原著KeeperCN 篇外引用作者VengXCNE
; H7 t/ {, T9 ^8 W/ b本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子2 [+ D/ ]: B: k+ S/ C/ \
以下内容均来自www.goodbj.com
+ H) p! x+ e& Z7 L, T2 P目录:
; [$ t1 \# \ C1-2L 战斗机装备解说
0 j: _' z2 [% p7 z- Z, Y3L 武器的修改3 J+ R8 C# R1 E9 ]0 {; L
4L 武器的贩卖设置! r6 a+ k! Q3 Q
5L-9L 建立一个新基地
7 r" u: W! g* P10L --11L 建立一个新派系
4 ] l$ }3 O% l; Z5 H12L 更改npc的护盾; t8 v( r6 h1 f# ?% |+ I+ h
13L 派系友好度的变化修改办法
w9 o0 a5 b( `: H+ H) B' g0 ~14L 基地建立补充说明
( Q8 i; c! P" n) @15L 激活无法使用的跳跃洞
: _1 Q& q; ?$ z' O) l16L 战斗机座舱的修改
8 L( ]+ O9 Z7 M+ w, w a! [17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
) @0 ?. j! V% @7 T0 J6 S# q18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程6 d; X- x/ `0 @* `# m- B
* Y) k$ ^3 c* ]. [" Q9 y0 ^装备 & {4 Z! r& X) P! t8 Y
装备意义解说
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7 S. k% l$ s- w5 G推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:! A# ^- g% }! s+ B# B7 ~$ n% F2 a( V
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Thruster
6 n* \5 P. x* h" X/ b! anickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
" U0 y2 A" _" Hids_name = 263737 ; 这个不多说+ X7 c6 ~2 F, Z0 X# T
ids_info = 264737 ; 这个不多说+ |8 v6 y/ r2 L6 ^3 S0 d. J4 F
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的5 I% h0 [6 B8 W
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的, ?! P+ G7 H- y& W5 i! j0 i
HP_child = HpConnect ; 连接点
! o7 s" _% o! Q* E) o khit_pts = 1000 ; 可承受的打击力
' V! n9 l9 a i V. D6 nexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入8 n2 N4 x* c* y/ y" ?1 M+ r+ Z1 i
debris_type = debris_normal; }9 r5 ]" r( g9 F
parent_impulse = 209 q ] P7 w6 u# w2 K i3 K' U$ e7 {4 S
child_impulse = 80
+ t; S2 |7 e( ^& c' I8 _# Ovolume = 0.000000 ; 占据多少货仓空间% B7 Z6 {# @2 N; c3 r
mass = 102 Q( i4 H0 l9 K1 K7 m j
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
' d8 ]9 f- G7 w; _7 tparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
. s3 D! b) O* o/ C- }* F. Zhp_particles = hpthrust ; 推进器的尾焰轨迹0 M1 b+ v! }0 F; H, C/ t3 c
power_usage = 165 ; 使用多少能量; y" b0 X$ F3 ~( e9 c1 o7 b
lootable = true ; 可被丢弃在太空$ K( a5 |5 t4 d; v3 Y
separation_explosion = sever_debris7 J* ~' s2 J0 ^8 B1 l6 @$ n* K1 ]
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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ShieldGenerator
3 g6 J7 q: D7 P* X7 D$ U' C, Nnickname = shield03_mark05_fr ; nickname,不是新增就别改变它" v& p% z" E7 Q1 y" o: g
ids_name = 263873 ; 这个不多说
$ C0 e9 N3 x* B1 l! y/ mids_info = 264873 ; 这个不多说
; U; i1 ~& b' q( n( q$ ^8 WDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
/ Q/ E/ Z/ O$ A4 \3 m, ] J/ Mmaterial_library = equipment\models\li_equip.mat ; 护盾模型
: R3 G4 h& S6 I- f8 n9 ?: I6 pHP_child = HpConnect ; 连接点
K- @2 M( f8 C; R$ w2 O4 C3 zhit_pts = 1405 ; 可承受的打击力
; F L+ v) z! Qexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入 }9 p: d8 [( `% g4 A h
debris_type = debris_normal5 r, J6 a8 v* u2 w4 p9 z4 c
parent_impulse = 20$ R* F2 T( e2 u. S% r' {% \
child_impulse = 803 ~$ u# ?) j& _
volume = 0.000000 ; 占据多少货仓空间
/ R/ v# P/ s/ {2 [2 ymass = 10
- E$ b7 r# H* s# H" D. U8 Dregeneration_rate = 44.900002 ; 护盾再生速度 Z* G# z8 K$ D
max_capacity = 2020 ; 护盾容量
8 t. v5 s- |! `0 R4 y% O* Mtoughness = 20.200001! F Z D1 a$ A Z0 M* U& F5 D: B
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级$ z# W1 F, k5 G
offline_rebuild_time = 12 ; 再度恢复联机时间
1 B8 h' D! v9 Toffline_threshold = 0.150000
! [2 P# r. r- R+ |4 J& T5 T2 H5 c7 \' vconstant_power_draw = 0 ; 使用多少能量
, Y8 o9 u- i1 o4 h% ~" {rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复; }/ {1 L, H) H4 h. S1 l1 d! X
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
7 o( B& _4 E7 q6 f' m Rshield_collapse_sound = shield_offline ; 被击溃音效
7 @4 A8 J. T+ o# n- N! Z2 hshield_rebuilt_sound = shield_rebuilt ; 恢复音效4 F4 M5 ^0 i* S: l! `; [( \
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
; w& Z0 r3 v! l7 i7 Zshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效# Y4 o& @; h8 N. q, f5 F$ n
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
5 D/ O2 t; \8 mseparation_explosion = sever_debris
+ v: q8 v e6 r6 y8 BLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
5 F/ ]8 r& f4 [5 Tlootable = true ; 可被丢弃在太空9 ?( K1 a( Y/ x3 s# Z5 P/ M
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。4 j3 W1 x' p) ^
/ [! k3 y8 X6 }- ^+ J: Y8 N让所有上述物品在基地里贩卖必须编辑下面的叙述:5 d1 ~; b+ h9 Q4 ~" K; v+ X
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1% S, V j% B7 t7 \
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
- ? q0 B, {& q/ @% V* D$ v# y0 iMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
5 c+ ]5 t+ z; W N3 C! |' {6 ^* UMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
( C0 a: T9 S0 w/ O, W6 g3 \" x, H, s: TMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1# Q8 m0 A" n) [
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
7 N, ]/ D/ v+ c0 _& dMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
M* Y: _- z: vMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1 Z: L/ r. ]. o9 m
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
, `% O, o b4 C" YMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
5 V0 G# A' G0 B+ S( [; BMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 13 {( q! }% O' M$ O* D; f6 Q
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
0 T1 P& R- _: n' w* p# {MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
( N0 F( i$ o! jMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
" G7 ?0 R! q* m, nMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 14 ]* W$ i0 E* R- c/ H) _2 X
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
/ o; e9 I% C8 r4 H1 f# \) M( TMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
0 w9 C3 G: I$ V! M; ?MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
\, O' g* I8 v' i1 O% FMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 14 ?9 Z! S7 H( q4 P3 j! O8 J
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1* V7 m" U+ j& J' t* f7 V
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
, v( q6 `3 c# D9 K2 s. a/ x# bMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1# ^' F! A2 P/ J# V3 [
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1; r: [7 X9 j: }5 o! ~
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
; E8 l- r3 t) jMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
; L' j `7 s( z. I; e3 eMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1' I; @. B [# `3 b* }, J0 l4 c
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
7 p8 B& F8 z# O* I6 \MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
- t% ?% E, u F( ~MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 15 F7 D% k$ K) i, w
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
% M2 D) }6 _% ?9 g5 e6 o) d2 yMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
$ \) ^7 j3 N( k( E# _" u0 {MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
3 Z% F3 ?3 l5 x- ?MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 15 q5 d7 T. V% D* y- F! t/ `& m
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
$ V8 C* }7 g* q1 V$ B$ sMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 15 G6 \1 z6 U! k6 I* `! P5 q7 k
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
+ V7 e9 @* Z" t, L" H4 k$ \9 TMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 11 o3 v7 J. F/ _2 e7 T
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1+ W8 |& S' I' ^( T. i0 q
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
( u* T2 n d" @/ C* C/ c2 jMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
/ K; u9 X: s2 x7 D, W2 s& E. ^# aMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1. {+ Q: h! H( O% Q2 a1 o& d0 v
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
7 a5 ]" ^+ {2 ~- C, x; uMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
$ @2 }/ Q( k! R0 F+ g9 Y( r0 rMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
0 w2 I* B# V0 ]+ mMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1) K' @. K( f' w7 c
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
7 j8 Q( o$ r, }2 [* EMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
0 l0 E7 k7 g0 l- l* Y- dMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 19 Y" R: V1 b! X# q9 j, X. E' y6 S
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1! W6 m4 Z( ?2 s( _6 B
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
# l" h) j$ d8 O# y1 YMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1) f/ R6 Y7 H) y3 x+ {7 ?
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
\8 h1 p" U0 `9 @7 U' n: A4 |MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
9 U5 _2 T2 T* c# r3 g! c# o6 wMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
% p. t* _ O* _8 ]' G6 ?& zMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 11 R) m/ p% Y* \4 |
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 19 J: P; u+ m9 E6 }' U |: F. y2 T
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
) j8 t$ Q) P3 q# U; v0 q% `# p4 vMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
9 j9 C% d" {3 e' pMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 19 l, p% ^9 W: h5 S: o6 o' J
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
! n2 ]9 R/ r9 e- h! V5 s% yMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1* X9 A, K* f0 T8 }& u/ \
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
) K6 W! I+ `$ Q4 X9 }/ J( U$ MMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1. l; {( h% g- L- C7 h
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1: Z: _1 o. b" m: P$ o# \1 A; M; F
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1. Q, i4 t. a6 _8 U, Q6 y& e" G
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
& s9 {% t' b5 X% K' r' GMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1' m3 H* Y& z I ]7 o, d, i( r* `2 T; r
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1+ r# G: O- j3 B1 Z
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
. b) D5 ^6 d& m a# S O' aMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
$ y# H' z0 |6 O" I& IMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1- h3 V* d* c9 ]' ?
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
7 t3 q+ ]% X2 \" |( v. A; SMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
8 e* Q& t; @. J/ ^- j# K9 UMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
' A( e9 R1 Z% Q) ~MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1% w0 y% o8 p% w$ K9 u
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 18 [; A; p* A6 r x; N
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1; i5 d: a! m3 n7 I: R- S" r, k+ \1 S2 t
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 16 E: N( M3 p2 h. _2 K; F
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
1 J6 N! F/ l' s( fMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
$ v; r0 D1 Q* V X0 J c- `MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1' c$ N, d7 x5 g& j( B' e4 C
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 c( @/ ]% p* h% ~4 m3 [8 P
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
/ L+ o% v' L# s/ f1 I2 ?" F7 g# tMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1; n5 Z+ m6 n) b4 U# [1 @
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
" i' t: H: a7 R1 T8 VMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1' _1 M# F: C. w( Z
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
5 g* O( ?; t' o9 ~4 Y: FMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1) E( F1 n" I# R0 S
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
. o2 N' R" l, @6 n* fMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
' C, b$ p/ K2 J R; ZMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1. _ X* f. T! N4 ?# M, ^
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
" E" [7 G! C* U0 C. d4 O9 A0 wMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 15 i. s9 i0 @! }1 U+ I
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 11 o) k1 ^) K, V
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现在我相信大家应该能够了解这些必备的知识了。
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/ a* s+ @7 _3 |+ f) M# g6 w现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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5 F( U- F+ X ^& m8 ^# d: M看看下面的叙述:
7 m. i9 \$ O/ z) _/ s! l \! A
* F8 |# I5 [" m# SGood
# {9 T6 U* E' r( a' W2 e* A% snickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
' w1 |: J& v- D/ q" S) \equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
7 b, F6 x! O0 k$ \% L, @category = equipment ; 所属类别; R2 A, E% q; V/ n: N( y8 d: e& e
price = 500 ; 价格
/ T0 T+ R1 V7 ~ G# p$ sitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
9 [1 s9 I% G% j& g, hcombinable = false ; 不允许你买一个以上4 i0 i. ]1 [# M/ E
ids_name = 263737$ O; Z! K, P" {$ ^3 w* x. U
ids_info = 264737
9 n7 L. d5 O7 M0 F9 D4 Nshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型; v! o& D# R2 b- B; X& [; e: R. ^' B( s
material_library = equipment\models\ku_equip.mat ; 推进器模型% G2 a5 x! m6 ]0 r* W* t
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护盾与它非常相像,所以你必须有这些基础知识。
@2 r* E: c9 U% S
( p9 X1 L, `! E" p% g, I要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。 M/ g8 Z- X' v3 m
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。! S& l% c& w$ X5 I/ a" c; u
2 Z, h f* A7 F. e5 s) R搜寻下面的叙述:! G7 }* S* p9 f- I) }
. d+ \6 I( @, _6 t; ~; h$ _BaseGood
# ?6 }8 k9 j& e( @base = Li01_02_base ; 这是 Pittsburg
2 F) h+ k6 q6 w5 [/ b9 gMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
3 d! D% d; R) ]9 VMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
' _/ `% b3 E; O2 j. t6 SMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
3 K- `: B+ _; |% s4 R4 {- ?MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
( N# g2 F( N3 g3 j' o5 mMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)3 s, A4 ^: J3 O# K8 [: I
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
a7 e* v; a" Z; p5 a1 LMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
1 o/ t: e- v$ S6 z( ZMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1* }- O1 i" K7 ^4 p9 ?) A
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 18 D8 n4 o2 k) f1 ]0 ^$ c0 ]( q
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1/ V7 u' K! e. d% [# K
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
! {, c5 r5 Y' e1 V$ A/ fMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
# E! H0 K" d( b* d0 f) }5 [8 rMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
# l0 F$ p& J2 D- h7 \8 hMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
5 V* D1 }$ K/ Z* [) x1 GMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 11 J Z; i$ z4 ^, H% h* I
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
, T- K) Y& F% o5 M/ [MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
3 ^2 o) ~. X( ~" a: _MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
" L, J# }% Q& k' I4 p( SMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
. X' @7 J. [% G3 k' |3 a" bMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 10 C1 B* l' l$ Z8 q; a6 ]
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 11 f7 Z: `- B5 Q/ J0 S: R9 K
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1( K. @3 z9 n/ a
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
3 P, o' Y) g. V6 hMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
9 F7 D% |9 k1 x K" d, ^MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药) l8 C1 x+ w3 T6 |! R
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药; `0 A) [0 j' d! D5 k5 P" e* ?
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
, E) v& W. h" Q, ?" fMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1: K5 d* R) {% r& N" F7 e
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1% z0 K% ?, |7 S9 r
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
7 n! M8 y3 g: ^1 f3 `MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
. | M( ~! o4 s0 uMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 12 H/ D. W9 C" H2 l' ?+ K5 _( i
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1" x+ l) d% @: r: X6 y4 W) W, M
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
! Z3 _/ C4 K8 W% j G2 |* hMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 13 [ N. d4 y$ N y- V0 z
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1+ k- n5 K5 q* E) C- _ p
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 19 Z4 a1 A6 ^# g: k& w) A" M( Q
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 L/ L: m" e4 N/ K \: E6 t
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
9 r0 L4 y' q. A' |8 a- `MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
, x# b8 S1 P8 d! G0 \- P: |& HMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药7 r8 J6 i+ N, {7 g$ P
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
1 w0 S% G# u( Z% `) _; E% [* JMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药, V t- s5 {6 f8 K" i1 M( ~+ x+ W2 D
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾6 J) @& i& [# _# \& U
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
$ b, ]' E( H+ L! E. h/ L* l! `* iMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
' ~& ]& ~! [4 N1 G2 I: DMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
+ B, P4 x0 N, f' kMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1) h$ [* @/ Y+ \# T/ l
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1: `; Z* _) l4 ~; @! {
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池/ Z+ Z. }3 n1 D( z4 a: E2 |
5 P+ L1 C- c6 M
我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 " D3 @0 A5 x( F& @" T( Q
* f0 S, n, }! p4 _( }; _
1. 第一个参数是表示可购买的玩家等级
* v, F( ]: u0 r: y( P2. 第二个参数是表示所需的玩家名声
$ D B7 D9 U0 B* ?/ ~/ ^8 b3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)6 j% S# r) v# d( Q7 O p- m
4. 第四个参数是表示一次可卖多少
: \9 \3 U3 [ Z, Y) r' U) {5. 未知. r) w5 z: X2 | r
6. 把原设定价格乘以多少倍数9 ]* `, o8 J2 Z" u$ p# S, ?
% M! z0 R5 h9 ~6 E" J6 E0 O7 K5 C增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
# G8 `3 s2 Y' d! h, `! k5 L6 v + l8 [7 L$ Z, G3 E( G- x) C7 @
我再把相关知识解释一下:
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% Z/ b n: f8 h" j: p物品的等级通常以 mark## 部分表示。( n- r% d* M9 Z. H* U- U: | V4 d
9 H& T9 \7 B% w) \1 a
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
/ z" o5 \% D* s
4 ]! z8 s% p1 E% j***************************************************************************
' M( p, x3 o6 x! [9 v, d 8 ]% @& e5 C* O! h. @1 L
商品部分解释
4 F8 H1 {2 ^! b7 T' L
/ m8 o# U, @! ~3 f5 Zmarket_commodities.ini 档案里表示商品的有无贩卖。3 Z( [4 x+ h! `& a) d+ P7 f8 l$ ~! ~
" U8 _' K4 p. @2 w例一 (没有卖)2 H3 i5 b! N0 q% V5 C% u& W& l6 e
0, -1, 0, 0, 1, 2.2500003 \ I2 x" E' J; U H/ {% b- b5 F
0 O+ j$ x2 J5 U$ C$ q( t
例二 (有卖)
) L0 S: e$ O0 L o% g0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)$ k6 X0 A4 Y' |1 x. J
: t2 J) ?; `. D" E8 ~( ~0 S4 q
现在我解释这些商品数值意义。
3 s' X9 ]9 x' W, ~# I- W ) o" H, E2 m$ W* K2 T/ G/ j' M
..0,... -1, .. 150, .. 500,.... 0, .. 1.3000000 T! Y8 G) i/ D) J. a
..1 ... 2 .. 3 .. 4 ... 5 .. 6
. M5 O1 R) w; P 4 R3 P+ F/ }' v7 j. G1 G
1) 通常都一样3 v1 k, L, c! O4 X4 X
2) 通常都一样" t! ^5 X1 U: f" y p: u
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
/ r9 Z: o. ^- O5 [/ q- w4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。: O) E" i( A$ ]; G3 j
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。# ]+ @, O" q6 V6 z% w- s
6) 这个基地的 买/卖 价格百分比
6 s& G4 Z( U. x% c/ e8 H- m+ H( d
$ \3 b' D. L( g; H, _所以你只要按下面的格式即可更改该基地贩卖的物品:
7 A/ i! c/ [$ f, \) o3 d ) Y! @) O7 E4 \! k' |
BaseGood
- ?) [# I9 @0 {0 M; b4 z) d' b3 b7 i- ^base = (你想卖的基地名称)
1 t& S& o: L6 Z$ O2 e1 f% `, \& Q6 gMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
1 N: I# W" l! N7 uMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
5 U" `: e; I$ e0 MMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####: g. {2 y) U) S: R* I
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |