原著KeeperCN 篇外引用作者VengXCNE/ L7 T- O; X2 D7 f9 a! c5 K' Y
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
$ G) x% A: O* } s9 H) d以下内容均来自www.goodbj.com
+ X/ n0 G$ {1 Z) ?目录:% o+ o- E$ z: g8 N
1-2L 战斗机装备解说( V; I/ o! F6 A ^) N: V; D3 J
3L 武器的修改7 C3 ]+ Z) U8 V" b' P# T
4L 武器的贩卖设置
0 g* x8 U( g* E* t8 J! Z5L-9L 建立一个新基地
! H0 E' P: w# |5 g10L --11L 建立一个新派系
' c# d* w; k% E" q/ x' ~ G12L 更改npc的护盾8 m" [& | \ h& @8 ?
13L 派系友好度的变化修改办法
+ f8 l- F2 W d2 O! z14L 基地建立补充说明
8 ]( B, q) K: m15L 激活无法使用的跳跃洞& R* \! ] L$ h m3 ?
16L 战斗机座舱的修改) f+ l L G$ r, k
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
; j2 j' c+ b" V8 O) d18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程/ }9 Z$ y4 }5 O+ U9 O
+ f# x" H) G. I. }' \" i5 E w装备 5 Q1 N4 Y2 j& I$ j: V8 M0 j
装备意义解说
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推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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% Z/ \$ q3 P8 v8 O% OThruster ) |8 Q1 q* P3 c3 \8 N2 L& G
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它 I* B$ [" Q- F
ids_name = 263737 ; 这个不多说
4 p v; X& c3 T- j) l, k# @ids_info = 264737 ; 这个不多说
8 g k X Z4 T# M& r. o6 C3 XDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
& r) @5 l. C, p, u: Pmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的 h+ w. y) e L
HP_child = HpConnect ; 连接点
5 i- W+ H: k5 ~* xhit_pts = 1000 ; 可承受的打击力
A" @0 Z7 H. @- z1 j# {explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
+ `* j$ v/ _" n$ x2 odebris_type = debris_normal
5 J3 W4 e. ^+ Wparent_impulse = 203 C- k# ^1 x- v$ y) @" u) l
child_impulse = 808 E. F. G: w$ W
volume = 0.000000 ; 占据多少货仓空间: ]$ j! O5 x/ J% K$ u3 q+ O
mass = 100 H% N' Y V0 W
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。5 T% ? o* f/ V
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
/ o4 }: L" y2 N3 N. mhp_particles = hpthrust ; 推进器的尾焰轨迹5 ^9 l! V6 N) b) [( I
power_usage = 165 ; 使用多少能量
5 c, }+ s; w! I; M! b! ]lootable = true ; 可被丢弃在太空
6 z: h4 E* L" `. O3 J$ |separation_explosion = sever_debris
8 C) @1 D. \) ~LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。6 Z! G, B4 g! ?& l5 _ e: W
, L1 y* P `8 [' t! G% L护盾意义解说
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ShieldGenerator7 V, Y8 H6 A/ p" J% c
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它" [2 j+ X0 j) S; V# H3 N
ids_name = 263873 ; 这个不多说6 J5 c K6 t4 W& O6 e
ids_info = 264873 ; 这个不多说- v' L8 F' t/ e2 F& z- g2 N
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
; N- ?" B0 q$ O& Vmaterial_library = equipment\models\li_equip.mat ; 护盾模型
1 i# {6 K3 a( u: H+ Q' o/ d0 Q1 yHP_child = HpConnect ; 连接点7 X; ~6 [1 g# _0 W- N: v4 M
hit_pts = 1405 ; 可承受的打击力; k" M4 g/ X- Z4 V0 a$ e# F
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入. M$ J. m2 L6 S) j
debris_type = debris_normal1 j' {5 U a) u) k- H2 d$ l
parent_impulse = 20# Q$ R3 r* S6 Z3 Z
child_impulse = 80; D. t4 e) F: q* O [8 o& E' J
volume = 0.000000 ; 占据多少货仓空间
5 \$ q6 U4 l: amass = 10! ^) K% n! p' |. F
regeneration_rate = 44.900002 ; 护盾再生速度" C$ d `' D [
max_capacity = 2020 ; 护盾容量
/ V: A7 f. }! _& o% ztoughness = 20.200001# a0 P. d( c; N, G& ?
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
: s+ C; H# y1 Z7 I( A' Roffline_rebuild_time = 12 ; 再度恢复联机时间7 q6 n! m( n: z8 }
offline_threshold = 0.150000
, W4 T" d5 ^+ v6 hconstant_power_draw = 0 ; 使用多少能量
0 p' u, h" o- D, O, U4 Prebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
! c6 p! h; v4 t7 ~- a2 ^, ^: }4 yshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
( y6 a" z1 ?9 hshield_collapse_sound = shield_offline ; 被击溃音效
% a! y& N; u2 {shield_rebuilt_sound = shield_rebuilt ; 恢复音效! G/ X& u& J k; R2 o5 i
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
7 E5 l9 u5 u) ?6 v. B1 K5 Wshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
! l8 n, Q" R0 Ashield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效. I( Q* b! P6 F6 I/ Q2 s
separation_explosion = sever_debris5 V+ [: d" N N& F5 v5 ?" \' v* f
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。, n$ S% m; z7 G2 v
lootable = true ; 可被丢弃在太空* v) e) U) A* `# p( F" E5 a
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% s+ ^$ {) Q; m% k/ @" N如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:: l3 j9 C( M6 z
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
. @1 F5 M8 d0 {" w3 c2 w! ~1 vMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 17 a' c; a$ ~2 d3 j0 O
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
, O6 V/ }$ A* n6 i* m, b8 n; wMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
7 @( A- h! F5 T3 @1 E5 V. i# mMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1. X% q/ B8 M% `; ^% i! k! r8 b3 o
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1" `+ J1 K7 R0 n( T+ r3 |# y
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
# ]- D3 x& x3 ]& d' f. P9 D. uMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1) x0 r9 {# z4 Y$ D
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1( w" f& D. Z+ T" B; o
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 16 p3 p4 B$ H' b( q' J, A, L/ `
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
4 H: l4 q- _: z/ X0 Z4 |MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 U: ?. _8 r# ~. P" z _& K' F. t
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 14 A/ P6 F/ y9 \& ` c7 l1 G' I
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
. |3 h# X, y2 }6 t0 F% cMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1( U8 D/ j9 D! N% n) f
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
j& X6 [8 C$ r8 Z3 U; PMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1, e/ R) u( _5 E. c; P% O
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 11 {' i9 p0 v8 W$ q' \9 v: Q
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1. }$ ^, M% s# m- b- W) s
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
6 I# O8 G! A1 i, j& V/ ]9 nMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1; B" d* |; z, `& \
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 P! t6 x, o, q' p! n
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
3 |* Y1 L$ r H8 P" X# cMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
/ @9 K: {7 v* V/ SMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1" O W- j7 p( p3 l& ^. }
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 10 ?( A. d @# x5 ?9 [5 y
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 17 E, ^1 v7 Y% `' H9 e: M7 l
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
# U9 y+ O/ P+ K# f2 f0 L) h$ {MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
! }1 N! n- r: C3 x( i, t0 zMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
+ _5 I" j4 m8 f; C% HMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1& ^/ A4 G, a' S1 _/ @: z
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
, ^9 i! E0 J, z6 t) ]MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
7 G2 A1 ^$ X# r5 q3 z k/ w$ MMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 18 ?" ?! D4 Z( @, X, M
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1, c& E2 I# f0 l# a0 N+ |: I
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
" [+ f* j) c5 P# L4 h. z' c/ `MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
- ~3 n$ ~' B" D$ i0 d( Q, h% ]5 g' wMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
: o/ ?6 F4 ?) N9 `+ y4 }# SMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
- u( a* [; p& z1 H I, j4 Q5 r. U& pMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
* W* s) s3 f" l$ b+ ^4 h, cMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
: R6 \! d ?7 d* |. G: xMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1- v+ a3 C9 i, b5 C% ]% V6 T
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1) a9 S5 {8 k4 S. E- {$ V
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
) V! R. a* V% c# JMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
8 _+ ]7 t9 z6 n9 O/ s6 i$ a% l% vMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1; _& s; C8 s! y! T! I7 _
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1- b! A9 p7 G; l# }
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1, i7 F: x) U" C" k9 v$ o
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1- S' a: L. Y! Y7 K' ?% R
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
7 n) o7 S/ M, ?& `MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1) L7 o q3 l Q, K6 K/ |
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
5 k0 n4 `- V, _5 Q6 c! }9 SMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
! z' W5 f8 W% }# ^0 W. IMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1' C3 j7 M9 ^. J! Z0 N2 ?7 F/ [
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
1 y1 k G- |, x- m P7 N/ K0 BMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1' n' C, Q2 b0 D2 T, e5 m% f
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 13 G( [7 n4 g; {+ l! l( v' b
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
* v( p7 A$ E: z: \9 p& yMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
& V6 h0 q* Z' H+ eMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
@# M# E- `6 m2 X$ GMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
k5 w/ h4 W* t) V* \& ?3 f1 c/ RMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
# q3 P4 o& j9 l; t2 d1 M. D% JMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
( \2 M7 R! [" z' j# Y$ tMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 10 {/ w/ d* I) C! {. M) @
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
0 b, t: |- A5 fMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
4 N1 o. X5 I" ?) ]# s/ tMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
& T0 F9 Y. O: ` CMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
; L2 p1 r0 n. d. q* I3 ZMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
5 V0 d. M2 O! V5 Z0 R6 U3 [1 NMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
/ J% m4 a- E# n: T# _" ?7 h. h; |MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
. F; Y2 N' O' J& g5 m ]MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1: ~$ @+ ^; ?0 @( W2 R
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1( Z# L8 e$ U. L1 D' d# j" M, M( E
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 18 Z( i$ M- a2 {: [, y6 e6 V# g) J
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1+ @5 x# b( C+ L' r# W
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1; @- {. i: Y9 w c+ Z k
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
$ H3 R4 |. N' ?4 v" W, }MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
1 q/ `" t( j2 ~: T) Y. M" _: J3 h* _MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
+ c4 y8 P6 m3 VMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
2 p/ u) ^4 G5 i' F7 JMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
* l4 j: i) S6 f- M1 nMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
+ R3 D6 x1 `2 M3 ^' k3 _MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 O3 a1 v2 D+ t# m4 X7 D3 e: ~, T
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1( W/ Y& ^; k- ?% J* ]/ B
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
1 T7 F2 d' h8 B) h' r9 z, yMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 15 _1 D* A& p6 t2 `% C" I' t
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
) @8 S' @1 e8 {6 D, f& b& aMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
, P* K. j# n; \- A3 ?MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
1 J* L2 T% b; o" e, [3 a$ {; bMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1; o" j- x: q7 }4 } _7 e
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
. B8 R- f" U6 Y \( k/ qMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 19 F* R2 y$ j" O# W0 W! n% D% K
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
7 i& c8 n) ~/ o7 o! O/ T; k0 gMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。; V; W6 Q7 O& u' G5 a( L7 w
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。% ~7 P: B {& c$ V' H
2 \5 \' ^( s8 P9 z. E; F8 z; H看看下面的叙述:
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5 t* g% X* s1 f8 Z; fGood+ O1 q7 ]3 H! S1 k/ _$ a
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
6 q0 q# [( J0 [8 Y. Fequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它5 a# Y5 c' D. x% R
category = equipment ; 所属类别
$ n$ k/ x- r/ l6 M( a, }; t7 pprice = 500 ; 价格3 @9 z0 H. q4 w" X1 @4 p/ N
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案1 \5 ], J; A; ]1 p$ u
combinable = false ; 不允许你买一个以上
F- g9 ]& C6 i; Z! n2 V, w) @ids_name = 2637371 s3 M& H2 @) p6 ]% S) j9 m
ids_info = 264737
6 `9 v8 H& ~( Y$ K5 O0 C' w. Wshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型( i2 o% L) w0 s4 o
material_library = equipment\models\ku_equip.mat ; 推进器模型
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9 [0 X7 n2 E; A6 @; m+ s! I1 R5 {8 d护盾与它非常相像,所以你必须有这些基础知识。* u' R, B9 B$ X) c2 }. Y/ D2 T
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。, G# @( ]- o# S) F
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搜寻下面的叙述:
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BaseGood4 ^0 y6 s4 @) N% p- I0 z
base = Li01_02_base ; 这是 Pittsburg K4 |# f! h/ _& g% \( _
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
$ H/ W5 O6 T& j8 T# C" G; nMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
+ v! O4 Z: z/ g Y' F. sMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
0 S0 \" A3 B+ |& q* j4 hMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1/ ]: T( K9 U% o/ N
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)# e; r3 @- H% U; |* Y
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
- L+ T/ b a# n6 |1 F8 mMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 16 y) i/ g, i r
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1: W+ z# }( R' U1 |' ^- e# s& @) ^
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
4 G8 w6 v6 k( d) S) b' W) JMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1) T0 @$ F3 o2 a* q, L3 `
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
) T+ V( L' p4 @/ S8 j( W9 SMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
$ U, }5 r2 N, |6 yMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1# s1 G3 ^+ v1 C" J) z
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 15 K4 {6 H, _6 B* S5 V q
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1& \2 u5 D3 P; d) c' v2 @1 j4 {* T" p9 G4 Z& y
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1- S8 y3 f( K" r( s1 F8 S
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
$ H, C& W& \8 _5 t# y, s7 T( g' _" UMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
% N$ I2 _- U* E) r3 ?MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 18 U6 @4 M) `, j0 [! P3 ^9 z& g. C
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
) v5 w* L- p" H. c% n6 mMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 13 a5 U$ u- S' m5 x3 Z. i7 V
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
& L2 u1 d4 ^: V. n# k% }. g: MMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药0 z7 r! z1 |- i# N+ @
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药0 b2 H9 M3 h% x( a6 ~+ S
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
# @: N( i8 Y" z+ jMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药% u$ [& l7 P" J0 x) w1 P
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
$ m& _% r4 v* eMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1; v* J! J0 a- M
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1+ x& h+ d$ y3 s: Y5 L$ I7 k
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 18 U+ n+ a5 M6 H! ?5 [3 H' ?0 J
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
! ^2 }. q. y; r# IMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
( m$ ?7 ]6 l( ]* Q9 ^3 e" T+ y: AMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
2 y5 w% I! v! [7 LMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
0 Z. t L$ p' b, H/ W' O1 p0 I3 QMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 16 A3 A( Z/ `" w3 M& ?
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
6 W6 O& N( Q8 @MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
. o: d- O7 n3 c) Q2 i$ nMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
: ?' P5 p y4 C9 o0 ]! ~MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人& }- _6 z$ U0 ~# M3 [3 t k2 ] ]7 L
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
( B2 a ~* g5 z7 p; t+ a1 k) yMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药8 g2 f/ R! V% t# j! d
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
* e+ P7 f+ T2 d# O* K" bMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
3 D% i+ A6 o( V* ]0 FMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾! j6 x! z$ L* _. m: V
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 11 T4 g$ J) p& P5 R
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1* ~6 u z; y. N/ o! K# F
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
1 w# z' z# l; C; H2 f. {2 sMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1; u7 ]7 s8 g9 h$ M4 O0 _ W0 r) }8 p: V
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
: K6 ^7 R9 c, X4 y# |6 g" }: XMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
% U2 c0 }/ C* X* F
F' \& m: @+ u5 y7 j1 {我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
" T- ?( I8 F2 O8 @% Z 7 c0 g& @; X) Y8 C2 O
1. 第一个参数是表示可购买的玩家等级: a# d; n' i, v, P
2. 第二个参数是表示所需的玩家名声
: |5 N8 z( K, o! r! [3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
- R3 y1 i" d4 \* M4. 第四个参数是表示一次可卖多少
4 y3 b- o' X* |* q* {5. 未知; K% l) y9 Z$ \5 r
6. 把原设定价格乘以多少倍数. n ?8 {+ i# b, E+ i i1 U {
+ D) [8 F0 _5 R/ C增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。: D. Q8 l8 n6 g) W5 m5 l) V
. F6 A/ z! p. }0 P: r我再把相关知识解释一下:
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: U8 @( B1 v; [5 L7 L物品的等级通常以 mark## 部分表示。
4 L: s x# ?% e, { 0 ?* [9 U9 ^/ H
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
, ~7 W l8 h$ L# Q: J. | - x! L5 Y+ R) Y _7 j) G
***************************************************************************% }3 }; `+ P; j4 `) b" ]
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商品部分解释
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" e H2 T; f- v* {- F0 B6 hmarket_commodities.ini 档案里表示商品的有无贩卖。# z f( F' x! z `+ l$ I
, W. [2 [% \- L例一 (没有卖)
* i4 y/ R @& O) x+ Z) }0 ?0, -1, 0, 0, 1, 2.250000, ^* Q* j( Y, _) I
* [1 B& w* c) X! N6 `; }( j例二 (有卖)' k) R' L6 G. [: L( m5 E* p
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的): B7 I/ [5 a6 `2 w& M
! Q9 s+ N" L. `8 W; H- |现在我解释这些商品数值意义。% }) D6 ], z/ q- p( q8 U! r' e2 _9 J
1 |0 j$ l1 U( S..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
, c5 j. A0 a# G3 ?, T7 h9 \! y..1 ... 2 .. 3 .. 4 ... 5 .. 6
# Y+ n' {8 ]! ?5 T* J ) u& r+ K' k9 M1 M0 ~$ q8 r
1) 通常都一样; w3 M- Y5 d( c: w$ q
2) 通常都一样7 {0 D% \# S b/ P: U/ F' _) ~0 w
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。: q% n: S j7 i7 I4 X
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
# M# S% F7 t, `$ n, R6 V; { j5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。' z9 Q" T! ~ H9 c- P, g8 o) M. ]: o
6) 这个基地的 买/卖 价格百分比& U3 q0 s3 f3 b& P0 u' ]0 m
/ |& [3 W$ v3 n C+ \所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood4 U) L! G6 K- N \) A
base = (你想卖的基地名称)
3 Y8 b0 j8 \# d) B& V" t3 vMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####" a- m: ~' d' S2 G0 ^
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####6 f5 i% U! T; U/ m
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
a) h' O3 e$ V' {" OMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |