原著KeeperCN 篇外引用作者VengXCNE
4 ~: c4 U6 O6 @/ A) s& g本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子0 T" Y; Q* w2 L2 `
以下内容均来自www.goodbj.com
& q* H3 P' N$ v目录:" y% u! `5 h! y2 O3 ^/ X
1-2L 战斗机装备解说/ {: P) M9 g( E) }0 u
3L 武器的修改/ t9 C v7 S0 \; j8 N& c* r/ R% M6 U: e( h
4L 武器的贩卖设置
+ F$ x/ }: P# }; A; R$ A7 c0 G) }& M5L-9L 建立一个新基地
. ]9 L" k/ o8 Z7 D5 F) y10L --11L 建立一个新派系8 c% Y6 I; S R3 e$ c
12L 更改npc的护盾
) ]4 C4 x! A" Y! |9 H, S13L 派系友好度的变化修改办法
, v6 [1 O; x, q, T; {7 m14L 基地建立补充说明
. ?; V T! [3 ^' E, z15L 激活无法使用的跳跃洞
' c2 P' w) g' ^/ S6 C8 Y! m- c16L 战斗机座舱的修改
( o7 C: H6 S t+ K17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
% Q- r2 y7 ]0 q) f/ ^2 m18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程; T; Z3 u" f0 B8 v% a
6 E4 A/ \# d. E2 y' P. @) w装备 2 P" E% U% t( s
装备意义解说4 t; X( P. j- n8 F9 M
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9 `- D) U: k, }8 |) h
推进器意义解说' W. Y* X, j) V- P
/ @0 x" S4 r7 Z8 D/ F. e# u6 K7 R7 L打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
5 \0 K$ h& Z2 M
) t3 k: b$ P sThruster
" S8 w2 L7 c0 A. |5 {) t' Nnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
3 v* f) [; J9 z. tids_name = 263737 ; 这个不多说
' F% J& R9 L- j: U. sids_info = 264737 ; 这个不多说7 e% i' G9 a: `' m' @
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
e4 g ~. {0 C" T# Pmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的- \0 M1 {. [$ E# I# U; {
HP_child = HpConnect ; 连接点
0 o% @4 ~ B2 G- @hit_pts = 1000 ; 可承受的打击力; @# D& @. |( f8 j5 @+ y5 }
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
* |+ }- U9 v- w& R- vdebris_type = debris_normal
/ B0 u- _* ^# c* L* Vparent_impulse = 20& n! F) V* P! R/ v; R
child_impulse = 80
0 I& \3 Y- I& s& ]' Hvolume = 0.000000 ; 占据多少货仓空间# O- y( G, v; X) |( n
mass = 102 K. d b' M& m
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。$ k4 ~- N7 y: Z5 K
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
+ g1 X* w$ d! s. n1 d. A# F7 N6 [hp_particles = hpthrust ; 推进器的尾焰轨迹
9 _2 `/ l% q0 Z# @power_usage = 165 ; 使用多少能量
! u4 t- e* s) J: x5 llootable = true ; 可被丢弃在太空( ]4 Z4 l7 w9 V; p% b* |$ l
separation_explosion = sever_debris
/ z' F2 k5 u: K) L+ e2 bLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说' e! w/ D+ P2 Q; J) i
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ShieldGenerator% k9 ^- ?8 Z! O( K) u
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
1 [3 i8 ~% O6 R6 I; Pids_name = 263873 ; 这个不多说
E' I" [! V) j0 Pids_info = 264873 ; 这个不多说* j- ]4 i) S1 s( B
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
" J/ E' g; w: F% }1 Gmaterial_library = equipment\models\li_equip.mat ; 护盾模型' ?! q* a3 d' c" H
HP_child = HpConnect ; 连接点, l9 y, L5 e* n
hit_pts = 1405 ; 可承受的打击力
. K+ ~6 X }: R: a: qexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入7 K$ j# r2 @$ F- K3 Z2 N
debris_type = debris_normal
8 h$ T3 M' h$ Jparent_impulse = 20- `9 H$ V! e8 @" c8 o
child_impulse = 80# e( F ~' V7 G D; D
volume = 0.000000 ; 占据多少货仓空间3 f) {8 m: O$ e+ |4 f' c
mass = 10
' `7 Z' E4 F! Dregeneration_rate = 44.900002 ; 护盾再生速度
6 U% Z7 s3 p3 _1 K& v+ Wmax_capacity = 2020 ; 护盾容量 ( H3 S' E9 v' P. w2 R) c H
toughness = 20.2000018 N% D, a B2 z) A) f6 a( l3 s
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级* {* S& U% ~ w/ I# g
offline_rebuild_time = 12 ; 再度恢复联机时间
% F. S" Z5 a- D+ g" C Coffline_threshold = 0.1500001 S( `( O% l6 X* h
constant_power_draw = 0 ; 使用多少能量
. y) T' { ^6 `rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复8 V1 C! U. b( T0 y) \/ x
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
! z* e: ~/ @$ E* ~' N+ _shield_collapse_sound = shield_offline ; 被击溃音效
1 d3 ^8 h0 r" x9 t/ ?shield_rebuilt_sound = shield_rebuilt ; 恢复音效
' g- _$ I# H* ?* ^0 ?3 \8 ^shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效4 N+ q4 a0 ?, @
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效; n! v* Q$ {) R0 p ^$ [
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
7 g( @# q0 [( S# lseparation_explosion = sever_debris
2 r! V: P l. u; C" n# F; S4 }LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。# e& L2 I: U1 ~, z. ?
lootable = true ; 可被丢弃在太空
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7 O! T0 p0 r" s
- A% ?% R8 |0 J+ E( X' ?+ G; c3 S, Q# c如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。# W- ]: ~! \) ~! T
+ G& G7 U9 }9 T6 G/ W6 q7 @( H- i让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1$ @8 i2 W r/ A: L8 A. U: y
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1) y8 k$ p2 Z3 q
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1+ I! ^0 \& G2 b3 ~: Z/ P2 Q! K
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
1 {7 c8 F/ T4 g; N1 k/ p+ s- |6 ]MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1+ y' o- l7 `) E* W
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
; C. {6 g4 C5 m0 tMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1: ~2 K3 t; u% j
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
, \' i S( J- `! J1 A& U1 fMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
0 e* q' ^2 f& t% w- YMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1+ W. J6 j! Q5 W: F; e6 i/ u
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
* |' d" u; T; @) i& oMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
- x6 H' }6 m. u9 `7 s9 dMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
% B2 M0 A4 ]& q0 D, XMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 19 N5 ?$ L" D( b$ B" [: r$ i
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 19 S+ P( A; ^" v; q
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
! i: {. O0 i: m; T1 W, W6 o! ?MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
7 E3 [/ @* }5 ?/ z6 lMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
4 ~8 q2 ?( O/ O, g# z1 |MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 14 P# h. t$ K( o n% b9 E2 ]( _$ J
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
+ _2 k2 y% L9 p. ~) [MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
2 v! r5 R& b; G2 d0 n/ c9 KMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
1 h8 \* j$ R. wMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
, Y4 U9 d5 u4 x9 UMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1. }& T5 n& {0 x# Q5 J% k1 W: M
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 10 f+ a" R9 U4 \" F" O! r! y/ h
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
6 f. u/ M: U, \+ p* tMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
5 n" O$ Y( x3 O$ yMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1# k- W3 {* \& d) I* _
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1% M" C/ u& ?2 f6 U9 I
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
% o) X. s+ W8 q6 VMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
0 i, r1 W( f1 e) h- R- x: lMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1! Z4 a9 M: R% b+ v1 _6 l
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
+ B2 k4 a: B9 U5 B" y( H. V& yMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1# r+ r/ w8 ]* ~1 R- M4 e
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- e$ J; d9 ?: ^9 Y7 E1 }
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 18 H# {( O2 [: m! Q
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
) P F2 i* I% d8 `5 a$ I5 MMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 14 |7 V/ m5 U4 M' N$ ^7 W
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 18 r' E' |: ~' |! V8 c/ C9 r( @
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1! ~. e; K7 f( i: T
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1% c9 M6 _* c/ L5 K% S* t% W( b8 R
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
7 \! j$ [. g6 i4 SMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
6 R3 k/ k0 l4 g5 AMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
' E( \+ g: g5 c$ i. F7 b0 P- SMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
# {$ Z- v% [ T5 iMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 19 c9 ^/ H- t7 m, v ]
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1% {0 ~2 I( t6 ~+ N
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
- T: R8 ^6 L I# B# K( ^( E3 @MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1* _; F: J$ i: z7 P: s" H4 e8 p' X
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1, n9 G) W- G) O
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
8 B- {7 r; M: EMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 16 j& I4 b: @9 {$ D2 A/ H# T, S
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1# \$ a, R; y; P3 [4 m
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 17 ]$ X5 z( `+ q! S# u
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
# x" P- o, {6 R- x( W0 Q, MMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1# k, I( x( \9 @
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1! [% K# S3 O# ]; L8 z
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1; s5 J ^7 d H8 q
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1$ y$ g; d% D: y) w& x* s& Q
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1; p& y5 a8 Q! \# r; Q/ x* f) t
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
' k. I5 W$ K/ ?1 w4 ?MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1' @+ H$ o6 Y& v# `) V% H
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
) O6 @# G" {& NMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
/ X) `& b4 u! @1 m' ~8 Z3 i% t9 W$ VMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
' |- f! o2 x% z, F8 q" F% hMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
, d9 `2 s) ?3 Q2 J" V. dMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
+ k. ]! {; P- m; vMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
% ]* K% V& r4 j! M$ U/ _: dMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 15 l S* f: P4 F C4 d
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
8 C& w u/ X7 w# q: b: U* E( jMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1" {; ]" g; ]" G; h5 J
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
/ C, d3 a+ o/ A( CMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 14 `4 @; r m1 T- k8 D5 b: ^" J
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
& }) M Y- _. ~% `) XMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
+ S; u3 l# I" j9 tMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1: V5 F4 P, s3 e7 w
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1* o2 c- f( K6 M2 }, v
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
" g& P( c2 b7 B# @) C# x& HMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
8 a) C+ G6 j \4 bMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
5 q$ D( i. k) }: i; Z8 \$ e* VMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1/ m4 d% {( R* h! l2 d" W/ o% r
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
! a# }2 @0 d8 u+ P% r9 y7 b* R5 FMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
% E" a& v+ j5 G2 H$ K+ zMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1! k0 o5 f9 b4 o" N& h$ t8 `
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 19 o* p0 B0 L+ c) {6 ~4 m
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
2 O0 ^# j0 H- a) O( nMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1( \% D, c% w9 L
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
& q2 s' V ^; gMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1& Z" K) Z- A! Q/ _- c4 z
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1# z, P! T, z/ G7 F3 ]
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
, s/ q3 S# G {3 c& Z- P9 nMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 13 n, B8 A/ H+ ~
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
5 ]# E! c: ^9 v7 D* J5 OMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 12 b# C i3 l+ ~, ?
: k3 B j2 w; H+ x
% d+ p- m0 i( |+ n
现在我相信大家应该能够了解这些必备的知识了。
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2 ?4 O& T. L! c+ s( D# u现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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) M4 q7 d8 g0 w9 b4 d看看下面的叙述:
G c/ D/ s+ K3 ^& ^6 ~2 |
, N& n5 v5 O0 A) Z. Y( AGood
6 G& z7 F* r& d O9 Hnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
! Z& r# W, ^5 ?( f! Nequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它9 k! ~9 D) ^/ }
category = equipment ; 所属类别* d7 ~3 c' A* T' d2 U& Z$ J
price = 500 ; 价格2 J, y5 Y. ~2 ?% g, J* U6 m
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案% O- t7 ^/ M, W3 [' ~, P! f
combinable = false ; 不允许你买一个以上
: y( @4 |+ o$ \ids_name = 2637377 H9 T$ N4 T' k2 _7 r" a6 X
ids_info = 264737
# i, `( ^0 ]% x4 ]! y4 k( y4 k4 Xshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型) ?# Z, f% Z/ B7 ?6 m
material_library = equipment\models\ku_equip.mat ; 推进器模型
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' b y! e" x- F, n- B% x & E. r! L" b7 j5 ], v
护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。9 J+ A7 v* b, O: S3 P3 o% {9 a( ^
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。) i I" D' l/ q5 `+ W6 K, h7 g7 }
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搜寻下面的叙述:
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' p1 O) l/ b2 l0 ~* f- U2 Z9 jBaseGood% U9 J1 H% b1 G$ z# a
base = Li01_02_base ; 这是 Pittsburg3 K" e! x) q& U d! C8 ~8 D
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器( ? E, F1 H8 v& A
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1! _, I) C, b7 j: {
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
. b6 ]0 v* T2 G+ X. x8 kMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1& B5 {2 ^& \* E
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)! r& ?7 Z1 D8 l. R$ T
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
. \6 N5 O3 s3 G8 mMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 10 b6 ^ m4 l$ b8 E% @
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
3 _6 ?# `" F* u: z1 QMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
3 I) b# f2 Q2 s' @' L# k) dMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
; F# m$ {+ H+ v! yMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
; m5 c$ n9 j$ Q$ I B! T% FMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1, F. o: S; w8 y) V7 ]
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
" }9 c# i. A8 n6 _ v9 B yMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1( d% y2 e# w8 j6 R. r3 u1 {) P
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
3 y: ]- ?! N. M/ d( k$ AMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 10 e# \8 Z! l$ u2 {2 s1 ~
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1, F) F6 k! w3 c* c6 e
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
( \$ y8 m5 L' }# {% B/ n1 g- o1 dMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
: T8 X: ?, ^/ t7 ?. R ?MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1# w: U- F7 u3 ]1 d0 j6 }! b% ?
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
2 n' s3 c4 _5 c3 fMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1" w7 F% Q) B/ _+ g# G2 B) n# F" l! t
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
. I* a; F7 h- xMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药$ }0 D8 j& s# i5 q {# \# b
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药+ W/ A. L3 {( b X8 @6 C
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
- @$ @. L% q- s0 ?- n. _MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷- j6 r6 x/ m7 F$ T6 ]
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1+ |9 D: k* ~) ]1 F# g
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
# V# w2 T2 k1 |- ]9 YMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1! d( M) k! K2 _8 y" k, Y
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1( {2 ^0 [2 A" ^4 y" }# k, G6 N3 `
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1/ {$ T( ^7 k1 W5 k0 s3 \8 @ d; j
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1" ~0 Q0 l+ p* u7 _" b+ d
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 15 c8 H$ j. _9 `3 M
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1" H. F0 Z2 n4 g7 t
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1) V6 i" W a0 _: S) ?/ W
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
1 D1 X9 ~4 G) x! `' Y% H1 NMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 U/ ~* r8 a2 n" H5 c. m% r
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
3 A1 p. B, R8 W5 P7 I+ r; B; z0 t* ]MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
, _9 Y1 {$ V& m1 qMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
; I# {2 u& M7 v4 a, ]! hMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
9 G1 j: @: u. K& }8 nMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
. |3 d& t7 F. k. u* eMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾, B3 h7 s4 L% A
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
* e$ B8 [1 @% l. W( J7 e5 kMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
# L" Q, L# u/ A9 f2 ^MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1& G. D0 F7 F) B
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
% Z3 s4 }. H5 i0 uMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1$ T$ m& F: u: ~! a% g r& A% D
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池5 R( t. ]& [4 e( t7 s
& R$ W# D8 [1 k6 y* x5 ~/ F7 R7 u
我们解释一下每行参数意义。4 Y2 |, |3 g; T5 S9 `
4 s4 h7 o3 A, n- s1 F. `MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
, v. y' V+ [5 U
% F8 d: Z' O7 ^5 ?2 B9 c! d( w$ H1. 第一个参数是表示可购买的玩家等级+ t( F# I8 g! ^
2. 第二个参数是表示所需的玩家名声- d9 X! @6 n' _
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)$ e" d6 p; M2 e/ Z
4. 第四个参数是表示一次可卖多少
: V9 y; } k! S; v; a2 F& M4 H5. 未知- L' S7 ]# \6 Z3 f
6. 把原设定价格乘以多少倍数( f% _* ]) b" q
, b& K8 P8 Y6 h1 S5 C增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。2 |* g# R5 C l. t+ D
' w9 y, e9 i+ r# P% b8 h
我再把相关知识解释一下:
[7 |4 O; I/ ?0 T6 r2 K/ k0 C, a- [
; g5 c8 K8 v6 t+ D6 h) b物品的等级通常以 mark## 部分表示。
. d9 ?; b3 E d : {# H% S6 }9 k1 Q) P: n
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。; x5 v$ i2 |4 {2 W
# X% P/ X% ~: d# S' S
***************************************************************************
' q9 z6 P& ~* S+ M% X . M) u( j7 s6 x6 o/ k1 `
商品部分解释6 p& C' n" O, `" C. u: i( x
; [) S" E, D; w+ ^9 x) K7 h, C9 j
market_commodities.ini 档案里表示商品的有无贩卖。, Q$ D. H& j" [
& B5 d+ r# V( E% y( ~例一 (没有卖)8 `; e# Q$ }5 J, I. ]8 R( T8 G
0, -1, 0, 0, 1, 2.250000# \4 ^# X) Y% L0 n, w0 R
# q3 f' s- h- N( M
例二 (有卖)! C. r' M- s5 c; d
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)3 ?. j L7 p( |8 s1 W
- o) q6 N6 b" Z k% F6 x现在我解释这些商品数值意义。
; a d0 _1 p) f! ]0 ]' n6 F
. i) {2 V l: h% M; y* f' G..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
: @! _. [$ d: J1 U3 R..1 ... 2 .. 3 .. 4 ... 5 .. 6) t3 J. _- m# h \, x
) c" t0 S3 Z( a# N t+ Y1) 通常都一样
) Z& d H& s& E2) 通常都一样2 B' ]/ M. S5 Q* ?6 E: j. J
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
7 }" V; o( Q: L& e3 A) N4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。' i; _# H4 h1 ~- |( R
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。1 I8 [0 n8 Q+ y; b9 M
6) 这个基地的 买/卖 价格百分比. f" G! Q8 z; z' i: Q4 L+ A
2 V6 K" S& X# b9 Z0 a- T
所以你只要按下面的格式即可更改该基地贩卖的物品:8 |- e6 F9 N2 S w7 Z
8 h7 p; ?4 T3 R P( a uBaseGood
2 m/ K) ~8 r$ G6 F# \base = (你想卖的基地名称)
( `. U% f) H# U+ N$ R [MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
J1 k v% t7 S' jMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####5 u$ b& U$ U% C3 H5 j8 E, E# `. |
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####% N: j9 `5 A) x& p0 o# N m
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |