原著KeeperCN 篇外引用作者VengXCNE8 X7 J; `& ]- f f
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
+ S( H! [9 j! B+ z以下内容均来自www.goodbj.com
' A( x1 ~# w0 r" v目录:* X' @7 ?" R% e, w
1-2L 战斗机装备解说+ F, F: ?: n. }! v
3L 武器的修改
. Z4 }" ]; U$ d3 K$ r4L 武器的贩卖设置
' a: i2 e) L3 e/ |5 F$ i5L-9L 建立一个新基地6 p3 X* ]5 |2 z. X& e6 ]3 z! g
10L --11L 建立一个新派系
' p3 ^0 d" |3 G: m- i4 B1 N. v* D12L 更改npc的护盾
% N0 |9 T+ ]- j7 l13L 派系友好度的变化修改办法
2 p9 E$ s& W4 E( s14L 基地建立补充说明 S+ y0 n- g+ n2 w( y# \
15L 激活无法使用的跳跃洞
. Z! L" R' M% \% P16L 战斗机座舱的修改
7 m* U1 W# W% R; @) f17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 ' E8 W6 ^3 u" R. m3 }5 a% E2 S
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程- h% p+ c4 D/ |' i O
4 k& f2 B7 b+ b4 I3 u# R
装备
/ ]4 }7 c8 h+ N1 {' X1 s装备意义解说# Q1 B; @- z1 c" L* F$ N. \
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推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster 8 x8 W3 Y8 `, [+ W+ U" r6 N9 m
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
* b$ Y! @# L7 b+ c9 q% I! O( [9 Pids_name = 263737 ; 这个不多说. A5 G4 Y }4 I8 A8 t0 @
ids_info = 264737 ; 这个不多说
" r `* Z1 w% H* B0 j5 cDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
0 E; {( A5 |. zmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的+ ?$ c" U: c4 Z, O$ _
HP_child = HpConnect ; 连接点3 ^. v( b2 s9 n4 ^; k0 x1 l
hit_pts = 1000 ; 可承受的打击力
: d/ v, ^/ w b8 E) T7 Uexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
1 b L9 ^2 P* T1 X" t' pdebris_type = debris_normal
* @; K8 f# p( c( Dparent_impulse = 20: a: }, c$ k; F% s
child_impulse = 80
0 S c8 J/ } d5 c( t- t pvolume = 0.000000 ; 占据多少货仓空间/ r9 \% P; { i2 `) j. A: V8 o
mass = 10
0 R: w2 M8 [3 T' J3 {6 Cmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。! ?$ u F. r3 \1 D: Q, L
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
) O6 p5 L$ N# D* Ihp_particles = hpthrust ; 推进器的尾焰轨迹
- j. [) _2 Y6 @power_usage = 165 ; 使用多少能量 u4 y# L$ g/ f
lootable = true ; 可被丢弃在太空
6 h) i! j. n( k) wseparation_explosion = sever_debris
/ ~6 [- M$ C* ]. s$ p5 ?1 f0 MLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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ShieldGenerator
& e+ z8 L+ c- f ?nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
& M$ }: |1 R% l7 m9 Nids_name = 263873 ; 这个不多说( f3 W# U; |7 r' w P% r" i
ids_info = 264873 ; 这个不多说
/ l) G, D u z- `DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型7 |2 h4 A# r! `9 G5 b7 m. W0 o/ u
material_library = equipment\models\li_equip.mat ; 护盾模型
E* }, ?( K; ?6 R8 [8 B! AHP_child = HpConnect ; 连接点8 N5 Y/ h0 [6 B* S) w
hit_pts = 1405 ; 可承受的打击力0 f. `) P* [+ G S h7 G( A
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入% j6 U' B; J) v. I: c# u
debris_type = debris_normal
, l/ E* y4 K. T- a) [; |parent_impulse = 20- F9 `! {9 W& `, [
child_impulse = 809 L+ C8 c1 {; r3 {
volume = 0.000000 ; 占据多少货仓空间/ z. m. I- J3 Z( m5 V" U: [
mass = 10
4 h8 e2 Y" E! Y, Zregeneration_rate = 44.900002 ; 护盾再生速度
! S+ q2 ]6 o7 z! q! D, dmax_capacity = 2020 ; 护盾容量 ! _" k N4 I1 ^5 j' w. n
toughness = 20.200001
9 N: Z# _8 d$ o ^) C b/ Y0 chp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
1 J$ B5 j5 Y H9 z* O1 yoffline_rebuild_time = 12 ; 再度恢复联机时间, l6 a- h+ }8 z/ ~8 A$ R) B2 a
offline_threshold = 0.150000, g+ ~9 b' z- ]/ N* G* H9 `' E
constant_power_draw = 0 ; 使用多少能量
/ |6 O- U) m$ {* arebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
% g# c. A- v- U: Fshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)1 [) I9 V4 g) r" c- m4 J% J, K
shield_collapse_sound = shield_offline ; 被击溃音效- `1 E: ^; @' |5 S) M3 D8 `! b
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
( _# I: c+ N6 X+ E0 ^shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
( {1 c7 A' k8 M! [! S6 vshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效' t0 {* P) a6 W5 g. F$ R
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效 r2 F0 j4 l0 G" s
separation_explosion = sever_debris7 C& M; W$ L7 ^/ |6 s
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
@- Z/ p+ q9 b$ U2 k: dlootable = true ; 可被丢弃在太空
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+ k$ T! [* r( S% q如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:6 Z/ r' u3 s; J+ A
[! G2 T3 U5 t# XMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1; B( d4 ~8 A: e
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
6 M+ W0 N1 Y vMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
% o7 n5 |* ?: b kMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
9 V0 O; g% W0 U V: PMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1, X5 S( ?) W+ _6 A* ^9 |7 o
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 17 e4 D1 d# M5 W
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
( H! d2 H$ S$ A; F4 QMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 14 H, L; n: x0 _0 `% B
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
% M" m+ q. s& QMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
: u3 Z$ p% K. o' ^+ c mMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 s0 x+ j+ M, [; t7 X4 f1 E
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1! M: m0 y% m5 |+ N. m- x" ^
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
* K; H4 e% y; UMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
) P6 g* I( i: m) EMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 18 A& A, \" l# t3 r$ {$ G+ j, y
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1& n: X# C( q1 E Y' q* i
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 14 {- G' X) e O R7 Z- s
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1* N7 t2 [( h6 W6 x% M8 D* B
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
- `/ w& s. i, ?: J& H. MMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1- p7 e4 ~5 w' M, l# ~
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
: Z0 c5 j0 n0 v; NMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 13 w) ~$ j( `, j/ i
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 15 X( R4 K9 }9 p- q. V9 x" a, h
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1$ R# d4 e3 a2 A* W2 G( r3 p
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
# T+ h$ h1 F" g/ Y' n" d S0 GMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
- u# S3 i1 v1 V4 X5 i3 QMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
, O, Y* g/ L$ @MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
3 c v6 i+ X' H# p0 A+ FMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 16 y/ ^* ]& w [+ p2 Q
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 14 V/ t, G9 Y& r2 W6 }( z# N
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1 c2 u. E! Z% A/ x5 j% U7 V
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
3 w0 |% Z8 Y- M4 s) ?MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
. s" x8 @7 T5 aMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 19 z2 u7 W4 g/ h: c( r/ F3 c
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
) T* P3 ]: S8 f# wMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 19 x' @- ^6 Z8 @; n, Y9 k: v3 Q& `. H
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1" I* p$ E* K( v: J( ^ G
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 14 Q! s& y1 O; W
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1/ a% ^5 X% ]: D! d0 p& d
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1- j8 _5 [& P" N( q6 ?. w4 v; ~. e
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 17 Q& X7 Q9 ~7 N2 z- F) |+ b" D
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
* k) w& S: _$ ~( P) O2 i- `- Q, o9 sMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1' K$ f9 n+ k' @+ f# f# t/ z# W
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1; [: @9 p7 U0 C k- T- B* H
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
4 \ A' D) u7 @MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1* }0 e6 Z2 p) B4 N' O' M. R5 J2 S
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1+ @% P& A4 i6 S" C5 J
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1/ {' z# D* X: ]7 ?
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
5 [, E2 q4 B& |, e, |+ DMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
) E$ p% x; v' C7 oMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 15 s% q% E5 d9 F: m
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
6 X2 R' b- j' q/ ^. e+ K: F$ m& jMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 12 [- r4 ?8 H. X" @
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 16 A* Q. {" ` }: t" t2 t/ h/ X4 X# n& K4 A
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1: X9 ^2 b# d# @5 b+ o; T5 J3 s
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
; H9 e- A8 \ N' D& I4 j0 o+ GMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 17 Y" t1 |+ r3 \' ~4 y: ]
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
8 ?* k7 S; f& c4 h. _" DMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
9 L* v" i3 y/ W) i* c# BMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 19 z- `4 x, Z4 U
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1" J* t1 U" M0 J* C2 a1 z# I2 C5 f% Y
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
* ]2 w$ ^1 @# T5 v+ u F% L9 c# A3 GMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
. a$ z @9 Q6 `# f- F2 LMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
: |1 t( W( n$ X7 U- v2 s, oMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 13 U1 M; Y; o; B9 V
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
# p7 r) w+ T" X6 v8 RMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 10 u0 Z8 U& r" E+ K% U2 c+ T/ m
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
- m2 \+ u3 O- [: I) m5 rMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 18 j2 L# c. Z0 q, ]( [
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
* I: L0 l7 `; R$ t' MMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
9 T5 D5 ?; ^- w1 \5 {MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
+ `+ W7 F& y- F. J* b: t0 w. s4 wMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
, Y/ J, P4 d* p9 p/ K `+ J: BMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
# ^' g8 [. t+ yMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
4 j2 t+ m$ s8 ]0 rMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1; {* G+ }9 B* c
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 17 D8 g5 G) ^& L
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 13 y* P* F4 c3 F% K3 ?8 m- w
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
; d$ V; G( b" h7 H$ vMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1 s$ p8 t- f: B' Y* X- P
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
3 q( ? S6 V' f- R: R% qMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
9 i( a) |- Z TMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
6 ~2 h% X H# d6 f6 [ d1 E, l. ]3 ~MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 11 d5 H3 @0 O2 l% u+ l4 M) L
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1+ c' o& S5 X7 a
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
K9 d ]8 @) X8 G8 T5 N$ \MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 16 o' @, p+ I2 k' {; \3 X) A! c
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1, R* r/ n4 G4 M" V
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1! Y" }/ X2 H( m+ a
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 19 n T# x4 z0 e% |8 u
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1! B$ m- Q2 d. N( b
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1/ X# Z, e- ?% R& T4 m% L! m& S# b
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1- N3 U5 h. j, J- _& D: ^
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1/ k; o1 x# \/ D: p3 R
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现在我相信大家应该能够了解这些必备的知识了。
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8 v- `9 E) f" P3 f" e& }现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。' ~+ r4 C5 y! [
+ ]/ h) K! @2 i9 r1 Q7 R* B. @看看下面的叙述:
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7 i" g4 q, J9 P( j; b8 l$ O/ R7 XGood
' t+ ]5 @. m- U2 b1 h" M) b! Onickname = ge_s_thruster_01 ; nickname,不是新增就别改变它- [2 Q# Q; P$ Q1 k+ `! v7 U
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它# { Y- ?/ w# n# E" g
category = equipment ; 所属类别& n8 l7 r7 d) N3 q( D
price = 500 ; 价格" g9 r* p, m i- R% n5 S
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
, \0 k$ T- U6 Scombinable = false ; 不允许你买一个以上6 D# U" m' O. b H/ C4 H* n+ z
ids_name = 263737" s ^2 g; O3 `4 V
ids_info = 264737$ Q. f; d1 x7 B1 j/ K: l
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型& J- X) ^6 q' x% G5 z2 e" A3 f
material_library = equipment\models\ku_equip.mat ; 推进器模型2 Z4 \5 [( ^; L- G9 X' S
+ G4 l* w, ~+ |0 Z" g" J
' M. ^- ]6 i2 \$ y护盾与它非常相像,所以你必须有这些基础知识。, A2 |9 K1 l7 N$ D% b0 Y" i
# P5 z6 [& I3 X3 @4 q0 `要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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C7 z- T4 @0 z6 A* [6 ^每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。# w9 {, e G' z# t" i0 I7 G
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搜寻下面的叙述:" C3 V6 h) Z {( R5 w
5 U% Q* S7 A4 R, f3 @9 H: qBaseGood7 d( z$ ~( Y2 \$ M
base = Li01_02_base ; 这是 Pittsburg
6 [$ Y. @2 k% I: r2 hMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
" E) g8 K$ ^; I6 W8 M9 WMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1 Z# p Y: n6 M$ p. }$ k
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
% G* C- \- o8 b, ^, `) N5 M5 j! \MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1' n8 R; p1 G/ l7 [9 ` X$ d# p- s5 v
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)4 }4 j; Q' v2 N6 I
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
+ Q, ^/ X7 s+ p' z- @( HMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
7 C# y) c$ \( P9 @4 w5 f4 D* YMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
/ p4 P9 `2 e/ B& u6 \" s' U5 S1 dMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1, B. y6 S- X" E
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1" Y& l9 k' A" [' v } ]$ n
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
( k. n' Y% m1 ]' HMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
& h+ I5 Y/ \' Z( S' X. |3 mMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1( U k9 d: H& R
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
0 _: u3 G: A. B5 bMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
; U9 d# P7 M# d& Z+ bMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1- S+ @, ?$ x( t/ N' i
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
4 e+ x, ^0 [# P2 b m4 CMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
4 k% d$ }& @0 uMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
8 @' \1 j. Y% o* l: y1 A4 O9 QMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
! W& m; \3 X8 Z1 k0 c7 ]' }MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 16 {; B! ~/ k1 o2 |9 [+ T
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
d n6 w! `: r$ `MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
* X1 T; L! Q9 b+ N0 M% t6 MMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药$ [, Y. ^; _3 g C( U; \( }' J4 [. f
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药' A3 @3 J' X2 _) |7 I( W$ y
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
; I. c3 x3 ?9 u4 ^% e! C) U tMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷8 l. N4 K$ z- } a9 j0 j! b: ]; k
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 18 E# {# v: S: Z1 W/ I/ }
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
! W: X* r K9 o ]MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1% ^) `+ U. r W( R E( Z8 @
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1# C N1 x0 z, x/ d) \
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
5 C4 i5 o" r$ kMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
2 o: s; F6 O; yMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
6 F! L4 p- w4 w" h+ YMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
( s a: I$ W$ O# w2 G& dMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
4 c. T0 R& W* t, q5 M8 rMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 15 [' o" l" u/ g0 p
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
0 s, z: a, U2 G! s! OMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
( ?' `& a% y3 q3 _. F/ [ [% fMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器$ H: \, ^) M1 W/ q1 E" F( H+ q8 Z0 R, U
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
- V( w: I& ]& i/ k5 JMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药# e7 E) g- e/ |6 e% r1 T
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药" O( `' Z1 u! O) R% G6 W0 W
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾" w) K# z# e' f
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1* \4 t# s" ]( ~! Y9 S/ W
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1% w& ^) \/ c; R& W7 ?
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 14 @6 r0 I9 s; W1 l7 c. O0 v% m5 K
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
3 x8 T& u7 M- w Y* p; sMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
2 l' U; T. \1 UMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池2 B& B- C/ d9 k8 F" A1 p: Y1 S5 ~
7 X) R; d0 T# U q3 r0 X4 E
我们解释一下每行参数意义。) E$ T& g% D8 {4 s& N
' ]# M% Q+ n3 s' C3 ~, }MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 & M, a# r" \' X; Y! i
3 F4 k# L, E( _5 z6 z' p% p! c1. 第一个参数是表示可购买的玩家等级7 y; Q8 \8 s, [" \0 T. }) T" j# C
2. 第二个参数是表示所需的玩家名声
5 J; \7 L" ~( V! B9 r. F3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
9 h! v+ Z! ~& u, {4. 第四个参数是表示一次可卖多少* t6 m% k0 D- k! b& L! N5 o
5. 未知
3 Z* I! A7 H. M/ D8 M, s: O1 D6. 把原设定价格乘以多少倍数 p- [' U; { e5 x# Q
' u2 w; w$ \, ~增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。7 v# \2 I8 K9 w% F3 P3 M
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我再把相关知识解释一下:
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物品的等级通常以 mark## 部分表示。! G+ R1 m: J# H+ i' y F
/ ~* G/ s2 L' Q7 M4 ^- j
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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% e/ J7 V, @. y) `/ y/ j' A***************************************************************************+ ?+ J5 D$ O! Z. D; Z1 y
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商品部分解释
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market_commodities.ini 档案里表示商品的有无贩卖。! _ X) m9 _/ q: H1 v
2 W1 n: x' N4 N: d1 \# U8 S/ V9 b例一 (没有卖)
5 E* f! b! e' F. ~0 c# g4 B0, -1, 0, 0, 1, 2.250000
+ W8 s0 g; y% d- F
" T0 E& ]$ [8 f例二 (有卖)
" F1 ]8 l6 V3 z# o/ |9 s/ L0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)5 u4 Z6 L* k! ? o' s4 i
, U2 x& d" s' H' ~现在我解释这些商品数值意义。$ e( ?( S4 r5 b' V1 \6 ^
9 D$ v' z* b# v" x+ K
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
# p: {# [6 [, r6 M/ o2 v V' y..1 ... 2 .. 3 .. 4 ... 5 .. 6
! P) t p9 p4 x) U5 W- B# R& M8 S
! a r, c' ]3 o0 b+ t1 B, d L1) 通常都一样# B* l6 n, i4 F# C0 z7 h8 `! B& u
2) 通常都一样
: W( M6 _) P( [2 b8 `: b! W2 l$ I3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。$ e/ B2 U! R4 X5 ^
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
. }5 O( @) G: @1 G' z/ S: x( o e5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。4 a( c! b! s [' k- C f
6) 这个基地的 买/卖 价格百分比
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所以你只要按下面的格式即可更改该基地贩卖的物品:
; ^; H9 q: \3 s* {4 r5 k/ c- A 0 A% w! d! S5 A5 l4 S
BaseGood
4 q& U* G; R1 o2 |, mbase = (你想卖的基地名称) T3 m8 z' s0 n
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####- t$ | D1 _ z- U0 M
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####- B# |# m2 }1 o1 y3 k5 K
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
$ l" m) J& r# s/ \$ W+ @0 iMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |