原著KeeperCN 篇外引用作者VengXCNE7 t6 T% C5 {! q2 g* `
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子! O( b8 l8 B1 R8 T1 r& ~$ Z
以下内容均来自www.goodbj.com
8 r/ t' l7 o8 `; M& ]# u% P' s目录:
, j" r; t* j- W0 B4 h% h8 v7 I1-2L 战斗机装备解说/ K4 u( [6 \7 P3 H' y% v
3L 武器的修改9 x& d6 `' B1 g: U/ _ V' g
4L 武器的贩卖设置
0 V7 V/ ^. I7 R5L-9L 建立一个新基地
1 L6 ~- P1 F% w0 {% R, u3 s10L --11L 建立一个新派系
# n3 }6 a2 G. w Z& L- Y12L 更改npc的护盾5 }. x( d2 u Q3 C6 h% w
13L 派系友好度的变化修改办法& ~9 c. j$ c7 N
14L 基地建立补充说明
w2 c1 Z2 N. i15L 激活无法使用的跳跃洞
; W4 N; v% W& ~( R16L 战斗机座舱的修改$ ~9 H0 W5 b: n3 V0 }
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 9 F V: k' y. U$ d' q
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程5 U- w7 f/ F6 H* v% C
1 g( k+ G+ m6 y o$ \! w装备
7 u& j4 P9 Z8 {% V9 w装备意义解说
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推进器意义解说
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1 K2 N$ y( ~9 W1 H打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:3 t5 c6 |( s0 @+ S) K; d6 }
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Thruster 4 R2 h% R# n6 k! D0 n& B% Q
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它3 ^7 M/ {! W z6 E; E. b
ids_name = 263737 ; 这个不多说9 U) g* f5 R0 b7 g7 Z: h+ S
ids_info = 264737 ; 这个不多说
x8 G: J$ ]) |3 O' G0 k; ^3 rDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的0 S2 p% \* o4 E5 I7 I* W( z$ J
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的) [& Q B E- u
HP_child = HpConnect ; 连接点
" n! w; J4 k n8 g: R, uhit_pts = 1000 ; 可承受的打击力
0 J/ `8 E$ g+ mexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
( d) S. o4 ?* n" O' Q& Kdebris_type = debris_normal
6 c$ ^% l0 W3 e. u" [$ M! pparent_impulse = 20* n# d1 D$ u# s. s w/ n
child_impulse = 806 [- H9 @) I4 p
volume = 0.000000 ; 占据多少货仓空间0 T! ~/ d: k* t" y( U' i1 A
mass = 10
l2 ~& u8 V( v/ H& o/ Jmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
' i% E7 {+ V6 K1 a0 j* L+ _particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
2 i1 Y) K k- P6 M3 thp_particles = hpthrust ; 推进器的尾焰轨迹
3 c$ ]3 h5 V2 y/ C$ ]. tpower_usage = 165 ; 使用多少能量* o- C- G. f/ {6 F* p+ `2 J) M
lootable = true ; 可被丢弃在太空
$ ?, e0 a& d# x: U* ^separation_explosion = sever_debris$ _0 ]1 a& Q) N1 A; m- N
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。$ U- l1 u- J. H# z
9 i! E) p' k( } b4 E7 t* F护盾意义解说
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4 {& w+ l, c- }6 B' |/ ]ShieldGenerator# k. j4 r9 q1 j- f
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
/ x' k, I8 a* rids_name = 263873 ; 这个不多说
3 H @$ A8 R# s, Z" m+ Xids_info = 264873 ; 这个不多说
# K6 w X. x) `: u1 M; ADA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型/ \7 P% a2 J, w% y* q- V
material_library = equipment\models\li_equip.mat ; 护盾模型+ J7 ?' R' ?5 f! n
HP_child = HpConnect ; 连接点6 {; V5 h6 X9 y4 ]
hit_pts = 1405 ; 可承受的打击力) X6 S. b9 Q' F9 C
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入8 H9 T W; P( J: ?8 h( [, }! [
debris_type = debris_normal
: [% V9 j5 `# y; J; c8 z* i* \parent_impulse = 20/ r) Z3 P9 u7 Z& f; k2 L5 H9 s
child_impulse = 80) n( g9 ~# ], @) F& u
volume = 0.000000 ; 占据多少货仓空间
* ~$ I( V. }9 s' a) ^. I; E# g8 m2 tmass = 10
4 Q& m! U+ [4 |8 W3 Z+ P mregeneration_rate = 44.900002 ; 护盾再生速度7 u% r5 Z0 _8 { J
max_capacity = 2020 ; 护盾容量 ' K5 T" d' V' d
toughness = 20.200001# m3 z* P( j! k6 s1 w
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级* b- R, ^) z2 r; C
offline_rebuild_time = 12 ; 再度恢复联机时间
) z. z4 A+ n2 s; q4 poffline_threshold = 0.150000$ N( V% I( v' o' l! g/ u
constant_power_draw = 0 ; 使用多少能量5 y7 X( E. \0 h( U; b1 i4 {. T! u. o
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
/ c2 @& C7 I9 e% g+ Q0 ishield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
# \# S3 E1 N2 _1 x1 K; ?$ Oshield_collapse_sound = shield_offline ; 被击溃音效
* }4 o: T. c! l, T! z# _0 o- Hshield_rebuilt_sound = shield_rebuilt ; 恢复音效7 t' w% u8 ^. n$ ~0 N& k, k0 l
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效; W, s$ p6 W' d, T5 k9 T$ h! p2 a
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
3 S# H5 O. d" }- a" A! Hshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
+ n2 c+ r9 x5 R5 X! Bseparation_explosion = sever_debris1 i; j, R5 o m4 W# }
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
) j( F& s6 `& Olootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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6 ]' ?$ }: d' E" r; \( LMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
1 B8 ]* z% O/ R8 |1 @MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1: W7 `9 C1 x2 g* U, B) P* g* @ C
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1" G: I0 P E8 g$ C+ x
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
! m4 p3 Q! S: q- BMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
3 g" {, k) r5 V3 U7 a. `( u8 ZMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
1 n7 v! Y2 {3 H0 R* v/ d' M0 xMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 12 W" ^. w) K- \3 J
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1& Y. E7 H [8 G$ {( P
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 12 N7 z3 \0 c" F* X {
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1( L& ^( Q X) \% u. ]& @2 r
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 T0 l: W! p: `( K2 `( A1 }9 Y6 H5 Y
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 19 K: }5 j, ` D! @
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
2 n0 Q [2 i( ]) K7 i% L$ mMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 B8 U9 u* W* E. ^7 s" D
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
! X. w" G6 f5 q+ VMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1, }9 u/ ^6 ] V" D5 [0 U; y
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
! z) _$ w; {9 r. K2 @MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1( f \( F2 t3 D8 M6 A% }) G
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1+ c9 `- w V" k5 Y
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
$ K$ }# E4 N# b! h. f) JMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 16 R" ?. M9 g2 \1 i- @6 l( ], L: h1 E
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
1 O: D, _+ L4 q- ~MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 12 }; f$ Z# r4 m
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1( x: V' e% v7 n2 t& i
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1+ `0 l( T* D5 n
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
9 H1 \7 F. Z. t! u; d* `# \MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
, e, m$ e* y2 f- R! O7 ]MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 18 ?; d+ T& H; \5 U U' x& O) T
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
* ]. o0 E' N, l+ q1 I. n* LMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
" A/ n* R5 {# Y# j; c& ^MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
2 f, i+ o9 Z9 ]/ G( R' N% b* eMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 13 ]+ E3 C D7 i5 B1 J8 `* a
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 17 I n5 i3 }# R6 c/ o
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
3 b" M) e% r' H0 e' B' eMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
( q6 E) C4 H$ @+ F/ V' wMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
( e3 M. t6 O% v% y( JMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 13 M7 W+ x; q! Q0 L
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1) ~% ]: a7 m! \; o# Q. }
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
6 T* P/ u5 m3 h4 B. {+ uMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
! R$ ~5 ~0 T" X+ LMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
0 U# c% z. Y, z: p# DMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 19 c6 b5 [( T# i" A- |! G" l
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
+ H, V& Y8 G/ x) f4 y& i) tMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1- b3 k0 {2 e( Q2 Z' J2 X2 r
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1' f1 Q. Y+ x: |2 b% A! ]
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
6 b& h* X& i/ i: @0 `MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1# S: I3 t9 T1 o c) e2 l- a
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 11 A. z, B) M! s( `' E- ?. `
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
( m7 P$ X0 Z" a* WMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
2 [" O5 O6 i% w; oMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
5 a: \: T9 e R9 nMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
# k% [2 }3 e/ {; yMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
. H+ {# A m, }! @+ `( m& w9 NMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
" l* ^; Y8 L C7 p6 ~) F& W$ }MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
( Z: w0 I* ^4 j0 ^MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
) j; G; _9 R9 q2 r4 F; E) m5 jMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1 k/ Z! p+ \4 I. X+ c
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
9 R3 S7 f/ C/ D. f( Z7 s# F @* rMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
' Q) f l3 |7 f% k0 u8 pMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
- p* l. P9 e/ g+ Q+ IMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
9 J: I0 ]# J6 ~3 z5 `MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
4 x6 m0 ~1 n" M t" W3 z9 fMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1# s% m6 ^/ Z: H- c7 L: p7 p, E8 ]
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
7 ^$ U+ ?7 C& N5 r: XMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
( `7 K) r2 |- B1 J' t7 J; T/ NMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
9 q: {8 O: S2 mMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1% m. w8 M$ t9 h
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 13 n) {3 F6 w( T' { Y% O
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
" K; h- ^* q# V" c+ I V* a3 O" dMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
3 l' t! i( B! s( JMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
8 ^0 S8 k( u- w" q( j& N. ~MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
$ c+ b3 q4 h: k k. p. Z8 `4 uMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 12 `. ]: U4 a/ _+ t6 A9 W
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 11 ]! q; d/ E t% j+ P
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 17 [1 c4 K0 w8 Y5 d" I# o$ L
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1$ ?% C* y2 C- Q$ O1 x5 [
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
/ q6 u" f; b/ }8 n! ]# l, X9 B0 \MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
# v: m# A4 j( e% z1 l" @MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
) |* z' U# e dMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
! Y7 [* \* ^) B. E4 P) mMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1" C" J B d/ ?/ ?$ I
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
6 r. a8 _" N' [MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 15 `9 T. `7 x" C1 k$ |7 @
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
) P. ?& z" D8 j B4 v/ v4 N' OMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1/ I- c7 T8 N0 N$ r2 f% W' o$ P
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
3 |, l) ^; y* ~2 GMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1- s5 o2 k/ w% Q2 L5 j' U/ t
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 10 ?4 s* K+ A9 |4 a- K
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 15 K; C, b y6 ^" C! T0 G5 V
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1 [4 P5 g0 }: S- w9 R- ?+ o8 f
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1# a E) @% [* a1 \2 h% t. b% l
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
4 L5 [ c O; R( i; e7 [8 a+ sMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1% f, m1 J0 d+ e: ?5 `+ U
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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4 I. u( v& E% Z$ D# K7 \) y0 _% Q现在我相信大家应该能够了解这些必备的知识了。, |# b, `/ X2 u
- C# b3 w T8 z# D# s+ o现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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Good
. \* g# v* B( ~; d3 m$ cnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
: K T5 {2 Q/ L0 ^" c& bequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
1 g1 a/ U% u& U2 f7 m5 U0 r! d3 ycategory = equipment ; 所属类别8 D$ }& P5 b- ^6 a; Y
price = 500 ; 价格
, ?* y* O5 }4 w* yitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
" q b; m, j0 Z" X7 kcombinable = false ; 不允许你买一个以上8 L- O' K+ L9 q: t7 L
ids_name = 263737
6 X: M3 |6 q4 cids_info = 2647373 {1 X2 |6 [8 V1 \: R. @
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型$ d. z, A" ~/ d; u: f0 d
material_library = equipment\models\ku_equip.mat ; 推进器模型
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: P$ H' N [, a护盾与它非常相像,所以你必须有这些基础知识。4 [# @/ G" i0 r: U8 h
& p% h; Q! A1 U- j0 A要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。; F7 y0 |6 H/ L- _; j& @. i4 w
' u' u! B4 \9 |9 D. h搜寻下面的叙述:
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' j8 H9 E" A; Y7 zBaseGood
; { z' [$ W+ P- {3 i+ a$ z7 C Jbase = Li01_02_base ; 这是 Pittsburg& m( w/ Q# f p% N; T
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
& t0 S# y q( e+ PMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
4 Q6 K2 x: q5 p" c# QMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
8 u7 T) i$ l) J$ EMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
6 F8 Z% L- Y, RMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)- c# m# g* R, G" v0 {2 |. j5 M
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药6 C. _4 ^) n2 L1 `- w+ t% v# h9 P
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1' W! k7 _8 o9 O3 b
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1" |7 M- i1 V" J' `6 m8 B
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
0 B1 o- w& B' j6 Z! `9 D! n0 bMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1 C& H% |" `+ x+ Y6 j" Q
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
; a/ ?* E4 D' z% D3 {" a5 TMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1" W* R! i( m5 y! A0 }
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
: a( P* \8 H$ F0 K. @MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
* f; ]4 [7 @, f. |9 qMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
+ X) A7 [( ~1 b: @0 W% }6 aMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
- ^8 p, X1 g/ F/ d2 f: c" ~MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1! l, ~* ~$ P+ H2 p- R
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1! H8 J, T% Z4 v7 P
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1' J/ @( Q' @$ m7 _6 K2 w( b
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
- Z/ |4 \: L" A: G3 CMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
! [! K+ f( v5 [9 y+ v* ~MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 10 _9 [. t" M' \ j
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
* I) A+ l6 n" {MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
$ e& n5 z2 x5 D: A/ b+ SMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
9 F9 d1 L8 B' Q# z8 cMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
9 z2 d- c# }1 \2 z, \. V7 P! RMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
( z. c" R! s, y cMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1, u0 ?; `$ h7 s0 Z
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 10 T! G% Y( z5 W; z8 T1 c% A) i
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 14 a$ U0 W; q: V
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
/ b) x/ G! d+ ~; G9 w! QMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1+ |8 [) ~6 ~$ j7 h% e4 t( O
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1" z/ ?( b9 |) m) g9 z
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
9 y" H/ }; ?& \. K) w' \- MMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1% ^2 c) v: Y2 ~$ ~
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
: w1 y$ i% I, T, y0 _& zMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1# f7 F6 { x/ l" @' o( X
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 15 x+ @) B# X. O# ^( E4 g
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人 V, \5 h- f0 A6 s
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器- L8 I+ w! L7 G- ?' n
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
/ y$ M' _) \7 ?5 x" hMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药/ D5 m* H" C( O5 p5 d$ C# J5 X
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药7 z. `" Q0 S5 H) }
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
5 k8 ~. j+ S0 }2 P+ K5 ]$ }6 tMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
* ]5 u" s. u% a+ U% K9 \1 A- k* N) cMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 x9 C* T" R7 }' K4 m0 `$ i$ l
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1+ j d: a" D) {& Y `+ k
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 19 O+ V. e# k+ H1 i- e2 @( }) s+ J# X
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
) w& I) m/ v/ S) ]MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
9 C% |. ?9 M: U: h
! _; z; S) w2 z9 u$ e2 y& y我们解释一下每行参数意义。. I+ l& Z7 T6 K# x' J' X+ ^
2 D7 P, t% @. l' `, rMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ' \! c7 O/ z; p+ t$ ?
- {+ B4 T" r2 B- ]7 w
1. 第一个参数是表示可购买的玩家等级
+ i6 R* Z, k4 z K& v: t2. 第二个参数是表示所需的玩家名声, y4 ]$ h, Y$ r8 s
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
- `" Z' S. E a0 q- r6 _4. 第四个参数是表示一次可卖多少6 i- n; f& x% `1 K1 u5 s
5. 未知
* I8 \) U* J5 H! N. j) y, @* Q/ C6. 把原设定价格乘以多少倍数2 E: y5 D+ e7 |5 k, N$ X; i
5 R$ M1 X7 o3 j( h3 d, T增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
' r. Z- }4 c$ e; o7 K; q 1 G+ l: Y8 X( Y4 }
我再把相关知识解释一下:
- ~. [5 G1 J$ r- ]! t! n 9 _! [6 q) Z4 N) g) X5 O) p
物品的等级通常以 mark## 部分表示。
; l! z" t f$ t6 Z# F* `% J
8 h/ a7 O' Y/ T/ @2 ?. o2 g0 mlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
@) C* P" x; S$ I2 i6 S. g: \
3 I I/ f2 x' o) l/ t***************************************************************************# v& G H7 d/ h2 w1 K5 L0 M- b% D1 [
0 T* W* {* d. J( g9 j' Q) {
商品部分解释
: L7 I0 n8 B+ E4 w; D5 h
, n. Q/ `* ?2 k# B9 bmarket_commodities.ini 档案里表示商品的有无贩卖。$ Z& Q( ?" i. v7 p0 D9 S
8 p' O$ E% v( \4 W, j. |例一 (没有卖)
7 P2 q4 K8 S6 A& H" r0, -1, 0, 0, 1, 2.250000$ T3 }! S8 v) f6 G8 `) ~ H, P
4 q9 N$ L2 ?5 H& o" D4 X4 p例二 (有卖)
( r: H/ k5 `: a" s0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)/ _% C! H8 I! }6 l
. \+ i3 A! r8 p! [# z6 n5 C
现在我解释这些商品数值意义。
# {* e( V2 q6 |; }& X ! Q: g2 T ~, E' y8 S' R' U1 b
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
5 [ E: L* f' a9 S..1 ... 2 .. 3 .. 4 ... 5 .. 6
! U+ I3 Q# j7 Q2 g& k2 C/ a 2 h, c# _( _3 E+ V
1) 通常都一样
% Z) h6 K* e9 }0 |* I3 `3 f2) 通常都一样 O0 f4 i3 _* c5 j1 x* S
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。. E/ ?# C' J F0 @7 ]
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
- L2 D$ p: E) ^5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
4 V) h, L2 O/ p' `1 Y K- t6) 这个基地的 买/卖 价格百分比
9 { l0 {0 e2 @# u 1 @, H! m- L1 _7 \( s# t0 ]; N' k) z+ Z
所以你只要按下面的格式即可更改该基地贩卖的物品:( t q' O' V6 l F4 P9 V5 n; \
+ V6 t. B5 j' {# \$ R
BaseGood- _8 b0 A7 z1 l6 s+ c4 _
base = (你想卖的基地名称)2 F" H" z* w9 i: \
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####$ R# u( e) y& v. P
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####: H* T- x- a0 `' \. q
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
; O3 g1 T+ t( ]. bMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |