原著KeeperCN 篇外引用作者VengXCNE% x7 Q- L$ v( ~. W* a
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子0 b& O# w1 {2 |2 X: a& ]$ f4 b ?
以下内容均来自www.goodbj.com
& l( d' Q$ _& ^, D目录:
; F5 [5 M7 G. g6 |1-2L 战斗机装备解说
1 x* l P' H5 |" q5 L3L 武器的修改 O" k) X9 p: `) S
4L 武器的贩卖设置
' K* b8 K4 z/ K9 w0 X' P5 M5L-9L 建立一个新基地
% r) R" K" O8 M9 b: T10L --11L 建立一个新派系4 B4 j4 D" }, m, J9 k% l1 r# ^ N
12L 更改npc的护盾
; D( y, D! K, ]. j; `% w# D13L 派系友好度的变化修改办法
- g$ b3 |5 {6 d14L 基地建立补充说明
& Z) T! l% t4 c* W# t15L 激活无法使用的跳跃洞
; c% w8 R$ Z7 ]1 j16L 战斗机座舱的修改6 u3 S3 z: N8 e+ s! z% m/ T
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
2 C# Y7 j8 M% V7 R7 t18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程$ Q& o' M) T( Y9 A5 p$ Z; P
, a$ c; w c3 D$ N; Z9 T" L装备
, ~( b& y5 S% g% T装备意义解说
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g( Z5 o/ H, Z- c, N9 c推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:* X$ |4 m8 e* y0 U
2 w- N4 _) H! mThruster
$ d0 k% r) h2 g$ p/ P# Enickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
5 u& y4 l0 c2 N; ]# zids_name = 263737 ; 这个不多说/ F4 h* C0 z# V( Z% g
ids_info = 264737 ; 这个不多说' ^3 O: t1 z" D8 P+ E. _
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的0 E0 x k6 H/ T7 s) {
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的! V% s6 M9 y% s2 T) c* E1 q
HP_child = HpConnect ; 连接点
9 ^3 H" u+ @! `( n" t+ ?) ]! Shit_pts = 1000 ; 可承受的打击力
" L( ]: a4 U# }1 m: ?5 n% Mexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
* R* o! ?( t* B/ w$ _7 ]debris_type = debris_normal3 z& n$ a& I* \* |$ \) I
parent_impulse = 20
' I# a; o# z3 F/ dchild_impulse = 80
! k t& @! P( H0 E# |0 Vvolume = 0.000000 ; 占据多少货仓空间
0 H9 E; I) f# l: M; lmass = 101 Q$ W* f$ o1 v2 a
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
% c) Q9 d4 X9 ?' x, K: Lparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
5 O% Q+ i9 q ], f% }$ D3 |; A1 ehp_particles = hpthrust ; 推进器的尾焰轨迹
+ A4 X, Y4 U7 E" }power_usage = 165 ; 使用多少能量
# w! {- ~& k Wlootable = true ; 可被丢弃在太空
* ^3 K3 c# W7 h* ?) m% useparation_explosion = sever_debris
8 e) J% ^; Z; ^9 A8 oLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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ShieldGenerator
7 }% j: |, k; rnickname = shield03_mark05_fr ; nickname,不是新增就别改变它
& K5 A8 y0 s! h/ v* w1 R- }. Vids_name = 263873 ; 这个不多说
+ l4 C% f* W6 Vids_info = 264873 ; 这个不多说
$ J9 _$ w. _! t) EDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
6 R d3 C! L l5 G' ^' W# U2 l5 d# Dmaterial_library = equipment\models\li_equip.mat ; 护盾模型+ N5 \5 k7 W3 N, X! @: p' B
HP_child = HpConnect ; 连接点
6 i- @" i/ U+ [! u0 {( lhit_pts = 1405 ; 可承受的打击力
7 p- Y+ b' d! w* A% K/ Dexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
2 t* ?$ t% a5 @0 ^" |debris_type = debris_normal U6 h" c g7 B3 F
parent_impulse = 20
8 Q' N7 K; v! Z7 q9 X. P6 n7 Lchild_impulse = 80- T% O2 \( L. L: |
volume = 0.000000 ; 占据多少货仓空间% _3 d2 _/ x/ M' U- X6 I
mass = 10
- w* P( Y3 @9 j/ L7 w6 H4 sregeneration_rate = 44.900002 ; 护盾再生速度8 } o3 T$ d2 y) E
max_capacity = 2020 ; 护盾容量
/ o8 r5 ?* c) o. u2 w# P' xtoughness = 20.200001
0 v D( R5 s6 H3 x0 mhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
4 Z5 S6 F" a3 w% }& @. g0 qoffline_rebuild_time = 12 ; 再度恢复联机时间: R3 t; ]+ o+ r9 U5 ]$ \2 S" D, j
offline_threshold = 0.150000
( Z, A/ p. O1 N" lconstant_power_draw = 0 ; 使用多少能量% h6 U1 d. a+ v0 Z; g5 t
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
. [$ k/ P" v$ dshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
& b0 c/ T" n8 {* Ishield_collapse_sound = shield_offline ; 被击溃音效
. E! r; S! \/ j: yshield_rebuilt_sound = shield_rebuilt ; 恢复音效
: R, m. T# G8 y. H) L6 ]/ Qshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
' V2 D5 q# p8 P9 {4 O8 @. k# {1 Kshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效$ ?- S; l# g2 f) d
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效! D" R8 A5 ^% t: W: g
separation_explosion = sever_debris# n- Z+ o( J k) k; `: o
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。/ {6 V2 F `* V- O% w6 m& F
lootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 12 v8 X- v% ^- C! c2 \
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
* V* V1 N" c$ N7 Y, d0 G' S* A6 cMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
2 M a( G; x! a4 E( d# ZMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1$ l% Z7 ^! H) P3 r `. q8 h6 Y
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1( F; L6 V0 {8 T5 U( T$ I. [
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1' F U7 o% z: B/ ~% ]
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 18 t/ I. t$ B0 b: w& Z6 T! }
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
& n7 N: X* Q: `4 f" r5 p: ?: JMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
5 i# X7 \ _' ~1 b0 ]1 yMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1" Q d4 [0 ~7 U
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
6 u. a& s2 r, rMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
4 r$ m+ X, o6 C8 jMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1- ^2 L9 C. E. ^7 v: s
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
- T2 M5 T- Q# P, @MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 16 `2 m- X, G7 u0 }' h8 o" u
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
! v$ v: c0 h3 [+ M$ y; e6 Y1 A. \$ e$ ]MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
* r$ ~! B' @! Y. H% XMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
) J# v1 z: \% w/ T3 PMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1+ f$ }/ ?. q$ c; n Y7 L
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
$ l h% F/ f( V0 A7 ~7 yMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 13 x! t2 _0 a7 M7 G' u
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1) V8 a, P+ J r2 e9 U
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 18 J' k9 `( `( l5 R) A
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
+ K9 D$ U9 j' a' b% N" W2 m6 gMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
, U3 O. W8 ]# |4 Q" m. pMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1* G$ \- _* u1 |$ p' A/ U
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
2 Y' V6 u6 w* z& V/ Q oMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1( `: _5 F% v; n
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
$ I( a4 T5 w, p: M3 G7 {/ x FMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 11 a: P1 f- U; G+ d: O$ }% [
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 18 t! F& T1 Y8 a' h( e) q+ K/ l
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
# z6 ]. ]* p% o, KMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
- K4 i' y. r& Z6 ]3 t: eMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
4 X& J+ R/ O7 H/ K& ]MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
' Y1 V: V5 J! e' H! `MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
) A2 h2 L, ?( VMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
, c1 a Y0 R& x6 B0 ?& ~8 UMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 14 W `( _* |! s% h; e
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1) f- U8 x6 Z. P4 H9 v0 u( w
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1- Q R1 t+ \) H- H5 m) o
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
. r( U/ w% O3 q8 Q( g7 IMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1; P. X" A: [. F5 O- U! |( F& [, q
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 12 p. g$ s7 A9 `+ Z) E
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
) C5 D1 `1 W, |. n2 ?/ H) o EMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
: A1 I- |0 ^4 B. i+ w+ dMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 18 H5 W2 J ~. T5 E4 a
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1) P& X% c! w( R+ k e l
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
; P, E5 O1 }- i3 s zMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
% H0 p7 P, h K4 i TMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1+ z' a7 w. S( n, A
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
* r6 ^. g$ N2 q; H: wMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
7 _/ `2 Y4 V+ j* YMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1# H0 _) _% @8 H4 z
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
0 v: h# t( o4 x G( XMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
- H1 z+ O- C: I+ u: M6 kMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1, o$ v- t V/ L
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
, F( `. H3 n8 ?8 W5 P7 kMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1) l5 e4 O9 i" ]- g6 I( N! O& j
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
/ S1 l/ e2 A- [# N; j! AMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
: w1 P F# _3 CMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1% \3 `( C2 g* a9 l# @* Z' b
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
0 m* [6 v: [7 I1 Y2 p5 EMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
y5 R' a6 K0 a4 ZMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1# @! N$ E/ S1 Q4 d; j; E8 E% K
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
9 t1 W2 V4 X7 cMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1) j% h6 W9 b, c/ D g" k' y4 E
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 16 o j+ O& ^' o- f
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1' D+ b! s9 e' e8 V1 j7 F0 k6 p
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 18 ]; {9 r, R# Z1 i5 ]. E% e
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
8 T, s5 S* _' @, S- E7 s. g* w7 ~MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
- M, \) `& s8 n9 o1 f1 s7 \MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1: ?6 C/ D$ i' a5 i
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1, m# v" E4 m( X& E I
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
# B8 H* J6 t' z ]MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 13 N i; N2 S( d; `# l9 ~
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
5 f/ X, O$ d% X) ]; L# DMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
1 w* j* G$ O& ?2 v3 FMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
9 |' o' o0 Q0 M3 N. B- DMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1# C2 n( A& H0 B! k; R
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
+ _8 |2 y: ]+ DMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 12 y/ g4 u- I& O
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 14 k4 l' y. @: o/ y3 d; k
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 15 b/ h* w4 r+ D* X! h
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1/ g" ~2 [/ Y, m; Y) d( }
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
* m7 k& F2 \* e \/ v' ~MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1# O; v, u' p' Y& O. Z7 b$ T; a; l) X
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
& q4 K) ^8 Z$ ?: b+ XMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
9 p' ?& H& t& a( A/ n6 c8 A: g& NMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1+ W+ k! v) q1 Q: ~+ i; M8 v) f: `
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 10 S" ~" g6 ^4 N) I; B) h* r
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
/ ~2 p/ M4 X k% NMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1$ W% v& q( D& ~( {
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
7 A, r4 ]" H( C% }. o( WMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1' u1 x3 ?% V! s4 @- p$ x
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# T8 s3 Z r7 y# V A! A) I现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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1 e( K- J" X& v! \' kGood
2 Y( q3 |3 T6 U# m0 h, r( Nnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
& R) B' J0 k5 {. J7 oequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
Z1 T+ [3 W) w/ G. pcategory = equipment ; 所属类别
% q$ A" A' I: a- T5 Z/ z, C4 C/ fprice = 500 ; 价格 c2 `; I/ d6 v% i- n
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案4 D" l7 i* D: w7 x' U" W
combinable = false ; 不允许你买一个以上
4 ~: C5 m& k) Y& x$ }! Tids_name = 263737
3 D Y- F# Q' V5 p% _- I* bids_info = 264737
; Y I% ~! \" g) w) Sshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
# |# X1 | a: D/ B0 }: x6 I' Omaterial_library = equipment\models\ku_equip.mat ; 推进器模型5 }9 g( M( \* q) F# b. t* I
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护盾与它非常相像,所以你必须有这些基础知识。9 t+ f6 h9 r' c P7 b+ P
5 E" t' N# Q( v$ ^1 e) Z要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:
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BaseGood% p7 ~* X, n+ I* C# D8 F/ Q7 ^* Z
base = Li01_02_base ; 这是 Pittsburg
* a$ e) g' S! @9 T6 p5 M* oMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器* n: F$ ?" t& @8 D
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1" r6 n6 x3 z+ b/ o
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 14 X$ z3 V Z9 ~0 ^: c; i
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1) `1 x% c; h) p/ e b
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)6 ?% Q& _+ h! F2 `* |
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药. d, T9 e+ J X. q f
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
( N$ y0 P2 k- V6 ^ G* IMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
; |. a( O+ b& \" sMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 15 s9 h) y, d& q% k+ g
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
- B) A4 y' p$ p7 u: m% C5 D2 u% vMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 15 z7 p* O. o( `
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1, U' L) }0 i5 j# c: T
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1. s" Q$ d' `0 G; ]
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 18 M) U* _1 S0 Y8 p$ J/ l
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
6 w9 _0 i3 J7 [( ?/ p% _MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 19 m. ] ~4 u# Q
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1: O9 F( }( {7 F4 E' f
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
& Y- H8 a" l& L4 VMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
- V7 n) ^) S% B, lMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 17 Q+ w. K9 F" L/ |( M
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
' x! v# \ G$ |* W; m0 Z- DMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 k( |! u2 D) v$ s- T1 }- w
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
. u& k; d# w# U/ [MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药$ U0 h7 m$ W$ H5 B* j, P5 E& ~
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
( W# ^1 @ ]% H* H$ K6 X& WMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
* c1 h$ r) H+ i7 `. }$ w) QMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷6 M8 i" T8 O q) x2 o- k% h, I8 x- p* l
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 12 R% T3 g2 R% A+ S K
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
, @5 Y) {* k6 X, Q( L7 \! n. P& R- XMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 15 Y# y7 T% i1 U* I
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
0 k0 W/ O; f5 p f" j" H* rMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
: J$ g/ j0 }0 d1 C t* ~; SMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 19 n' s' p- H5 N& N$ I
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
% a( V* E8 z" e* `; L+ z7 FMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 14 t# D% A: r0 d9 x b+ \
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1" S0 T6 O: I# @8 n+ f8 \
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
) T/ X$ p+ {* j" p; o+ [MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 19 w/ F$ {9 ~1 z4 S4 ~2 l% l. I" ^
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人, v9 m- N: C7 ~" D% r
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
, I2 \ n2 m: f8 CMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
) G$ O/ }3 N& x" uMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药0 Z7 y7 B+ t# m8 p/ Q; D
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
0 J3 y) e5 }4 A& m4 @1 a6 O( H) gMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
+ ?/ z w7 B8 k3 N5 ?8 H" AMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 14 n+ D1 H. ], j$ Z5 p* G6 @
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1( z! T! u; @6 u
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
7 I# X# J+ K, q4 ^MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1% }# P7 h' Z) j: s5 r3 t7 ?: g
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1# J7 m R4 X1 ~+ s- i& n- v4 s
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池0 i. N* R* K# Q4 t9 l# V8 `
/ G* `( ]6 }: z; g6 |' R
我们解释一下每行参数意义。
0 q; s4 R7 f' S0 q7 N0 Z) p3 `7 T
9 @% E6 @" d) H) kMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
4 ~5 b7 q5 H" k( T: k' A' A& T
' h4 R* f$ X: E+ o% x+ Z) y$ ~. g3 H1. 第一个参数是表示可购买的玩家等级* j. l7 ?3 @; c1 S
2. 第二个参数是表示所需的玩家名声
2 F9 `% P4 g! Y- K/ l2 n" R' f3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)% T* Q1 ?! K* q+ b
4. 第四个参数是表示一次可卖多少 n3 j* Q3 N+ I' v9 x
5. 未知1 [1 a0 g+ }' M7 S3 |
6. 把原设定价格乘以多少倍数
, U/ n6 t" E$ t/ U6 h
& l3 @7 Q* r9 b- o! E增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
# G( ]4 Z5 |9 i" e9 q O& l+ j0 ^3 k . U; O2 l7 r, T) l; ^
我再把相关知识解释一下:# H8 \( `8 Y9 K# S0 Q& U
5 S6 s5 e; c2 l% j2 E6 ^
物品的等级通常以 mark## 部分表示。2 h0 P2 h6 Q g* y
- e2 o6 m* t; `- i0 {. Elf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
1 \9 g4 r7 u( w' B
2 i, Q; `/ G/ ?) ? Y8 U! J***************************************************************************/ Z; [- ?$ C+ {3 }1 u+ R' ^
' O8 H5 a. s+ h& m: E6 d商品部分解释$ o I$ i* H7 F' f8 O; _6 Q
. k3 J7 R# _3 lmarket_commodities.ini 档案里表示商品的有无贩卖。
0 L, I6 Q3 x4 b6 u
5 c+ W1 z: R* Z @# n q例一 (没有卖)( k+ x$ K0 D* X* ^, s
0, -1, 0, 0, 1, 2.250000
+ H' j6 Q- T$ i
+ M: \% K! g$ M. ^' K8 Q例二 (有卖)
4 I- L3 ]$ l1 M5 L0 C3 q! K f0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
# \* R: {& l5 P5 T9 J7 l/ @ 6 h6 j& |1 O. Y7 z" L& |
现在我解释这些商品数值意义。5 ~2 N e; j0 |* }# z
1 P$ n, M- _' h; O& g..0,... -1, .. 150, .. 500,.... 0, .. 1.300000( i# S4 B0 J; e
..1 ... 2 .. 3 .. 4 ... 5 .. 6' L l2 m4 f/ @
$ Q6 V5 o, {+ Q6 {# U* L! h
1) 通常都一样( H' L/ T" s) R8 l# t
2) 通常都一样& \1 c5 r3 O7 l) \- ^
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。# {3 Q4 W' s' m8 w! G
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。6 ~$ I" t! |9 `" d3 }) [" A
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。3 o6 d( F+ B% P1 p5 ]- n
6) 这个基地的 买/卖 价格百分比6 F, `1 `( c& T4 I& u
; \# P' N# `; S* @所以你只要按下面的格式即可更改该基地贩卖的物品:2 Z" l6 V/ z; V7 l; s
' Q/ c. b- X6 k9 r" FBaseGood/ k C' E$ G6 h4 D; H+ T4 \
base = (你想卖的基地名称)
( f/ X) P! `( C! u0 J+ ]MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
, k) d: v# B% }. b. O- KMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####0 y& @# n% @4 r8 N ~
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####6 w A+ D: A& e0 I1 h
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |