原著KeeperCN 篇外引用作者VengXCNE
1 B: v9 \) p8 U+ U& W5 O% [' ]# a本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
) b* K ~5 M( n* V9 D( {) F以下内容均来自www.goodbj.com 7 t f( `/ T* N5 l, F; z4 `
目录:
0 ~% ~* M+ H7 r' C1-2L 战斗机装备解说
: J5 V) |- B- A+ [' B3L 武器的修改7 a' Q% s M% Y# C# X2 Z8 A+ a
4L 武器的贩卖设置
$ G: }9 q4 u4 J* N. x5L-9L 建立一个新基地
g* Z7 k) _# [+ e3 t" ~10L --11L 建立一个新派系9 ]& x0 `( z- ~0 v2 I
12L 更改npc的护盾' ^% R0 R- `; m& t) H0 U9 X
13L 派系友好度的变化修改办法) V R0 ^3 [3 x' ^4 E& C) H K
14L 基地建立补充说明) b- _# e+ ]8 r7 A0 c8 I+ G; E* Q
15L 激活无法使用的跳跃洞5 C! e" a7 l! }% M; d- k
16L 战斗机座舱的修改
; a" Z8 D* S u" k% k1 q. n17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 ! ~: Y/ r- N. V( a: m% K
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程% U ]+ G9 p+ I
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装备
; Z. e. j0 Y) V% E装备意义解说
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z- I5 W5 p) l7 H; k V# V8 v推进器意义解说: ]* z; a2 s/ K9 J$ v5 g4 V
3 I4 |- m V& ^4 r% O1 O; Q& z打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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0 X) K6 Z4 u7 s4 E$ F) V/ ?+ @Thruster g) Y1 q: i5 G
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
" |/ g3 o# t9 y |9 j- tids_name = 263737 ; 这个不多说
) [- H, n0 z# L; D- sids_info = 264737 ; 这个不多说) j0 a f/ {8 ?% ~. C% v M8 p
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的3 U* j5 n# E0 l- w" `
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
5 J1 W1 @) m) d0 p9 d: D0 d. ~HP_child = HpConnect ; 连接点/ {( ^! ]! V3 Z0 _& ?: }8 F
hit_pts = 1000 ; 可承受的打击力
6 C( X, o% H/ a; kexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入6 H8 R5 m6 g! }( A" [9 ^
debris_type = debris_normal) A/ O$ b( Y; R9 E& d
parent_impulse = 20# i3 P) i4 S# j
child_impulse = 805 K* m5 m( c7 t
volume = 0.000000 ; 占据多少货仓空间. x3 t- y: ~4 B
mass = 10 |: K. o) I Q* L# y$ T& c
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。+ S3 t1 a! ^+ E3 ?
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
, ]& L4 V: R, U) D V* Rhp_particles = hpthrust ; 推进器的尾焰轨迹
0 Z$ a& @+ h* P$ D8 g) ipower_usage = 165 ; 使用多少能量6 @" S9 j$ x- |
lootable = true ; 可被丢弃在太空, c/ c+ S( ^7 l. E# {
separation_explosion = sever_debris
; }# {+ q4 }/ R7 k" O& b( _LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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6 j6 b7 r% }; l6 d# b1 TShieldGenerator
5 t& u$ S$ X; B& Q; y* h) Snickname = shield03_mark05_fr ; nickname,不是新增就别改变它9 K: g) S# w+ J! }* O- S; v- z
ids_name = 263873 ; 这个不多说
7 I6 U. Q9 s: L' y9 n/ pids_info = 264873 ; 这个不多说
, E0 M o8 I: I2 bDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
+ O) H0 X* r5 Q5 \6 mmaterial_library = equipment\models\li_equip.mat ; 护盾模型
' I4 P7 i* z s( k+ J* AHP_child = HpConnect ; 连接点
# `- j* f+ R6 o0 l$ G& Ahit_pts = 1405 ; 可承受的打击力6 @4 T: [/ L' I7 Y' k% q0 e$ s) k
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入; [( g' ], ~% u) ?* K
debris_type = debris_normal
) B; A- N1 v; b: l# F' kparent_impulse = 20
6 Q3 B* P" U c. Y p# dchild_impulse = 80; ]) p1 a3 L: i! b" K
volume = 0.000000 ; 占据多少货仓空间' K- ^) H2 h) L5 C6 }9 U- y" V
mass = 10
# d0 |3 o! N1 gregeneration_rate = 44.900002 ; 护盾再生速度
9 c4 n2 `# p& _# f9 ?& ~max_capacity = 2020 ; 护盾容量
* T- B5 {0 L; R8 m. w. y+ `1 F% ]toughness = 20.200001
?) t. f, ^# f( ]) s# ]& F/ ehp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
2 \" D+ l: v+ K# D$ s) @3 o3 Woffline_rebuild_time = 12 ; 再度恢复联机时间
) p9 [9 a& x$ E( B% Q2 poffline_threshold = 0.150000
; S. y$ J6 m. ?" c! Nconstant_power_draw = 0 ; 使用多少能量 O. F6 o; e; K: `1 o( ^
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
4 L, c2 _4 D! J& A Tshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
3 j, ^7 C2 J8 y& u+ \& d Z3 yshield_collapse_sound = shield_offline ; 被击溃音效/ m: Y+ I' p+ p% n9 C& M
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
2 n% ?9 N" L1 p% x+ Sshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
+ V! B4 |4 b3 T p/ D# yshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
1 u# y2 h' b: p& hshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
7 b7 _3 j9 \: v5 V q" ?separation_explosion = sever_debris
* o' ~) w- y0 |3 `LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。# V0 r0 J8 I% o- }
lootable = true ; 可被丢弃在太空: C& x0 u* ^4 n5 _1 v
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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- n- S, Z0 E2 T9 {$ H; e: d让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 14 {+ g( d3 i0 l2 b/ f* j+ n
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
! P' p( T$ Q/ t- w# o2 m! [! ~MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
2 M9 u j+ K- Y. s) ^) y) JMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
2 {% M. Z6 S. k( D4 } P: k/ iMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1% l' C) b; W, Y9 K
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
! `1 [" S9 m1 i- B, x$ uMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1; Z9 J$ T) P+ `% j0 o1 H' A5 y0 x
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
+ O+ _- l/ L5 b! r1 [1 oMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1( f& o5 G- k3 f. u( k
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1& C8 y( r( E/ K! W! Q
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
, g: \5 {: d2 w+ {, L1 W' B" y2 @4 U( X' W( ^MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 14 d/ h0 B9 V2 {
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1+ k' s7 O% s( n8 g! R+ a# `- @7 E
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
" M. j! o0 y4 o' K$ s( U" kMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 14 l; L. o: A& K; S. z
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
' \: h7 u6 h; G& AMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1& P3 n" W& E( B8 D+ v) ~
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
+ L4 d x. U" N! B% p j v, ZMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
) U& y* L3 ^1 K+ [) lMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
1 Z9 o3 f. ^% w6 I3 r* j4 ?MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 F2 i5 Z$ o1 b. |
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1; ^+ G! R; d H- |8 s; G! U: e" u
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
. V# A$ b( \0 m$ AMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
3 V% c6 k: Z0 o5 pMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1* M+ \% H9 G2 c$ h5 k+ Z
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1# N P0 B, ]3 M* r6 q0 V+ v S$ b
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1, b, n( s4 T$ S; r0 m9 E
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1/ M- ]/ h" _; p( R
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1& v! O9 N2 X% P5 x4 r! N
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1" @6 U+ I5 W) O5 q3 D$ Y2 x" T
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1& A9 B- x7 x# d9 g/ ~
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
9 o5 {& ]3 c8 h: EMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1 R: x# F4 w8 J! o# D- z# V6 }
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
- h6 T6 l) X) HMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 10 [7 p$ D: S+ R$ {4 t6 H3 o9 [0 Z
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
! T$ x/ X/ Y; D; fMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
, w0 ^4 @3 n- ~MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
W" C& r- J m9 p5 i' N% E) m1 ~MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
8 h* ` `4 c3 j4 k. P: PMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
}5 f7 p# ^" o# S/ K" aMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1) e" I; e: {# t
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1" Z3 S9 D; X! f' f% U1 K
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
/ ~( w* a. G/ \" D- K) u. ^MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1; u3 s( J1 f5 Z+ k
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 17 a, A1 I2 s! j9 W0 _, A
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1$ H# ?) Y; x. ^) b" R4 C
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1$ W( Q2 k0 h5 l) i. K8 L
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 11 [( |5 O3 a6 i) T
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1( f+ M; D! Q: T) H# H
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
# O1 V v# F$ c! E; |4 c. b; KMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
# y; x- G' k' C: V3 F R4 UMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
, I0 M! u7 ]7 a. w& ^& v z; J+ hMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 17 Y3 M4 j: S" _% j' ]
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
# y: C1 R4 _$ W7 _' w2 CMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1' M; w5 `4 {$ Y# J, Z* W" t: O
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
0 S1 c, @, {' b! |# W5 J5 RMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
/ J, [% r P% b6 x- @, ^* lMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
) U2 J& d0 n X; IMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
+ z$ D& c0 w: V4 l" NMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
0 c& e7 g$ a/ i7 V! fMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
0 [2 z% Y9 A/ }) tMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
* A8 z% N$ I* @( F& A# {1 b0 t8 ^MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
6 ^6 ~5 t+ b; M" U8 `MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 14 V; |( j8 \6 R! J) ]7 _
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
* x4 Y' v6 @+ ]7 W% IMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 17 Z" U) r4 z' Z- a- A
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
) u, R* K& m+ @: w, P; zMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
% O/ }. ?2 D5 Y9 n6 c4 |MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 16 @, ^. X" q$ ?) _- J
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1# s, ^7 m- c5 o$ C1 Z1 n
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
5 y2 a8 P4 w; b7 G6 _3 TMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
) {* p0 \. |( e- [. }+ u8 U( N# xMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 11 s6 s, v* s, i0 N' y g6 o
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
" l) L! h4 A+ FMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 18 F. i3 x+ H; |# L
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 14 F# l* D0 ^! g
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1' T/ B+ j7 m0 S
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 13 w4 R9 C W6 H' j
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
9 R* S) M2 G4 yMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1% n) r3 d" ^+ w5 x
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1' H9 [3 |% T3 x7 M n: V7 ~
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
7 \; Y" i5 H+ T9 E1 U" z. {! yMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 16 @3 T$ V+ S- D0 z7 a
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 10 L2 y" T+ T; C. D9 K
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1: D) u4 \( z+ g* ^/ }3 E8 ?
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 19 ]: K# o2 F( d. w' X1 b
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
# d, }: u9 y+ qMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
2 R3 f/ Z6 _ K/ }MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
, ^& c: f- d$ I4 U3 |% W7 T" CMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
( \+ C# b+ x# ~; n9 ?MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
4 H8 O; s; @7 N6 F: dMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
( [) o: c0 v3 j5 S4 T4 x4 aMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1/ |' N. \% ~$ S. b" T
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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) @0 ^( B( t4 g& w现在我相信大家应该能够了解这些必备的知识了。
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& Z9 V1 P8 P% W- L& M1 ?, w6 H. R9 ?现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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# }+ Q5 p6 [" f0 E) W4 h {4 i看看下面的叙述:' t9 \9 R7 c% h _! u1 Y4 L1 B& y
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Good
9 V2 v& {. D* C6 S- inickname = ge_s_thruster_01 ; nickname,不是新增就别改变它& Y( D: S2 Z/ k& C
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它! S+ V- Z) _& ]' a
category = equipment ; 所属类别8 K& x, R0 x |9 t. Y" k' ]4 R, N
price = 500 ; 价格) e1 G0 e. s( b% C7 l; |
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
5 T' {( w& m4 H( ?& ^" Ucombinable = false ; 不允许你买一个以上4 k- A+ m% g F' L; V2 q' e3 U
ids_name = 263737% S" X3 _: Z z' E) e" U Y
ids_info = 264737
% E% o, G1 D2 v, Kshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
# B0 F' T/ M) @1 f3 umaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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$ A& q# a, ^+ K/ h9 A" h/ f' Z2 v3 E护盾与它非常相像,所以你必须有这些基础知识。
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3 P3 e' X' l: u) }要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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' S! q; a$ ^3 \每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。5 K3 j$ _! s' V: I8 e
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搜寻下面的叙述:$ A9 m3 d2 y5 J a- x+ P
b1 l% k6 ]' { ZBaseGood
1 M5 Q9 y M* w- p1 \, ybase = Li01_02_base ; 这是 Pittsburg$ l/ ?$ ]0 ?: @" x4 }% ^3 ^: Y6 P) S
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
, S) R; K( B0 x" j& e* BMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1+ O0 F1 u H7 q
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
7 p7 ?8 E5 ?- zMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
" D& u4 B' P: ~* x5 T6 R& uMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)/ I% j' w3 T5 x x% u) x
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
8 f/ _8 U% A5 \" }, K) rMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
" [' J8 D8 T* Q6 S0 o8 zMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
/ G8 l" I# F6 \' U8 B% S1 jMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1* l n; u6 J- u+ D5 X
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
, Z, @' U( D" K& ]: I9 Y) nMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1- e1 d( W- l" Z7 S
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
: H" S1 C1 }6 }% q- k4 J8 S8 lMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1! I! F0 u3 k# G! @2 n# a+ e& \5 k
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
\- }& I7 F2 h3 p, x0 g/ GMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
: S. e2 d! ?$ q& MMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 15 G# ~: Z5 G; C s- I% w
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1! M( |) r( ?, u7 l( t
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
, g J8 \+ f) @6 s0 FMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
2 A# J& T: z H; ]( yMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
9 N1 H, f7 o4 ~. k" d* y' ~9 f: p& tMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
* i Z- E' G) [1 GMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 18 F9 h* P, k. i Z
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药0 {. L" h8 B4 A0 t1 T R0 H
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药% u! U P( S6 Z. R" E4 J3 K
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
B' V4 z+ F4 Q% f! b( O8 |MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药1 a1 }# e8 ?: f6 ~1 O
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
2 B0 d' n; q tMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
7 s9 D' o% t, H! Z2 L% wMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 13 u* u j: H/ L% o8 `: f
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1+ H4 w5 {: @: X `3 V
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 11 m( t2 ^/ V1 K3 l. g
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1- ^7 `- G2 Z& E0 L5 O# N1 p5 i
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1, N7 ` |* F2 z' K7 J" r
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
6 J7 `6 C" C" j4 M: G3 _MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
. l. P2 |- ]0 A5 @! x/ i& uMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
. w. _. i, S6 H6 aMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 10 c. _9 |1 w% c6 Z
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
, |2 o6 A2 o, H9 U& l( HMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人! Q7 P4 h% i1 j1 ]6 @" S
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器( s: h4 Q* R+ O
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药2 A- X* Y0 _( g( T Q; z0 R l* x
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
j# J* d. q, k2 UMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药$ M) I$ s. `# O! u9 a9 Q9 h
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
. N' p4 D' w* x& e; K, B) vMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 12 A0 {' g8 P2 X4 P/ M, U( z, O
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
! Y x* P7 L& @- k7 L0 SMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
+ i. ?4 A/ l# @# b5 @ \1 ^- @: s! vMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1; ~) b3 w0 R& \, ^. M8 p
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
' _% N a6 P. QMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
$ H; W0 r; E! }- f0 [1 |4 W
* T! `# ^' J% m) Z! u我们解释一下每行参数意义。. u( t4 B5 X) R) o
5 j# P/ [) j5 PMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 , G0 g, Z9 I7 |/ d
) x: | l' R, u
1. 第一个参数是表示可购买的玩家等级
. q: x& Q9 Z9 J0 d2. 第二个参数是表示所需的玩家名声# d- ]* n* u1 ?7 A$ t
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
( X( t4 f* o/ y- B1 y4. 第四个参数是表示一次可卖多少
8 P5 }+ k. F. m l* _/ o/ @; I5. 未知& t# w. g* {5 g P$ l7 Z. H2 D
6. 把原设定价格乘以多少倍数
+ ]0 u0 N* ]4 d
" g4 F/ B+ G: Z2 G( J增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。& k7 u% D# V$ R$ f* z
* @6 X+ F+ L) P' P3 G# Y. V6 E; g
我再把相关知识解释一下:
1 F( K3 V* ], T( ^% o2 P# q8 d 9 i3 a, J3 _3 U% d! J
物品的等级通常以 mark## 部分表示。$ b' j) s7 P0 B! d1 |" p
8 Q6 L3 V6 W$ ]8 [" ]
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
- O' f4 \- ?/ W* E) U. c' k; S
Z1 k7 o6 j1 Y- i1 z) M***************************************************************************
& w( N$ y$ ]7 F( r, s8 d
( c2 G8 T W7 w( O+ j0 V# B; A商品部分解释* z& A2 Y N6 D$ Z( g) B
4 x1 @( e+ o$ G8 r8 g- F0 v
market_commodities.ini 档案里表示商品的有无贩卖。: }: B) P) l P9 _0 v/ y, h
2 L* C9 W9 K1 ~) s6 p例一 (没有卖)- T0 I. L0 g! j/ Z0 t2 A( L
0, -1, 0, 0, 1, 2.250000
+ f5 w1 _# x/ r$ }# e% j b 2 N& H2 Z2 g8 x
例二 (有卖)
& ~- ~! v3 }" i3 V0 ~5 J) E+ ]0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
' Z4 V1 X' h. c+ R8 m
" p/ S* T3 ~& A0 h现在我解释这些商品数值意义。. T. M; M$ X1 G5 F, O
. V: \, C% w& f% C/ Y# z..0,... -1, .. 150, .. 500,.... 0, .. 1.300000& V* p, Z) _& v4 I
..1 ... 2 .. 3 .. 4 ... 5 .. 6! e2 g" \9 L8 u5 e/ z
; j6 }( a. d% e6 @* h1 u) Q1) 通常都一样
6 U) R! [4 y; r6 f! p/ F+ e2) 通常都一样
2 n9 O6 G% A( n: L3 n$ w3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
% I6 h" n4 F H- l4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。+ n+ q* y' l. H6 O% R
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。6 W k0 L8 N0 \
6) 这个基地的 买/卖 价格百分比1 }# ^$ e, K# h. x. ?. J* O$ v
4 \# v, G4 j" i' c! K. U所以你只要按下面的格式即可更改该基地贩卖的物品:
/ A9 ]0 }* u6 W- p 5 L& `4 H6 A& N, S& F- Q' B
BaseGood
3 [+ A1 u# d6 |! L) [base = (你想卖的基地名称)
l9 H8 n7 Q1 N0 n- UMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####4 C: o+ S- y+ ^7 f D
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####) o7 v B) m; E
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
7 p& ?# H# ^, }7 C% U6 j3 DMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |