" v! p$ Y
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1; G! K2 j0 e) ^* k+ S- x
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
+ y0 n* I8 e2 j( ~" pMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
8 d; a# n- v: YMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
# G! N6 [9 |( \5 ]MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1: ]6 b4 |3 l; ?5 N: S
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
. ^$ L7 j5 Q7 K- Q4 C( oMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 17 Y; K4 @! e; G, u4 D1 z
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 ~! ]$ X& m) u3 [9 j7 q) }
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 10 u5 V4 Z5 i# Q! a
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1# Z1 _8 N: W+ Y" x4 k
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
) U2 B$ @* l' @4 e" ]MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1; A6 W& G# R! X7 z' S! I7 g
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 15 T6 R" o2 I; h. T/ u
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
# @, k9 I p* m' TMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
0 w7 ^4 G4 J o- ~MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1/ i4 R0 A. H* e7 h
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
+ I3 s+ F+ B6 ~3 @; d5 gMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
( d* ?4 e5 M, SMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
( y& e5 ?/ H5 I$ GMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 D+ o6 i1 N% l, d* v1 t
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药* O1 @% b! \: F6 W9 ^- O7 C% N: t
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
/ W; p U( b, y$ l6 U: sMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
: ^; T* _; | |' U5 m9 X0 qMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
( z" t6 ^* R4 N2 n h$ EMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
& ~$ K) g/ }% |3 w$ P9 G. uMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1* l! `0 L" q8 Q2 y# l
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1% V1 W! m& P* r2 H' J
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1+ [; |, w3 O. X
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1: f3 K. t% V$ b) c2 \* }
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
0 ~ @- H8 O( X$ q o& c% z* EMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1+ Q9 F+ {% f q1 o% A6 d
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 14 S* ^5 F* o/ @6 `3 ?; R
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1: K) x1 M* Y) V/ N. v6 R" y
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 11 Y+ I; R; k% Q' S7 @, U0 P; ?
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
& \7 F- B; u! E9 W' ]+ [- H) T( w4 gMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
3 p/ }% l* h0 U7 E: V* K% ]- ?( {MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人) L3 e2 \, e9 K5 ?6 X+ v3 b( }8 Y
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
0 O* M% _& B; q: a* p# aMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药, r# w/ l9 e& }, U0 a
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
. ^- K. s" I, w* Z7 WMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
& a7 }* p0 \# u9 ~2 aMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾! ], b. E5 w, F, `
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 15 u$ a' X- h) T" q
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
1 \& T% ]7 s( ` \" Q5 e% G# [MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
: a3 s- t- Y9 L& L/ J. CMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
3 ?; G3 r" [+ j7 s. QMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 12 f" H9 A0 ~3 P3 C% O) U
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
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6 U; G# K/ @7 u/ `3 f我们解释一下每行参数意义。
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. `7 @+ S$ G3 S) L1 IMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
1 ~0 p2 @. B- @# _7 ^4 o / ]2 S0 x u: f7 T% `1 K
1. 第一个参数是表示可购买的玩家等级& O0 s0 R& k" C- m4 D
2. 第二个参数是表示所需的玩家名声
" l' }; N$ W2 `) j4 h- ]3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)9 o/ A* _) G% O$ R* q; c- u2 g
4. 第四个参数是表示一次可卖多少( K$ M0 r& B: R4 E9 m& g
5. 未知# L9 m1 x+ g5 j) P3 s [
6. 把原设定价格乘以多少倍数+ Y. v; H, v1 o2 \$ E
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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* c* m( E) _$ b- L' L q6 r3 C我再把相关知识解释一下:+ o3 S5 r" N/ k; Q5 l2 \
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物品的等级通常以 mark## 部分表示。1 l/ n6 L+ N% }; {9 X k
# d8 w4 P! V; {lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。- C( W q. b+ B5 M3 C8 d) u
/ _; }) s# n% J: L$ |***************************************************************************
; {* V; M4 p6 u* P/ v
- f- \ L0 ^0 W7 q商品部分解释
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* `6 s/ U+ Q* U4 J7 }5 D ]market_commodities.ini 档案里表示商品的有无贩卖。7 R$ e& W' c9 O! a! J2 Y# k# @
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例一 (没有卖)
, D8 q$ P* j t0, -1, 0, 0, 1, 2.250000
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' y: U$ K$ ^$ K) k. f例二 (有卖)" E# m7 a( e( `1 |
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
/ Z1 s, ]6 q' ^+ E 0 X: \' N' d+ |
现在我解释这些商品数值意义。
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" p3 R! C& x" O& e..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
% H" I9 r: D( S, Q8 D..1 ... 2 .. 3 .. 4 ... 5 .. 6) U9 P" H. b% {% l
/ G2 I8 `* u7 y: D1) 通常都一样
5 y J: q$ ]. A2) 通常都一样
7 ]" d0 f# h& x! m/ ~3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。. M/ {5 W( e$ g8 i6 K$ c
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
5 L M! j9 W Z5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。. s4 A7 F; q" V! z0 s9 N' n7 E! A
6) 这个基地的 买/卖 价格百分比
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+ Y' R! e$ ~) E, ~0 u+ J所以你只要按下面的格式即可更改该基地贩卖的物品:+ P. C" U: ]% K3 s* ]. ~
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BaseGood/ v1 a/ h, r. h; }
base = (你想卖的基地名称)
% x# m0 g- N N7 w oMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
( z6 `3 [6 R( a0 S+ |MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####' q" r5 q1 {) W
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####5 a( k& g5 H0 c
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |