原著KeeperCN 篇外引用作者VengXCNE% {8 X5 ], Y7 j. P
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
6 r2 g# [7 @$ U; B$ N( w* _6 U以下内容均来自www.goodbj.com & U; Y& h: t3 I/ X* N' s _6 J
目录:6 i( w7 I" `4 a1 | G
1-2L 战斗机装备解说$ z. T9 h- I2 M* f* H0 _
3L 武器的修改 `1 k' @0 L7 n* y1 }
4L 武器的贩卖设置
8 X% I, I6 ?/ P& P7 `2 x# u5L-9L 建立一个新基地( I L4 ^$ Z$ T4 B! f: C
10L --11L 建立一个新派系4 p) d* \1 d/ A
12L 更改npc的护盾$ R r6 w6 ?4 s
13L 派系友好度的变化修改办法
: d8 i0 E8 U+ @$ m4 b14L 基地建立补充说明
6 ?- C8 k2 \4 Y15L 激活无法使用的跳跃洞
U: Q6 |8 W k16L 战斗机座舱的修改+ O+ B+ Q" j3 `
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 # W2 D" |' S8 K' w; q" B4 x
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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! L- k6 U2 D" V+ x5 n; `7 I装备 , Y- m) J B, ^5 b' w2 L
装备意义解说4 ]+ ~) Z# O; g# ]( I, E+ w
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推进器意义解说# K, S+ K* K3 }( C# V0 i
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster
5 O. i2 f& v% J0 F: snickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
9 _& k' S( q/ b+ |3 ~ids_name = 263737 ; 这个不多说
: b' @4 V: n5 _: o# {3 gids_info = 264737 ; 这个不多说# K1 {5 @. c. z: w6 ]5 C
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
% k( T" Z4 j$ @material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
' P- g! Z4 q) n/ zHP_child = HpConnect ; 连接点
( K, u6 x: W I* u6 o8 Shit_pts = 1000 ; 可承受的打击力 p; W2 a% g B
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
. A+ o7 a9 S+ s% Z' Adebris_type = debris_normal
0 K& h ]6 N4 K, uparent_impulse = 20
/ E5 x" E( ]3 J4 D3 V$ |) schild_impulse = 80* l7 H, D5 e4 l6 V3 K2 V
volume = 0.000000 ; 占据多少货仓空间9 Z! y/ p7 v# a/ e3 x6 t: M( E
mass = 106 E& Y2 b* M% f6 c8 ~8 x2 q* |5 w" F
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
% E( H/ n3 z* J& b/ Hparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
. ~# [3 Q9 k Z/ h$ C+ Y$ {2 Qhp_particles = hpthrust ; 推进器的尾焰轨迹
' N9 `3 g' \- `6 j x8 npower_usage = 165 ; 使用多少能量0 J* i8 h; E- ^& [
lootable = true ; 可被丢弃在太空0 e6 `- N6 s9 }
separation_explosion = sever_debris; j S+ A& ^* h# U( t3 e' P
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。% b0 Q+ s# ]$ U. L/ q& s" d
! K0 A( u5 V- j8 X+ T护盾意义解说( I2 j. j+ [7 c) f7 T+ U5 S
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ShieldGenerator2 E* d. `/ R+ D$ M0 t) m$ U: W
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它" D5 w) B- N3 u- ?- {, T
ids_name = 263873 ; 这个不多说
* |+ _( U! r0 ^# aids_info = 264873 ; 这个不多说; W& O5 Y0 x" [' Y; n$ f
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型0 }* j) G/ ^8 T& G" t9 |6 V3 ? r
material_library = equipment\models\li_equip.mat ; 护盾模型5 A" @' E( d; M7 u' j
HP_child = HpConnect ; 连接点
7 U4 }+ B2 u0 q5 N" B. ~$ Q' dhit_pts = 1405 ; 可承受的打击力, J, I, Q6 @8 A( ~$ t5 v* v9 r
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入+ F3 H" Z! l- j' J
debris_type = debris_normal, _, N1 b! ?1 l2 v) c2 {6 u
parent_impulse = 20- n# F5 L% W+ G. M2 m
child_impulse = 804 @6 C2 _* Z& r- K
volume = 0.000000 ; 占据多少货仓空间
0 n7 ]4 R/ I9 C8 T$ G' Lmass = 10 ~+ o: o3 ^+ E* t
regeneration_rate = 44.900002 ; 护盾再生速度/ N* Q9 l: p: n. O" _8 z
max_capacity = 2020 ; 护盾容量
2 Q+ x- t' U8 G- rtoughness = 20.200001
8 l* }' b x/ O. O" G) Z9 mhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
8 u7 n8 |2 d; u3 noffline_rebuild_time = 12 ; 再度恢复联机时间% i u; @3 A" E
offline_threshold = 0.150000
" p/ O4 p* i$ B2 Bconstant_power_draw = 0 ; 使用多少能量% L+ Y8 U4 u: I8 e( c }
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复. T& ?& @# S* A+ v$ Y! p# J; e3 g
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
" ^2 t! s- p% _' L7 Ashield_collapse_sound = shield_offline ; 被击溃音效* h" W7 l" r1 G3 ^5 I
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
# S( N& P/ w4 h Oshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效8 }3 s. V) ]+ V. _
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
+ L2 d3 {' ]* j$ G' I' dshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
, ^+ W) v; X7 K: M- r. kseparation_explosion = sever_debris
+ O( A2 B6 \; z: x; XLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
# y+ i2 {7 v2 W4 e( ylootable = true ; 可被丢弃在太空! n: {0 w# `7 O# q# `3 T
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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& v+ j) B* w5 [* V% @, ?; |让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
% N! s& r7 n" i) {MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1( i N W r5 [! ?% G
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1- T: E, `. I2 g5 O& g
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1: |3 I/ p4 C2 h S
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
$ t4 x3 s. v( C! E( B% `6 {6 IMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
8 h% x8 ^) V" L$ N4 n& AMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
1 e. H, V( ~' V4 }" i: rMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
1 j) |- n" l1 K7 f; a9 y- J" sMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
7 _( H! J4 C* Q4 y/ K% U8 P" Z/ lMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
: {: A* M+ A5 iMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1, b2 p6 `, v, @' G) d1 e9 g
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
) R0 Q$ {$ M; R$ q- {, b tMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
" g' m& w4 F( [2 p7 h$ BMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1% G$ M5 \/ P* K, N
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 12 U6 X- L. \2 Q6 O3 w* ]
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1- a/ r& ]8 k8 R+ |+ h
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
# K" f8 F1 h$ }MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 11 X* n) I9 Z% I% g
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1: w* s" N) s7 U
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
9 S* g/ C ^: h9 MMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1! S6 \; c! D% D$ ]+ p1 y: n
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 11 ^6 G3 i* u) H) T/ I k9 o/ I
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
L/ e$ C- B: E, i- ^MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
8 M/ Y; ^% P% a% dMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
) ~/ l( V" P/ b- |MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
5 A2 ?* L( ^! L/ s' z2 _MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 16 y0 V3 E6 c* Y5 r r
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1) X! m( k+ T2 b; }
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
4 m( p+ C& }2 S4 J! E5 vMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
5 ~( ]/ k% w& JMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 15 J" T! v0 I$ [1 a$ |3 T
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
) ~( i- ^' j/ p! Z$ K& x, \& T% vMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
( ^# v# L) ]( g% `# [- t3 I3 l8 V) dMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
* P$ T0 [0 o: [MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
* X, A/ |: _5 _- e: t& k2 pMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
; i% g' H- M& J9 AMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
# q# `4 [8 C) v: ^0 u- e. Z% cMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
7 r3 y' w. ^, y+ L+ YMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1+ i' K7 }9 _! D! M$ F0 n5 t6 u( T
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1: S- |3 K3 F6 |0 R# J% N# Z* G" {
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1) L8 H0 c u" L- G& v. h4 e; ^7 @
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
$ Q; ]3 p: p7 X* }- m1 x3 P* ^MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
1 e$ n; ?9 P& qMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1, n# i5 b# A8 W6 U: ]) C/ q2 E
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1$ q0 }% P j- i3 U8 L: h( [- L
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
2 K0 f' X) M/ c* a4 n% U7 E, e2 _% vMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1$ f: P4 {; C' U+ E" E* c3 T/ s
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 16 Y8 ]: o5 O' f. m
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 10 v8 t# ~- q* w. k
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 16 n' X/ T" k2 N2 g, k X5 T
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
% C( _( Z9 }- S: gMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
+ \: l! t8 y0 Z! Y5 ?& _* ]MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 14 I1 i C2 n. n5 n" j$ E* K
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 17 u+ j8 g) U4 G1 r' c* p& A
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1( | D2 o) R8 G6 _* ?
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
8 ^; O5 M4 c ]& BMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
8 M2 [1 Q3 E. j* e# tMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 16 t% ~; k+ ^. {* Z( t, x7 n8 t
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
* ^( g9 k/ u) m. ~ ~, \MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1) N! T' U; c0 s, p. n# w" N: c5 J
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
1 @5 I; Y5 h9 m8 ?# n$ Z _MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
6 S# L0 x4 X# [5 v A5 K3 [7 }' iMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1- N, y3 k9 P$ _- }( |3 n9 P0 Y
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
, d2 h/ y6 b7 p' l/ x% X1 O! dMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
1 H! |( U! U: W- k5 P z- n. p" PMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
6 D2 b3 b* @0 W+ ~% bMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 19 T2 [ ]" e( f: f
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1# T c7 I3 r; ]- u$ }) _! e- ~
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1- @1 n/ j1 s9 @7 ?0 P4 a
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
* w5 G2 [# ~# X- \MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 12 d! s' l; d$ G1 Y
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
$ K6 F( R5 I5 r& F/ v* x/ m; x8 zMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 11 i$ r& B4 Q" l
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1% b2 |4 S. T: E C6 K) W b* u
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 16 ^, P2 F' W4 Z6 t8 D. l' S' |9 H
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
7 a# ~& }8 J6 y& Q4 g$ }4 g) OMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 13 M( n3 y" v+ R8 W/ Q9 ^
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 19 N9 B7 G! A( n ]& P- Y4 i
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
; A6 k {/ s5 H, qMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
# n7 ^# m. E3 @MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
7 u+ Y9 P9 t2 `0 E" ^- Q$ J8 MMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1" x' B9 G6 Z, O8 l9 q& Q2 b
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
7 A* v! j+ f7 S e/ \# GMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
2 m0 L0 X. x% b; D1 B; rMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1. A7 a! U9 Z+ X7 U. ~ c
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
+ |) c$ I& @( h: d' e3 M0 aMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
/ ] x, |* w* Y1 p, _& L5 BMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
% p' \$ y2 W7 _" s. r5 GMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1! R6 o+ K# i) y: Y! B
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
( ~8 s" h4 _4 N/ o, M2 G2 xMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 17 W& Q7 i, z' B% J1 }
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
. S- N" A e; L" I b, zMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
" i8 ]- { ~- O N7 {! IMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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" T. P" H! {+ G! y) j% f) u4 ^$ J现在我相信大家应该能够了解这些必备的知识了。; @' T Q5 Q5 r Q- M3 M
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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Good: z( p& c% W" U$ u5 c6 j `* X
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它' q# l, x( C3 y
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
5 Q" `4 N% @$ K* `category = equipment ; 所属类别
% _' U! M$ v Q. m0 l& Qprice = 500 ; 价格2 ^: j- q8 Q8 }1 L5 G7 s
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案1 ^" O ]) D% b6 B; K6 [# E/ _7 M- w! ?4 E
combinable = false ; 不允许你买一个以上
+ m N; f# j+ K. Z! yids_name = 263737. \1 r( |# x" x6 c4 j# Y: B( J4 T
ids_info = 264737
' D' D9 p& K1 A8 p+ U3 g8 @3 l- p/ Ishop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
( g& }9 L+ J# e- D5 Imaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。3 \. ~' e% R, b* ?' c! i
. h) H5 r \, c/ ^要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。& U3 r+ w. q% d/ L2 ]
$ @! {- B! O/ k0 m1 i& R3 w3 N2 F) L9 r每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。0 h% L( O4 K) I
7 k. i0 |9 L& S |) W搜寻下面的叙述:
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BaseGood
) N, p- k( @' a- m5 ]- |base = Li01_02_base ; 这是 Pittsburg: V4 U7 J( V j- r0 r( o
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器& T" z7 o Y6 w/ g6 R# F' q
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
+ ?# |: U% k+ YMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1, _" w5 D1 ]; x/ y2 D
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
6 L' m( c1 m9 PMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)8 A5 O4 A; T) |6 k+ [# ^* g" o
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
- i% w0 u( f! j- C& ^MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
' L0 |* W' M- rMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 17 h9 \3 y$ l- a4 R, R; {. ^0 O) p
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 F J" M) q# F+ k" s6 J
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1$ e$ ]1 {: ~- y) C' Y
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
4 {5 X/ _7 D" XMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1; d& N+ X1 f+ x R
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 12 \* F; g, Q0 ]4 b4 J# x8 x
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1, n( m1 b. R: ^5 ^, W) C+ b
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 12 I" b k' R3 w' r5 t
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 14 o1 X5 K( j3 } h
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
5 p& |. b- b$ K' L% T$ K) ~+ G( RMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
" @3 B$ Y; H5 n, mMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1+ J5 s# {- A% A" I$ j
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 11 U! J p- u) x
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 16 }/ J" S# |6 F" S7 j: I
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
( i0 M) W( }9 a, [MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药 ^8 o$ y/ L. F# @
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
9 u, t- V9 G' R% \. Q! }9 B- SMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药" T! l9 |, n/ }& p
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
; {0 w3 g: e8 G9 KMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷& z3 M2 {6 u `% U8 u, m
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
" D5 g4 F ?4 w% p) q0 p. TMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 15 a( e3 D% i- n e- Y' o% @( G
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
! T( C+ P5 @) LMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
3 Y; [* q- u2 K- {+ Y, C @: NMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
2 H8 b% w7 G P% Z7 xMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 17 O9 |" I& Z# n
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1# K- R: \7 I8 Y, f
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 16 W1 q4 ?1 F F7 k' P1 }5 \/ G6 Z6 G( @
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
$ v* [+ C; T* e% i) J7 d4 E& @MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
1 T9 r; I1 F0 g) RMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
! U$ z! o+ e& K* NMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
( y& z. Q( ]5 v* _* {3 ]4 GMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器 M. p! o3 Z' Y5 o( j
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
$ W4 d& @5 x, B+ }$ o- y$ vMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药, q {9 Q' k9 b. Z" l1 z
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
% n i5 H" H* d5 A# F3 {MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
( D+ \0 p! ^; p4 PMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1 F1 \9 [2 \9 P# w* V
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
( B& P, @ j! h( D, j8 hMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
2 a0 T3 u8 w( o+ s3 v8 n3 E: TMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1% u( ~" H0 y( u. S5 ^
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
$ k% Z- f1 X4 \: i0 {) x g' v% L+ QMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
, S C1 ]6 S. Q. q6 Y2 `/ G / Q/ t' x9 l; ]0 Q/ k' V, }' D
我们解释一下每行参数意义。4 f& `. ~, N7 G7 p# c6 H5 B2 V
3 n6 c. P! u& g! u/ T( XMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
+ i1 v0 p+ @/ z. f% I } |/ R
3 a1 n: U/ H E* f1. 第一个参数是表示可购买的玩家等级
" R4 H! g: P' V# o7 c! b5 Q6 D2. 第二个参数是表示所需的玩家名声
9 q+ Q! ~( b, r! a. Y2 _: Z+ V$ D8 c3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)0 U$ P$ u& I0 v6 N+ d4 l: c
4. 第四个参数是表示一次可卖多少1 ] t( c2 k* L6 O; r
5. 未知
; q% q O4 ~4 i7 K: y5 ?5 u& S# J6. 把原设定价格乘以多少倍数
/ c4 d. o. `: j+ \# k! s6 @
: \& O" B q. G: H/ I增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。2 t r" N/ `; |& f. k& ?
: G" H, ~) g+ k1 f" d0 H* ~7 |我再把相关知识解释一下:( ~+ ?) q$ o; Q" _- j
6 s8 L# i0 A# H: M7 m) O物品的等级通常以 mark## 部分表示。1 \; S; @6 D6 k3 E+ _, R) m9 S
5 z2 b4 E( d. ]5 L i
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。& B% D& c3 y6 N1 t8 |6 }$ Y
0 U/ {/ X2 ]+ O$ O***************************************************************************% Q' `" m* T8 s1 k$ `
/ D/ a6 F$ v2 W: I* |0 z4 o; R商品部分解释, Z8 |8 n' l8 R* d& i
" s ~( n; Q: Umarket_commodities.ini 档案里表示商品的有无贩卖。
; s* d! x8 ^: w/ v9 d' u
4 H/ g2 z! p. P0 r+ T* s例一 (没有卖)) R& Q( W; ~9 ^% H0 R
0, -1, 0, 0, 1, 2.250000: q9 K# f$ `; W% J) E
- k. `7 o; m3 e! ^( Q" k9 ^例二 (有卖)9 t( c& f9 P) L7 a2 M" h
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
) J+ r3 O$ }2 K7 r) l 4 P7 p& ?- ]7 q4 k# W' T
现在我解释这些商品数值意义。$ M& B. ~! t5 X+ m1 b8 q
( ?. M# G9 i5 I& p+ V..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
5 B2 N. ]9 U9 E- f' [ [..1 ... 2 .. 3 .. 4 ... 5 .. 6
' M! G0 ^3 X9 O9 A/ j: o - h2 q# H: e6 K9 g% k$ B; c
1) 通常都一样# k' w! f( i ]/ A4 j! S# g) j# M
2) 通常都一样' Z; c2 M( @* I3 l( C0 p8 L0 Q
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
, ~& O8 A3 c1 J; Y' I4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。0 r9 U g) U; ^" \9 U- g+ X3 a. I- Q
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。* a1 p6 B2 W1 O
6) 这个基地的 买/卖 价格百分比- d7 F3 \ z# p$ L) W: K
3 O3 U+ n; q5 |* ~
所以你只要按下面的格式即可更改该基地贩卖的物品:2 X9 X6 g& m- _6 I, b1 {
" L) s) \/ y8 ~$ o: q
BaseGood: A2 T4 S4 U' @" M; J# z, ?
base = (你想卖的基地名称)6 \" F/ K) u: o; A9 w* g8 Q) p. H3 {
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####3 u, ?6 t' D9 {9 z1 y
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
# e% L R4 P! m1 H1 i! C7 yMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
! L* [, T- o/ K5 i6 |MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |