原著KeeperCN 篇外引用作者VengXCNE% j( X7 b T& p) t& s6 b: G
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子: B% E# j, m$ N9 ^! @& f
以下内容均来自www.goodbj.com
! M! L: V+ o$ F8 Y- }5 P) C5 ]目录:3 s1 b; X# ]9 [) D' ]1 f ^0 l; k* t
1-2L 战斗机装备解说. n- U, \5 A5 ?% f, Z- D# l% l
3L 武器的修改, {) v( G+ d( t$ f& e! w% Y
4L 武器的贩卖设置* S% S+ J6 H8 b- I6 f* n8 t
5L-9L 建立一个新基地3 D' |& ^/ s: k8 y3 _
10L --11L 建立一个新派系, d% o4 S/ ~& p* u2 g6 X5 x
12L 更改npc的护盾
( l% }4 u7 G! O8 v1 q9 ^13L 派系友好度的变化修改办法
# A) R' w5 e- f0 M! G14L 基地建立补充说明: N I) ?& }7 j }/ c2 s
15L 激活无法使用的跳跃洞7 Z( g; c7 l" u, q% \$ |
16L 战斗机座舱的修改
, i) \* a# N5 V: C- [- m17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
* z4 M; U) }8 @$ L5 z2 x& \5 }18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程3 f: G. A, z5 B, F" S5 w, J
3 s N# `! h) `; M装备
* P! O# N2 E0 O, E装备意义解说
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6 x! `: N9 V5 r2 `; N, A: T推进器意义解说 X8 ~3 `8 X2 D: V4 E7 _+ i
+ X! ^& A& Q. x( m打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster ' g7 q7 f; |9 f+ S; m: ^- M+ b
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
7 U% Z! t; j6 V. x3 ^4 B. xids_name = 263737 ; 这个不多说 D# h- d+ @+ Q+ g% s) C
ids_info = 264737 ; 这个不多说
+ R2 S0 z5 x2 G0 i. ^7 o \DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
4 m1 s- s# J4 l* ]/ e, gmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
0 `4 ?+ T9 z+ i- S% M7 GHP_child = HpConnect ; 连接点: C8 V4 W/ R u( ]: l- l
hit_pts = 1000 ; 可承受的打击力* M5 V, i. p4 |5 ~8 h
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
1 \0 [: o" M6 ?0 u; \2 @8 Cdebris_type = debris_normal
. \% u) f- x N* t6 ^; Mparent_impulse = 20
) R7 }% H' v O% s( ichild_impulse = 80
# d$ N4 j/ F2 H5 I% @volume = 0.000000 ; 占据多少货仓空间. [9 `9 L! N4 o% S; n% {
mass = 108 g' m% A6 u) x. v) W' S
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。2 }0 V0 N9 n' m3 d
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
, K! ~& p: P5 g# l/ T4 php_particles = hpthrust ; 推进器的尾焰轨迹
( L( C; X* A" ~( L1 s0 x& Apower_usage = 165 ; 使用多少能量% @0 P- l; A: }1 j; D% u1 W. j
lootable = true ; 可被丢弃在太空4 n$ L& S0 { E5 ` s; Z* t, s7 I
separation_explosion = sever_debris* I" |( X# b. l
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。: `0 r3 ?7 c7 x- M! M
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护盾意义解说/ i3 I4 X8 @( F1 b" U% n P4 _ ^7 x
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ShieldGenerator
( D, Q0 {- K2 ]8 P% t$ a" Enickname = shield03_mark05_fr ; nickname,不是新增就别改变它. U. n; L* u% t. {* f: i) G# T8 i
ids_name = 263873 ; 这个不多说1 }9 y/ L- h" @" f* X' m
ids_info = 264873 ; 这个不多说
/ d; d& L6 u, ?9 _DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
9 ?; D1 A2 y! e4 T' Zmaterial_library = equipment\models\li_equip.mat ; 护盾模型
+ ?5 U! A! K$ I* r- x' C8 [: AHP_child = HpConnect ; 连接点
{0 \$ l2 z Z& ohit_pts = 1405 ; 可承受的打击力
) }( A1 ~" y& d( |explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
9 ^+ R& C! G' kdebris_type = debris_normal
9 @' V: f& }. j* [( B3 Gparent_impulse = 20
4 P! ~+ J1 }. ^+ y! d1 T8 Ochild_impulse = 80
% i! C3 i) c7 `, k% L; @; qvolume = 0.000000 ; 占据多少货仓空间+ k; C B$ }( f" h
mass = 103 _1 o/ Z! `0 T2 B
regeneration_rate = 44.900002 ; 护盾再生速度( e6 e b0 m; X L5 Z8 L; g( [4 Y
max_capacity = 2020 ; 护盾容量
) F& O5 G* U3 P! A/ _toughness = 20.200001
) n7 F, v+ I8 z1 {7 \' L: Ehp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级# A% w; U& ?- T9 S( y
offline_rebuild_time = 12 ; 再度恢复联机时间6 C% o% t8 _: @: h/ D
offline_threshold = 0.150000
8 ~+ t/ \9 g( `% rconstant_power_draw = 0 ; 使用多少能量$ u5 V8 ~/ e( \+ W2 C/ W) s
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复! W; W% w+ z B. [5 w
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
/ }' Z/ W6 B* l8 T# z7 G3 Wshield_collapse_sound = shield_offline ; 被击溃音效
! k% l* E. V$ s* C8 h$ ~shield_rebuilt_sound = shield_rebuilt ; 恢复音效
) B! Q6 w4 E9 p2 _+ I$ }shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
, b' F; c& k. a2 w4 L( V9 j! Xshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效- H: B$ J" e8 g: O! {' L# y
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
|% H! p8 v3 M- Kseparation_explosion = sever_debris9 c I; W! l* q4 k
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。6 h6 }, Q2 O7 r" I% T
lootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1( L$ b" w3 i6 Y8 V. z
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1( ^$ @. }. W+ Z
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
0 R) \; |% F0 aMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
& G* S& b4 O$ C* Z- J. dMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 10 p0 c' ~0 Q# D
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 12 g$ T9 G8 x& ~- r
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 16 \ J- j' Q, H }
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
# u8 Z. z2 ~- A. k0 V/ K$ h6 fMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 10 y8 D$ @+ f' |" s' F4 D
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
0 ?' g& d, Z! `+ ~# \MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
/ t/ H; g6 f7 S* C, I1 NMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
! w+ @6 N9 @4 u) p* i BMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 15 m- S( I5 E0 e t* P
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1+ Z4 e6 V, ^1 c6 |9 M+ W
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
1 h. N. [8 _8 `7 Y; B9 ~! T7 QMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1, E0 ?% W2 G* h7 z* K
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1 w$ P: f6 G8 E9 W3 K
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
( e4 |% T+ L! s$ B( }# HMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
. }4 g# s {/ _1 R& IMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
, z. q; o. l: }' d2 z2 hMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
, k1 q7 J+ j& p: L9 QMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
6 i6 Y, g& Z: t% I0 O. t) a# bMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
% W/ a x) Q5 d; [+ V) jMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 18 C9 O, \, Q. K5 v4 w% Z
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
6 u/ U7 x# c& ?4 O3 W( e( fMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
! U" e6 g+ @& C7 R; YMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1+ Z8 W" x I' \& ]
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 13 N& l+ q$ w4 s; o
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 16 @) m2 [8 _& w2 a; y
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
7 b* {& L. q8 o$ oMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
% a( N( l* D) u4 i) JMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
" @8 K9 T7 U" ?* z9 A; [MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1+ Y" S9 V' B0 N3 E/ H& S
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1" N$ W1 L4 A% G
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 16 F# v1 D: H, Z4 ?, i5 s
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
# Q, c3 w D1 z7 Q$ @MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
# E, q8 f+ w4 _' |; y# XMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
' z& p. S! Y. I+ {- G8 g6 T4 CMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
+ s2 ~8 Q5 W# vMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
6 w# n$ V0 ^3 qMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
! i P* k6 Y0 O$ E( ?, [/ qMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
2 [$ c. L0 ?* V+ Y# ~MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
! q) b# m5 a7 |6 l& K9 | a7 p, F# C, MMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 10 v4 W& t% Y/ ?* A O3 j$ ^
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 15 r r4 o+ L" F7 X, Z$ d
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
9 N6 q1 `# w K% B4 f. YMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 12 Z, m% K- I! | c! B
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1( M: m2 E Z. w7 g: L1 L
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 12 x" g, V- o! S F/ Q6 F) O0 w+ X9 R
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 12 H! P" K9 F1 w7 l1 H/ v( O
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
8 P+ q; R" v7 g* `MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
) O, h5 \! B1 ZMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1/ J9 i% _6 y$ f
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
; Q* \& Z: F; vMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
5 Z+ N# k" U# |MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1; X5 v( x# D# J2 a
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1% b/ @; o! o* _6 y f/ G0 i
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
. ?2 b9 [; W) ]MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 19 q+ o+ O t2 Y* O) ?2 L4 G
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 16 x0 S; \7 ]! v
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 11 [1 n' j3 s6 m. f$ p
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
2 O+ r* C- V* s8 @3 `9 O/ `5 ^MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
6 d% N8 p. r QMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1% \; p3 l' S+ P7 a
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
. M2 F' Z# W! C7 \1 n4 X: cMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1% W' T( K/ T( O4 K# X: R; k
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1$ ^6 F' U! S, K {
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
/ r2 k$ t% e+ b+ `+ j0 B8 iMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1% \" K' I/ @0 L; }
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1& }' T& p* D9 w* {- j
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1- h3 V b: V: B+ Y7 ^8 W& A" N
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
# U0 o( l5 O; J+ g! {MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1- `1 V* T/ n. _. w( a% [
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1: f* f# d0 d4 ^* o7 x! D. a2 R
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 10 r; P7 a' F! a) b/ G
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1" B& n+ O5 L. T& C
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
" n* {& g a1 _MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1$ s! \4 q4 u/ [0 g+ c
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1) [. `$ X# t8 ]' z% I
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 16 {1 M1 G& A, p) c0 w
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1: h* @+ I) N+ r% v3 O
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 13 x: x G+ p$ k6 T4 h
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 17 D( P; H8 v3 e' q
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
/ a6 U9 d' y/ F `2 F3 o GMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1+ _( u8 i: B0 E) G) U
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1; }: R8 h- Y; i6 c
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
9 r% a- ?0 L$ A' ~MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 15 `$ Q8 B H2 K' U
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1! O1 q% `! [. E* j! Z
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
2 e$ i( N7 i9 j9 g" H5 MMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1, U; K7 n8 y% {; x z5 V. E- m3 m9 H
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
. d. ^; o0 e2 Q5 ]) z/ xMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
; d7 e0 y& c, R) CMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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0 U, ?3 n0 D# \7 Q6 y( [0 g0 J现在我相信大家应该能够了解这些必备的知识了。+ f& o7 f5 Y6 K0 d1 |: A
7 P; {$ `, c, p9 J! r+ c) Z O现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。4 k0 P( {. f6 A5 G
" G) A* J$ {7 @$ q7 Y看看下面的叙述:: k3 B" {4 c; n6 T
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Good
" ~1 ~1 Z# N5 ^8 {5 U% onickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
- x1 [( b7 o; U4 r$ U4 I n# o- {equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
y; O# [! @( Zcategory = equipment ; 所属类别8 O* W* q: l5 @" T( {4 r
price = 500 ; 价格* k; P& p& Y3 m
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案7 P+ f* n0 |( n$ X
combinable = false ; 不允许你买一个以上
, |2 f6 f0 e) k" [ids_name = 263737; \/ Y" `' h# P) B: ?' y
ids_info = 264737
& a0 G/ W) q4 d9 B% Nshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
& F4 g* h: t! d4 ~material_library = equipment\models\ku_equip.mat ; 推进器模型& H4 K$ R+ v) |! X
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护盾与它非常相像,所以你必须有这些基础知识。
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+ v( S h- _5 P: D& `$ o要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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3 \: l2 N; g" U2 Y g每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。$ w% `" F+ k4 K+ c: {
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搜寻下面的叙述:
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" j+ Z- K# B' k/ |# p6 a, ?BaseGood
, l) I: [0 }6 V# c4 Cbase = Li01_02_base ; 这是 Pittsburg1 I( n! _" W5 U. v3 u
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
- x0 M8 `5 F% {/ T! V4 mMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
9 Z6 O( z6 P& p& P; x" ]6 A6 d# xMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
% I( T/ T8 u/ }6 Y' ~7 w3 T9 [MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 17 }5 c5 t g4 F8 O- z
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)1 @/ I+ t" v( S: P# Q
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药 w! F& Y' U- R5 W
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
c3 O3 M7 [! v1 y4 W. ^MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1. y7 n8 S. t) E1 A' Y3 v
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
6 e! V) I% E: x; g4 HMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
( n2 N; R8 r( P6 ?3 YMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
; ~3 z4 _. S5 D: h: J; |MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
. w9 R+ d- |. [. H8 t9 oMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1) k- }2 b x( m! j1 ?. h
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 12 m0 P0 ]: C( ^' l! C4 W
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 13 P, r- c( B+ N; U& U: q0 m& @
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1) R. B9 h L2 w& |' y+ C e* q
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 12 n/ H6 C- j4 T( s' t' T3 V# ~8 J: m
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
3 H1 Z2 _: @7 } g0 d% @MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 14 ^) U1 D h# m" |. \, w
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1, f h6 l U! e5 e4 ]
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
. j$ O8 A3 Y# W) }0 I9 F- o; U" FMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
/ m9 [2 N- p1 k& M8 e5 yMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
. t; B/ G0 e/ H1 \& sMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药) N+ n9 [" R7 c1 Y4 \0 H: m
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
8 I/ p! p8 r5 q" j. @MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
6 p3 Y& U$ z0 J* {* eMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷/ i& e4 B$ @0 n! o( Z1 c4 p
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1) o" \6 m" w- g4 ?* D, v6 _! ?+ Z
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
) j4 {$ a9 e) c/ d& m1 }$ [- ZMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
2 f( V* n$ {( F5 U3 q! @MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1" W# S' D% l- g+ {- m' n) b l
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
! w0 V1 i/ I% J {: V5 Y' sMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 15 O4 D. F7 q0 y% L. P" k) e
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 10 L$ R, Y( @8 ~+ v7 t
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
* e# o) L" v' O( C; X7 MMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
$ B' M& S3 y8 M! _# BMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1/ p7 ~' W( h3 ^" ]% k* T
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
3 z$ Q8 N6 Q5 CMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人$ B* G" ^" k; B; ^1 B
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器7 f0 w N" W8 _' p; S& P
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药3 F- f1 u9 `1 ^8 B, F1 G/ | s% {
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
7 W+ z5 i8 v' ` r1 YMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药" ~' o0 G+ d( i) n/ i8 K
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾7 q$ U* A# N% x$ {9 ]
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
5 u- l. E: _: iMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1+ J; [/ a9 u2 `; n8 m4 h% Q# W
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 12 k. h0 W4 p+ v; X6 V) @
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
6 H* U, {$ }- I f* p% b( mMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 18 A" H& i+ r. ]# t4 K" H$ e
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池$ r2 D9 }$ y; [9 K3 v& q
4 @8 s) R0 x1 P; f% a我们解释一下每行参数意义。# j& O H! s O3 o
! y$ U2 ]; B1 u' v3 C+ R5 kMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ; H: I4 w4 t2 R* ?9 b* s6 O
) l( Y& A! v; }8 ] x4 Q
1. 第一个参数是表示可购买的玩家等级
# ?* }2 t& t' T% Q/ r$ r, @ N2. 第二个参数是表示所需的玩家名声
; Y# S; D! m3 G3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
! L( {3 A' g, z& o4. 第四个参数是表示一次可卖多少& a7 t2 g: S4 ?; w, z
5. 未知
6 L$ x% b1 u6 H/ [6. 把原设定价格乘以多少倍数$ \0 v( |9 G) u* ~6 X6 o
/ {7 ~1 Y" j: O! M1 V增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
$ h4 [$ I. E, ]6 [) @# o
$ |5 P" R$ q' C0 q6 G" j# S! V我再把相关知识解释一下:! o" O& |8 @* ?7 J
7 e4 k2 w) O; j! h( C1 _物品的等级通常以 mark## 部分表示。
/ ?7 p! u4 K" n4 ^8 Z 2 H7 v" [3 U: Q1 D. ?4 D$ ?
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
6 z2 \1 |& a! G8 ] 5 x1 t, U8 o0 l0 L8 _, _
***************************************************************************9 Q3 H% U8 F9 v! P9 t: T# V) N
\8 }4 a X5 ^. G. k
商品部分解释7 w! r( v0 R+ R' d
- R. J9 D& ^+ S; L' l* \
market_commodities.ini 档案里表示商品的有无贩卖。' {* J& U4 l" B
+ U: k& E0 b& ~5 C# q7 `例一 (没有卖)
4 s7 N+ \. Q& B+ n0, -1, 0, 0, 1, 2.2500001 Y# y0 D% v# \! j; E5 O
: H& B9 }6 h5 o$ x" J8 S例二 (有卖)
) H) ~8 W' M: V0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)8 S* _4 F8 p8 h3 @0 Y P
/ r9 t$ \) y' X现在我解释这些商品数值意义。
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% C* R9 @. f( m/ F- L' Z1 J5 \, m..0,... -1, .. 150, .. 500,.... 0, .. 1.300000. \1 e' b1 z- n; E. A
..1 ... 2 .. 3 .. 4 ... 5 .. 6* a, s" d( a9 v8 Q5 F
) j3 l# t p. q' o
1) 通常都一样
8 `4 ~) {% Y G0 b3 Q2) 通常都一样2 Z5 j6 B4 M' I: i. ]; E: V
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。5 ~0 O/ p' m" j" D' l2 m, ]
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。 N- y) I! S/ R" T+ T& d' \
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。9 E) F7 c' l& B5 j
6) 这个基地的 买/卖 价格百分比
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% X! Z0 y9 T& D* G# L# [- B$ m% x所以你只要按下面的格式即可更改该基地贩卖的物品:
% E- G9 F H+ L( A . S0 j8 \' f4 a3 T1 R
BaseGood# Q6 W8 g. ^+ K2 Y8 ]
base = (你想卖的基地名称): z* m2 T, Z O. D" ^# O
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####" ^2 f/ ^" F8 p8 Y+ k. j
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
' Z% ]3 B& E, F# R! e- L' WMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####5 I! c ]; L D4 _% ^8 z
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |